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Pyxis congestion in AbysseaFollow

#1 Jan 25 2011 at 7:42 PM Rating: Decent
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This is a problem I've been encountering more and more; likely due to the increase in the amount of people killing trains of mobs AoE style.

What's apparently happening is that so many chests are landing on the ground in Abyssea, it's keeping others from getting chests at a sufficient rate, even with maxed pearlescent light. We already know why it's happening; we're used to it from when Treasure Caskets were introduced. Since chests are so much more important in Abyssea though, I think something should be done about the problem now, because it's only going to get worse as we close in on level 99.

I'm not going to go ahead and say that I've got the perfect solution here... just brainstorming ideas that might possibly help. Feel free to add your own contributions, just please keep retarded suggestions to yourselves, such as "nerf chest drop rate for AoE burns" or "get rid of PS2 support" or "I am the walrus" or what have you.

One idea floating around in my head is to reduce the amount of time (currently 3 minutes) that a chest will stay on the ground if the limit is being approached. Not by that much; maybe down to 90 or 120 seconds minimum. Not only would this help get rid of those pesky ISL or temp chests that nobody cares to open faster, it would serve as an actual notice that the zone is being hammered with chests at the moment, and that drop rate might be reduced.

Thoughts?
#2 Jan 25 2011 at 7:48 PM Rating: Default
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hate to say it.. but I fear there will be some nerf bats flying soon for some jobs, which may slow donw some of the crazy kill rates.

But, I expect SE's answer probly will be something akin to the AOE farming nerf they did a while back. Who knows what would be the best way to do it...but that would probably be the easiest thing for them to do, so will likely be it.

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#3 Jan 25 2011 at 9:49 PM Rating: Decent
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What has people overpowered in Abyssea isn't so much the jobs; more so the atma. They'd have to nerf the atma, not the jobs, in order to make any real difference.

I don't think they'll do that, because I'm pretty sure they intended for us to gradually become overpowered as hell in there.


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But, I expect SE's answer probly will be something akin to the AOE farming nerf they did a while back. Who knows what would be the best way to do it...but that would probably be the easiest thing for them to do, so will likely be it.


Thing is, AoE farmers in Abyssea are already experiencing something to that effect, just not intentionally. It's not all THAT uncommon nowadays to -ga down a bunch of mobs (we'll say at least 20 mobs, just to give it a number) and get maybe 1-3 chests to drop, with capped pearlescent.
#4 Jan 26 2011 at 1:11 AM Rating: Good
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I imagine it's related to the cap of mobs in the DATs, then from there, inactive chests basically sitting at some dummy point with the invis flag until they're called by a mob kill. The simplest solution, then, would be to trim the number of mobs in some packs, more than likely the best candidates being those people routinely ignore. Even then, that won't really pad a zone with intense traffic. Personally, I don't want to see the duration they're available shortened.
#5 Jan 26 2011 at 11:28 AM Rating: Excellent
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A simple "depop chest" option at the bottom would solve the crap chests loitering the world.

I also wouldn't say that the atmas are the balance issues either. Tons of jobs use the same atmas without replacing the must have jobs. Usually the unbalance factor is simply just WS modifiers and behavior.
#6 Jan 26 2011 at 1:37 PM Rating: Excellent
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Mellowy wrote:
A simple "depop chest" option at the bottom would solve the crap chests loitering the world.


This. Also, instead of having the option to "peer between the cracks" to see the contents, just have that appear by default, either in the chat log or in the pop-up that lets you choose to examine the lock, etc. It's slightly inefficient to have to take time to examine the lock as a manual step when that's usually the first thing everyone does anyway. By having it display in the chat log or in the pop-up, you could decide then and there if it's worth having around, without having to examine the contents.

While on the topic, have an option to open the chest with a forbidden key right from the menu, without having to trade a key to it in order to streamline the process. Obviously, the option wouldn't work if you didn't have keys (and there would probably be a nice line of red text saying that). That way, you can know the contents of the chest, and whether you want to open them manually, use a key, or force a depop.
#7 Jan 26 2011 at 2:34 PM Rating: Decent
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Quote:
I also wouldn't say that the atmas are the balance issues either. Tons of jobs use the same atmas without replacing the must have jobs. Usually the unbalance factor is simply just WS modifiers and behavior.


Eh, when building parties in Abyssea jobs have become less important to me than they were outside of Abyssea, because anyone can kick ass with the right stuff in there... which is more or less the whole point I was getting at. Job elitism will never fully go away, of course.

Quote:
A simple "depop chest" option at the bottom would solve the crap chests loitering the world.


I thought about that too, but then also thought people would complain about hitting it by accident. >_>

Plus I'm not sure how many would actually take advantage of the capability.

Quote:
Also, instead of having the option to "peer between the cracks" to see the contents, just have that appear by default, either in the chat log or in the pop-up that lets you choose to examine the lock, etc. It's slightly inefficient to have to take time to examine the lock as a manual step when that's usually the first thing everyone does anyway.


Oh my god this so much.


Quote:
While on the topic, have an option to open the chest with a forbidden key right from the menu, without having to trade a key to it in order to streamline the process. Obviously, the option wouldn't work if you didn't have keys (and there would probably be a nice line of red text saying that). That way, you can know the contents of the chest, and whether you want to open them manually, use a key, or force a depop.


And that too, why not.

Edited, Jan 26th 2011 3:34pm by Fynlar

Edited, Jan 26th 2011 3:40pm by Fynlar
#8 Jan 27 2011 at 10:28 AM Rating: Good
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Athenair wrote:
Mellowy wrote:
A simple "depop chest" option at the bottom would solve the crap chests loitering the world.


This. Also, instead of having the option to "peer between the cracks" to see the contents, just have that appear by default, either in the chat log or in the pop-up that lets you choose to examine the lock, etc. It's slightly inefficient to have to take time to examine the lock as a manual step when that's usually the first thing everyone does anyway. By having it display in the chat log or in the pop-up, you could decide then and there if it's worth having around, without having to examine the contents.

While on the topic, have an option to open the chest with a forbidden key right from the menu, without having to trade a key to it in order to streamline the process. Obviously, the option wouldn't work if you didn't have keys (and there would probably be a nice line of red text saying that). That way, you can know the contents of the chest, and whether you want to open them manually, use a key, or force a depop.

Signing my approval for this whole post.
#9 Jan 27 2011 at 10:45 AM Rating: Decent
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Fynlar wrote:
Quote:
While on the topic, have an option to open the chest with a forbidden key right from the menu, without having to trade a key to it in order to streamline the process. Obviously, the option wouldn't work if you didn't have keys (and there would probably be a nice line of red text saying that). That way, you can know the contents of the chest, and whether you want to open them manually, use a key, or force a depop.


This problem is easily solved by making a macro to trade. In fact, when I'm on chests, if there's no mage actively opening the 2hr chests, I just go around and macro spam the blue chests.
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#10 Jan 27 2011 at 1:19 PM Rating: Excellent
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BrownDuck wrote:
Fynlar wrote:
Quote:
While on the topic, have an option to open the chest with a forbidden key right from the menu, without having to trade a key to it in order to streamline the process. Obviously, the option wouldn't work if you didn't have keys (and there would probably be a nice line of red text saying that). That way, you can know the contents of the chest, and whether you want to open them manually, use a key, or force a depop.


This problem is easily solved by making a macro to trade. In fact, when I'm on chests, if there's no mage actively opening the 2hr chests, I just go around and macro spam the blue chests.

If you want to peer into the chest first to gauge the contents, you would still have to exit the menu and hit the macro. Using a macro might streamline things more than going through the trade menu. But actually being able to do it through the chest menu would be even better.
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#11 Jan 27 2011 at 4:42 PM Rating: Decent
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Eh, when building parties in Abyssea jobs have become less important to me than they were outside of Abyssea, because anyone can kick ass with the right stuff in there... which is more or less the whole point I was getting at. Job elitism will never fully go away, of course.


I was just saying that if you took the best atmas on a random job, you probably wouldn't experience a massive kill speed. It is just a selected few jobs that kill insanely fast. Others just kill fast.
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