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Exp boost for low levelsFollow

#1 Nov 09 2010 at 12:24 PM Rating: Good
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in ff11 only fun doing is endgame so from level 1-75 all you do is leveling

FOV - instead of once a day(vanatime) would be nice if its once in 12hours(vanatime)
and would be nice to boost EXP rings too, allied ring is impossible to get in my server nobody plays campaign
i dont see much ppl partying low levels which is youre gona waste your time waiting sometimes no invites in 8hours...

i dont know whatelse to say but i wish to boost exp please
#2 Nov 09 2010 at 12:47 PM Rating: Excellent
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Better FoV change would be to just let us do every page per game day, one at a time if they must restrict. Some require a lot of running across the zone just to reach specific mobs. And while some may say "Be a key whore!" that doesn't really jive for those without the Cruor to do it, nor do I really consider it playing the game (as a first timer especially). Difficulty in finding parties is certainly a side-effect of an aged, top-heavy game, but aside from the FoV tweak, the only things that are really left for SE to look into is either further expanding the EP range or looking into EXP payouts for DC or lower again.
#3 Nov 09 2010 at 3:00 PM Rating: Decent
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There definitely could be some more options - I'd personally like to see something along the lines of mini-games that could be done once every 24 hours that give a big chunk of exp for lower levels. Say, the WHM challenge, in which you're inflicted with permanent 50/tick poison and you have to keep yourself alive for 1 minute (kind of like a mini Maat fight.) Or the RDM challenge, where you have to land a certain number of enfeebles in one minute, or the WAR challenge, where you have to land a certain number of crits (and yes, using 2 hours counts, so a WAR could just Mighty Strikes and win, at the cost of not having 2 hour for another, well, two hours.)

And the mini games could grant you an exp bonus of around 1-2K exp, the same as using an exp scroll.
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#4 Nov 09 2010 at 5:11 PM Rating: Decent
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The title is a tad misleading as you are refering to low to mid levels, not just low levels. And low level exp is fine. It is insanely easy and fast to get if you know how to play properly. Mid levels on the other hand are quite the grind without company or a party. By mid levels I mean somewhere around the 30+ range (depending on the job) through to I guess 75 now.

The biggest issue is that exp given per kill doesn't scale with level. As such as the kills become slower the leveling slows in an exponetial fashion rather than retaining the moderate to quick pace kills have for levels 1-30. To resolve this issue the whole exp system would need to be redone, or they would have to add in some serious solo buffs to keep the EP-DC kill speeds high in those mid levels. Maybe a tweak to allow EP exp to chain when soloing would be the easiest fix, then make it so with 2 people it requires DC+ mobs, and for 3+ it requires EM or higher mobs. That would certainly help keep exp gain a little more consistent in mid levels.

Also, if only endgame is fun to you, you should consider playing a different game. If you don't enjoy the process of leveling then chances are you aren't going to pull your weight when in a party leveling since you just want to get to the end game content with as little effort as possible (as reflected by the wish for easier low level exp which at present is fine). As for what games to play instead, that would depend on why you only enjoy end game activities. Just remember, games should by definition be fun. If you aren't going to have fun, go find something else to do that is fun rather than hanging about and detracting from the fun others might be having.

I see too many people that believe end game is the only thing that matters in MMOs. And as a result most MMO developers skimp on low and mid game content making it a boring grind rather than fun and only ever adding additional end game content. The only reasons I can see that end game only people like to keep the level up grind in MMOs is that they don't want noobs (that is new players who don't yet know how to play, not 'n00bs' who are just morons who never learn to play properly at all) in end game and/or they need people lower level and less geared than themselves to brag to/show off to/look down apon.
#5 Nov 09 2010 at 6:08 PM Rating: Excellent
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For me, the real grind doesn't begin until around level 51sh, when the exp required shoots up from 4 to 5 digits. The amount of exp required goes from the steady progression of the 30s and 40s into the 1500 exp a level difference that now lasts up to 85. After 70 (or even 60s for mages) it's not so bad with Abyssea now, but the level grind from 50 onward is an absolutely nightmare to solo and still isn't that pleasant in a party, for that matter.
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#6 Nov 09 2010 at 7:00 PM Rating: Decent
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from 1-20 is not that bad, i think starting 30 it takes time to kill maybe 2-5mins for 80exp
its too old to discuss about exp party but like old days you can get party everyday n get 5k-10k 1h u can get to 75 in couple weeks if youre hardcore.
after abyssea i barely see party in dunes or qufim etc...
its good idea about exp chaining from EP DC mobs that would be nice.
sucks for white mage if youre soloing^^;
#7 Nov 09 2010 at 10:45 PM Rating: Decent
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surprised Bastion is being left out of this. You can go in there at level 30. I was low on MP the other night and was squatting for mp when a wave came in. I stood up, put prot/shell on the martello, and dropped a Dia (not even Dia2) on a globe they were fighting and squatted--got 745xp when they killed it.

I took DRG halfway through level 62 xp just doing bastion in between some seal quest runs--got 12k xp from Bastion while I was in there for roughly 2 hours doing something else. All it took was getting penant, casting a couple buffs and then getting on the hate list of a couple mobs by using enfeebles or a Jump.

Waves come at least once every 15-20 minutes. After a while, you get a feel for the pattern and you can sit out at the maw for a bit, then go back in. Grab 1-2k a pop depending on the job/level--more if you can actually hit the mobs. I once pulled down 7k in one pass on SMN with Ramuh--not bad for just a few minutes of work.

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#8 Nov 10 2010 at 10:38 AM Rating: Decent
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I've been doing Bastion for the points, and in the course of about 90 minutes of seal questing and joining Bastions I had gotten 30k exp on my 85 DNC. It would be interesting to try and get something on my gimp 40 WHM sub by just buffing and tossing some debuffs. I'd probably go mad from the wait between though.
#9 Nov 10 2010 at 12:08 PM Rating: Good
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i would love to see exp increased for those of us that dont do abyssea.
also add caskets/FoV to all COP,TOAU,WOTG areas and increase pages that can be done in 1 day to 3-5.
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#10 Nov 10 2010 at 12:21 PM Rating: Decent
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Bastion is the best exp to be had in the game but it has it's downfalls right now. BLMs are placed next to the martello so when they pull hate the battle is almost always lost when the mart is hit with TP attacks(I think)Also it doesn't help when there are too many mobs to fight with too little support. It's hard to take advantage of it when there are time limits and everyone else is busy hunting NMs.

There also may be another aspect to it to earn the exp, like it's kind of CB rules dictated. I got a lot more exp on my PLD/DNC for example over a friend on SMN. I was netting as much as 12k in one battle. 3 minutes... for 12k exp. It was good enough that I leveled my PLD from 81 to 85 in a couple days, perhaps 1 hour total battle time. Remember that battles last as little as 30 seconds and never longer than 3 minutes or so. It varies on the attacking force.

You take a hit in exp on lower jobs but it's definitely another way to go for exp. You don't want to be doing it at 30, however. Too much AoE to survive. Maybe as a mage or /mage job you can get away with it.
#11 Nov 14 2010 at 7:13 AM Rating: Default
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There's a good, quick and easy fix to this. Simply remove the need for Fields of Valor to require monster that give EXP. Since you can only use it once per gameday, would it really hurt so much to give lower level players a quick 300~800 exp extra every hour targeting something they can take out more easily?

It'll make Fields of Valor popular again, and in turn also make low level players happier with some extra exp.
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#12 Nov 14 2010 at 9:24 AM Rating: Decent
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KojiroSoma wrote:
There's a good, quick and easy fix to this. Simply remove the need for Fields of Valor to require monster that give EXP. Since you can only use it once per gameday, would it really hurt so much to give lower level players a quick 300~800 exp extra every hour targeting something they can take out more easily?

It'll make Fields of Valor popular again, and in turn also make low level players happier with some extra exp.

Maybe I'm missing something but I fail to see how that helps at all. You might complete the page faster but then that's the only exp you're getting for an hour. I'd rather take 30 minutes to fight 10 mobs that give ~80 xp and get the bonus than finish off 10 too weaks in 10 minutes and get a lesser amount of bonus exp from doing a lower level page (where the mobs would be too weak).

For example, let's say you're level 25. You could do Valkurm Dunes page 4 against 4 Damselflies and 4 Brutal Sheep, with levels 20-23. Base exp per mob would be 65 (level 20) to 80 (level 23). So your average exp per mob (assuming even level distribution) would be 72.5, and you're fighting 8 enemies of this sort, so in completing the page you'd get 580 xp (8*72.5). Upon completion, you'd earn 550 bonus exp. Again, in my experience this should take about 30 minutes, so 1130 xp in 30 minutes. Nothing fantastic. If you continue fighting mobs for the next 30 minutes you could get another ~580 xp, for 1710/hr. Again, nothing fantastic. If you're smart, you'd start the page right before the end of the day, then you could do 3 in a row, 1130 per page * 3 pages = 3390 xp in 90 minutes, or 2260/hr. Slightly more respectable. And this is without an exp ring, which you might as well be using since you can't really apply them to high level jobs now thanks to Abyssea.

Now let's say you do a page where you aren't required to earn exp from monsters. For this example, still level 25, we'll use La Theine Plateau page 4, 5 Mad Sheep 3 crabs, 420 bonus exp. Aaaaand that's all you got, because the enemies don't give exp. Sure, it might only take you ~10 minutes to finish off the 8 mobs you need, but the 420 xp is all you got, and now it's ~50 minutes until you're earning exp again.

The idea might be useful if you're farming to earn some extra xp, or just looking for a quick boost between doing other things, but if you're just looking to earn exp you'll get more by sticking with the current design.
#13 Nov 14 2010 at 9:27 AM Rating: Decent
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Garglyion wrote:
in my experience this should take about 30 minutes, so 1130 xp in 30 minutes.
For 8 mobs...?
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#14 Nov 15 2010 at 8:21 AM Rating: Excellent
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Why does it have to be complicated? Just remove the one page per game day limit altogether. Let people do as many as they are capable of.
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#15 Nov 15 2010 at 9:59 AM Rating: Decent
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Alternativly leave the 1 page per day limit and increase the exp per page.
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#16 Nov 15 2010 at 1:39 PM Rating: Decent
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i was thinking it will be nice if there's like bastion or campaign for low - mid levels bastion and campaign there's a exp cap until 59 then 60+ can get full exp, if will be nice if there's a opposite way to it for example if theres like present time campaign full exp 1-30 or 40 or 50 and above level 50 it will be less exp cuz mobs are getting weaker as your level gets higher , or maybe it can do for example gusta, ronfa, saruta, full exp until level 20 then pashow, jugner, meriph, until 30 and so on, i doubt that this going to happen seems like alot of work for SE and maybe it requiers a new mini expansion.
well its easier if they make empress band+1 exp 100% 2000 or 3000 bonus exp emperor +1 100% 4000 or 6000.
on empress band you can get extra 1000 exp than emperor so...


#17 Nov 15 2010 at 1:43 PM Rating: Decent
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Forgot to mention about garrison and moblin maze monger i dont know about garrison but in MMM around level 40+ you need full pt and sync and you can get 8-10k 1Hour
#18 Nov 15 2010 at 1:46 PM Rating: Excellent
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Should probably increase skillups if you increase exp rate.
#19 Nov 15 2010 at 1:47 PM Rating: Good
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A new player won't really have MMM available to them, as the starting curve is pretty steep after all the marble nerfs in the past. While they can kind of circumvent this via the duping goblin, you're also at the mercy of someone on your server deciding that the specific maze was worth sharing.
#20 Nov 15 2010 at 3:12 PM Rating: Decent
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Lowbie EXP is a joke already anyways, and

Quote:
in ff11 only fun doing is endgame


is just an opinion.
#21 Nov 23 2010 at 10:25 AM Rating: Decent
Fynlar wrote:
Lowbie EXP is a joke already anyways, and

Quote:
in ff11 only fun doing is endgame


is just an opinion.


It may just be an opinion but it is the right one.
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#22 Nov 23 2010 at 5:00 PM Rating: Excellent
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Wonder Gem rdmcandie wrote:
Fynlar wrote:
Lowbie EXP is a joke already anyways, and

Quote:
in ff11 only fun doing is endgame


is just an opinion.


It may just be an opinion but it is the right one.


Who you do things with matters more than what you do. I had tons of fun leveling lowbie jobs with friends, while not so much in an endgame LS with people I despised.


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#23 Nov 23 2010 at 6:07 PM Rating: Decent
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Quote:
It may just be an opinion but it is the right one.


I have plenty of fun with this game and I am not an endgamer.
#24 Jan 05 2011 at 11:23 AM Rating: Good
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A thought, taking a page from Abyssea xp and the weakness targeting system:

Add treasure caskets (or similar) worldwide and add Abyssea-like chunks of xp as a possible item inside the treasure caskets or ignore the caskets entirely by just adding "surge of experience!" or something as a system message.
Increase the amount of xp by fighting tougher monsters.
Increase the likelihood of dropping a casket/getting xp by skillchaining, bursting, whathaveyou.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
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