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Can RDM get some melee gear please?Follow

#52 Oct 27 2010 at 10:54 PM Rating: Default
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Which more or less implies that TP feed is a concern, but unlike most other DDs, a RDM could sustain themselves while healers keep themselves dedicated to the tanks, pulling back at their discretion. So, does this not happen because mob TP moves are too fierce, or is the possible exchange still lacking in justification with damage or utility? In theory, one would think Death Blossom good with its added effect, but not only do people not seem to notice it, it doesn't exactly let us do things we couldn't do before like landing Slow on an earth-based or otherwise resistant mob.


From what I recall (I've not done much non-low man stuff in a while) if you have a proper tank then you don't want to build up unnecessary TP, which causes problems for people other than just the RDM. Besides, in a large group strategy the RDM should probably be back-up healing other people rather than themselves, and enfeebling and nuking. There's really no point to meleeing with a large team. A RDM would probably just get in the way if there's a SATA or any special type of skillchain going on too.

If you're talking low-man, you probably don't have a tank or a healer other than the RDM, so they should concentrate on healing instead of trying to put out melee damage. Plus, you don't want that TP either.

If you're solo, well, that's up to you if you can deal with the extra TP and still keep all your buffs up and do sufficient damage with nuking. I don't see the point. That seems cumbersome and inefficient to me.
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#53 Oct 27 2010 at 11:00 PM Rating: Default
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RCD's always been a bit off base when it comes to actual decent BLUs, and I've always tried to spin that both RDM and BLU can be melee mages, BLU can specialize in spike damage (as it does now, and much more admirably with good atma) while RDM would be more DoT oriented (via Enspells and possibly new melee inflicted debuffs like a Bleed, etc.)


Um what? I have always maintained BLU should be out damaging us when it comes to Magic damage (or spike damage if thats what you want to call it.) Its always you crackpots who think RDM is in a terrible place who make claims that a RDM can't out DoT (or straight MELEE only ie. NON WS or NON Magic) Damage. I did not say a RDM would out perform a BLU or a DNC, I said at the end of the day it would be close. When you take into account our melee Damage (including enspells) our WS damage, and our magic damage (usually in the form of MB's which can be done of both DNC and BLU self skillchains, as well as our own SC's we set up or close). The three jobs parse out nearly the same.

However. RDM still supports better than these two jobs do. Meaning we are right in the middle of the pack. In terms of how all our damage comes together we fall between DNC and BLU and in terms of over all job usefulness we sit behind dedicated melee, and dedicated support.

I have never claimed we out damage X or Y, I said we are close, and comparable. I have always maintained that RDM is right where it should be in terms of MELEE. BLU using magic is not melee, it is magic, regardless if the spell is physical or not, it is magic. Stop adding apples and oranges when you are only holding apples in your other hand.

This is a topic in regards to the MELEE portion of RDM. Something that is equal to those around us. In terms of overall damage A DNC has a large edge in WS damage, and a BLU has a large edge in Magic damage.

Stop putting words in my mouth because you assume the job is out of place. It is smack dab in the middle of the road, right where it should be. Our current MELEE gear keeps us competitive with MELEE. WS and Magic based Damage are entirely separate entities in the topic. The sooner you realize this the sooner you might actually become good at something.
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#54 Oct 28 2010 at 12:18 AM Rating: Good
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Meara wrote:
There's really no point to meleeing with a large team.


Hence the seeking of said point, as by per your terms, it's also rather improbable if you're sticking to the truest definition of lowman. Personally, I can't see how messing with SATAs or SCs is a RDM-exclusive issue. Such could happen with anyone engaged. Technically, I'd think it less likely for a good RDM to interfere as they should also have the situational awareness of seeing debuffs wearing in the log or pumping out a Dispel if applicable. So, I guess it comes back to TP feed where a nuke may do 1k for 10 TP while the physical equivalent would give anywhere from 50 to over 100 depending on starting TP, WS, crits, and Enspell resists.

Part of me wants to say this makes a strong case for more player controlled TP inhibition beyond Subtle Blow, DRK's Absorb-TP, MNK's Penance merit, or NIN's new ninjutsu. Plague would be the most likely iteration in RDM form, but obviously as a spell, it means they could still hang back and just let another accepted DD go at it. I don't ever see SE giving a readily available Amnesia, and anything difficult we could fully expect it to resist.

Really, all that's predictably left to expect of RDM in pending updates is the finalization of T4 nukes. I don't see a Slow/Para/Blind3 or Dia/Bio4 in our future with their predecessors being merited. Technically, this could be undone if T2s were shifted to potency/accuracy tweaks with the spells being scroll learned, but that's a tree myself and others have barked up for years. Addle was somewhat unexpected, but nice for things Silence doesn't land (which is basically every NM ever now). I can't see SE adding Haste II since caps can be reached now. The total lack of physical stats on Empyrean armor doesn't leave hope that any will show up on the hands and body unless SE pulls a WTF with like 7% Haste on each and a sh*t-ton of STR/ACC/ATK. Some hoped the Composure augmentation would've added Haste since the JA also involves ACC, but instead it just upped enhancing duration when casting on others.

As it stands, we're told that if we want to melee, we should level a real DD job. Yet, if one wants to heal, why not level WHM? Why not BLM if you want to nuke? Apparently this mix and match holds appeal, of which I still stand SCH will eventually become the better of those two blends. Distinction will ultimately lie in the feasibility of melee unless SE wants start stepping on other job perks like more specific EVA down or -Stats like Absorbs/Elemental DoTs offer, but probably wouldn't stack.

Anyway, we're in agreement there's an inefficiency. I'm just not sold on it being unsalvageable. Nor should it be a lost cause given the job's theme, despite the lulz that opinion may incur.

Edited, Oct 28th 2010 2:30am by Seriha
#55 Oct 28 2010 at 5:07 AM Rating: Default
lol @ tp feed christ did I get sucked back to 2005.
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#56 Oct 28 2010 at 8:15 AM Rating: Default
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lol @ tp feed christ did I get sucked back to 2005.


Well, as I said I've not done anything with a large team in some time. I've also not had a proper end game linkshell in years, preferring to low man everything with friends. We usually use mage teams, although Abyssea has recently forced us to include some melee to proc !!s.

We still always try to avoid TP gain as much as possible because it does seem to be prudent when you're generally not using a WHM main healer who can toss out Cure V/VIs after a big TP move does lots of damage. We also have our 2 or 3 melee (usually THF, SAM, and WAR nowadays) do weapon skills on the NM and then go off and fight a regular mob for TP for their next weapon skill.

This system seems to work well enough, especially after we found the WAR to do a lot of the weapon skills for !!s. Meanwhile, me and another RDM/NIN (usually my real life husband) hold the mob steady and keep it from going after our melee or BLMs. I wouldn't call what we do tanking but it works.

When I duo stuff on RDM we generally just bounce the mob back and forth while standing at max spell casting distance so we can cure each other. We never melee as standing in range (and sometimes facing) never seems wise.
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#57 Oct 28 2010 at 10:22 AM Rating: Good
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Wonder Gem rdmcandie wrote:
lol @ tp feed christ did I get sucked back to 2005.


For fodder mobs I'd also LOL, but with HP totals climbing over 2k, 3k or more depending on Atma, Cure IV is both inefficient and potentially risky to spam when some NM TP moves do 1500+. Some mobs also have auras tied to their TP moves or could just be generally annoying like Amun and its Catharsis spam.
#58 Oct 28 2010 at 11:46 AM Rating: Decent
You are talking a handful of mobs, that no one melee's anyway. Period. So I fail to see how any TP feed remotely has anything to do with this discussion. If TP feed is an issue you have melee /SAM using meditate running in and using WS's only (or using nearby mobs as a TP source) and mages nuking a RDM can also make use of this but why bother because at this point a nuking RDM is better than a meditate WS RDM, unless of course the mob has variable magic resists and Death Blossom lowers resistances across the board. In which case you help everyone out that is casting including yourself as you should be casting between keeping DB's up via meditate. moot point however as I can't think of any mobs that function like this off the top of my head.

On mobs that are melee friendly a RDM does not feed anymore TP than the next guy. However again that being said our Damage vs TP drops off quite a bit when we start getting into HNM's who have much more DEF, then our ATK (unless we are getting the same buffs other melee get via BRD's and COR's which rarely if ever happens.) So again Nuking is a more viable option. But other jobs that foot the same bill as us have the same issues. DNC for instance on HNM will usually spam steps and build TP through Reverse Flourish and Meditate to WS. BLU's will Spam their High damage spells much more than melee. Simply because they way our jobs are designed. Thats not saying a RDM can not melee. Using -STR gear MACC gear and Haste with no +ATK with ACC food and a low Damage Low delay dagger we can keep ENII's as per spell resistance on the mob. At this point it is not about damage but about utility. Lowering resists for the other mages to nuke more effectively on. (-15 resist is a 7.5% better land rate.)

There are some mobs we can not melee effectively on, there are some we can. Same goes with DNC,BLU,THF,NIN,PLD, and pretty much all other Single handed melee DD. However with the exception of DNC and BLU none of those jobs have natural abilities that allow them to increase their damage out put against TP fed. DNC BLU and RDM all are capable of dealing damage in secondary ways. DNC with "free" WS's, BLU with Spells, RDM with Enspells and/or Nukes.

Once again we come back to the overall point, that we are in the same position as the 2 other glaringly similar jobs. We all deal roughly the same damage melee, DNC edges out in the WS department, BLU edges out in the Spell damage department. We all see a similar drop off in melee effectiveness as the mobs difficulty increases pushing us into the secondary damage areas where BLU uses spells, DNC uses "free" WS's, and RDM uses Nukes and/or enspells.

If all they Hybrid roles experience a similar drop off, and they all have a similar base (on fodder). There is no reason why RDM needs to be singled out and given better gear or gimmicks. The 3 main hybrids in the game are all relatively the same at the end of the day. As for the "why did DNC get buffed" it needed to. It was well behind BLU and RDM in mostly everything.

If RDM needs anything to stay competitive it is in the mage department not the front line department. SCH is basically a RDM+1 when it comes to magery. The only drawback it has that is even a remote balancing effect is the arts timers and the fact they can not be cancelled. But when it gets to 99/49 and SCH can Haste/Refresh/Heal/Buff/Debuff, and switch to Nuke/Debuff while having Convert they will essentially push us from our secondary healer support role. (they have already pushed us from our secondary nuking role long ago.) That is where people should be concerned, because when it comes to magery we are slowly slipping out of the middle of the pack. The only reason SCH is currently not selected over a RDM for the healer/support role is for haste, once it gets that all bets are off as to which job is better in a healer/support role. Hell WHM is going to be in a bad place to with Phalanxga/Stoneskinga/20DMG enspellGA/whateverGA. With a quick swap to Dark Arts for Teir 5 nukes as an MP dump at the bottom of a convert timer.


Sorry for WOT

TL:DR

Personally I would be more worried about RDM falling behind in the mage side of things than melee, because as it stands right now, we are balanced melee wise, we are quickly becoming the lowman only mage, in groups we are going to be seldom called upon with SCH's future as the Go to mage.


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#59 Oct 28 2010 at 1:03 PM Rating: Good
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"We're middle of the pack, it's okay!"

Earth to dingdong, people in MMOs don't want middle of the pack, they want the best possible even if people supposedly playing the best suck at it and the middle-runners surpass them.

People see no point to RDM melee. Perhaps it's due to that middle of the pack angle you love. There should be no "My way or the highway" clause in taking up a party with an expected job feature. Apparently nobody's been able, or dare I say willing, to come up with a good place for it yet, either being wishy-washy on reasons not being reasons because nobody melees whatever anyway but said mobs matter and what matters is what's important in FFXI.

Giving RDM melee a purpose doesn't exactly correlate to moving it to the top of that pack, but rather a creation of a new category to be "best" at involving it that people will want around if available, ideally a mix of enfeebling and enhancing. You're loony if you think other "comparable" jobs getting better spells, equipment, and abilities while RDM has physically remained the same has somehow maintained balance. Such would imply RDM melee was overpowered at 75, so forgive me while I go laugh my ass off in the corner and recall years of outsider commentary mathing up it's gimpness and saying things like being 80% of a real DD should be your goal. But nah, people won't miss what that loss of 20% could've been because the other gains are either achieved in the back or considered redundant if another healer's around.
#60 Oct 28 2010 at 2:25 PM Rating: Default
You must be handicapped between the ears. Did you not read what I was comparing in regards to the middle of the pack you mental reject. I was comparing our place among HYBRID jobs. Jobs that can provide more than one role with relative ease IE. DNC and BLU. If you do not know how to read than you have my sympathies, if you can and are just that retarded then there is no sympathy from me.

You can not compare apples and oranges. 2Handers are in their own special place because SE wanted to break them way back when. Instead of making them balanced they turned it into 2 hander fantasy 11. In terms of 1 handers THF,BST,MNK,BRD,COR,NIN Have no support (except rolls and songsin case of brd and cor) WHM can melee well but out side Auspice have no melee buffs. BLM and SCH have poor all around melee skills. PUP is PUP its AUTO is variable and can tank/melee/heal/ratk.

DNC BLU and RDM can all do Buffs/Debuffs/Cures and Damage, they all have some form of melee (or casting) buffs that help them. DNC gets DW, Saber Dance, ACC bonus', Conserve TP, Crit ATK, SC bonus. BLU gets spell sets like ACC bonus DA, DW, as well as stats from their spells, RDM gets composure, and enspells. As you an see DNC has more direct melee buffs than either RDM or BLU, why, because it can not cast spells. BLU has more Melee abilities than RDM, why, because it can not last as long casting spells, nor can it buff/support as well as a RDM or DNC. RDM has some melee buffs, and some casting buffs. Why because it can melee as well as the other two but lacks in WS damage vs a DNC, and in Spell damage vs a BLU. This is why we have things like convert, refresh II, fast cast.

When you compare something you have to compare it to similar jobs, there is no reason to compare it to things like SAM, or WHM, or WAR or BLM because those jobs should do better every time. In a direct comparison of those three jobs in terms of strictly MELEE. RDM is on an even footing. Our DAMAGE source puts us between the two. IE. the MIDDLE of the pack. (if you lost track this pack consists of RDM DNC and BLU). DNC has more damage coming via WS's BLU has more damage coming via spells. This is called balance.

@ 75 RDM was overpowered in comparison to these two jobs. DNC was much weaker at melee than it is now, and was married to /NIN. BLU did not have the MP durability it has now, nor the haste it has now. DNC did no have a reliable DA weapon, BLU did not have one at all. @ 75 in terms of MELEE RDM was far superior to both these classes. Now with DA daggers, and DA swords BLU and DNC are on, and the amount of direct melee buffs, and the option for /WAR for both jobs, that gap has closed. As well as BLU worthwhile refresh, and 15% haste. The only difference now being Enspells, which also have gotten stronger.

Our gear and weapon selection is not far behind either of these jobs. DNC has a bit more to choose from as it should, remember it can only melee. BLU has some slightly better gear but remember it can not support as well as us, or as long as us. As far as our melee gear goes we can get as I said earlier:

Cap ACC
Over 500ATK
26% Haste
+20/35 DMG on all melee hits

Which is comparable to DNC, and beats BLU in haste which is when you include self haste both have 3-4% more DPS.

I honestly think you have no experience in melee with RDM, let alone melee with RDM in a group with other Hybrids, or have ever seen other hybrids actually being hybrids. You should probably just stick with your 2H DD if you can't get over your BNS. RDM does not need anything above and beyond what it has right now. We are comparable to the jobs we should be compared to. We do not need some silly gimmick to make us desired, we just need people like you trying to make it into something it is not, nor should ever be to move on in life. A RDM should never be on top of the parse, just like you will never see a DNC or BLU on top in a good party. RDM melee is fine, we have been getting some very decent gear upgrades, just like DNC and BLU (granted theres are a bit better since they had to catch us up).

Stop trying to make RDM something it should never be, we are right where we belong, good at a lot, but not great.



Edited, Oct 28th 2010 4:29pm by rdmcandie

Oh also the last time I checked RDM was the absolute best at reducing mobs magic resistance simply by meleeing and WSing. Could be wrong though.

Edited, Oct 28th 2010 4:52pm by rdmcandie
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#61 Oct 28 2010 at 3:26 PM Rating: Good
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Get back to me when all those numbers magically align in a TP set without needing Berserk, Enspell resists never happening on VT+, our Haste gear actually having Accuracy in more than one slot, and you're not demanding sh*t like HQ'd Dusk, Speed Belt, and giving up the off-hand for a shield. I'm shooting for everyman accessibility (Of which 22% Haste is the more reasonable number with a bit of luck and effort), not FFXI's most expensive niche hobby in the game's current state. Meanwhile, I'll just forget things like Triumphant Roar and Building Flourish exist to maybe give your argument a bit more steam. Like it or not, I will relate to the melee of other jobs because we're @#%^ing talking about melee compared to other jobs being the problem. When people want melee damage, they don't want Cure IV, and to then turn around and say you're doing okay damage because of it. Nobody ever says, "Hey, invite that BLU. He can cast Magic Fruit/Plenilune Embrace!"

Edited, Oct 28th 2010 5:36pm by Seriha
#62 Oct 28 2010 at 4:10 PM Rating: Default
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Beats me about the TPing, I didn't bring it up, I just responded to it since it was brought up. It's one of the major reasons in the past why people didn't have RDM meleeing and it remains a reason why my own group of friends do not melee on RDM. I would hardly call it completely discountable in terms of the argument being whether or not RDMs should melee (which I personally thought was a closed argument in 2005!).


RDM is probably the most interesting job in FFXI already. It's superb doing a lot of stuff. I don't think that a slight weakness at meleeing compared to other jobs that can melee is going to hurt anyone.
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#63 Oct 28 2010 at 4:20 PM Rating: Default
Why are so pig headed about apples and oranges.

500ATK does not require berserk, berserk gives us over 600ATK heck in my semi-lol TP set I have 434 without food. Using Pizza I get to 477 add 10 STR on from abyssea is 483 abouts, and I have room for a few upgrades (back head) Berserk is not required for 500ATK.

Haste: 4% body 5% head 3% hands 3% legs 2% feet 1% shield = 18% 6% Vbelt (easy to get if you camp the mob) = 24%. Without +1 Dusk. +1 dusk can give you 26% and cap haste. (I didn't say it was cheap I said it was possible.) (personally id sit at 25% if I got brisk mask)

ACC: 2ACC range 7ACC neck 10ACC rings 7ACC legs = 26 + 15ACC composure. 74dex(85 taru)+10(abyssea)/2 = 41ACC Dex
: 200+121*.9 = 308+26+15+42 = 391*1.10 = 430 With a couple upgrades (neck/rings) you can get to about 440 which is more than enough to reach cap. (I hit 86% with 12ACC less than this using SW joyeuse i lose the pants and 1 ring.)

All relatively easy to obtain. no special gimmick gear, some costly items if you want to get to 26% haste, or you can sit @ 24% haste. (if you feel 6mil for feet, and 7-8mil is to expensive for hands +1)

20 DMG is 80% of what number..... 24. Enspell D. Hmmm can we do it. Yep with the easily obtained Hollow Earring. Booyah. That is a 20% resist rate giving an average of 20DMG. (I have that on a parse fighting VT mobs) I also don't have a hollow earring meaning 80% is actually a little bit low more like 90-95% MACC.

As for giving up the offhand for sentinel unless you are using Blau/Joy your DPS DW is very very close (within 1-2DMG) under your own haste when single wielding joy. Compared to Sash/Kahnda+1 (did this in another thread not doing it again). The TP gain rate is faster SH Joy vs those as well. Under high haste, you can get joy to a 1.1 second delay, while Sash + Kahn only get to 2.3 (B/J hits at 1.6) Meaning with just Joy you are attacking 2 times faster.

@ 90 the DW will close the attack rate somewhat, but you also give up over 575 ATK (having zerk up 60% of the time based on 500ATK) having 10% DA, having 15 more ACC (based on aggressor up 60% of the time) 5% crit +, +40 TP (on WS's like Vorpal, DB , CDC that all have TP variants.) If you think 10% more DW matches that you are crazy.



Like I said, I do not think you have any experience with melee as a RDM I think you are talking out of your ass, trying to sound important but coming off as a whiny child who does not know what they are talking about. Also if you think having to do work to get better gear (see vbelt brisk mask, and arguably rager ledlsens) or having to spend money (see Dusk +1 hands) is to much to ask, maybe you should play a different game. If you want to be good at something you strive to get the best gear possible. If that means you have to camp KA for a week, and farm up a few mil to get items so be it. Every job has to put in effort to get good gear, RDM is no exception.



Edited, Oct 28th 2010 6:22pm by rdmcandie

Edited, Oct 28th 2010 6:23pm by rdmcandie
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#64 Oct 29 2010 at 3:53 PM Rating: Decent
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Whether we're fine where we are in current melee capacity or not is irrelevant to the argument. What needs to be done is to break the societal mindset about Red Mage, and if it means buffing the melee side to a point where our overall abilities are flat-out broken to an extent like the 2 handed update did for the users of those weapons for a while, then so be it. It's the one area we have that Scholar cannot outdo us on, and it's been almost totally forsaken to this point. Composure was good, but not enough, and the Enspell IIs were mostly a joke. None of which has changed the hive-mind of the playerbase about what we're potentially capable of, and RCD's statements are not helping any, regardless of whatever fact may be in there.

I am not satisfied with status-quo until certain mentalities are broken.

Edited, Oct 29th 2010 4:55pm by Deedlitchan
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#65 Oct 29 2010 at 4:46 PM Rating: Decent
I agree the stigma needs to be broken, but I disagree that we need buffs to do so. In order for anyone to consider us worthy of a DD spot we would need to be buffed to the point we out DD anyone. Or apply a gimmick to end all gimmicks. The only reason DNC is asked to melee is because they have no other option. The only reason a BLU melee's is because they have some TP enhanced spells, Self SC potential, and need to be close to the mob anyhow.

Some people suggested an Aura Gimmick, but all that would require us to do is stand in melee or casting range and not really require us to melee, or even cast. This idea has promise, but the fact it does not force us to melee to keep active means it is redundant. I can already stand in melee range and auto attack while main healing or what not.

Some suggested long ago ENII's should have had Enfeebling properties tied to them. Personally I like this Idea because it allows us to provide additional useful effects to the mob. For example a 5% boost to Slow, a 5% boost to para... obviously the catch is not all elements would be covered, so you can always get creative with new enfeebling type things. Unfortunately SE nixed this and gave us -Resist which is a highly niche effect and is on a slightly weaker version of ENspell. Hopefully ENIII is in the cards, based on the ENI style with comparable damage boosts and additional effects to bonus up Slow's and Para's and what have you.

What I am opposed to is stupid threads like this that are whine threads with no purpose, or gimmicky ideas that have no real bonus to us actually engaging the mob. As far as our gear goes we compare with 2 jobs we are most comparable to, our ability list does as well, and our traits and spells back us up further. As far as utility that is where we are lacking, outside of Niche situations. You could Buff RDM to high hell, but it would only call on the nerfbat as the only way to make RDM melee stigma go pop is to have it out damage anything around us (see the 2H update.)

You can not compare our class to other DD's. You have to compare it to those jobs we are similar to. A RDM should never DD better than a WAR or a SAM, should never nuke better than a BLM, heal better than a WHM. For all intents and purposes the job is very very very good in its role as a hybrid, it is better support than either BLU or DNC (which is why they will generally parse higher than us overall) but it has better melee potential than a SCH who should out heal or out nuke us all day.

The issue is that the DD epeen club doesn't understand that you can not compare apples and oranges. Seriha talks a big talk, Seriha has several DD's and suffers from BNS. Seriha compares apples to oranges on a daily basis. This is something most non hybrids do. For some reason they think RDM's and DNC's want to be heavy DD's when all we are doing is providing ADDITIONAL Damage, as well as ADDITIONAL support. In the days of the 6 man the best party set up was 2HDD(SAM)/SAMx2,RDM/NIN,DNC/NIN,COR/NIN,BRD/NIN this was the best overall EXP party on colibri, but only worked with the RDM and DNC healing in tandem and both providing melee DD. This gave you 80% Haste on (SAM)/SAM DD, gave you 70% haste on RDM, with -25% DEF, +x% ATK +EXP. This was the colibri/wivre wreaking ball and numerous times netted me over 35K/hr. If the RDM did not melee you lost 20% of the damage. In parties without a DNC you lose 10% haste, and -10%DEF.

This is no longer the 6MAN days, this is no longer we need to kill fast to keep chain, but not to fast to lose it (unless you could take out Wivre's with ease like the above PT) This is 18 man groups killing mobs that are plentiful in as little time as possible meaning everyone who can swing a weapon or nuke should be doing so. Any Damage on these mobs is good damage. That means jobs like WHM,RDM,BRD,SMN should all be meleeing, even if it is just auto attack. Jobs like RDM/SCH Should be nuking. PUPs should have auto's that fill holes. The faster sh*t gets done the faster you get AF feet, move on to NM's get your merits/exp. There is no excuse a RDM should not be meleeing now, at all. Stigma or not. Unless you personally choose to prioritize nuking, which is also an acceptable alternative.

I am not going to cover NM's again, other than, we can melee just fine on the ones that can be melee'd and like all melee do not melee the ones that can't/shouldn't, however it is in situations like this where our melee Gimmick comes out to play, we are the only job that can make our mages lives easier on HNM's where magic damage is number one, simply buy meditate+weaponskill and low delay, low ATK/STR gear enspelling.

We do not need a buff we just need people including RDM's to stop thinking we are sh*t because there are few bad apples, and we need people to stop comparing us to oranges.
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#66 Oct 29 2010 at 6:55 PM Rating: Good
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Seriha is open to options, but a certain someone would rather hone in on observations that she has made from both personal experience and the expectation of others. Seriha is misdiagnosed with BNS, of which apparently a cause is having multiple jobs leveled, nevermind the fact that some of those jobs were support-oriented pre-cap increase that she hasn't had the time to further invest in due to the nature of recent updates putting much on our plate. Seriha has been accused of bringing up old arguments, some brushed off as lost causes, but criticisms remain against classes where optimal damage is not achieved with ease. Seriha has endured the droning of countless balancemongers who, in rare cases, may concede that something needs to be done to reclaim RDM's overall flexibility, but will never contribute to the collaborative process given their own satisfaction with the game state or personal lack of ideas. Instead, they prefer to snipe, resort to inflammatory remarks, and approach the matter with not the intent of RDM's future in mind, but to try their damnedest to somehow make Seriha look like an idiot.

Yet she's still here. And sometimes she's amused at the lengths they'll go. She still keeps her eyes on various topics of conversation, attempting to draw upon the pulse of the game to find its strengths and weaknesses. This is not an activity Seriha limits to RDM, merely one she cares for and tends to speak most openly on given the distaste in representation some have offered in the past or may even be unable to express their thoughts adequately. She occasionally finds herself puzzled at the vehemence taken by some against mage melee. She can understand why some may come to "hate" her when she speaks ill of popular game exploits that some have come to appreciate, some performed by the RDM job specifically. They find it hard to believe she also a concern for balance, but they may not always grasp that concern going beyond simple mathematics.



Shedding the third person, let's level. I hate dignifying admitted trolls. I miss the days where you were banned, and not because you probably think you've "beaten" me with every post you reply with. I don't mind discourse on RDM, obviously, but let's cut this crap regarding your personal melee greatness that nobody else has ever spoken of nor no other RDM before you has accomplished. Trust me, we would've heard about it if you or they were god. I guess I have to giggle recalling your old days of advocating full ATK sets, too. Otherwise, these debates and miscellaneous suggestion threads would not be happening if all were well and good of the world of Vana'diel for a melee RDM. Like it or not, player perception is directly related to code of the game. Good code is praised. Bad code is shunned. We know all about RDM's good code. Apparently everyone knows RDM's bad, too. Especially those who would never touch the job themselves but tell us how to play it to the letter. Nothing will change if SE changes nothing. That is a truth that holds for every facet of the game, and something we pretty much experienced from 2007 to 2009. Change will not be achieved with half-assed Doublecast suggestions, minute percentage buffs on enfeebles or enhancing, or any kind of baby step approach that fails to address all issues with RDM melee. You're free to make yourself look like a moron implying I wanna do 9999 damage just for wiping my ass, though. That, I know, you're not the first to do.
#67 Oct 29 2010 at 8:28 PM Rating: Decent
Yep I did used to melee in full attack, I also meleed in a lot of STR and DEX gear with the Attack until I was learned through doing that Haste => ACC => ATK (unless capped ACC). I also learned over that same time through many many many hours of calculating sets, experimenting in parties that RDM is not that bad off when compared to similar jobs. I laugh at you, someone who has never posted their own melee sets good or bad, never posted a parse good or bad, never offered an insightful opinion on how to make the best of what we have to work with. You have been crying for 3 years about RDM needing a melee update when for all those years it has been pretty well off. Argue stupid retarded sh*t about oranges being better than apples. No one gives two sh*ts if your DRK can out DD a RDM, It bloody well better do so, or you are gimp as all hell and don't belong in a party. Id be worried if a BLU out DD'd a RDM (who is focusing only on DD) to the point anything you said will be worth it. (It won't happen the jobs design won't let it happen).

RDM's code is fine, its right in the middle on casting, I will garuntee you a RDM the melees will do the same damage as a RDM that nukes on a neutral mob. (I have tried it many times unless you cheat and use chainspell.) Both Backline and Frontline offer the same support where ever they are, a fronline RDM usually has less MP endurance but doesn't use MP to damage, a backline RDM uses more but has a higher endurance.

Just because my sword is out, and I am in 500ATK 26% haste with 95% ACC does not make my haste any slower, it doesn't change the effect of my refresh, enfeebles are a whole 0% different then they would be if I used a staff, the only thing affected is Cure potency by 15% (or more if you got the new staff), and nukes. The job itself is very very well balanced.

Against other jobs that can do the same things as us we are very well balanced. Ive talked to death about BLU and DNC. But SCH nukes better than us, and we melee better than it. Balance. RDM's mechanics and gear options are perfectly suited for the various roles it plays and keeps it balanced amongst the jobs it should be compared to.

Also I do not care to win arguments in an internet forum. I am simply correcting and legitimizing facts that I know because I have done nothing but RDM since 2003, I have meleed on the job longer than most people who frequent this topic, I have played ever aspect of this job into the ground (except tanking it was nerfed before i really got into it.) My posting style may be agressive, and condecending and dickish and i come of as a huge @#%^ing @#%^. But I know how to squeeze nearly every ounce of juice out of RDM in pretty well anything it could be asked to do. I have spent 7 years playing, discussing, researching everything pertaining to one single job. You can say I am playing the I did this, I did that card, but I think I am entitled to it. I have done nothing but push my RDM to the limits I could get it too. I don't expect everyone to have the best, because I don't even have the best. I get by very well with my Above Average RDM melee set. But I do have the experience that allows me to squeeze every ounce out of my gear, while hasting, while refreshing, while curing.

Now do not confuse what I am saying. RDM does not need new gear, nor a gimmick update, it does not need to be broken open into some leet DD job. But that doesn't mean I would say no to some new gear, or new updates. I just don't think it needs any special attention. RDM has always gone on gear droughts. All I am saying is RDM is right where it should be, I have played the job long enough to know when it is dragging as in comparison to other jobs. Since 75 we have been on par in our progression as much as the next guys, however the melee move a little faster in the melee DD area, and the caster mover a little faster in their areas. Again this is balance. Expect it to remain similar all the way to 99.

Again I will say I very much doubt you have very much experience playing as a melee RDM. I do not think you know how to get the most from the job. You should spend more time with Zaf he is very good at it from some of the discussions we have had regarding gear. You should also not be so fast to criticize like you always do when people begin talking about CURRENT mechanics. You are usually one of the first to chime in that you would rather DD on your DRK because RDM melee is lulzy by comparison. Like I said Earlier It damn well better be because I know for a fact your DRK's nuking and support abilities are lulzy by comparison.

MMO's hate hybrids, god like gear, silly gimmicks and other sh*t will not change peoples opinions on if they want a DD they will overlook jobs like BLU DNC and RDM. If they want a job that can help support the will over look jobs like DRK SAM WAR. It just so happens that BLU DNC and RDM can do a bit of both, without overly hindering either side of what they were invited to do. In 6 man parties it was hard to fit a hybrid. In 18 man abyessa slug fests, having a RDM in a mage party, a DNC and/or BLU in the melee parties means you have refresh, you have a haste, you have heals, in all parties without sacrficing 3 slots for 3 additional mages. Competent Hybrids means you can single WHM an abyssea alliance, with minimal sacrifice to healing and damage.
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#68 Oct 29 2010 at 9:01 PM Rating: Default
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It's funny you mention Zaf, actually. Aside from the CDC sword, he'll probably tell you I have overall better gear. Ask him if you doubt. We've talked in tells over various gear this and thats, and I've helped him piece together what he uses now. By his own admission, he's had difficulty in getting his LS to accept what he does, though. And I can't shake the assertion that if your LS, arguably your friends within the FFXI experience, give you grief on a matter, the likelihood of tolerance from strangers drops exponentially. You say you get around this by making a one-sided negotiation at invite. I spurn the fact it even has to happen. Assuming you aren't lying, of course.
#69 Oct 29 2010 at 9:48 PM Rating: Good
Well I don't need to ask Zaf Ill take you at your word, but I just can't recall off the top of my head you ever even mentioning your gear in a discussion. As for the "permission" thing, my shell and friends were skeptical at first, I often resorted to building my own parties in the early going. But i've been meleeing a long long time, from being a sh*tty AH ATK STR DEX ACC only to an average with AH gear with better stats, to where I am no above average. I could stand to get several upgrades but work and life reduce my time to camp certain NM's and participate in certain events. Anyhow back on topic, the result of my building parties spread word through my friends and LS, who in turn had word spread to their friends and so on and so forth.

Don't get me wrong I get asked to /WHM more often than not. (which is laughable now as well but offtopic.) But within my shells (it actually began in my dynashell hella long time ago). and friends, and friends of friends I am usually expected to go RDM/NIN (in pre abyssea days) or RDM/DNC or RDM/DRK (since my war is underleveled). For various reasons. Mostly being what I alluded to before in the ToAU era, 2HDD/SAM, RDM,DNC,COR,BRD was probably the most efficient killing party at Bthicks. Not only did it smoke show birds, Wivre were not a hard match either allowing us to extend chains with the added DPS of having essentially a 4DD party with the support and healing of a 3DD party. In abyssea I was often requested within my shell to nuke and melee to build lights. Nuke obviously for Azure, and Elemental WS kills (cyclone before I got Sanguine) for Amber. Only 2 jobs are capable of doing both reliably, they are BLU and RDM. As far as Randoms go, they often request /WHM or /BLM, to which I ask why. Most say cuz thats what you are supposed to sub, they have no real idea why other than it is popular. I usually say 1 time I can do that same stuff /DNC or /DRK. If they still want me ill go if not, there is 92 other RDMs to pick from. I have turned many many heads in abyssea, both in parties where I have excelled DPS wise. (as some of my parses recently have shown me carrying the damage of the group) or been mediocre and excelled support wise (as others have shown with haste/refresh cycles and healing done). I would say from people that know me, grouped with me etc I am asked to come melee a good 3/4 of the time. The other times I usually oblige them because it is something where my skill set would be better used in another way, such as nuking or straight up cure bombing. Or it is something I shouldn't melee on because it is dangerous to do so for everyone involved.

My experience has shown me RDM is in a great spot, even with Above Average gear, great gear is even better. It just depends on what you have to focus on. In a Pure DD role a RDM can do very very well. But the more support you add into it the less effective the DD becomes. Countering that however is the more support you provide usually to those who can not do so themselves they get better. Stuff like Haste and Refresh and Dia III's stuff that people always forget where it comes from. If I have to support 5DD or 5Mages the Damage loss from me having to cast is replaced by their damages going up. Essentially I can DD my brains out, with minimal support, maybe a couple haste and a refresh, and do very very well. The parse i posted in =10 where I was top DD was one such party, although with the exception of the DRK whom I parsed close to DPS wise the rest were admitidly fairly gimp. But If I haste 5 DD that is 17-20% more DPS each I have provided them at a cost of 1-2 melee rounds per cast to myself. With dia included that is almost a 40% increase with a total of maybe 10 melee attacks I miss on every 3 minutes. Well worth it IMO. Refresh is the same deal Every refresh is a free nuke fro a BLM or SCH that is 1.5-2K +DMG to mobs for the group based on 10 melee hits i miss every 2.5 minutes.

In the end one of the biggest hurdles RDM's have and why they are often not invited back to melee is tunnel vision. They get zoned into only 1 task, happens to me sometimes still even after years of doing it. They get caught up in the DD aspect and forget sometimes you need to sacrafice your own DPS to make those around you exponentially better.

Suffice to say knowledge and application is 95% of what makes a good melee RDM. You could have the greatest gear ever, DW Relic + Mythic, if you can not apply everything about the job and can not get over the tunnel vission you will be a gimpy lolrdmmelee who has nice gear.

As for this topic, RDM does not need gear, we have access to gear that is comparable to the jobs we should be compared to, we do not need a gimmick because DD is not all we should be providing (although we can do well when it is all we do provide). At the end of the day it takes waiting for a group to invite you so you can practice in a group, it takes building your own parties, and it takes a thorough understanding of game mechanics. Is it hard to get really good at, yes, just like everything is hard to get good at. It is one thing to have gear, its another to know how to apply that gear as efficientlty as possible.

At the end of the day you have to ask yourself am I doing it right, and am I doing it as well as I can be.

(Id like to see your gear, Id also like to know if you have any macros set up for quick buffing and quick nuking for MB's. A proper macro build can save you tons of time of lost DPS.)

Just to elaborate, even if we are not a top flight melee DD, and we should never be, in abyssea there is absolutely no reason at all you should not have a melee set and or solid nuke set and putting damage on the mobs. Unless of course you see big DD jobs not meleeing the mob for TP, at that point you either Nuke or you use TP feeder mobs like them for WS's only. (usually DB is your best bet).

Edited, Oct 29th 2010 11:50pm by rdmcandie
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#70 Oct 29 2010 at 11:05 PM Rating: Decent
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I haven't made the jump to Spellcast, but just looking at my "Alias" text folder, I have 37 files dedicated to various conditions of gear swaps. Some are antiquated, some I don't really use often, and some are rather super situational like a CHR set for /BST charming. Aside from tanking stuff, though, if there's something I should have for a particular situation, it's likely I have a set for it available or could mule over if possible. We'll just say I'm not kidding when I clamor for more inventory space or at least hybrid-friendly gear.

I know some of what I have can be built upon, however. I could get the Alexander/Odin torques to cover those 4 respective magic skills in 2 slots (Mainly for Ele/Enf/Dark). I could squeak in a bit more INT/MATK for nuking sets. Only things that could change in my TP set is HQing Dusk or jumping up to Speed or Goading Belts. Prior to Abyssea stuff, though, 30m+ per wasn't particularly appealing on my wallet and I have no interest in fighting bots and mercs at KA. Regardless, I'm not the pimpest of RDMs, but I'm certainly above average. I can only assume my actual playing ability satisfactory given how frequently I was asked to come to LS events on RDM in the past. It wasn't for shortage of others with the job leveled, either.

I've been mulling over my hMP and Convert sets lately, though. The best aspect of Abyssea, Atmas, are why I'm hesitant on skimping with these. If come 90+, or heaven forbid, the level cap someday goes 100+, there's no guarantee we'll have some kind of Atma equivalent to pick up the slack of gear we've left behind. That's also why I'm reluctant on accepting RDM's physical state since while things like RR and Cruor buffs help for old ACC issues, what do we do if it's gone and our gear/skills/ws/traits haven't improved while other classes have? What if next update, PLD and BLU ding into a WS between Vorpal and CDC, but we're left off it (possibly without a specific sub) like we were Sanguine? It may be hypothetical fearmongering, but SE hasn't done a good job in instilling with me faith that RDM will continue to grow in all directions. Sure, a sudden change is but a patch away, but SE doesn't do dramatic very often.
#71 Oct 30 2010 at 1:05 AM Rating: Decent
See I do not have the gear issue problem with only one job, that is neither here nor there however. On My RDM I carry My useful Etaves (dark/earth/thunder/water/ice) a convert set, my enfeebling skill set, nuke set, a tp set and a ws set. this sits me at about 70/80 give or take laziness to move some items around or take some items or tools on the rare /nin day and food. This has me ready for every situation that I need to be ready for. I no longer carry a +MND set as SAB + Slow II and elegy caps my Para is so finicky i don't even care to give it 5% more or w/e the silly number is.

As for spellcast the only macro set I have for it is for RDM/NIN solo, all my other macros are ingame custom made. Sometimes (for my TP set for instance) I have to hold L2 and hit X 3 times, or vice versa to get back to TP gear. Macros I am refering to are things like.

(x=number)

/ma "Haste" <p1> etc etc
/ma "Rfresh" <p1> etc etc

This means don't ever have to take my eyes off what I am doing to haste and refresh, I don't have the couple second extra delay selecting my targets. These macros are by far the best macros I think I have they are so freaking good I wish more people would use them. The only issue is remembering who is where when party members leave which takes 2 seconds, no MP haste, mucho MP Refresh.

all my macros for gear swaps are similar to the above multi hit swaps, with a command line that jumps books on the last hit to either my nuke/heal/selfbuff/enfeeble/JA/WS macros. Each spell takes me back to the top command line which is my gear swaps line.

It is very very very extensive and if I typed it out would look like a maze. But once you get accustomed to it, everything is 100 times easier. (spellcast would be 1000000 times easier but I can't write XML or w/e nor am I willing to spend an hour doing it since I have a solid macro set up for every role I can possible wish to do.)

I honestly never have to look up from the keyboard/controller. L2+2 x 3 L2+4 = Sanguine, L2+3 for Vorpal L2+2 For DB, L2+1 for Evis
Healing I use the exact same macros as buffing, unless someone is asleep then I manually cast from the spell list and scroll. Although I expect people to be on the ball. I do not like laziness and I will tell people straight out, I use my melee as a benchmark if I am doing better than most jobs those job have a problem (like the parse I posted in the abyssea makes me cry in =10).

I am not one for hoping, or dreading, taking things as they come, and working with what you have is all you can do. At the present RDM is very good, even without Atma, Atma only allows us to keep up to others with Atma, or stroke our epeens. I personally have 0 Atma not a single one. I post nearly 500ATK a 12% Crit rate 86-88-90 ACC rate (weapon depending SW,B/J,Eswd/J) I have no Totm weapons outside of a couple common ra/ex items and goliard I have no special great items you can't get on AH. I have no swift belt, I have no anything.

Then again I tried to make coming back as hard as possible by giving away all my gear and droping anything that did not have a strong sentimental value to me. Some things I never got, Hollow/Brutal/Suppa are all things I personally do not have but include in my calculations because most people do have them or some combonation of the three. I have nothing special outside of a Joytoy, a Blau, and an Esword. My entire melee set is above average AH for the most part, infact it is pretty effing gimp by comparison to what is available. I still parse in the middle of the pack while meleeing. I still out melee DPS many jobs, I still WS on average damage wise. I MB as often as possible and usually come close to topping the healing charts.

RDM is not that bad off. Trust me. There are much worse things you could be. You could have THF leveled and outside of 1 minute awesomeness get out DD'd by pretty well every job that can swing at a mob reasonably well. You could be married to /NIN or /DNC like BLU or THF to keep your melee DPS high. We are one of the few single handed DD that can make excellent use of /WAR and /DRK and even /SAM at times. Simply because of the Joyeuse, and other DA weapons, and out great great great enspells when used properly (ie. mob weakness @#%^ the day of the week and that sh*t.) with either T1 or T2 give us an awesome boost in damage.

At the end of the day we are solid in how we can perform, and this is coming from someone who has likely weaker gear than you do.

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#72 Oct 30 2010 at 10:49 AM Rating: Decent
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Attempting to <pX> every targetable spell would murder my macros, but then again, selecting people has never really been an issue for me. Given the dearth of random spells that may be called upon, I've attempted to apply a sort of method to my macro madness through elemental designation. 3-8 typically consist of Earth, Water, Wind, Fire, Ice, and Thunder spells that I assign to ^F<x>, !F<x>, ^!F<x>, and simply ^!<x>. Exception to this being my enfeebles, which are primarily on the Alt line. Anyway, one line is pretty much dedicated to nukes and drain/aspir. Another focuses on defensive things like Barspells, which the tiered Ens get their own lines with stray defensive spells picking up the slack. The only spells I have to "rewrite" a set to quickly use would be the Gain line, and I've already pre-mapped their eventual advancement to DEX and such through their respective elements. For now, I have combinations of F9-F12 reserved for manual gear swaps with ^ or !F12 being a toggle that has me switching between Enfeebling or Elemental accuracy as needed over potency. In the event I am interested in meleeing, all I need to do is hit ^\ and I lock out my weapon swaps from all my earlier spells.

Anyway, it's complex, quite possibly excessive, but no less testament to continued attempts to eke the most out of RDM at any given moment. My next closest job in complexity would be, unsurprisingly, SCH. Most melees are cake in comparison to control, but I'll admit my usual macro spots for WS are getting cramped with newer ones coming out. I'll probably rewrite some in the future, like putting THF's various status bolts into F-keys and such. Still, I also recognize not everyone plays on PC or has gone to the lengths I have to make the ultimate macro scheme. Were my attention to detail to be the standard, they'd be behind from the start. Obviously, part of my "crusade" has involved accessibility to passability. And perhaps a slower trip to burnout that often seems to hit RDMs most.
#73 Oct 30 2010 at 11:08 AM Rating: Decent
RDM i find is one of the easiest jobs to avoid burnout on. I can main heal, nuke, melee anytime I want, that is a far cry from other jobs that can only do one of the three. Personally I think it is the funnest job because you can change your role with a macro swap, unlike BLU who needs new spell sets, or SCH who rely on a 1 min timer. It is the only reason it is still and always has been my only cap job. I have many jobs in the 50-60 range, I even have several in the 60-80 range, but I got bored of their lack of variable abilities.

Which is another reason I do not feel RDM needs a buff or new gear in melee. We are a very versatile class that sacrifices nothing and can switch roles near instantly. No other jobs have the all around flexibility a RDM has. It may be weaker in some areas but is the only job that can nuke/heal/buff/debuff/melee very well depending on what gear you have macro'd into.

Ive said it before and I will say it again I would not play RDM is it was pushed into a singular role. SCH is threatening the backline portion of our job, to me that is where we need focus. We need something that says we are still as useful in this slot. We can not compete with Haste/Refresh, Stonskinga, Enspellga, Phalanxga from a supporting SCH. We do not have to tools to do so. Hell Outside of Higher teir cures WHM can not compete well with that either.

IMHO people need to worry less about our melee side which is fairly balanced with other jobs like us (BLU DNC) and should be more concerned about other jobs creeping up on our support slot. BRD/RDM, 7MP/tick refresh provided, 35% haste provided. COR/RDM 6MP/Tick refresh, haste. SCH i covered above. I have no issue with subable convert, but I have felt that we are quickly losing our place amongst enhancing classes. Unless SE focus' on the RDM casting side of things particularily in the support section, we are not going to be wanted very much. Then again my old resentful FOTD (flavor of the decade) side says good it will finally crush the poser RDM's out of existence. But as someone who thoroughly enjoys every aspect of the RDM experience I am more concerned we are going to get pushed into an outside support job that is only used to help heal. That is the only doom and gloom I have for RDM. SCH is getting to strong and RDM as a sub is going to be very powerful for any job that can reliably make use of it (BRD/COR/SMN/BLM).

But I for see Haste II at likely 98/99 for RDM 90 for WHM @ 20% (matches BRD) this will give us something over SCH (like refresh II did), and keep us in that best overall support job.
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#74 Oct 30 2010 at 11:53 AM Rating: Decent
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I still can't see putting players anywhere near Haste II, let alone giving BRD a third March. Then again, I want more than just tier-ups for all jobs.
#75 Oct 30 2010 at 12:07 PM Rating: Decent
I think they will have to or SCH will just be called on to do everything. Under light arts they get all -na's and erase. They get a 10% mp cost reduction, they can AoE stoneskin to everyone @ 350 reduction, can AoE phalanx at a 30 DMG reduction (more by the time cap hits.) they can AoE enspells to give a 21+ DMG bonus, they can keep their last for a Curaga III or IV. On top of that they can cast refresh and eventually haste. A WHM can not match this, a RDM can not match this. They will be the one stop support goto healer of choice. With sublimation or self refresh the MP reduction they get fast cast /RDM and Convert they will be insane.

The only solution is to give RDM and WHM another teir of Haste to still maintain something over SCH. They do not have to give BRD another March, they could do, but since Magic haste caps @ 40 someodd % then the 20% Haste from say haste II would be negated by march 2/3 or march 3 would be negated by haste 2.

All I am hinting at is there are more important things to worry about then getting more accessible melee gear that we overly do not need at the moment. (now depending what SE shovels out to DNC BLU and RDM in the next update I may be singing a different tune in that regard but currently even using level 70ish junk we are very comparable.)
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#76 Nov 01 2010 at 3:42 PM Rating: Decent
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Yea, SE is just total fail at support balance. I still don't get why the BP phalanxga caps at 15 when all others scale. I guess it is so SMN doesn't steal the role of RDM tanks at mid levels? Then there is the latest Earthen Armor that costs 120 MP to cast... or you let a BRD sing it for free.

I've said it before, and I'll say it again. With how restricted BPs are, they should GIVE you MP for using them to balance out with COR and BRD jobs.
#77Neisan, Posted: Nov 12 2010 at 7:59 AM, Rating: Sub-Default, (Expand Post) Summoner wards have always been weaker than another job's equivalent, due to them being essentially hate free. using AoE Stoneskin while /sch has pulled hate on me several times, to my chagrin.
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