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Magian weapon change.Follow

#1 Oct 11 2010 at 12:14 AM Rating: Excellent
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Please add COR to either the dagger or sword trials. Mercurial Kris became outdated at 80, and even joyeuse will be worthless by 99. Thank you.
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#2 Oct 11 2010 at 6:40 AM Rating: Excellent
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Frankly, if you have skill in a weapon, should be able to work on a trial for it.
#3 Oct 11 2010 at 1:53 PM Rating: Excellent
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Signed, in big bold letters.
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#4 Oct 11 2010 at 11:52 PM Rating: Excellent
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Seriha wrote:
Frankly, if you have skill in a weapon, should be able to work on a trial for it.


Signed for this, and add pet: boosts for weapons such as club, dagger, etc for the pet jobs who would then be able to equip them. I'm still mad that my taipan fangs can only give my automaton 9 pet magic attack bonus or physical damage taken down, but a bst can dual wield two of his axes and get DOUBLE that. H2H can't be dual-wielded, yet it gets the same stats as the 1H weapons, instead of the 2H ones. What's up with that?
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#5 Oct 12 2010 at 5:25 AM Rating: Excellent
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Only monkey wrench in my suggestion might be like the staves and RDM. Unfortunately, doing a MACC or MATK sword usually gets you laughed at, and functionally they don't really come close to the staff effects, either. For the sake of equipment consolidation, I do hope that if, someday, if someone does 8 of a certain staff path for all elements, they can lump 'em into one uber staff. They deserve it. :x
#6 Oct 12 2010 at 8:37 AM Rating: Default
I agree would love to have 2 daggers with MA on them as RDM......
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#7 Oct 12 2010 at 5:44 PM Rating: Decent
Personally I think a lot of weapons should be expanded and just have jobs restricted to what they are now on empyreon weapons. **** they already did it for staff.

Also while we are here. CURE POTENCY CLUB. K, thanks, bye.
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