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Solution to people running out of Traverser StonesFollow

#1 Sep 21 2010 at 4:12 AM Rating: Decent
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Simple, let us pay Cruor to Joachim to get extra stones.
"Ay, sorry (Player) but i'm out of stones, come back in a wee while eh?"
"...What? You need them right now? Bit eager to go back to such a hellhole? Ok how about this? Know about Cruor? I can use that to put together a stone quickly but it's gonna cost you, from your own Cruor store. How does 5000 sound?"
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#2 Sep 21 2010 at 8:49 AM Rating: Decent
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There are 4 Abyssites of Sojourn that increase the amount of time per stone by 3 minutes (total of 42 minutes per stone) and 2 Abyssites of Celerity that reduce stone recharge by 4 hours (to 12 hours per stone).

I would suggest looking into those.
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#3 Sep 21 2010 at 12:50 PM Rating: Excellent
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If I remember correctly Joachim is constantly making your stones, however due to the energy requirements on the stones is why it takes so long between each stone made.

But who is to say that Joachim isn't the only way to get stones, maybe some Abyssea quests can reward stones for completion, or even give Time Extension chests. Or perhaps even some NMs their can drop stones as well.

But personally the thing that bugs me most is getting logging out or disconnects in Abyssea will eat up your time. Was in exp party other afternoon, got d/c and my isp didn't turn back on for 1.5hrs, I log back in and I have 45 seconds before ejection. Personally I'd rather have lights lost/exp reset than time being taken away but that's just my opinion on the matter, I'm sure there are others who would like to keep lights/exp and lose their time.
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#4 Sep 21 2010 at 1:12 PM Rating: Decent
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But personally the thing that bugs me most is getting logging out or disconnects in Abyssea will eat up your time. Was in exp party other afternoon, got d/c and my isp didn't turn back on for 1.5hrs, I log back in and I have 45 seconds before ejection. Personally I'd rather have lights lost/exp reset than time being taken away but that's just my opinion on the matter, I'm sure there are others who would like to keep lights/exp and lose their time.


Time isn't kept because it would be exploitable if it weren't.

It's the same sort of reason why the game keeps your character "in" the game for 60 seconds even after you disconnect. It's so you can't use that tactic to avoid getting killed by something attacking you.
#5 Sep 21 2010 at 1:25 PM Rating: Good
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Seedling wrote:
There are 4 Abyssites of Sojourn that increase the amount of time per stone by 3 minutes (total of 42 minutes per stone) and 2 Abyssites of Celerity that reduce stone recharge by 4 hours (to 12 hours per stone).

I would suggest looking into those.


And you can try to not be a smarmy douche for once.

There's a ton of things to do in Abyssea. Some have used their time responsibly. Some haven't. Some don't have readily enough access to the bodies needed to accomplish certain tasks (in a timely manner). It's not much of a stretch to allow people access to content they paid for whenever they wish to play it. Alternatives to the current system can be had to allow people to participate. Perhaps one of the simplest being, without Stones/Time, you can't receive buffs from the NPC or Atma. If NM monopolization is a concern, then golly gee, make everything popped.
#6 Sep 21 2010 at 3:47 PM Rating: Good
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Seedling wrote:
There are 4 Abyssites of Sojourn that increase the amount of time per stone by 3 minutes (total of 42 minutes per stone) and 2 Abyssites of Celerity that reduce stone recharge by 4 hours (to 12 hours per stone).

I would suggest looking into those.
And when that's not enough?
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#7 Sep 21 2010 at 4:06 PM Rating: Decent
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ThePsychoticOne the Prohpet wrote:
Seedling wrote:
There are 4 Abyssites of Sojourn that increase the amount of time per stone by 3 minutes (total of 42 minutes per stone) and 2 Abyssites of Celerity that reduce stone recharge by 4 hours (to 12 hours per stone).

I would suggest looking into those.
And when that's not enough?

Wait for the 3rd add-on for the some more of the same.

Or just find something else to do in-game, like Magian Trial upgrades.

Or find something to do outside of the game.
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#8 Sep 21 2010 at 6:16 PM Rating: Decent
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Or try not to beat all the new stuff in one day =D, take your time and enjoy it.
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#9 Sep 21 2010 at 8:26 PM Rating: Decent
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Fynlar wrote:
Quote:
But personally the thing that bugs me most is getting logging out or disconnects in Abyssea will eat up your time. Was in exp party other afternoon, got d/c and my isp didn't turn back on for 1.5hrs, I log back in and I have 45 seconds before ejection. Personally I'd rather have lights lost/exp reset than time being taken away but that's just my opinion on the matter, I'm sure there are others who would like to keep lights/exp and lose their time.


Time isn't kept because it would be exploitable if it weren't.

It's the same sort of reason why the game keeps your character "in" the game for 60 seconds even after you disconnect. It's so you can't use that tactic to avoid getting killed by something attacking you.

I still don't see how its an exploit so please enlighten me on why so I really can understand? I mean I understand being still logged in for 60 seconds, but after that why not have an automatic Cancel Visitant Status after 5 or 10 min and then ejection from the zone, and if you ended up in a situation like me you can log back in outside next to the maw, and can re-enter with remaining time in tact instead of completely drained. Reason I say for almost immediate ejection because yes I can see an exploit if you were able to log back in several hours later with lights in tact and exp maxed. Still same thing bugs me about Besieged since I honestly have never completed one from start to end without my 360 freezing so with their wished they at least had an Assessment NPC like Campaign but that's a different matter. My current problem is with only isp in my area that offers cable ethernet that disconnects internet for hours at a time every single day. So as of late I been avoiding Abyssea during that time frame so I won't have this issue happen again.
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#10 Sep 21 2010 at 9:13 PM Rating: Default
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I still don't see how its an exploit so please enlighten me on why so I really can understand?


You really don't see the potential advantages to being able to log yourself out on the spot and stop your visitant timer?

Quote:
My current problem is with only isp in my area that offers cable ethernet that disconnects internet for hours at a time every single day. So as of late I been avoiding Abyssea during that time frame so I won't have this issue happen again.


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#11 Sep 21 2010 at 9:54 PM Rating: Excellent
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You really don't see the potential advantages to being able to log yourself out on the spot and stop your visitant timer?


and further reading of his post would indicate that it would remove you from the zone, thus shedding buffs and lights. Therefore offering no such awesomeness to logging out, it would be similar to warping out, or exiting the maw.

Personally I like that stones are timed, and you have to balance rebuilding time and conserving stones with NM hunting. It prolongs the life of things, but on the other hand since the cap increase has killed off most of the older content and abyssea is all that really poses a challenge I say they should allow more time. Possibly increse max duration to 360 minutes. 6 hours is a heck of a lot of time to get things done and not have to worry about wasting stones, while still being limiting enough that you do need to recharge time through time farms and use of stones.
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#12 Sep 22 2010 at 6:33 AM Rating: Excellent
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I think at the very least, max saved time should scale according to your max stones. At start, you can carry 3 stones and store 4 stones worth of time. Get one abyssite that bumps it to 4 stones on you, store 5 stones worth of time. Get the next one so you can carry 5 stones and you should be able to store 6 stones worth of time.

Having 3 hours banked up is plenty of time to knock out a few quests, or hunt a few NM's on the 30/60 minute timers wihtout having to worry about getting time extensions somewhere along the way. Who knows...maybe we could actually beef up martello defenses and do some Bastion to the point where it lasts longer than just 5 minutes.

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Edited, Sep 22nd 2010 8:34am by BDHERTZER
#13 Sep 26 2010 at 8:09 AM Rating: Decent
It takes too long to complete quests and participate in non-exp activities vs the amount of time given by stones.

I have both celerities, and 1 sojourn at the moment, max fame at La Theine and Misereaux and close to max at Vunkerl from trying for quest rewards. I have the ability to hold 4 stones, and the 4 I am holding + the little time I have banked were all the abyssea minutes I had when I logged out last night (having not spend any time at abyssea because I worked a 12 hr and was too sleepy to even think about it).

I have a fulltime work schedule and a fulltime school schedule, and still managed to use up all my time on repeatable quests and soloing mobs for quest related items, and a little Bastion/ get confluxes/ random exploration. This tells me: there isn't enough time to participate in the content as given for the "normal" person who has a life away from video games.

For someone who can play whenever they want, unless they are constantly in exp alliances, it comes no where NEAR enough time. What do you do when you are capped on all your jobs? Suffer through exp alliances anyway just to get TEs?

Just let us earn time back on Bastion or a quest in addition to the chest TEs, or make TEs drop more frequently in low-man battle situations.
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#14 Sep 26 2010 at 12:24 PM Rating: Excellent
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Here's a suggestion:

Allow transport directly between Abyssea zones without losing lights.

Put a Horst-esque NPC inside each Abyssea area, and have him teleport you to his brother NPC in each Abyssea area, for a large sum of cruor. Obviously the Abysseans have mastered point to point teleportation, so that makes it plausible.

This way, someone who has built up 300 minutes in La Theine can go over to Vunkearl Inlet, without losing that time, and do some fame quests. The second you leave Abyssea the time is lost, but if you can warp within Abyssean zones and keep the lights, it's another opportunity to conserve a bit of time.
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#15 Sep 26 2010 at 2:10 PM Rating: Good
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If you ask me, there should always be a "helpers mode". So you can enter abyssea any time you want without stones, and kill anything. But you can't lot on drops, and you don't get exp/cruor. Meaning you can always go in and help someone kill a NM for their drops, but you can never hog a zone indefinitely for your own personal gain.

This system should also have existed for all BCs (no quest completion or cut scenes or rewards), assaults (no zone clear counted, can't lot nyzul drops etc), Dynamis/Einherjar/Limbus (no lotting, no zone progress) and so on.

It would at least remove the occasions when people say "I can't enter" from all the excuses people use to not help.
#16 Sep 27 2010 at 9:25 AM Rating: Excellent
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Personally, I think NM's should drop traverser stones. To everyone, not just the first person who touched the mob. They would drop into key items like abysite or atma and you'd still be limited to holding 3 (or 4/5 if you have those abysites) This would help because if you're in an exp pt, you're already getting TE, so you don't need the stones. If you['re hunting NM's, you have a chance at getting a stone to drop to counter the time you're losing in the zone. As it is now, i have to go get in an exp pt to max my time to 120, then go to a different zone and waste that time hunting nm's or doing fame quests. The jobs I want to level are maxed and merits are capped, I don't want to have to level another job I have no interest in, just to stock up on time and not waste exp. I want to use my maxed jobs and go have fun fighting nms, not juggle and manage time.

Quests could also reward you with a stone, but the quest would have to have at least a 12hr cooldown and not take any longer than 10mins to complete OR have a ~25% drop rate and still only take 5-10mins. DO NOT use your ridiculous drop rate on specific seals. For example, I wasted 13stacks of sausage (156 trades) to get my 8 pup seals, don't use that drop rate.

Another option, to reward those and encourage others to participate in bastion, upon successfully holding back the raiding enemies, and winning the battle, everyone with a tag who got some exp, gets a traverser stone dropped to them. I'm personally surprised noone has found a way to get TE from bastion yet. I think it's probably because so few people do it, because it is a waste of stones/time. Very few people are doing the ops and the bastion martellos are always under 5%, people still don't know to fight the mobs away from the martello and it's still just a smash and grab for the enemy mobs. They come in, kill all npc's, take martello, noone gets exp and the 4 people doing it are asking for a raise, all in 90secs. If people knew that you'd get a stone upon winning, many more people would be doing it.
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#17 Sep 27 2010 at 2:18 PM Rating: Excellent
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Part of Bastion's problem is the whole "mobs run like ****" until they're like within 50 yalms of the martello, then you can pull them away. However, seeing how it's usually 6-12 people against the army on most average times, 8+ monsters don't have a whole lot of trouble munching through the defenses with their combined AoEs. To a lesser degree, I don't think you should revive with weakness if you die during Bastion (still low hp/mp, though) due to the time crunch. The other big problem is when the mobs do yoink the Martello, it's insta-game over. There is no "chase" or any kind of attempt to reclaim it in that particular battle. Personally, I think that should change, with the mob getting a weight effect like we do with the one Vunkerl quest, while the other mobs switch to defending it on a leashed/shared hate system. Defeat the thief and reclaim the martello, the rest retreat and battle won.

Otherwise, completed stones from NMs is an option. It'll encourage people to get all the Avarice abyssites and hit the current 5 cap, possibly 6 (maybe even 7) after next patch. Bastion itself should still give small time rewards. 1 minute for every 300 EXP shouldn't be unreasonable, or break that ratio down into seconds per individual kill you do get EXP. In the odd chance you're in a fight that does get 9000 EXP (inb49000meme), that's a half hour. You probably spent 5-10m of that waiting for the mobs to come to begin with.
#18 Sep 29 2010 at 7:57 AM Rating: Good
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Since cruor is so easy to obtain, maybe make a traverser stone purchasable for 1000 resistance credits. This will encourage bastion, and not make them overly abundant, at least for a while.
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#19 Sep 29 2010 at 8:20 AM Rating: Good
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I like the idea of getting stones from Bastion. Make it a reward for actually winning--everyone with pennant gets 1 stone with the win, maybe those that have x number of kill shots can get a bonus stone too or something. Make it a seperate key item or an actual item in the inventory to give Joachim that increases your current stock with him. This way people can still get it if they have already filled up on stones from Joachim.

We don't get the wins a lot, but I did see we were getting them when I was spamming Boxwatcher's quest for my SMN seals.

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#20Seedling, Posted: Oct 01 2010 at 5:18 AM, Rating: Sub-Default, (Expand Post) You can already buy time extensions with cruor, but they sell out fast and aren't always available.
#21 Oct 04 2010 at 5:34 PM Rating: Good
They could at least freeze your vistant timer while under Pennant status. Make sure Pennant flags you as ineligible for drops from normal mobs and for the duration of the status you don't lose time. Keeping the "always ending the battle dead and needing a raise" problem in mind, it could also be set so that the status won't wear until you're raised up so you dont burn precious time lying in the dirt because you died...reraised(dont need the "dont be a noob and make sure you have reraise" argument)...and ate an AOE immediately.
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