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Missing job traitsFollow

#1 Sep 06 2010 at 5:26 AM Rating: Excellent
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Why has SE abandoned the old pattern of job trait gain?

Bring back the old pattern and grant jobs their absent traits such as:

Summoner should have gotten Clear Mind VI@80 Max MP Boost@80 and Auto Refresh II@76(not really part of a pattern,but c'mon WHM got Auto Regen II at 76). Samurai is missing Store TP V@80 and BLM is missing MAB V@80. These are but a few jobs missing traits and sure mostly they won't affect the game that much but they'd be nice to have.
#2 Sep 06 2010 at 5:41 AM Rating: Good
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Don't forget pup missing Stout Servant II at 79 (7% damage down), Stout Servant III at 80 (9% damage down), and don't forget to continue that pattern to 99 for a total of 48% damage down by 99.

Ok, so it's not exactly a trend, but considering our automaton's defense is literally vit/2 + level of auto, we seriously need that much damage taken down. (and/or just raise our freaking automaton's defense to something normal, like 300-450ish range at 80 depending on frame. Seriously, it's irritating seeing your automaton take triple damage or higher from monsters simply because they have less defense than an angon/dia IIIed/berserked taru blm with only a staff equipped.)

Edited, Sep 6th 2010 4:41am by PsionofPhoenix
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#3 Sep 06 2010 at 6:50 AM Rating: Good
32 posts
But can't you give your Auto a 30 per tick Regen that can heal up to 1170HP?

-EDIT- As well as getting an update to it soon where it'll restore some HP immediately upon use now?

Edited, Sep 6th 2010 9:12am by theIronQuitter
#4 Sep 06 2010 at 10:44 AM Rating: Excellent
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130 posts
Yes please! Nin needs to get Dual wield V at lv85. and all the other jobs that deserve their next tier's as well.

It just seems odd that they would give those bonuses to some jobs, but not others.

Also,

I once had a Qutrub on floor 1 of Arrapago remenants one-shot my puppet with mangle. It did it to me right after (No equipment outside weapon/animator) and it did 32 dmg.

So yeah~
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#5 Sep 06 2010 at 2:57 PM Rating: Good
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I'm just confused they remembered perpetuation. Kind of like they keep a list of all bad things they need to add, but never make a list for good things because it doesn't matter if you forget them.
#6 Sep 06 2010 at 7:01 PM Rating: Good
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886 posts
theIronQuitter wrote:
But can't you give your Auto a 30 per tick Regen that can heal up to 1170HP?

-EDIT- As well as getting an update to it soon where it'll restore some HP immediately upon use now?

Edited, Sep 6th 2010 9:12am by theIronQuitter


30 per tic regen doesn't do squat when it's not full time, costs gil, has a 3 minute recast, and oh, there's no point in it because your automaton will often be ONE SHOT by HNMs, and I'm not talking about a TP move here. I'm talking about a critical hit, or a double attack, doing in excess of 650-850 a hit (and this is with 5/5 optimization for 25% defense boost, and armor plates/steam jacket to cut down damage even more. <.<), which literally one shots all but valoredge. Even he doesn't take normal hits very well, and hes got an earth staff equipped. <.< Automaton's only got the same HP or so as a normal person with a quarter of the defense if not less. They really take the title of glass cannon from blm and turn it into wet tissue paper cannon.

I've had proto-ultima hit oniwaka for nearly 1000 damage and that wasn't even a critical hit, though that was at 75.

Edited, Sep 6th 2010 6:03pm by PsionofPhoenix
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Main Character: Psion
World: Phoenix
Resident of Windurst
75BLU/75PUP/70COR
http://ffxi.allakhazam.com/profile.xml?186284
#7 Sep 06 2010 at 9:04 PM Rating: Excellent
32 posts
PsionofPhoenix wrote:
Quote:
Quote:
theIronQuitter wrote:
But can't you give your Auto a 30 per tick Regen that can heal up to 1170HP?

-EDIT- As well as getting an update to it soon where it'll restore some HP immediately upon use now?

Edited, Sep 6th 2010 9:12am by theIronQuitter


30 per tic regen doesn't do squat when it's not full time, costs gil, has a 3 minute recast, and oh, there's no point in it because your automaton will often be ONE SHOT by HNMs, and I'm not talking about a TP move here. I'm talking about a critical hit, or a double attack, doing in excess of 650-850 a hit (and this is with 5/5 optimization for 25% defense boost, and armor plates/steam jacket to cut down damage even more. <.<), which literally one shots all but valoredge. Even he doesn't take normal hits very well, and hes got an earth staff equipped. <.< Automaton's only got the same HP or so as a normal person with a quarter of the defense if not less. They really take the title of glass cannon from blm and turn it into wet tissue paper cannon.

I've had proto-ultima hit oniwaka for nearly 1000 damage and that wasn't even a critical hit, though that was at 75.


My apologies i was only going by information a friend gave me didn't know repair was that limited and your auto's defense was so low. By all means more stout servant for PUP too.

Edited, Sep 6th 2010 11:07pm by theIronQuitter
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