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Can you fix VNM?Follow

#1 Aug 11 2010 at 3:35 PM Rating: Good
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Two issues.

1. Color change rate.

This should be increased somewhat. It is not THAT hard to go get another colorful key item if you need to pop T2s for magians. It is much worse to have this low change rate for people who need T3s. Not to mention you only need to kill like 6 T2s, while you need to kill 5-10 T3s for the drops.

2. Repop rate.

I hear Abyssea NMs have longer repop than normal at T2+. Considering regular VNM are in 4 zones and 2 in each, but abyssea VNM is a single zone and monster with time restrictions, I think it would be more fair with 15-20 min repop times. Sure you can enter, kill it, leave, wait, and redo it much later and not waste too much of your abyssea time. But it makes it very hard to get any results in reasonable time. Alternatively make 4 pops per zone, so that you can kill just as many as in regular zones.

I'll probably complain about the useless drop rate if I ever get to killing an abyssea T3 VNM. You'll probably hear from me in about 5 months when it happens.
#2 Aug 12 2010 at 6:26 PM Rating: Excellent
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I'd be satisfied with the ability to /heal without risking a pop.

Linking up resting with spawning was the reason I became an early quitter of VNM.
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#3 Aug 13 2010 at 12:32 PM Rating: Excellent
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I would like the ability to store abyssites of different colors. I have a black abyssite and I'm trying to build up another T3 pop and it is SO annoying getting interference from Yilbegan.

Edited, Aug 13th 2010 4:34pm by Seitekifu
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#4 Aug 13 2010 at 5:17 PM Rating: Good
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I agree that it would have made a lot of sense if you got the distance information for all your key items, as well as information about which key item is giving the information.

Colorless abyssite resounds at 109 yalms.
Yellow abyssite resounds at 30 yalms.
Black abyssite doesn't sense any presence near.

Something like that.
#5 Aug 16 2010 at 2:34 AM Rating: Decent
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Mellowy wrote:
I agree that it would have made a lot of sense if you got the distance information for all your key items, as well as information about which key item is giving the information.

Colorless abyssite resounds at 109 yalms.
Yellow abyssite resounds at 30 yalms.
Black abyssite doesn't sense any presence near.

Something like that.


I think the current message is actually a bug. You still get the nearest VNM regardless of abyssites on you, but the highest tier stone always seems to respond... why would my grey abyssite respond to T1 or T2 when it's only attuned to a T3? And only when you got the proper T1 or T2 abyssite on you?
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#6 Aug 18 2010 at 9:24 AM Rating: Good
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The current system does have a varying message when you've got different tiers abyssites. When it resonates "softly" it's a T2. When it's "strongly" it's Yilbegan.
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#7 Aug 18 2010 at 9:59 AM Rating: Decent
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So what is it for T1 and T3?
#8 Aug 18 2010 at 11:13 AM Rating: Excellent
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T1= feebly
T2= softly
T3= solidly
T4= strongly

I think this is mostly common knowledge by now, but there are some guides that don't mention it.

Edited, Aug 18th 2010 1:14pm by Polltergeist
#9 Sep 04 2010 at 6:30 AM Rating: Decent
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I naively thought that you'd just need to defeat a Tier I VNM to get your abyssite to change. Wow how wrong I was. I just started last night and a friend went 1/13 on his and we're still working on mine. The Tier I VNM's aren't difficult so of course SE had to make the system needlessly difficult by adding in the random factor. Couple this with the fact that there are two different VNMs for each tier in each zone and the probability of you finding the VNM you want to fight drops yet again (which completely kills the notion of completing a Magian trial in any sane amount of time}.

Needless to say, I find the current VNM system of progression to be nearly unworkable. If anyone has any tips or knowledge of how to get abyssite to change more readily or to be able to track down the VNM you want to fight in Tier II and beyond I'd be happy to hear it. I also agree that having this linked to healing is a horrible idea. Unlinking VNM tracking from healing or allowing you to store or disable abyssite would make a lot more sense.
#10 Sep 04 2010 at 8:08 AM Rating: Excellent
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Zanece wrote:
I just started last night and a friend went 1/13 on his and we're still working on mine. The Tier I VNM's aren't difficult so of course SE had to make the system needlessly difficult by adding in the random factor.

My friend had to kill a Tier II VNM 6 times for a trial. He was actually glad that his Abyssite didn't transform on him. If it had a high transformation rate, he would have had to keep starting over with Tier I.
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#11 Sep 04 2010 at 12:24 PM Rating: Decent
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can you make the TEIR III drops that pertain to trial quests sellable please. Thank you.
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#12 Sep 04 2010 at 5:32 PM Rating: Default
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svlyons wrote:
Zanece wrote:
I just started last night and a friend went 1/13 on his and we're still working on mine. The Tier I VNM's aren't difficult so of course SE had to make the system needlessly difficult by adding in the random factor.

My friend had to kill a Tier II VNM 6 times for a trial. He was actually glad that his Abyssite didn't transform on him. If it had a high transformation rate, he would have had to keep starting over with Tier I.


If they actually changed each time, killing 6 tier II would involve killing 6 tier I and that would be it. 12 kills for a magian trial sounds like cake. From that point of view ZNM was better. It just was so annoying to gather points for them. (Could maybe let us pay cruor for VNM key items to instantly change colors on mob defeat? 1k cruor per time, so you need 2k cruor to get to tier III.)
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