I am not saying smn needs a big nerf if it gets anything. Just that if we want to boost all aspects of it AND knock down perpetuation a chunk, SE isn't going to go for it. It would have to involve losing our almost enmity free actions to get the buffs and perpetuation decrease/cost decrease.
You'd have a point, if SMN wasn't in need of a huge boost because it was behind other jobs.
COR vs SMN buffs
- SMN has worst selection
- SMN has shortest duration
- SMN has highest MP cost
- SMN has shortest range
- SMN is most gear dependent
- SMN has lowest potency
- Both are equal at hate gain (Except healing ruby)
- COR *might* bust
Does it look like a fair balance? I'm not saying SMN should be better at any points than COR, but does it have to be worse is my question. Do Wards have to cost MP for example? Let me rephrase that, do stratagems need to cost MP? No, so a mage does not have to pay MP for all their abilities. (Actually do any other than SMN pay MP for abilities?)
(You can always argue DD output of the both jobs, but it is incredibly cumbersome. COR > SMN in killing normal enemies. SMN > COR in farming weak mobs. COR > SMN on some NMs, SMN > COR on others. SMN > COR on some HNM, COR > SMN on others. COR depending a lot on gear and support, SMN being pretty good naked.)
Besides you can't really change pet hate functionality. It wouldn't make sense to make the hate of a pet land on the master. Think about BSTs and their jugs. Think about PUPs and their matons. (DRGs on the other hand would cheer if their wyverns suddenly became hate free and all hate went to the master)
I'm also not sure what your issues are with hate. If you've ever soloed, you know that you already get hate way too easily while kiting so that more hate is not needed to make solo hard. In a party nobody should ever get hate from tank anyway, unless they do TOO MUCH damage, and have themselves to blame.
I see your point if you could actually pull out 5 predator claws in a row though. That would be considered TOO MUCH damage, and let you live, which would be unfair. But perpetuation, wards and even low level rage pacts are irrelevant for hate discussions. As long as you do not allow more than 2 70+ BPs per minute, you should be pretty well balanced with other jobs.
Of course an 18 SMN alliance would kick ass. But doesn't melee already kick so much ass they kill AV in less than 2 minutes? I think that is more to worry about than an alliance of SMNs possibly killing AV in 30 minutes. (I'd give each avatar about 5 seconds to live though)