How many times does it really need to be said. This thread is to early for anything about summoner. We still have 19 levels and then a slew of readjustment specifically for the cap. This should be here 6 months down the line when the current feel of the game isn't a beta for 99.
That is what is so distressing about it. SMN was left virtually no choice, while for everyone else it is purely optional.
We all have choices just you don't like the choices currently given to you. Instead of waiting for those choices to change and become more favorable you'd rather complain about them as if it is set in stone. You gotta chill out we've got at least 4 months til the final level update and then likely another 3 months of total review of 99 abilities/traits/stats/everything. IF you still don't see an improvement then complain. Complain to your heart content that you royally got screwed, but, for right now "too soon".
At this point, imho, Magians are not
optional, especially if you intend to keep up with the rest of the population. The longer people wait on their magians the more annoying it will be when they have to finally catch up. I'll say it to you again, were all in the same boat and you can't jump out of it just like the rest of us.(cause of the sharks. They like tasty adventurers.)
Unfortunately I'm fairly certain you will survive with the added perp. The encounters in this game will not penalize you for not having that bit extra perp mp especially when it comes to party play. The only region this affects is solo play and that is really just another 10 seconds of downtime.
RNG and COR cost for gear is consistent for all jobs--if you WANT better items, you pay for them in one way or another. Everyone goes through the same proces in that arena. you can stay with the same gear/supplies, or farm/craft/buy better stuff. That is a choice of how you want to gear and play.
The RNG and COR cost is not for better items it is for the same items just more of them. The atuff does not get better it stays consistent. This is a sink cost of the job. No other jobs suffer a sink cost equal to them (outside of base costs of food/ninja tools). arrows/bullets are not easily returned in the same fashion as resting.
Gil can be treated as a statistic or a resource it doesn't matter. Gil can be measured in terms of a number so it is how you want to approach it.
To make YET ANOTHER example to explain to people how wrong it is:
WAR at 75 has 80 STR (hypotetical). At level 76 they lose 1 STR and now have 79. But lucky you! You can upgrade a magian Axe with +1 STR on it. At level 78 you lose another STR and are back down to 78 STR. But with the ultimate magian upgrade, you get +2 STR on the axe and offset the loss.
SMN at 75 has 1200 MP (hypotetical). At level 76 they gain +1 perp but now have 1215 MP. But lucky you! You can upgrade a magian Axe with -1 Avatar Perp on it. At level 78 you gain +1 perp and are up to 1245 MP. But with the ultimate magian upgrade, you get -2 Avatar Perp on the staff and offset the loss.
Well **** son my mp gains will never cover my perp losses. And my **** avatar didn't become more powerful. I don't understand this. Why do you ***** me SE!?
For as many "issues" as summoner has, it seems to be a fairly popular job when I stroll around. They also seem to be content with the job so I'm not really sure how you peeps have so many issues with it. Was it not what you assumed it should be?
I tend to avoid summoner leveling just because of mellowy making out the job to be a total cesspool of broken crap. The reality is that when I watch other summoners play the job it never appears anything is really wrong with the job. The job isn't a sam/drk/whm/brd and I really have no idea what people on this board are trying to make it into anymore. The job performs hate-less damage/healing/buffing at a moderate/high mp cost and in turn requires them to rest easily replenish-able mp. Edited, Aug 21st 2010 8:07pm by Kinoki