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SMN Perpetuation And MagianFollow

#1 Jul 05 2010 at 7:48 PM Rating: Decent
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Several things have brought this post to a head. I think I speak for most old players when I say these things.

First, we like when our accomplishments are permanent in the sense that they will not be taken away. Again, to use the WoW example, when a new update hits with new gear, they ninja-nerf the old gear to be worse. My friend was telling me how his one armor in WoW which had a -X% damage taken became -1/2 X % damage after a recent update in WoW. I feel this way about leveling summoner and how the dev team snuck in not 1, but 2 mp/tick perpetuation cost increases for all summoner pets for 75 to 80. My new level 80 summoner can no longer do things he once could because I am no longer able to keep my pets out. It's a ninja nerf in the worst way. Which leads me to my second point...

We like when our accomplishments are permanent in the sense that new content will not entirely outclass old content. We very much do not want WoW, where when a new expansion hits, regular monsters drop gear which is better than the old top-tier gear. I played FFXI for seven years under this belief, and the dev team has done well in the slow power creep. The Magian weapons are a huge power creep, the proverbial regular experience monster dropping better gear than the old top-tier gear. (Bahamut's Staff, and more recently Fay Crozier, anyone?) Sure, I can have the same overall perpetuation, but that requires I continue to do more grind. The dev team gave me an apple in the form of 75 summoner, then they took it back with this update, but offered the apple back if I did some more content. This is quite unpalpable. Which leads me to my last point...

It might not be so bad if the new Magian weapons were fun to get. However, as all endgame FFXI players know, the Magian weapons content is the biggest piece of sh*t in the history of this game. Apparently SE moved most of their dev team to FF14, and are actively trying to kill this game. The Magian content is horrible. I like FFXI's endgame grind because it various, Sea farming and gods for example. I like FFXI's endgame grind because it's challenging and requires skill. Even experience parties are more interesting and exciting than Magian breaking. Magian breaking is the worst content in the entire game by far due to its tediousness and capriciousness (weather anyone?). You want me to get 7 -5 perp staffs? That's ridiculous. Even playing many hours a day, that would take many many months of worthless content, not to mention precious inventory.

tl;dr I had free Fenrir and Garuda. Update took it away and said "You can have free Garuda and Fenrir back once you do these new Magian trials", but too bad Magian trials are the bane of FFXI existence.

So please, FFXI dev team, knock this ninja-nerfing off. Abandon Magian in its entirety. Make the game fun again and less drivel, as I am considering taking an extended break.

Edited, Jul 5th 2010 9:55pm by GerrardCapashen
#2 Jul 06 2010 at 12:25 AM Rating: Excellent
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Yea, they definitely need to fix perpetuation before they release XIV. It is the most ancient problem in the game, which is just ignored year after year. Sure, the problem will be gone NEXT update, when every SMN is 82SMN/41RDM and have 3 MP per tick personal refresh. But then the problem will sneak back around level 84 and 89 again, and unless you suddenly get refresh II on /RDM, then SMN will be terribly stupid to level the last 20 levels.

A job shouldn't become worse the higher you level it. You don't see PLDs get +X% damage taken each level. Perpetuation is nothing different. It is a penalty for leveling, and should be adjusted before any other level increases.

ESPECIALLY for spirits, who gain nothing new but get more expensive. Might as well just add 10 MP cost to all BLM spells each level you gain... ridiculous.

SMN is and will always remain the ultimate failure in the whole MMO history. The fact that it has remained so for close to a decade just makes it all the more lovely.
#3 Jul 06 2010 at 12:41 AM Rating: Decent
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If you had to get SMN to 80 to realize that the job has increasing perp costs and how they can actually be an impediment toward doing things you could have done more easily with a lower perp cost, you really didn't think the job through well enough before you started leveling it.

Anyway, I do think the whole "being punished for leveling SMN" is bullcrap and ought to be addressed somehow, but I don't see what that really has to do with the magian trial system.

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I like FFXI's endgame grind because it various, Sea farming and gods for example.


I lol'd.

Any endgame activity, once you've done it enough for it to not be new anymore, becomes no different from all of the rest of the game, which is "farm X **** over and over until you get levels/gil/drops and become strong enough to start farming Y **** over and over". It's pretty much an RPG staple. Perhaps you're playing the wrong genre of game?

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Abandon Magian in its entirety.


How about no? I happen to enjoy the system. Not all of us are big endgamers and this gives those that are not something to do and work toward that's actually for the most part *doable*.

If you aren't willing to put in the work to stay up to date on new gear, that's your business, but don't drag the rest of us down along with you.
#4 Jul 06 2010 at 2:18 AM Rating: Decent
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GerrardCapashen wrote:
It might not be so bad if the new Magian weapons were fun to get. However, as all endgame FFXI players know, the Magian weapons content is the biggest piece of sh*t in the history of this game.

No, only the whining endgame players think that. There are some definitely some annoying trials, but completing them makes it all the sweeter. (I'm looking at you, mr.Self Destruct bomb and your 199 other buddies that need to die by my pets hands...)

GerrardCapashen wrote:
tl;dr I had free Fenrir and Garuda. Update took it away and said "You can have free Garuda and Fenrir back once you do these new Magian trials", but too bad Magian trials are the bane of FFXI existence.


Playing SMN means constantly catching up to perpetuation cost. And yes, that means that if you want to level to 80 AND still have free perpetuation that you will have to do the magian trials. I don't think SE will add lvl 80 elemental staves that woodworkers can craft... (If they do, the NQ will cost 2 million at the very least... due to the goldsmithers ofcourse)

GerrardCapashen wrote:
So please, FFXI dev team, knock this ninja-nerfing off. Abandon Magian in its entirety. Make the game fun again and less drivel, as I am considering taking an extended break.

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#5 Jul 06 2010 at 2:45 AM Rating: Excellent
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yes, perpetuation cost should scale gradually as you level up SMN--but in this update, they really screwed it up. Previously perpetuation scaled gradually on a fairly steady schedule all the way up to 74. All of a sudden they crammed two tiers almost back to back at the last minute:

Carby: 54, 63, 72, 79, 80 (two back to back)

Fenrir: 59, 66, 73, 78, 80 (all of a sudden the pattern reduces by 1/2)

Diabolos/others: 68, 71, 74, 78, 80 (this is more like it, but should have been 77, not 78)

Elementals: 63, 67, 72, 77, 79, 80 (again... 1/2 stepped tier, then back to back??!!)

I could live with the new teirs between 77-79, but what is with immediately adding a new tier for ALL OF THEM again at 80??!!! They didnt' do this for ANY of the level caps prior to this.

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#6 Jul 06 2010 at 11:13 AM Rating: Excellent
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Spirits should definitely not have increased in cost, considering they didn't even get the new spells added. It is like you are paying 2-3 more perpetuation to get +2 INT or something... imagine that on a BLM. -3 perpetuation, +2 INT, waist slot. Hurry and buy it before they run out! 2 mil each.
#7 Jul 06 2010 at 2:24 PM Rating: Good
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Mellowy wrote:
Spirits should definitely not have increased in cost, considering they didn't even get the new spells added.

Even if they get no new spells, the Spirit is still stronger at lvls 76 through 80 than it was at level 75 (higher HP, presumably higher base stats, better results in any calculations relying on level correction vs target mob, etc).

Do SMNs even bother keeping Spirits out? I thought they were just Elemental Siphon targets.
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#8 Jul 06 2010 at 3:27 PM Rating: Excellent
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Yea, they definitely need to fix perpetuation before they release XIV.


SE said they fixed that problem already... by not putting any pets in FFXIV. Way to admit you seriously ****** them up here, guys!
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#9 Jul 06 2010 at 3:37 PM Rating: Default
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Do SMNs even bother keeping Spirits out? I thought they were just Elemental Siphon targets.


Most SMNs know better. A select few of them still do not.
#10 Jul 06 2010 at 3:51 PM Rating: Decent
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SE said they fixed that problem already... by not putting any pets in FFXIV. Way to admit you seriously @#%^ed them up here, guys!


Actually seems more so a realization that pet jobs are more trouble than they are worth when the playerbase looks at raw damage only.
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#11 Jul 06 2010 at 6:05 PM Rating: Excellent
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If you had to get SMN to 80 to realize that the job has increasing perp costs and how they can actually be an impediment toward doing things you could have done more easily with a lower perp cost, you really didn't think the job through well enough before you started leveling it.

Anyway, I do think the whole "being punished for leveling SMN" is bullcrap and ought to be addressed somehow, but I don't see what that really has to do with the magian trial system.
It's because the dev team feels that the perp increase is OK because the magian staffs can bring it back down to where it was. See OP post. The entire genre of MMO is indeed a rat race, but I prefer a slow moving target as opposed to being pulled back arbitrarily and capriciously. Yes, it doesn't necessarily make logical sense, but that's how I feel.

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If you had to get SMN to 80 to realize that the job has increasing perp costs and how they can actually be an impediment toward doing things you could have done more easily with a lower perp cost, you really didn't think the job through well enough before you started leveling it.

Anyway, I do think the whole "being punished for leveling SMN" is bullcrap and ought to be addressed somehow, but I don't see what that really has to do with the magian trial system.

Quote:
I like FFXI's endgame grind because it various, Sea farming and gods for example.


I lol'd.

Any endgame activity, once you've done it enough for it to not be new anymore, becomes no different from all of the rest of the game, which is "farm X sh*t over and over until you get levels/gil/drops and become strong enough to start farming Y sh*t over and over". It's pretty much an RPG staple. Perhaps you're playing the wrong genre of game?

I politely disagree with your assessment. If the game consisted of pushing the red button when a green light lit up, it would not be a fun game. Presumably you see the point I'm driving at, that yes every repeated activity may eventually become boring, but a sufficiently complex and nuanced activity survives a lot longer than blatant drivel. I stand by my point that the Magian system is a horrible hack, that it was quick for the dev team and was a "good" time suck for the players.

For example, I used to pull Dynamis in my old shell. Yes, it was repeating the same tasks over and over, both intra-run and run-to-run. However, there was nuance and subtlety to the pulling. It required skill that most people did not have in that shell, and to do it really well requires skill that most people do not have. I could easily make or break the run depending on what I did.

Moreover, Magian is ridiculously more tedious than even an experience points party. At least in an experience points party I can challenge myself to do better, to find harder mobs, to skillchain, carefully time my jump, high jump, super jump, weaponskills, and third eye on drg/sam.

All of that, from dynamis, to farming sea pops, to popping sea gods, to experience parties, all of that is immensely more interesting than "Wait for weather. Engage Easy Prey treant. Repeat 100x."

Can you imagine the amount of horrible work needed to get all 7 required 5 perp staffs, just to get back to where I was before the update? I referenced this in my OP post and else-thread that it may not make logical sense, but that's how human desires tend to work. A slow constantly moving target imparts a better feel of accomplishment than to be taken back 10 feet in the race every 12 feet.

Edited, Jul 6th 2010 8:19pm by GerrardCapashen
#12 Jul 06 2010 at 6:16 PM Rating: Excellent
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Quote:
Spirits should definitely not have increased in cost, considering they didn't even get the new spells added. It is like you are paying 2-3 more perpetuation to get +2 INT or something... imagine that on a BLM. -3 perpetuation, +2 INT, waist slot. Hurry and buy it before they run out! 2 mil each.
It fits perfectly their twisted logic. Take away their apple, aka give them 2 more perp cost across the board, but offer the apple back with new gear (from stupid content). As I mentioned else-thread, it's the worst kind of rat race. It's demoralizing. If I wanted the impermanentness of accomplishments, I'd play WoW.
#13 Jul 06 2010 at 7:32 PM Rating: Default
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I stand by my point that the Magian system is a horrible hack, that it was quick for the dev team and was a "good" time suck for the players.


That's great, but you know what? People also ******* about having to get Nirvana (SMN mythic) in order to get a staff with -1 more perp as well, which entails a whole helluva lot more work and investment and "time suck" than most of these trials do. And they all got told the same thing that I'm telling you now -- tough ****. Either do the work to stay up to date, or be happy with what you have.

Don't **** on everyone else's corn flakes just because you don't like yours.


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It's because the dev team feels that the perp increase is OK because the magian staffs can bring it back down to where it was.


See also: every other perp increase prior to 75, and other assorted gear you had to farm/buy in order to bring THAT increase back down. Why not complain about how hard Penance Robe is to make while you're at it?

Point is, you should have been used to this kind of thing by now. Similar pet job scenario: Yeah, it's ******** that BST can lose claim on NMs when they charm new pets. But if you knew it was going to happen, why do you keep trying to solo NMs on BST?


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Moreover, Magian is ridiculously more tedious than even an experience points party. At least in an experience points party I can challenge myself to do better, to find harder mobs, to skillchain, carefully time my jump, high jump, super jump, weaponskills, and third eye on drg/sam.


Yeah, there's no such thing as finding ways to find/research/farm trial mobs more efficiently; you can only do that with VT-IT mobs, right?

Oh wait.


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Can you imagine the amount of horrible work needed to get all 7 required 5 perp staffs, just to get back to where I was before the update?


For one, no, 7 staves are not *required*. Do you think BLMs are making all six potency staves? The vast majority of them don't give a **** about any of them but thunder and maybe ice. If you feel like you have to do them all for completeness' sake, that's your issue, not the game's. Really, how often do you actually keep avatars out, and if you do, which ones are you actually keeping out? I highly doubt both your answers were "all the time" and "all of them".

For two, welcome to SMN. Again, you should have known all about the whole rising perp costs thing back at Dunes level, assuming you didn't just Korroloka it up all the way to 75-80. If you have issue with that, why did you level the job in the first place?
#14 Jul 06 2010 at 8:47 PM Rating: Good
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I stand by my point that the Magian system is a horrible hack, that it was quick for the dev team and was a "good" time suck for the players.

That's great, but you know what? People also ******* about having to get Nirvana (SMN mythic) in order to get a staff with -1 more perp as well, which entails a whole helluva lot more work and investment and "time suck" than most of these trials do. And they all got told the same thing that I'm telling you now -- tough sh*t. Either do the work to stay up to date, or be happy with what you have.
I think we can agree that the Relic and Mythic quests are the most tedious content of this game by far. It is a bad analogy to compare rather obscure content which was intended (by Word Of God) to be for a very small subset of the player base - relics and mythics - to the new content which is intended for everyone - Magian. Also, when they introduced Nirvana, they didn't increase all pet perpetuations by 1 like they did with this update.

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Don't **** on everyone else's corn flakes just because you don't like yours.
lolwut?

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It's because the dev team feels that the perp increase is OK because the magian staffs can bring it back down to where it was.

See also: every other perp increase prior to 75, and other assorted gear you had to farm/buy in order to bring THAT increase back down. Why not complain about how hard Penance Robe is to make while you're at it?
I started this game back many years ago, but even at that time the level cap was 75. I leveled summoner several years after starting, and that was still several years ago. As such, your analogy is kind of flawed. The level cap increase is a big change, quite different fundamentally than the last 6-7 (?) of the game.

Also, your analogy to Penance Robe again misses my point that they purposefully ninja'd the perpetuation to be 2 more than what it should be by past patterns, and they added these new Magian weapons to make up for it. It's like treading water just to stay afloat which is vastly different than how Penance Robe worked in the last 7 (?) years of this game.

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Point is, you should have been used to this kind of thing by now. Similar pet job scenario: Yeah, it's bullsh*t that BST can lose claim on NMs when they charm new pets. But if you knew it was going to happen, why do you keep trying to solo NMs on BST?
Just like the MPK patch is bullsh*t, so this update is bullsh*t. However, I agree with your reasoning that if I can no longer solo mobs on SMN, then perhaps I should no longer try to solo mobs on SMN. This is kind of a straw man argument though as it really doesn't address my concerns.

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Moreover, Magian is ridiculously more tedious than even an experience points party. At least in an experience points party I can challenge myself to do better, to find harder mobs, to skillchain, carefully time my jump, high jump, super jump, weaponskills, and third eye on drg/sam.

Yeah, there's no such thing as finding ways to find/research/farm trial mobs more efficiently; you can only do that with VT-IT mobs, right?

Oh wait.
Now you're just being contrary. Most people would agree there's a fundamental difference in entertainment between farming Easy Prey mobs under weather and trying to low man Kirin (to take two extremes). The difference lies in the challenge. It's more pronounced in me, but most people enjoy a game where there's a challenge more than simple repetitive motions where there is no challenge. It is a challenge to pull Dynamis without a wipe, and it is a challenge to use 7 Powder Boots pulling Dynamis Xarcabard in a desperate attempt to not sac pull again. It is not a challenge to kill 100 Easy Prey treants under some arbitrary weather. One is fun; one is busy work, and yes it's in the eye of the beholder. I presume that my position is the more popular, and either way this forum is the place for such feedback.

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Can you imagine the amount of horrible work needed to get all 7 required 5 perp staffs, just to get back to where I was before the update?

For one, no, 7 staves are not *required*. Do you think BLMs are making all six potency staves? The vast majority of them don't give a sh*t about any of them but thunder and maybe ice. If you feel like you have to do them all for completeness' sake, that's your issue, not the game's. Really, how often do you actually keep avatars out, and if you do, which ones are you actually keeping out? I highly doubt both your answers were "all the time" and "all of them".
Ok. So replace 7 with 3 or so. It's still way too much drivel to get back to where I started. It also is again a straw man which avoids the root of my argument.

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For two, welcome to SMN. Again, you should have known all about the whole rising perp costs thing back at Dunes level, assuming you didn't just Korroloka it up all the way to 75-80. If you have issue with that, why did you level the job in the first place?
Ad hominem now? Actually, no, we didn't know about the perp cost rising. By the progressions we knew, we were clear for no more perpetuation increases for most of them, and instead we get not 1, but 2 across the board. Yes, perhaps this is a rehash of an old argument that perpetuation is retarded, that leveling summoner actually makes it worse, but it's made more acute by the intentional decision of the dev team to break past patterns to make leveling summoner worse until you completed the new content.

Edited, Jul 6th 2010 10:52pm by GerrardCapashen
#15 Jul 06 2010 at 11:00 PM Rating: Default
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If you think your SMN was better at 75 than it is at 76+ because of increased perpetuation cost, just delevel it to 75 and set yourself to merit mode. There's, it's like the update never happened. Problem fixed.
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#16 Jul 07 2010 at 12:23 AM Rating: Good
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Or you could steal an account through third person software. All ways to avoid SMN are good ways. Even better if you can put the pain on someone else.
#17 Jul 07 2010 at 5:48 AM Rating: Default
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Actually, no, we didn't know about the perp cost rising. By the progressions we knew, we were clear for no more perpetuation increases for most of them, and instead we get not 1, but 2 across the board.


Please explain how? Based on what I'm seeing, the only avatar that might not have been "due" for an increase was Carbuncle.

Rising perp costs have been standard issue for your SMN ever since it was in diapers. There's no excuse for you not to have expected a higher perp with a level cap raise. I don't even play SMN and I expected one. Why couldn't you?

Is it cruel and unusual that they made it +2 perp by LV80 all across the board? Yeah. Does it have anything to do with magian trials? Not really, no. Keep your arguments straight.

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If you think your SMN was better at 75 than it is at 76+ because of increased perpetuation cost, just delevel it to 75 and set yourself to merit mode. There's, it's like the update never happened. Problem fixed.


Pretty much this. I happen to think BRD got kinda screwed in this update, so I'm leaving it at 75 for now and just using it as my merit/sync *****.
#18 Jul 07 2010 at 11:56 AM Rating: Excellent
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good grief...and I and the OP the only ones that have noticed how the broke their perpetuation growth pattern? THAT is what the issue is, not the fact they increases it, but the fact that they DOUBLED UP on the increases compared to the normal progression:

http://wiki.ffxiclopedia.org/wiki/Avatar_Perpetuation_Cost

We are getting jacked up 2 points across the board inside of 2 levels on all avatars. This is a major break from the normal pattern. What happens if this trend continues all the way to 99?

It is going to force SMN to keep Avatar's Favor up just so they can afford to use avatars for anything besides just a quick buff or spike damage. This is a potential major nerf to SMN, which has already been crapped on enough over the years by the playerbase as little more than a cure battery for most of it's career.

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#19 Jul 07 2010 at 2:52 PM Rating: Excellent
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Quote:
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If you think your SMN was better at 75 than it is at 76+ because of increased perpetuation cost, just delevel it to 75 and set yourself to merit mode. There's, it's like the update never happened. Problem fixed.


Pretty much this. I happen to think BRD got kinda screwed in this update, so I'm leaving it at 75 for now and just using it as my merit/sync *****.
Guys, I think you're missing the point of this forum. This forum is feedback and suggestions. It is not strategy guides. You're supposed to complain here (feedback) and preferably in a constructive way (suggestions). I believe I have done so.
#20 Jul 07 2010 at 2:58 PM Rating: Good
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Quote:
Rising perp costs have been standard issue for your SMN ever since it was in diapers. There's no excuse for you not to have expected a higher perp with a level cap raise. I don't even play SMN and I expected one. Why couldn't you?
I believe my contention was more complex and subtle than that. First, it was that they jacked it up 1 higher on all of the pets than should be expected by past patterns, and 2 more for carby. This is a naked rebalancing, and sort of a nerf, designed specifically to force summoners to get the new Magian perp staffs. They decided to take away summoner's power which it once had until it completed the new content, which put it back right where it started. I object to this because treading water aka this brand of rat race feels bad for the reasons laid out in the OP post and else-thread, and I object to it because the other jobs actually get cool benefits overall from their weapons where summoner at best gets months of sh*tty content to be back to where we started. Also, as alluded to just now, I think that the Magian update is the worst thing to ever happen to this game because its content is horribly unfun.

Edited, Jul 7th 2010 5:00pm by GerrardCapashen
#21 Jul 07 2010 at 3:58 PM Rating: Excellent
The perp increase is somewhat ridiculous, I am surprised there are people who disagree. Of course we expected an increase at some point, but if you look at the pattern up to 75 it remains constant, in this update the patten changed dramatically adding two perpetuation on each avatar between 76-80 when if the pattern had remained constant there would have been... none.

Personally I am kind of fond of the Magian system, and I don't have many complaints about it; it is rather tedious, but if its a choice between doing something tedious or never getting good gear because I am not in a large successful EG shell I pick doing something tedious.

That aside though Summoners were, once again, kind of screwed over. It seems you acknowledge that point at least, so really all you're doing is telling someone who is coming to the feedback forum to give feedback on the matter a hard time because he should be used to summoners being screwed over by now. Aside from being a bad argument, it seems kind of like trolling.
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#22 Jul 07 2010 at 4:08 PM Rating: Excellent
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Rising perp costs have been standard issue for your SMN ever since it was in diapers. There's no excuse for you not to have expected a higher perp with a level cap raise. I don't even play SMN and I expected one. Why couldn't you?


If you double check your sources, you'll notice that perpetuation increases by level was a 2002-2003 design decision. 2004-2010 was the period they had to pay attention and notice it was a bad decision. There really is no excuse for making the same error again just because you made it in the past.

And the least they could have done would have been to make Favors -perpetuation increase with every second perpetuation increase as well. So at 80 it should be -3 on favors.
#23 Jul 07 2010 at 4:32 PM Rating: Default
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good grief...and I and the OP the only ones that have noticed how the broke their perpetuation growth pattern? THAT is what the issue is, not the fact they increases it, but the fact that they DOUBLED UP on the increases compared to the normal progression:


No, you're not the only ones that noticed. I've already said that the increases on perp were a little crazy. I'm saying three things:

1) This has nothing to do with magian trials; keep your arguments straight
2) You should have expected *some* increase in perp with a level cap raise
3) If you're not willing to put in the work for magian trials, you don't deserve the better gear. Some of this stuff is a lot easier to obtain than previous improvements on gear, such as Nirvana. Either deal with it, live with what you've got, or just stay at 75.


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If you double check your sources, you'll notice that perpetuation increases by level was a 2002-2003 design decision. 2004-2010 was the period they had to pay attention and notice it was a bad decision. There really is no excuse for making the same error again just because you made it in the past.


Where exactly is SE admitting that perp was a bad decision? Maybe we think it is.

I'm sorry, but when I bother to research stuff I only research the facts, not possible perceived player/SE beliefs and interpretations at some point back in time.
#24 Jul 07 2010 at 5:41 PM Rating: Excellent
Well let's be honest here, when has SE ever acknowledged making any mistake? I can't recall them ever having done so, though I can think of quite a few mistakes they've made. Just because the company never admitted it was a mistake doesn't mean it wasn't one.

I agree with you about magian, its good content, and I don't think it should go away. But how could you possibly not think that adding even more perpetuation is a bad idea? or at least wish they'd raise it more slowly? And what purpose does it serve summoners or the game population in general? Why are you so adamantly in support of doubling up on summoner perpetuation?
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#25 Jul 07 2010 at 5:48 PM Rating: Excellent
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I'd be okay with increasing perpetuation costs if they simultaneously added more -perp gear that was relatively obtainable and could counteract the increasing costs. But it hasn't happened :/
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#26 Jul 07 2010 at 5:57 PM Rating: Good
47 posts
Quote:
I'd be okay with increasing perpetuation costs if they simultaneously added more -perp gear that was relatively obtainable and could counteract the increasing costs. But it hasn't happened :/
They have. It's called Magian. Or so goes the devil's advocate position.
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