Bushido Kata Stances
I agree with the idea that samurai should be given abilities that give them that class defining traits, something that actually makes them worth playing past 37. Kenjutsu was a great idea, basing these new abilities off the 7 kata of bushido. However, the kenjutsu abilities he talked about all sacrificed TP to help either himself, or the group, but still did not really define samurai as much as other classes are defined by their innate abilities.
I suggest that the 7 samurai abilities be active ability stances for fighting, much like monk's counterstance.
first, a brief review of the 7 kata (virtues) of bushido.
Samurai are taught the kata throughout their training, and practice it long after they've learned the kata. Through practice and the knowledge of the wise bushido leaders, samurai can learn an appropriate fighting stance, demonstrating their knowledge of the kata.
Gi - Rectitude (Right Decisions)
This is an agressive stance where the samurai holds his blade above his head, which distracts the enemy, so that he may not form tactics as quickly. The stance increases the samurai's strength of blows, and his attack power as well, while making it harder to parry blows and protect the body.
Duration: 3 min
Recast: 5 min
Yu - Courage
This stance allows the samurai to prepare for a courageous fight against the most fierce of enemies by swinging faster. During this stance, the samurai's focus is narrowed to his opponent, and his stance allows him to attack much quicker than the standard stance. The samurai prepares himself for ferocious attacking based on how difficult the enemy is.
Recast: 3 min
Jin - Benevolence
The samurai knows best how to serve. Giving to others is a cornerstone of this virtue of the samurai. The samurai shares his tactical strategies with his fellow warriors.
Recast: 3 min
Rei - Respect
The samurai show great respect for formidable opponents. This stance allows the samurai to study his opponent, before making a sudden, well placed strike. The samurai can learn more from the most difficult challenges. The samurai takes additional time to calculate a well placed strike, increasing accuracy and the chance to strike the enemy critically.
Recast: 5 min
Makoto - Honesty
This stance allows the samurai greater calm during battle. By easing the nerves of the samurai, it steadies his blade, and makes his strikes more true. Although this ability increases accuracy immensely, by calming the nerves of the samurai, he also loses the ability to evade.
Recast: 3 min
Meiyo - Honor
The samurai honors his opponent by learning from his experience. This stance makes the samurai very aware of his every move, and every mistake. Through this learning, the samurai attains further tactical strategies about how to engage his enemy.
Recast: 5 min
Chugi - Loyalty
This stance allows the samurai to perform his trained duty, protection. The samurai shows his loyalty to his fellow groupmates by positioning himself between a party member and the opponent, effectively guarding the party member. The samurai must target the party member he wishes to be a body guard for, then engage the Chugi stance. This stance also increases the chance to parry.
Recast: 3 min
Obviously, only one stance can be used at once, and when a stance is started, any previous stance is cancelled. If a battle ends before the duration of the stance is expired, the stance is cancelled. Each stance would be learned by a scroll, attained by questing after the first piece of artifact armor is achieved. The scrolls are EX, meaning that you can't sell them, or trade them to another player. Below is a listing of when the bushido stance scrolls are available to be quested for.
Makoto - Honesty: available to be quested for after the AF1 quest is completed. (attainable at level 40)
Yu - Courage: available to be quested for at level 45.
Chugi - Loyalty: available to be quested for after the limit break quest is completed. (attainable at level 50)
Jin - Benevolence: available to be quested for after the AF2 quest is completed. (available at level 50)
Meiyo - Honor: available to be quested for at level 55
Gi - Rectitude: available to be quested for when talking to the NPC wearing full AF gear (attainable at level 58)
Rei - Respect: available to be quested for at level 65
I would like to see graphical changes when the samurai switches stance, but because i know development time is not cheap, this remains just a dream. i would appreciate any feedback you might have about these stances.
Samurai Specific Crafted Items...by Samurai
i would also suggest that there be samurai specific items that are obtained only through crafting. Sheaths, more great katanas, different samurai specific gear, ect. would be included in these items. Samurai would be the only ones that would be able to craft these items. Now, before you start thinking "well why don't you ask for the world while you're at it", let me point out how this could be implemented. There could be key items (non inventory) that only samurai can get, yet they would be required for synthisizing these items. There could be 7 key items in total that are required to synth all samurai specific gear. one that would allow the samurai to be able to craft samurai specific items (sheaths and lower level great katanas) that are for level 20 and under. another key item that would allow lvl 20-30 items, another that would allow lvl 30-40 items, and so on.
It only makes sense that Sheaths for samurai come from other samurai, and who would know better how to make samurai armor and great katanas than other samurai? this would build a niche into the game, making these items that much more rare, but yet, that much more desireable. I'm not saying make it manditory that every samurai be a crafter, i'm just saying that if these items are going to be made, they are going to be made by a samurai of the appropriate level...a level 1 samurai shouldn't be able to craft a samurai specific lvl 75 great katana, or lvl 40 samurai armor for that matter.
Samurai Dual Wield / Wielding Katana
Although it is historically correct that samurai were taught how wield a weapon in each hand, i think that it should be an ability attained after level 40. to be quite clear about the samurai's weapons...its rediculous that samurai have the ability to wield a sword at a C rating, but cannot wield a katana at all. Samurai carried 2 katanas (Katana and Wakizashi) and a dagger sized weapon (Tanto). The katana most often had a 2 handed handle (elite samurai prefered a half tang handle, in order to wield 2 full sized katanas), but was light enough to be wielded with one hand. The wakizashi could be as big as the katana, but was more often 3/4 the size of the katana, about the size of a standard sword. The tanto was next to never used. it was used for throwing, for seppuku (suicide), or for stabbing, if it was the only weapon left.
In game, Samurai can already wield daggers, rated at an E. this seems accurate to me. However, Samurai should be allowed to wield katanas at around a B rating. For gods sake, samurai got their "Great Katanas" by diriving it from chinese war lords' curved katanas.
I think that from lvl 1-39, Samurai should be able to wield one weapon, either a Great Katana with two hands, a katana with one hand, a sword, or a dagger.
At level 40, the Samurai should be allowed to wield a Great Katana in the main hand, and a katana or a dagger in the off hand. Only katanas or daggers, not great katanas. The dual wield efficiency would work just like ninja's dual wield given at lvl 25. (delay of both weapons added together, then 15% off that amount)
At level 65, the samurai should be allowed to wield two Great Katanas, and the dual wield delay reduction should be 20-25%. If the Samurai is subbed Ninja, ninja dual wield does not apply when a great katana is equipped.
before you scream about information overload and overpowering of samurai...I'm not asking for all of these to be implemented, just some of them, or perhaps modified versions, but something has to be added. let me know what you think, and i appreciate the feedback!