Please note that the below suggestion is open to improvements. Please feel free to advice on any changes.
Seeing the lack of the Healer class at an advance job level, and the lack of use for Monk as a sub for advance jobs, I’m suggesting an alternative. This mage class should be called Shaman. The Shaman can be found in FF3 as a healer class much similar to the White Mage, but the Shaman here uses Shamanic magic which involves the sacrifice of life or objects for his spells to work.
The Shaman will have no MP at all and would not require any to cast his spells. All his spells are cast using certain sacrificed amount of his own HP. The effectiveness of his spells is instead dependent on the VITaity stats instead of MND/INT like the other mages.
Shaman Attribute Progression
HIT POINT 3
MAGIC POINT 0
STRENGTH 3
DEXTERITY 3
VITALITY 5
AGILITY 2
INTELLIGENCE 3
MIND 3
CHARISMA 2
WEAPON Used
HtH (A), Dagger, Club and Staffs.
The list of spells that the Shaman would have would look something like this:
Job Ablility
Afterlife @ 2hr (LvL 1)---- Gains Reraise Effect for 30 sec. Shaman will not be weakened and come back with full HP with this ability.
Vicious Seal @ 15 mins (LvL 15)--- Doubles effect for next Bloodcure/Corrupt.
Job Traits
Fast Heal (lvl 15) --- Increase Healing rate of HP when resting.
Fast Heal II(lvl 35) --- Increase Healing rate of HP when resting.
Fast Heal III (lvl 60) --- Increase Healing rate of HP when resting.
Job Specific Spells
Bloodworm Deals @ LVL 3--- 1 damage per 3 sec to target enemy and adding the damage dealt to the Shaman’s life
Enrage @LVL 5--- Similar to Provoke. Mob will deal critical hit on next attack if target is Shaman.
BloodCure @LVL 8--- Sacrifice 16 hp to cure target for a max for 24 hp (based on VIT and magic skill lvl) Can't be used to cure yourself.
Endrain @ LVL 11--- 5 hp to Enchants own weapon and receive 3% of damage dealt.
Venom @ LVL 13 --- Much like the Damselfly’s Venom.
Ritual of Curse @ LVL 15 --- Once cast, a 'Ritual Icon will appear at the top left corner. 5 Hp per 1 sec will be deducted from you until mob dies or Ritual icon is disabled While ritual is activated, mob will hit at a reduced damage. If Shaman is attacked, the ritual will end. Recast is 1 min. Gains aggro over time.
Corrupt @ LVL 17--- Sacrifice 30 hp to deal a max of 45 damage (based on VIT and magic skill lvl). This spell will not be resisted. Recast 30 sec.
Bloodcure II @ LVL 19 --- Sacrifice 32 hp to cure target for a max of 60 hp (based on VIT and magic skill lvl) Can't be used to cure yourself
BloodLeech @ LVL 21 --- 2 damage per 3 sec to target enemy and adding the damage dealt to the Shaman’s life. Does not stack with Bloodworm
Bloodlust @ Lvl 23 --- Deal 1 Damage to self per sec. Increase damage deal and attack speed but weakens VIT.
Talisman of Cure @ LVL 25 --- Sacrifice 10% of own hp to activate Talisman of Cure. Once activated, all PT member will cure for 3 Hp per 3 sec until Shaman is attacked. Does not stack with other Talisman. Gains aggro over time.
Concoction @ LVL 28 --- Sacrifice 10 Hp. The effect of the next Medicine used will be doubled.
Life Pact @ LVL 30 --- Similar to Raise. For each HP the unconscious player has at Full health, the Shaman will have to sacrifice 2 HP (example a taru have 100 hp when alive, Shaman will sacrifice 200 hp to raise him). If in any case the unconscious has a HP amount more than the Shaman can handle, the Shaman will be reduce to 1 hp and the Raised player will be weakened to that amount of HP Shaman was able to sacrifice for 5 mins.
Death Pact @ LvL 30 --- Sacrifice 50% of current Hp to disable aggro from enemy for 10 sec. (Mob will think that he's dead) Recast 1 min.
Bloodcure III @ 32 --- Sacrifice 60 hp to cure target for a max of 125 hp (based on VIT and magic skill lvl) Can't be used to cure yourself.
Corupt II @ LVL 35 --- Sacrifice 60 hp to deal a max of 100 damage (based on VIT and magic skill lvl). This spell will not be resisted. Recast 30 Sec
Ritual of Possess @ LVL 37 --- Once cast, a 'Ritual Icon will appear at the top left corner. 5 Hp per 1 sec will be deducted from you until mob dies or Ritual icon is disabled. While ritual is activated, mob TP gain from attacks will be reduced by 75%, while TP gained by party member is increased by 15%. If Shaman is attacked, the ritual will end. Recast is 1 min. Gains aggro over time.
BloodLocust @ LVL 39 --- 3 damage per 3 sec to target enemy and adding the damage dealt to the Shaman’s life. Does not stack with Bloodworm or Bloodleech
Talisman of Ether @ LVL 42 --- Sacrifice 10% of own hp to activate Talisman of Ether. Once activated, all PT member will gain for 1 MP per 3 sec until Shaman is attacked. Does not stack with other Talisman. Gains aggro over time.
Hypnotise @ 45 --- Charms the target mob and come under your control. But unlike the BST charm, mob turn aggressive immediately when it is hit or healed. Recast 5 mins.
Ritual of Bloodlust @ LVL 48 --- Once cast, a 'Ritual Icon will appear at the top left corner. 5 Hp per 1 sec will be deducted from you until mob dies or Ritual icon is disabled. While ritual is activated, PT member will all gain Bloodlust effect without the life deduction. If Shaman is attacked, the ritual will end. Recast is 1 min. Gains aggro over time.
This is a revamp of another idea to suit the FF game. Suggestion to improve this is much appreciated.
Edited, Fri May 21 21:08:11 2004 by Couragewithin
Edited, Sun May 23 21:53:36 2004 by Couragewithin
Edited, Mon May 24 03:38:49 2004 by Couragewithin
Edited, Wed May 26 01:35:13 2004 by Couragewithin
Edited, Wed May 26 01:42:43 2004 by Couragewithin
Edited, Fri May 28 02:47:59 2004 by Couragewithin
