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Updated: TP display - Concept ScreenshotsFollow

#1 May 20 2004 at 10:13 AM Rating: Excellent
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First, please do not bump this thread, if you were thinking about bumping it, just say your thoughts on it, and rate up/down depending on your opinions on the topic. The old thread was taken down because of the bumping, so i'm recreating the thread in hopes that we don't bump again.

For reference to the entire old thread, Go Here. I'll post all my postings from the old thread here so you can atleast follow why i made the changes i did to the graphics. any feedback you might have will help.

This is a continuation of The Party Status Window: TP DISPLAY! started by Keits (keits...i fully support your idea man), but since I'm going a slightly different direction, i thought the subject could stand to be changed to draw attention to the direction i'm seeking to go with this thread. In this thread, either post links to images that show concept designs for the TP display in the party window or make comments on what you'd like to see in concept images for the tp display, how you'd like it displayed. I have posted mine below.

here's what i was thinking, unless they plan to increase the size of the party window to allow for a bar.

Numeric TP Indicators Concept Screenshot

Tirrock is not my character, i took this screenshot from his website, and altered it. Being at work, i don't have access to my screenshots, so i had to use someone elses. I only put minimal time into it, but i tried to match the colors as close as i could to the ones used for health display. the shadowing in photoshop doesn't allow me to make correct shadows around the characters, but ideally, each character would be outlined in dark gray, making it much easier to see. what do you guys think?

and for those that don't like to scroll down, here are the other screenshots based on people's input...
Dot Indicator Concept (dots for players under 100% all the way up to 300%)
Dot Indicator Concept (same as above, but only 2 players have reached TP...trying to show it with less noise)

Dot Indicator Concept Modified (no dots for players under 100% TP)

Mini TP bar Concept (with numeric indicators)

Numeric TP Indicators, Revised

Edited, Thu May 20 11:22:23 2004 by ninaru
#2 May 20 2004 at 10:13 AM Rating: Excellent
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well after hearing some comments about cluttered, and the idea about a dot that changes color with your TP gain, i modified the Concept Screenshot a little to accomodate for this. Since turning green once tp hits 100 doesn't quite jive with the game's existing colorizing for importance, i didn't use green. I used the same color indicators as the health. otherwise you can't tell who's letting TP build too high. anyway, onward with the screenshots.

Original Concept Screenshot
Modified Concept Screenshot

I also found this to be a viable option, although, if its implemented, i'd prefer that we have some way of displaying the actual percentage, for those that want to see it, but this is far less cluttered. also, you might be getting color shock looking at that. I just used the same TP values i did for the first screen shot, here's another example of how it could look if only 2 members have over 100%

Modified Concept Screenshot 2

give me some feedback and let me know if i should move those dots, or if i should post some with just green, or make the dot bigger?
#3 May 20 2004 at 10:14 AM Rating: Good
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Quote:
Velana:
Yeah I really like the idea of another bar.

to add another bar, the party window must grow taller, and that's kinda a barrier...i'm not sure how it would work on smaller resolution computers when they have an alliance. atleast the option would be nice...i'll have to wait till i can get home to play around with making concept shots adding another bar. but would you really rather have 3 bars per person?

personally, if another bar is added, i'd like it to be for experience till next level. an indicator or a number works fine for me for TP. what's everyone elses thoughts?
#4 May 20 2004 at 10:15 AM Rating: Good
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Quote:
adennak:
Personally I wouldn't mind the party box being expanded a bit. It wouldn't have to be expanded on the Alliance Screen (MP isn't even listed there) but just on the main party one. It's far too easy to miss TP check macros during a heated battle.

i meant that the immediate party window would have to be taller, and this would shift the alliance windows up, and i'm not sure how well that would work on low resolution screens...there might not be enough room to put in a bar and display an alliance on the lowest resolution setting.

Quote:
JiggaWhat:
I think that no bubble should be displayed for any TP percentage that is below 100%. I don't want to have to judge a TP bubbles hue in order to know whether or not I can start a chain.

I'm working on another screen shot currently that doesn't display the dot if the player hasn't hit 100% yet. should be 5 min or so.
#5 May 20 2004 at 10:16 AM Rating: Excellent
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ok here's a shot displaying 2 people with TP at or over 100%. (no dots for others below 100%)

Dots Concept (no dots for players under 100%)
#6 May 20 2004 at 10:17 AM Rating: Good
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Quote:
gahoo:
See how the HP bar is longer and offset from the MP bar? The TP bar can be put in the offset portion. I mean this bar can be pretty small.

holy cow that'd be a small bar...i'm not sure even my young eyes would be able to gage the difference between 75% and 50%...but i'll see if i can put something together...
#7 May 20 2004 at 10:17 AM Rating: Excellent
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after long hours of hard work (ok so it wasn't really hours), i have 2 more concepts to post.

Quote:
Keilun:
I liked the numbers better, even though it was more cluttered. Personally I'd really either prefer another bar with a number at the end (by growing the height of the party member window), or just the number.


Quote:
gahoo:
See how the HP bar is longer and offset from the MP bar? The TP bar can be put in the offset portion. I mean this bar can be pretty small. It should start where the HP bar starts and go to the MP bar. Bar is gray until it fills up (at 100% TP) when it turns metallic blue (and maybe has a very slight blinking effect). At 200% and again 300% it changes color, but remains at 100%.

Sure it would be a small bar - but that's all that would be needed IMO. It would be enough to guage whether someone is at 0%, 25%, 50% or almost 100%, not to mention 100%, 200% and 300%.

well i was right, upon implementing the mini bar that gahoo was talking about, i realized, the bar is far too small to be useful, but here's the concept anyway. note that i spent extra time making the numbers stand out so that they were more easily readable, like the numbers the current interface has (black outlines around the numbers). just so you know Gahoo, i tried doing it without numeric indicators, and it just wasn't cutting it...even with huge zoom on the graphic, it just looked far too puny to be worth any value...much like my linkshell leader's manhood. hehe jk Phoenixfire.

Mini TP bar concept (with numbers)

after completing this, i realized that the bars would simply be another gnat making my graphics car doing more work, and nothing more, you can barely tell the difference on the bar between 35% and 73%, and that's a considerable difference in TP. so i chopped all the TP bars off and left the numbers so that we'd have a more updated concept of how tp can be just numerically displayed.

Numeric TP Indication Revised

if anyone has any more suggestions let me know...next time i get on, i'm going to test out some things about expanding the party window to allow for another FULL bar, to see how much that pushes up the alliance windows. thanks for the feedback guys.
#8 May 20 2004 at 10:19 AM Rating: Excellent
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Quote:
trickybeck the Sly:
The one problem I have is this:

One of things that separates good players/parties from bad ones is COMMUNICATION.

By adding the dots for TP, it dumbs things down a bit, and relaxes some of the need for excellent communication within a party.

i agree with your statement that communication is key to a good party. However, there's a difference between good communication and unnecessary communication to make up for an interface that doesn't display such vital information. I think it would actually help communication in a group, less macro spamming of

"HP:928 TP:55"
"HP:928 TP:78"
"HP:928 TP:94"
"HP:928 TP:107"
"TP:107 {(Ready For Skillchain!)}"

i also think that by going to the Party>Member List you should be able to see all ailments or buffs on each player, an experience bar, and attack and defense ratings. All of this is less important than being able to see party member's TP on the party window. Let communication be for things that matter 5 seconds later. once someone's told the party what their tp is twice, their first tp tell doesn't matter any more, and after they state their tp a third time, the 2nd one doesn't matter. when you are in a pt, you are concerned with what their TP is right now, not 5 minutes ago. that's just eating up useful lines in the party buffer. :) i believe that displaying TP on the user interface in the party window will really help keep communication for what its meant for.
#9 May 20 2004 at 10:22 AM Rating: Decent
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These are all good pics, if Square can give a TP party display so that we can pick how we would like to view our pary's TP (among the ones shown here, for example) that would be even better.
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#10 May 20 2004 at 11:23 AM Rating: Decent
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Yes, i agree, having the option to choose which you like best would help out, considering the differences in opinion that we are seeing people have.

For starters...in my opinion it would be great just to have the numeric TP display.
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#11 May 20 2004 at 11:57 AM Rating: Decent
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Just make the characters NAME change color based on their TP level...

White < 100
Color2 101-150
Color3 151-200
Color4 201-250
Color5 251-299
Color6 300
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#12 May 20 2004 at 12:43 PM Rating: Good
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I will state again for this new version of the thread:

Please pity those of us that are color blind. No colored dots people, just numbers. I would cry for weeks upon months if my idea here was implimented in the form of colored dots that I can barely distinguish.
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#13 May 20 2004 at 12:49 PM Rating: Default
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i dont agree with TP display ...

imho there are good parites and bad parties many times it depens as allready somewhere stated on communication

if people are no able to tell they TP they are bad players and its difference between good normaln bad players

if u cant communicat in party its bad ... and i like it to communicate in party when battle saying TP ... changing fast starategy etc ...

so this is why i dont agree with TP display of any way ...

if people are no able to tell their status ... there are "bad" players ... and thats their problem

i dont know -> the macro for TP report is easy and if they are so "LAZY" to report it ... eh :(


i dont like easy games ... many RPG games falled to "easy" just because people wanted it ... but i dont like it ...

i will not rate this down but just my toughts


EDITED:

one more time ... pls dont do this game easier ... if people are no able to report at lest they TP its sad ... but its problem

or u want to just put ATTCK on and wait for battle to end ? without anything ? i dont like thsi idea

dont do TP numbers viewable and let people do somethin in fight ... as THF i m very glad that i have to do moer things then just put ATTACK and wait until end of fight


Edited, Thu May 20 13:52:03 2004 by TSP
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#14 May 20 2004 at 1:00 PM Rating: Good
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This idea is more about the Language Barrier and getting some of the unneeded spam out of the chat window. Far more useful things could be scrolling by.

Adding a party TP display will not make bad players into okay players. The bad ones still wont pay attention, wont skillchain, and will still get your party killed.

I still feel that this TP display is a very handy edition that would take some of the load off of the otherwise overflowing chat window.
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#15 May 20 2004 at 1:38 PM Rating: Excellent
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i completelly agree with Keits. If you think spamming TP makes for a good player, or makes for good communication, then you and i have completely different ideas about what good communication is.

Why even display HP and MP then? why not make it so that you have to go to your status screen to check your own mp, and make people use the No More MP! macro more? i'll tell you why. cause its not necessary, and its not condusive to efficient playing. TP deserves as much right to be displayed in the party window as MP does, if not more so. Realtime displays of HP,MP,and TP make the game less like a text mud, and more like a 3D game with a useful user interface. I still strongly support some kind of option to display TP on the party window.
#16 May 20 2004 at 1:58 PM Rating: Decent
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Gah. My posts keep disappearing. Anyway Keits and ninaru covered everything I was going to say about it "dumbing down" the party dynamic. But I wanted to add that I really like the latest version of the numbers. It's less cluttered and easy to read. Great job. :)
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#17 May 20 2004 at 2:48 PM Rating: Decent
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edit for typo
----
To communicate or not to communicate that is the question.

When someone tells me that me having instant access to vital information somehow hurts the party because it somehow takes away from the "good communication" of a pt, I sit back on this couch and scoff at there naive ignorance.

PT chat traffic becomes obsolete for "TP Macro Spamming"! Most people who spam there TP don't do it cauase they want to annoy everyone they do it to allow pt members to know exactly how far away they are from participating in a chain. TP status in a window ends this need.

Chatter on PT channel doesn't scroll by so quickly. In my opinion this is a major problem in groups ... in the middle of battle the last thing you want to miss is the start of a skillchain or a leaders orders.

Knowledge is Power! Seriously I don't care if you can speed read. I want to be able to see vital info in my PT Chat window again. Personally, there is no way that having TP listed will hurt a PT's communication or effectiveness. It will only help!

Edited, Thu May 20 15:49:44 2004 by JiggaWhat
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#18 May 20 2004 at 4:47 PM Rating: Good
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agreed, jiggawhat, tp spamming makes the party buffer crowded, and hard to read between the TP calls. i have received far more positive feedback on a need for this than the presented negatives, so i really really hope the implement this
#19 May 20 2004 at 5:44 PM Rating: Decent
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I like the idea, but I think there is enough going on in battle for the game. I like the dots, but personally i would make them a bit simpler. If you have 100+% TP you get a dot. This multiple color dots is too confusing and not needed. A simple dot if you have enough TP to do a Skill Chain is enough.
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#20 May 20 2004 at 7:18 PM Rating: Decent
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Personally, I wouldn't have a problem with TP being displayed, but I think the dots and multicoloring can make it busy and harder to read.

My vote would go for a simple indication that you are 100% or more --- now capable of doing a weaponskill.

Maybe just a simple color change of the player's name on the party list to indicate he is capable of doing a weaponskill now.


Even this method would take away the ability to know how close/far a player is to 100% TP. But I don't like the idea of adding more numbers to that small party info area.

HP and MP are far more important, and making them harder to read wouldn't be a good idea in my opinion.

#21 May 21 2004 at 12:58 AM Rating: Default
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Awesome Idea yes I Bumped the heck outta this before and I will not do it again sorry.
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#22 May 21 2004 at 8:42 AM Rating: Good
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anonone and slimslaby, you guys really don't see a need for tp display? do you not use macros repetitively to state what your TP is? have you ever hit 100, and were wondering what your party members were at, to see if you could perform a skillchain, so you ask them what their tp is, so they display their tp. This happens all the time to me. Either that, or everyone that performs in skillchain starts spamming TP once they get to about 80%, or when someone asks. I see TP display as a benefit, not a hinderence.
#23 May 21 2004 at 9:54 AM Rating: Decent
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The numbers are important. As ninaru pointed out, there are times when it is critical to know other people's TP value even below 100 so you can gauge timing. For example, as a SAM there are many times when I will watch my PT member's TP and wait for it to be 1-3 hits from going over 100 (depending on weapon type and their hit frequency) and I'll activate Meditate at the appropriate time so that the amount of TP waste is minimized.

It's also important if I'm second in the SC and I need to activate a meditate while I'm at 60% to catch up. In that case, in order to save TP, the SC leader needs to see my TP to know to start with a 2 sec start and then go.

There are so many cases where knowing the actual TP value is useful. My examples are biased towards SAM of course and perhaps it's just more prevalent to them, but I don't see any real reason to "dumb" it down any - especially when the info can be as useful as shown above.
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#24 May 21 2004 at 12:15 PM Rating: Good
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So true. Any decent SAM know that the hardest two things about the job are:

1.)Watching and memorizing TP spam and

2.)Planning the use of meditate so that it isnt wasted.
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#25 May 21 2004 at 12:35 PM Rating: Decent
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I definitely think this is useful. As long as it doesn't look cluttered and confusing.

I totally understand the reasoning as we are constantly using our macros to update party members of our TP Status.

Usually though... all of us in a given skillchain getting to 100% is usually what we are all focusing on. That being said, my suggestion was the minimum that I would like to see. Just some indication that you are ready to perform a weapon skill.

I think the numbers would be great to have, if it can be done in an intuitive and readable format. Knowing how close someone is to 100% would be useful.

I wasn't saying that I didn't like this idea, but I just think that the mockups were trying to stuff alot of information into a small area. If it's easy to read and intuitive... I'm all for it.

#26 May 21 2004 at 5:13 PM Rating: Good
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so....what you're saying is...i suck at graphics...lol, just kiddin. Yes, i agree, numerical display would be my personal preference, and i'm sure the artists at SE can put it in there better than i can, i was just trying to piece something together so that others can get a visual on how this might work. Thanks for your feedback though!
#27 May 22 2004 at 4:07 AM Rating: Good
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THis would help out Black Mages out a lot.

Especially with how fast things scroll in your log, and your usually paying attention to other detials as well. Once you see everyones circle or w/e appear. MB time :). So convient :)
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#28 May 22 2004 at 6:25 AM Rating: Decent
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In my opinion:

I like the little bar next to the MP bar....but there should be an option that if you are a SAM/WAR....why not have that be the TP bar instead? you don't have MP...so why have it? I mean sure a WAR/WHM would be harder to do this on but then have the bar that is 1/2 and 1/2

HP [||||---]
TP [|||--]

then

HP [||||----]
TP [||-][|||]MP

Cause I mean shoot the only time I have MP as a SAM/WAR is with my RSE equipped...and then....what am I going to use it on?

Also I think the TNL and such should be listed in party Member list...Kind of like when you do Item menu in the Final Fantasy games.

Name: Genericwarrior Job: WAR 30/ WHM 15
Weapon: Longsword +1 Status HP: 200/XXX MP: 120/120 TP: 2/300%
Experience: 4560/7500 Ailments: @ $ %


Cause I mean shoot...there is that HUGE party member list window....and it's just

WAR30/WHM15 ELV SAN3 Genericwarrior

I think that would be a little more informative...
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#29 May 22 2004 at 11:36 AM Rating: Decent
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Revaude wrote:
In my opinion:

I like the little bar next to the MP bar....but there should be an option that if you are a SAM/WAR....why not have that be the TP bar instead? you don't have MP...so why have it? I mean sure a WAR/WHM would be harder to do this on but then have the bar that is 1/2 and 1/2

HP [||||---]
TP [|||--]

then

HP [||||----]
TP [||-][|||]MP

Cause I mean shoot the only time I have MP as a SAM/WAR is with my RSE equipped...and then....what am I going to use it on?

Also I think the TNL and such should be listed in party Member list...Kind of like when you do Item menu in the Final Fantasy games.

Name: Genericwarrior Job: WAR 30/ WHM 15
Weapon: Longsword +1 Status HP: 200/XXX MP: 120/120 TP: 2/300%
Experience: 4560/7500 Ailments: @ $ %


Cause I mean shoot...there is that HUGE party member list window....and it's just

WAR30/WHM15 ELV SAN3 Genericwarrior

I think that would be a little more informative...


I think a consistent UI for all jobs is better than individualizing per job. But that's just my opinion.

I really like the idea to post more info in the party member list! Perhaps you should extract that out into a thread of its own though just to keep things clear in this thread and for your topic. :)
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#30 May 24 2004 at 9:36 AM Rating: Good
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so...should i work on getting some concepts for the member list modifications and make a new thread for it? let me know, and if you can get me a screenshot with the member list up, that'd be great. just post a link to it up here.
#31 May 24 2004 at 1:09 PM Rating: Default
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heh.. seems like a great idea.. but i still like reporting. Even though that is better.. probably be hard to break the habit, and with me as a thf, the other people starting the chain mght see that i have tp and start, but i would not have sneak or trick ready yet.
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#32 May 24 2004 at 9:17 PM Rating: Good
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Great idea! Perfect for skillchaining, but I think I like the numbers over the dots.
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#33 May 25 2004 at 4:57 AM Rating: Decent
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Excellent suggestion. Not only does it provide a useful tool to aid in skillchaining, but implementation of it will considerably reduce the amount of spam being passed up and down the data stream. More on that later. I like the numerical display best, with color shading. It is a very small addition to the data being passed already, and unlike the shaded dot, it does not pose a problem to our colorblind friends. It would be best positioned to the right of the leadership dots, so as not obscure the hp meter. The % is superfluous and simply not needed, especially given the limited space of the current status display.
Implementation of this suggestion is both one of the simplest and yet best ones I have seen yet. The significance of the following information may not seem like much unless you're on dialup, which is important because the limitations of narrowband connections is one of the key factors that Squeenix looks at when dealing with potential features. Consider the following: Each character (letter) that you read in the chat dialogue box is what is called a unicode character, as opposed to the standard ASCII characters that comprise this web page. Each unicode character is 16 bits large, an ascii character is 8. Numbers vary depending on size. TP, being a positive integer with values ranging from zero to 300, would be nine bytes, which is less information than it would take to send the letter 'A' through party chat. Practical example: Reporting macros. Nearly all melee characters use them. "Locksley > Sneak + Trick ready! Viper bite at 74%!" And keep in mind that with the macro-happy party members you've come across you will see that message 3-4 times per actual weaponskill excecuted. 40 characters in that string, assuming a pointer for the name and no text compression, 640 bits per time you see that message. By contrast, there are 9 bits needed to communicate the TP to the gauge, per cycle.
I would very much like to see this implemented, for it is not only a suggestion that would aid greatly in skillchaining, but also be one that puts minimum strain on the servers and bandwidth. Bravo.

Edited, Tue May 25 05:59:50 2004 by LiamStromgarde
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#34 May 25 2004 at 8:51 AM Rating: Good
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I'm glad we're getting so much positive feedback. Unless there are major changes requested, i don't think i'm going to make any more concepts for the tp display. I don't think SE is going to take exactly what i show here anyway, they'll have their own spin on it, but i surely hope this does get implemented. If you do have some suggestions that require another concept formed, just post it here, and i'll mock one up and post it. Thanks for everyone's input!
#35 May 25 2004 at 2:58 PM Rating: Decent
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Personally, I don't like the dots. I would probably confuse them with leader or quartemaster or something. They're not distinct, they don't specify either. I want to see hard numbers to know just how long it will take them to get to that 100. Just like I would hate it if the hp bar was just a bar, without numbers. This would be even worse though. You can tell no difference between 0% and 99% with the dots. And there is a severe difference.

But I think a TP display with numbers only would be an ok addition. Nothing reallhy needed for me, but I wouldn't be against it.
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#36 May 25 2004 at 8:27 PM Rating: Good
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Dots, numbers, anything, as long as the interface shows TP of your party members and save us from the TP: xx% spam
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#37 May 31 2004 at 10:55 PM Rating: Decent
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Agreed. I like the idea of being able to choose how the TP is displayed in the Status Bar area.
#38 Jun 01 2004 at 6:24 AM Rating: Decent
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Jane says:

I love this idea, for many a reason...

1) Damage. Like so many others, I have tried my hand at warrior, and done a fairly nice job of it and its offshoots. Having this to coordinate getting reneki (especially having 3+ weapon skills to a reneki) would make all of our lives a little bit easier.

2) Magic burst. Ive played a blackmage too. And, nbeedless to say, this gives you the window of time to prepare for the reneki.

3) Aggro. Now people like paladins can visually -see- when they will need to draw it more so then any other time, as doing skill chains on MOBs usually draws hate towards the ranger or dark knight...

I love your picutres. I do like the TP concept bar/numerical display most, but then again, I a old fasioned Limit Break person, so what do I know?

Great idea. Rate up!
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#39 Jun 01 2004 at 1:36 PM Rating: Decent
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Thanks, I do so try.
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#40 Jun 30 2004 at 6:39 PM Rating: Decent
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155 posts
Hmmm i think the numbers only and no bars is the best idea in that small space as we dont want to crowd that box up completly. Then SE can do away with that annoying box in the top left during battles.
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#41 Jul 01 2004 at 10:41 AM Rating: Decent
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181 posts
This is probably the single best idea I've heard on these forums, only because it actually seems feasible and would be a great addition.

I personally prefer the numbers than the dots. My suggestion would be to have the number values glow their corresponding color. Example- 100% = Blue, 200% = Green, 300% = Purple. That would make it much easier to distinguish the tp value.
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#42 Jul 03 2004 at 1:19 AM Rating: Decent
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179 posts
Thanks for those screen shots, i almost forgot how hot Lion was.
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#43 Jul 04 2004 at 4:02 AM Rating: Decent
31 posts
yea, would be kool to show bad stats too, so we know wat stats we need to cure^^
#44 Jul 27 2004 at 10:25 PM Rating: Decent
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62 posts
hey i love the idea of Numeric TP indication revised i think another bar would be to cluttered (im with you on if another bar was added it should be for exp cause thats another thing i have to type a lot) and dots would just make it more confusing then it needs to be
thanks
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#45 Aug 25 2004 at 2:16 PM Rating: Decent
2 posts
First of all, Weapon Skills are less amazing Limit Breaks in my opinion.

In ffvii when someone was ready to limit break it was made very clear by the game's HUD and we the limit break was activiated it was an entire ordeal and very exciting to watch.

In ffxi, it isn't made clear at all when someone is ready. This is absurd. Or is it? I mean, a weapon skill can go by without my even noticing sometimes. Fast blade isn't anything more than a normal attack! Even Cloud's first limit break is more interesting. Either way, it's just stupid that square enix wouldn't create a TP meter that is viewable by all players esp. when TP is such a vital part of the game. It just doesn't make any sense that it isn't there.

I like the idea of just the number. The dot is dumb.

Although this thread, to me, should encourage great criticism of the entire ffxi interface. It, imho, is very bland and poorly designed. The fact that it completely leaves out TP is probably the greatest evidence of such.
#46 Aug 25 2004 at 2:53 PM Rating: Decent
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12,561 posts
Uhmm, I would LOVE to see my pets TP gauge! Just wanted to throw that in
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#47 Sep 03 2004 at 8:00 AM Rating: Good
2 posts
Here's a thought...Why not use the person's name as the TP guage?

Change the color of their name in the party window as their TP charges.When the letters have changed color,then TP is ready for use.And use color to show the amount of TP...100% is one color,200% another color,and 300% another still (like the white/yellow/red scheme of the health bar).

This would make it possible to quickly check TP at a glance without adding anything to the party window(space wise).Just my 2 cents...

Edited, Fri Sep 3 09:05:25 2004 by Boceifus

Edited, Fri Sep 3 09:05:58 2004 by Boceifus
#48 Sep 03 2004 at 10:45 AM Rating: Decent
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if space is a concern with implementing this, why not have a graphic as mentioned earlier (why no limit break graphics? post).

have the person glow summoner-like when their TP is over 100% with different, more intense graphics for 200% and 300%.

one drawback of this is that people would walk into town charged up and sit down for a break. you don't lose TP doing this, so all of those mules you see selling their wares in town would be glowing bright red with little lightning bolts hovering around them.

perhaps restricting this effect to field and dungeon areas?

i would prefer this over a bar or numeric number for a couple reasons.

first, allowing the players to infer information from the graphics instead of a bar or number is always a boon. it draws us from the days of mudd and into a shiney new reality.

next, it doesn't require a huge torque on the servers or user interface.

third, it'd look really cool to see the pld glow with anger after getting hit to many times, the war would become frenzied, the samurai would iunno... concentrate dragon ball-z style and unlease its devastating attacks? the glow-y effects could be the same for each class, just some examples as to why it'd look cool~
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#49 Sep 03 2004 at 10:49 AM Rating: Decent
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Nin, I support your ideas.
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#50 Sep 03 2004 at 9:29 PM Rating: Decent
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ummm...when you zone, you lose TP.
The only way they could be flashing like that is if they are a samurai with meditate, sleep potions with opo-opo, or icarus wing.
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#51 Sep 03 2004 at 9:29 PM Rating: Decent
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254 posts
Quote:
This is a continuation of The Party Status Window: TP DISPLAY! started by Keits


:)
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