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Updated: TP display - Concept ScreenshotsFollow

#1 May 18 2004 at 2:08 PM Rating: Sub-Default
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This is a continuation of The Party Status Window: TP DISPLAY! started by Keits (keits...i fully support your idea man), but since I'm going a slightly different direction, i thought the subject could stand to be changed to draw attention to the direction i'm seeking to go with this thread. In this thread, either post links to images that show concept designs for the TP display in the party window or make comments on what you'd like to see in concept images for the tp display, how you'd like it displayed. I have posted mine below.

here's what i was thinking, unless they plan to increase the size of the party window to allow for a bar.

Numeric TP Indicators Concept Screenshot

Tirrock is not my character, i took this screenshot from his website, and altered it. Being at work, i don't have access to my screenshots, so i had to use someone elses. I only put minimal time into it, but i tried to match the colors as close as i could to the ones used for health display. the shadowing in photoshop doesn't allow me to make correct shadows around the characters, but ideally, each character would be outlined in dark gray, making it much easier to see. what do you guys think?

EDIT: and for those that don't like to scroll down, here are the other screenshots based on people's input...
Dot Indicator Concept (dots for players under 100% all the way up to 300%)
Dot Indicator Concept (same as above, but only 2 players have reached TP...trying to show it with less noise)

Dot Indicator Concept Modified (no dots for players under 100% TP)

Mini TP bar Concept (with numeric indicators)

Numeric TP Indicators, Revised


Edited, Wed May 19 17:56:00 2004 by ninaru
#2 May 18 2004 at 2:16 PM Rating: Decent
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The above 'concept' shot is pretty **** close to what I had in mind origionally. I like it.
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#3 May 18 2004 at 2:27 PM Rating: Decent
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also like what i had in mind when i read the post... nice work... the TP display is by far one of the most useful posts in here...
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#4 May 18 2004 at 2:45 PM Rating: Decent
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AMAZING! A HP/MP/TP status display that you CAN ACTUALLY READ!!!

I've got a large monitor with nice resolution and it's still a joke. When I'm WHMing all day long and looking at nothing but the HP meters everything starts to blur together. I actually purchased a square magnifying glass that just fits in the side of my monitor.

I hate to think what PS2 players make of the gray and yellow blur at the bottom right hand corner.
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#5 May 18 2004 at 5:44 PM Rating: Decent
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as a PS2 user myself I have to add a comment ^^ It may be blurry... but at least compared to my PC version it's possible to read without a huge eye strain (yay, the super-big resolution actually comes in handy) ^^ Anyways, that's an awesome idea! The TP fits so well there ^^ I hope this is one of the things Square actually adds...

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#6 May 19 2004 at 8:32 AM Rating: Default
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sorry, gotta bump.
#7 May 19 2004 at 8:34 AM Rating: Decent
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A bit cluttered, but I like it.
#8 May 19 2004 at 8:41 AM Rating: Decent
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The clutter can be eliminated by just having an icon which turns green when TP > 100%. No real need for specific %. Wait until everyone in chain is green and then let lose.
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#9 May 19 2004 at 9:24 AM Rating: Decent
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well after hearing some comments about cluttered, and the idea about a dot that changes color with your TP gain, i modified the Concept Screenshot a little to accomodate for this. Since turning green once tp hits 100 doesn't quite jive with the game's existing colorizing for importance, i didn't use green. I used the same color indicators as the health. otherwise you can't tell who's letting TP build too high. anyway, onward with the screenshots.

Original Concept Screenshot
Modified Concept Screenshot

I also found this to be a viable option, although, if its implemented, i'd prefer that we have some way of displaying the actual percentage, for those that want to see it, but this is far less cluttered. also, you might be getting color shock looking at that. I just used the same TP values i did for the first screen shot, here's another example of how it could look if only 2 members have over 100%

Modified Concept Screenshot 2

give me some feedback and let me know if i should move those dots, or if i should post some with just green, or make the dot bigger?
#10 May 19 2004 at 9:46 AM Rating: Default
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ooooooooh im loving the Dot. I think it should flash as well like the tp Bar!!!
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#11 May 19 2004 at 10:09 AM Rating: Decent
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personally I like the numbered percentage rather than the dot. It seems more useful to know how long untill another player's TP is ready. Also its just as easy to read, if not more so.
#12 May 19 2004 at 10:13 AM Rating: Default
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Yeah I really like the idea of another bar.
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#13 May 19 2004 at 10:20 AM Rating: Decent
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Quote:
Velana
Yeah I really like the idea of another bar.

to add another bar, the party window must grow taller, and that's kinda a barrier...i'm not sure how it would work on smaller resolution computers when they have an alliance. atleast the option would be nice...i'll have to wait till i can get home to play around with making concept shots adding another bar. but would you really rather have 3 bars per person?

personally, if another bar is added, i'd like it to be for experience till next level. an indicator or a number works fine for me for TP. what's everyone elses thoughts?
#14 May 19 2004 at 10:52 AM Rating: Decent
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All-in-all excellent idea, thread, and pic examples. However, I do have one thing to say by way of friendly critique.

I think that no bubble should be displayed for any TP percentage that is below 100%. I don't want to have to judge a TP bubbles hue in order to know whether or not I can start a chain.

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#15 May 19 2004 at 11:02 AM Rating: Decent
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Allow me to move the status HP/MP/TP window where I choose. Maybe I'll cover up the worthless radar.
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25 Bard (most fun)
25 White Mage (/anon)
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17 Ranger (current)

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#16 May 19 2004 at 12:02 PM Rating: Good
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I am definitely in favor of the % listing rather than the dot. For example, if you are near the end of a difficult fight, sometimes it's not worth saving for the Renkei if your party is hurting. It would be nice to know if my Renkei partner is about to hit 100% and I should wait a turn, or if I should just hit my WS in order to end the fight quickly.

Personally I wouldn't mind the party box being expanded a bit. It wouldn't have to be expanded on the Alliance Screen (MP isn't even listed there) but just on the main party one. It's far too easy to miss TP check macros during a heated battle.
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#17 May 19 2004 at 12:09 PM Rating: Default
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Hehe it's all good ideas i just use "Subtle Bump" lol
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#18 May 19 2004 at 1:19 PM Rating: Decent
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Quote:
adennak:
Personally I wouldn't mind the party box being expanded a bit. It wouldn't have to be expanded on the Alliance Screen (MP isn't even listed there) but just on the main party one. It's far too easy to miss TP check macros during a heated battle.

i meant that the immediate party window would have to be taller, and this would shift the alliance windows up, and i'm not sure how well that would work on low resolution screens...there might not be enough room to put in a bar and display an alliance on the lowest resolution setting.

Quote:
JiggaWhat:
I think that no bubble should be displayed for any TP percentage that is below 100%. I don't want to have to judge a TP bubbles hue in order to know whether or not I can start a chain.

I'm working on another screen shot currently that doesn't display the dot if the player hasn't hit 100% yet. should be 5 min or so.
#19 May 19 2004 at 1:46 PM Rating: Decent
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Numbers please, not color-bubbles. Spare me, I'm colorblind.
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-25 BLM/(30WHM)
-36 BST/(SIGNA!)
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#20 May 19 2004 at 1:48 PM Rating: Decent
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i'm all for numbers.....but if its going to be bubbles like i think FFXI would give us...I don't want a bubble if you haven't gained 100% TP
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#21 May 19 2004 at 1:53 PM Rating: Good
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Put my vote in.
#22 May 19 2004 at 1:57 PM Rating: Decent
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ok here's a shot displaying 2 people with TP at or over 100%. (no dots for others below 100%)

Dots Concept (no dots for players under 100%)
#23 May 19 2004 at 1:59 PM Rating: Decent
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Yay...I like!
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#24 May 19 2004 at 2:04 PM Rating: Decent
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Not a big fan of the dot. It's not prominent enough. I liked the numbers better, even though it was more cluttered. Personally I'd really either prefer another bar with a number at the end (by growing the height of the party member window), or just the number.
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#25 May 19 2004 at 2:35 PM Rating: Decent
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I like the dots and the last example (which by the way solves the color-blind problem as well), but here's another idea:

See how the HP bar is longer and offset from the MP bar? The TP bar can be put in the offset portion. I mean this bar can be pretty small. It should start where the HP bar starts and go to the MP bar. Bar is gray until it fills up (at 100% TP) when it turns metallic blue (and maybe has a very slight blinking effect). At 200% and again 300% it changes color, but remains at 100%.

Sure it would be a small bar - but that's all that would be needed IMO. It would be enough to guage whether someone is at 0%, 25%, 50% or almost 100%, not to mention 100%, 200% and 300%.
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#26 May 19 2004 at 2:48 PM Rating: Decent
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Quote:
gahoo:
See how the HP bar is longer and offset from the MP bar? The TP bar can be put in the offset portion. I mean this bar can be pretty small.

holy cow that'd be a small bar...i'm not sure even my young eyes would be able to gage the difference between 75% and 50%...but i'll see if i can put something together...
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