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EverQuest Next: First ImpressionsFollow

#1 Aug 05 2013 at 12:57 PM Rating: Good
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You got my first thoughts from the preview of EQ Next last week:
http://www.zam.com/story.html?story=32824
But what did you think?
Is the Kerran redesign too much for you? Or do you like the more animated look?

Tell us what you think!
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#2 Aug 05 2013 at 1:20 PM Rating: Excellent
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Having played EQII for 6 years I am very excited about this radical new approach from Sony.
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#3 Aug 06 2013 at 9:08 AM Rating: Decent
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I'm also excited about this I truly think its going to blow the other contenders out of the water (as long as SOE is able to nail everything they indicated). The biggest thing will be the permanent change to the world. If they can get that people will come in droves, its what people have wanted. Now if only they could introduce seasons:)
#4 Aug 06 2013 at 11:01 AM Rating: Decent
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Looking forward to the game! I must say the Dark Elf characters look pretty sweet and I actually can't wait to play it.

I'm not too fussed on these new faces since they do in fact show a lot more expressions then any typical model so I can see what they were trying to do with it.

I have hope too that they won't turn it into an MMO we've seen in 2006. I was about to give up hope on MMO's until I saw this. I think it's a good leap forward for MMOs as a whole. Just my opinion anyway.
#5 Aug 06 2013 at 5:29 PM Rating: Decent
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Very well written summary Scott. The word I would use to describe my first impression is "interested". I natrually began to look at other games and ask, "I wonder how this would work in THAT game."

As impressive as some of their concepts are, there are still many unknowns. Their combat system seems to take a similar direction to Guild Wars 2, yet they've asked folks not to jump to any conclusions or be too committed to the comparison. They insist that their system is unique and that we'll find out soon enough.

For all the questions I have, it's a game that has been on my mind and I'm hungry to find out more as info becomes available. Besides WildStar, it's the game I'm most interested in right now.

As far as the art style, I'm a big fan. But then again, I'm watching Wreck-it-Ralph as I'm typing this :D
#6 Aug 07 2013 at 7:41 AM Rating: Decent
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EQ was unfortunately before my time, I dipped my toes in now and again but I didn't really play when it was current. As one of the greats of MMOs I am really excited about not missing this one. Myself and friends were hanging out on Skype during the presentation, screaming out in excitement unable to contain ourselves, it is something really new for MMOs and hopefully it works out.

I don't really like how cartony the characters looked, but I also don't want to take pre-alpha footage too seriously. The movement, spell effects and animations were all beautiful -- when the warrior crushed through the perfectly aligned troop of enemies I shrieked in excitement. It's really too early to comment on anything else, I need to see how the systems like burrowing through terrain work in practice.

My biggest concerns at the moment are that they are biting off more than they can chew, and possible optimization issues which have plagued PlanetSide 2 (same engine).

#7 Aug 07 2013 at 8:04 AM Rating: Decent
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I am currently in limbo about EQN. I love the systems to do with the classes, world change, and the new npc AI. I am ok with the change in the combat system. I would prefer one that allowed the use of more skills but this will work. I do not like the idea of the content being open ended and not requiring any certain class to complete dungeons. From what I have read so far it can be like GW2 with your group rolling around every where and then getting revived. I would much prefer the Holy Trinity in that set up, and not having it can end up being enough to break the deal for me.
#8 Aug 07 2013 at 9:36 AM Rating: Decent
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I will play this game as soon as it's out. No doubt about that, but I'm not so sure about all this. Voxels seem like a good idea, blow up the bridge to send a couple of goblins to their death. And then the bridge stays broken. Or after using a particularly powerful spell, you can fall through the earth in a new environment. Sounds nice, but there's no way damage can remain forever.

Anyway, I like some ideas (smart mobs who adapt to the heroes that attack them, a very good idea!), but not so sure about others.

It's still going to be a fairly long wait, no idea what's going to change till then. Visually and content like.
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#9 Aug 07 2013 at 10:27 AM Rating: Decent
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The biggest thing that has my attention is permanence and an ever changing world. It could mean that nothing I do in game will be one and done then onto waiting for new content. I don't know how others would feel about that. Landmark could be cool depending on how strict they are with allowing environments to be brought into EQN. I'd hate to create some regions then not be able to play in it with other players because they are too strict with maintaining an art direction. It added value to Little Big Planet to play in other people's creations not knowing what to expect.

At the very least, with the way the game is being built. It will finally fit their IP name.
#10 Aug 14 2013 at 7:44 AM Rating: Good
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very excited about this game. I've been devouring any information I can get my hands on about it since the reveal, and I'm impressed with their chosen path. At first I was a little taken aback by the character graphics, but I watched some videos on the uncanny valley, and their decision makes more sense. I just decided that if I have to look like a Disney Princess that I'll be the most badass princess around.
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#11 Oct 17 2013 at 1:21 PM Rating: Decent
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I watched the previews just now and like the parkour type of travel, but was very surprised to see they added a double jump. I can not think of the last game I played with a double jump, but I am pretty sure that was way back before I played EQ for the first time.

Am I the only one that wondered WTF when I saw this?
http://www.youtube.com/watch?v=S-NEmaPs4n4&list=HL1382037605

Otherwise it looks great.

Edited, Oct 17th 2013 3:22pm by bashnsmash
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