I could do that, well maybe except the "no action RPG" part. I'm feeling like a convert to the style and finished with tab-targeting. I'll still boot up SWTOR or something from time to time, but not being able to hit the guy in front of me with my sword because I'm looking at his friend 100 yards away is hokey.
idiggory, King of Bards wrote:
Except with actual abilities, not just basic/strong attacks, and more of the classic skills like crafting that would take on a new life with an economy. And I'm not looking for an action RPG.
So pretty much Skyrim?
I don't necessarily have anything against it being an action RPG, but I'm not really looking for Skyrim, either. Skyrim's combat was easily one of its weakest points.
FPS-style controls are great for FPS games, but they really start to strain when you need melee combat incorporated. ESO is using this system where it's using traditional input methods (sans binding attack to a mouse click), but that the mob closest to your cursor is what you target. And I loathe it.
But, at the same time, the problem there is that the game is pretending its an action RPG when it's actually just using classical targeting, slightly altered.
Maybe an actual action RPG setup would work well... if you were playing with a controller.
But then we have the issue of magic and ranged aiming. It could be a massive balance headache if they need fps-esque aiming, but the warrior with the massive greatsword with cleave trained up can just facemash his way through anything, because he's guaranteed hits.
I don't know what the answer there is.