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#77 Oct 11 2013 at 11:15 AM Rating: Good
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Sooo, if I were to make a tank in this game, what would be the class? Gladiator, yeah? What else? I can combine it with some other class, right? Or at least get some skills from another class that I can then use with my primary class... right?

I'm so lost.

Edited, Oct 11th 2013 7:25pm by Mazra
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#78 Oct 11 2013 at 11:18 AM Rating: Good
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Mazra wrote:
Sooo, if I were to make a tank in this game, what would be the job? Gladiator, yeah? What else? I can combine it with some other job, right? Or at least get some skills from another job that I can then use with my primary job... right?

I'm so lost.
It's ok, just drink a couple more beers and it'll either make sense or you'll get distracted.
#79 Oct 11 2013 at 11:25 AM Rating: Good
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Mazra wrote:
Sooo, if I were to make a tank in this game, what would be the job? Gladiator, yeah? What else? I can combine it with some other job, right? Or at least get some skills from another job that I can then use with my primary job... right?

I'm so lost.


Gladiator, right now, specializes into the Paladin job, which is a tank. They'll likely add more class specializations in time, most likely adding at least a DPS job.

Your other class option for tanking, right now, is Marauder, which specializes into the Warrior job (think Blood DK Tanking back in early Wrath).

You have up to 5 cross-class skill slots in a job, and 10 in a class. These are limited in availability to your class, with even stricter limits on job skills (generally only 2 other classes are available).

To replace those 5 slots, jobs get 5 specialized skills unique to that job, which cannot be cross-classed.

Not all basic class skills are cross-class. For example, Protect can be slotted by any class (and slotted by the Scholar and Paladin jobs), but Fire cannot be slot by any class and is limited to Thaums and Blms.

Right now, only one class may specialize into two jobs - Scholar and Summoner. These have different cross-class limitations.
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#80 Oct 11 2013 at 11:39 AM Rating: Good
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"Stone Vigil is the one with the frost dragon, right?" - Check.
"There's little room for error" - Check.
"and way more movement than makes a healer happy." - Check.

Yep, you got it, that's Stone Vigil.

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#81 Oct 11 2013 at 12:18 PM Rating: Good
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So much dialogue with no voices! It's awkward as all hell. You've got background noise and sound effects from hand gestures and whatnot, but no voice. None. Would have settled for some mumbling. Anything to justify the need to have a cutscene every other quest.

Anyway, I settled for a Marauder. Figured I'd go Gladiator at some point. Finally found a starting area that doesn't make me rage all over. The forest zone and the giant city thing was just horrible. This naval city zone is better. Horrible name, though. Limsa Lominsa. Sounds like some wacky character from the Harry Potter franchise.

Edit: Thanks for the info, Digg. Found the Final Fantasy Wikia site and read up on it. Love sword and board, but something about the Marauder appeals to me. Can't figure out if it's the horned helmet or the giant battleaxe. Might be both.

Edited, Oct 11th 2013 8:20pm by Mazra
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#82 Oct 11 2013 at 12:46 PM Rating: Good
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Mazra wrote:
Love sword and board, but something about the Marauder appeals to me. Can't figure out if it's the horned helmet or the giant battleaxe. Might be both.

Nah. It's the fact that right now a lot of people are saying that Warriors are broken, which leaves Warriors on the defensive and always explaining why they are fine. I don't know the mechanics, but someone was saying that you just have to let a Warrior Tank sit at about 80% health so he/she can use the skills they get. What I do know is that they seem to bend but not break.

So, it was the Maz instinct kicking in. It's the same reason you chose feral druid back in TBC. It's because innately you must know that playing a Warrior will lead to hours and hours of frustration and keyboard smashing.

Smiley: laugh

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#83 Oct 11 2013 at 1:14 PM Rating: Good
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Really? My experience has been that Plds are the VASTLY superior tank right now.

Letting a tank sit at lower health rarely seems like an option in any fight I've been through. Too many burst mechanics - I just have to keep healing them to full (and do my best to avoid overhealing).

That's definitely a balance issue with the numbers that needs to be addressed. Either by reducing the sheer amount of burst potential in many fights (F*** YOU GARUDA), increasing Warrior defenses, or both.

And since my MP pool actually matters, as in I WILL go OOM, the much higher MP requirement for Warriors really makes me struggle.

Unless they actually implement triage healing, it's not going to work.

Then again, they really DO need to fix healing. We don't have the mana to be consistently overhealing our tanks, but doing anything else too frequently causes wipes.
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#84 Oct 11 2013 at 2:37 PM Rating: Good
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Yeah, but I think we're saying the same thing, other than that I wouldn't use the word "vastly."

EDIT: do I have it backwards? Does Marauder = PLD or does Marauder = WAR? I thought PLD was sword and board and Marauder was axes. I don't do the tanky-tank thing so I know nothing about them other than what it's like healing them.

If I have it backwards, then what the hell Maz? How did you make the less frustrating choice?



Edited, Oct 11th 2013 4:47pm by cynyck
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#85 Oct 11 2013 at 3:13 PM Rating: Good
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I'm surprised you had so much trouble with Stone Vigil. My first time there on DRG and we cleared the place with only 1 wipe on trash cause the healer DCed. We almost wiped on the first one because the bard doing the cannons slacked and I got one shot but it was late in the fight and we were able to recover.

I'm 44 and need to do the Garuda fight and I'm sick of Fating. I've finished my DRG hunt log, every quest I can find. Also you can't queue for a dungeon and join a fate group, so mostly its solo fating which its hard to keep up with the groups that kill stuff fast.

SE really needs to put in more quests, or increase leves a lot.
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#86 Oct 11 2013 at 3:16 PM Rating: Good
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You guys make FFXIV sound like a piece of **** game.
#87 Oct 11 2013 at 3:27 PM Rating: Good
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His Excellency Aethien wrote:
You guys make FFXIV sound like a piece of sh*t game.



It's not a sh*t game its just has some rough spots. Every MMO starts off rough it seems. I would play more but I just got a Hearthstone beta and now I'm addicted to that.



Edited, Oct 11th 2013 4:29pm by BeanX
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#88 Oct 11 2013 at 3:50 PM Rating: Decent
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BeanX wrote:
I'm surprised you had so much trouble with Stone Vigil. My first time there on DRG and we cleared the place with only 1 wipe on trash cause the healer DCed. We almost wiped on the first one because the bard doing the cannons slacked and I got one shot but it was late in the fight and we were able to recover.

I'm 44 and need to do the Garuda fight and I'm sick of Fating. I've finished my DRG hunt log, every quest I can find. Also you can't queue for a dungeon and join a fate group, so mostly its solo fating which its hard to keep up with the groups that kill stuff fast.

SE really needs to put in more quests, or increase leves a lot.


When I did Stone Vigil, we got to the last room before the last boss, the one withe the ice spirits and three dragons, we wiped there because the ice spirits were just raping with their constant spell spam. Aside from that it was a pretty easy dungeon, all the bosses went down on the first try. Garuda is a real *****, if you don't have a PLD to tank and a good healer, you might as well not even bother.

I joined up with a FATE group in Bluefog and we raided the mine while no FATEs were going on to finally get my last two levels to 50 and then went on to finish the main storyline. Having 8 person parties made things much easier, the last couple dungeons were almost a joke compared to how much trouble I had with Garuda. Right now I'm power leveling my Carpenter. It's at 35 right now and I've got a decent amount of materials I'll need to spam the next set of leves.
#89 Oct 11 2013 at 5:44 PM Rating: Good
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BeanX wrote:
I'm surprised you had so much trouble with Stone Vigil.

What can I say? I left some stuff out because it was a long post, and I don't like to complain. But when I see someone standing in the circles on the last fight, I lose confidence in their abilities. When I see people not run to the wall with the dragon on the first fight, I know we're going to have a bad time. When I get AoE after AoE on the second fight, and when I run to the cannon and shoot the damn dragon before the DPS assigned to that duty, I question people's commitment to win.

Of course, maybe it's that I just suck and I'm reading too much into it. Smiley: lol

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#90 Oct 11 2013 at 6:21 PM Rating: Good
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I liked Stone Vigil.
#91 Oct 12 2013 at 2:56 AM Rating: Good
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cynyck wrote:
BeanX wrote:
I'm surprised you had so much trouble with Stone Vigil.

What can I say? I left some stuff out because it was a long post, and I don't like to complain. But when I see someone standing in the circles on the last fight, I lose confidence in their abilities. When I see people not run to the wall with the dragon on the first fight, I know we're going to have a bad time. When I get AoE after AoE on the second fight, and when I run to the cannon and shoot the damn dragon before the DPS assigned to that duty, I question people's commitment to win.

Of course, maybe it's that I just suck and I'm reading too much into it. Smiley: lol
If people stand in voidzones or similar deathtraps you don't heal them but point and laugh at them. They should know to expect these things and their inability to react to something in a timely manner is their own fault, let them feel the consequences and they might learn.

If they don't learn tell them they suck and remove them from the group.
#92 Oct 12 2013 at 4:44 AM Rating: Good
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Well, a lot of the problems do come down to RNG.

Stone Vigil includes a LOT of void zones, set randomly, and they linger.

The dragon has one attack where he blankets 1/2 of the map with frost. Which he uses right when he's also filling the map with miniature, circular voidzones (that have a very small window to dodge). Because the boss will choose one side of the square room to use it on, you have to stay in the middle of the map to have a chance of avoiding it. But the middle of the map is where the voidzones are.

There were times where I ended up locked behind a wall of unavoidable zones, just because that's where they happened to form. Eating the smaller ones is better than the big one, but they still really hurt. And as a healer, I couldn't do anything but hope my tank lived through that phase with my Regen up.

So while I agree that consistent failure to avoid ground aoe is a problem with the dps, I can't really blame people on Stone Vigil unless they are particularly bad.

The RNG is actually a big problem right now, IMO, particularly for unavoidable damage. Garuda has this one really strong targetted AoE attack, where it hits the player and anyone around them. It's not something someone nearby could realistically avoid if they were a melee.

But so I had points where Garuda would use it on my tank, use it on a melee dps, use it on the tank, use her local-area aoe on the tank, and all the while be auto-attacking the tank.

That's a ton of damage that just isn't avoidable any way except by not having a melee dps, period. Which does, in fact, make Garuda a MUCH easier fight, because it vastly reduces the healing needed for DPS (everyone gets to space out, so the AoE hits one person), and because it vastly lowers the risk of the tank going down too fast to heal.

Oh, she also has this wonderful targeted attack in P3 which I watched one-shot a geared Warrior tank from around full health. My Pld tanks lived through it.
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#93 Oct 12 2013 at 2:58 PM Rating: Decent
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idiggory, King of Bards wrote:
Well, a lot of the problems do come down to RNG.

Stone Vigil includes a LOT of void zones, set randomly, and they linger.

The dragon has one attack where he blankets 1/2 of the map with frost. Which he uses right when he's also filling the map with miniature, circular voidzones (that have a very small window to dodge). Because the boss will choose one side of the square room to use it on, you have to stay in the middle of the map to have a chance of avoiding it. But the middle of the map is where the voidzones are.

There were times where I ended up locked behind a wall of unavoidable zones, just because that's where they happened to form. Eating the smaller ones is better than the big one, but they still really hurt. And as a healer, I couldn't do anything but hope my tank lived through that phase with my Regen up.

So while I agree that consistent failure to avoid ground aoe is a problem with the dps, I can't really blame people on Stone Vigil unless they are particularly bad.

The RNG is actually a big problem right now, IMO, particularly for unavoidable damage. Garuda has this one really strong targetted AoE attack, where it hits the player and anyone around them. It's not something someone nearby could realistically avoid if they were a melee.

But so I had points where Garuda would use it on my tank, use it on a melee dps, use it on the tank, use her local-area aoe on the tank, and all the while be auto-attacking the tank.


I had to fight that damn fight so many times that I started to get a good sense of when the AoE was coming and would stand back tossing my ranged attack until she used it, then run back in, hit her few times and run back out. It took longer, but I took a lot less damge. That targeted AoE (it's called Friction I believe) is a ***** though, it's a 900 damage hit that just can't be avoided, it helps if people don't stand together though. Having melee over ranged would be easier on the healer, but healing isn't the real issue, it's keeping the pillars intact so that you survive her big midfight attack. Even with a full pillar, unless people are seriously well geared, PLD limit break is almost required to survive it.


Edited, Oct 12th 2013 4:59pm by Turin
#94 Oct 12 2013 at 3:21 PM Rating: Good
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Ha, healing is definitely an issue. I don't know about how Sch healing is, but the group I had without a melee dps was a huge reduction in the amount of healing I had to do.

Then again, melee dps give you the dps limit break, so it might even out.

That said, there's no way in hell I'd do that fight with a Warrior AND melee dps. Getting me to do it with a Warrior would be hard enough...
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#95 Oct 14 2013 at 12:40 PM Rating: Good
I'd rather have a PLD/GLD than a WAR/MRD in pretty much any given dungeon. The MRD/WAR is better at holding down hate with lots of trash mobs, but a GLD/PLD is waaaaay better at tanking big bads and not getting one shotted. As a healer, I can survive the trash mobs and it'll be okay because my MP will regen before we hit the next batch. If my MP runs out mid-boss, though, everyone is in trouble.

In short, WAR needs better damage mitigation tools.

Edited, Oct 14th 2013 2:40pm by Catwho
#96 Oct 14 2013 at 1:34 PM Rating: Good
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Yeah. It's not even remotely acceptable as of right now. For their self-healing mechanics to matter, traige healing HAS to be in place. And even then, they need to not be in danger of being 1-shot by the RNG.

Imo, the distance between Pld and War doesn't actually need to be nearly so huge for them to feel like really different tanks. Just having a bias one way or the other (self healing or mitigation) is going to be a big enough change on the healer and the tank to make them justifiable, even if the actual math is pretty close.
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#97 Oct 14 2013 at 1:57 PM Rating: Good
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The main issue with Warrior tanks is that they lack a reliable stun, which is a must-have for most end-game fights so far. Their ability to tank itself is not really much better or worse than PLD, but not having that stun makes things very difficult.
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#98 Oct 15 2013 at 10:42 AM Rating: Good
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This is an interesting thread on reddit in which warriors, paladins, white mages, and scholars all weigh in. My take on it is that as warriors are getting better gear they are better able to tank, paladins are otherwise marginally better because they require a little less healing which allows the healer to dps some, and warriors, paladins, white mages, scholars are lazy, bad, not doing their job, don't know how to play - just mix and match the class with the insult for maximum entertainment.


Actually, the ffxiv reddit forum is getting somewhat better - not because of the mods but because of some self-policing of the vitriol. The ffxivtc forum is a better place for stat and strat discussions though.

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#99 Oct 15 2013 at 11:29 AM Rating: Good
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Did they kill the FFXIV forum?
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#100 Oct 15 2013 at 11:52 AM Rating: Good
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Uglysasquatch wrote:
Did they kill the FFXIV forum?


Yea, not sure why the conversation is happening here and not at least in =22. The FFXIV forums here are about as good as the old FFXI forums, which is to say not at all, but I'd agree that the conversation doesn't really belong here.
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#101 Oct 15 2013 at 12:37 PM Rating: Good
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Because the FFXIV forums are cesspools and no one wants to go there.
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