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#1 Jun 12 2011 at 10:54 AM Rating: Excellent
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My D&D friends and I came across this picture and we started a discussion about it. Mainly about Tyler Durden being Chaotic Neutral. He is Chaotic, most definitely, but I don't think he is true neutral. I just can't decide if he is at the good end of the spectrum or the evil end. He wanted to do good and he did have a good cause, he just threw a lot of chaos in there with it. Because of him, people did die though. People that were for all intents and purposes innocent. We are having trouble deciding if the good outweighs the bad and vice-versa. If we are talking about the normal modern Judicial system, he did pay for his crimes with the his life so would that wipe the slate clean?

And can anyone tell me who the Lawful Good and True Neutral people are? I know the Lawful Good guy is from the show Lost, but I don't know who he is.
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#2 Jun 12 2011 at 11:06 AM Rating: Good
Lawful good is John Locke from lost. True neutral looks like a character from one of the GTA games, but I'm not sure which one.
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#3 Jun 12 2011 at 11:10 AM Rating: Good
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Lubriderm, Star Breaker wrote:
Lawful good is John Locke from lost. True neutral looks like a character from one of the GTA games, but I'm not sure which one.
Nico Bellic from GTA4.
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#4 Jun 12 2011 at 11:21 AM Rating: Good
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Alignment Descriptions. I'd say he fit best with Chaotic Neutral.

Lawful Neutral is the guy from Grand Theft Auto 4.

I took the alignment test and apparently I'm Chaotic Evil. Huh.

Edited, Jun 12th 2011 1:31pm by lolgaxe
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#5 Jun 12 2011 at 11:38 AM Rating: Good
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lolgaxe wrote:
Alignment Descriptions. I'd say he fit best with Chaotic Neutral.

Lawful Neutral is the guy from Grand Theft Auto 4.

I took the alignment test and apparently I'm Chaotic Evil. Huh.

Edited, Jun 12th 2011 1:31pm by lolgaxe


I have issues with question 20, they don't tell you if the king is a douche or not.

I got True Neutral.

Edited, Jun 12th 2011 1:47pm by Shaowstrike
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#6 Jun 12 2011 at 12:09 PM Rating: Good
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Shaowstrike the Shady wrote:


I have issues with question 20, they don't tell you if the king is a douche or not.

This. I got Chaotic Good.
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#7 Jun 12 2011 at 12:28 PM Rating: Decent
Nilatai wrote:
Shaowstrike the Shady wrote:


I have issues with question 20, they don't tell you if the king is a douche or not.

This. I got Chaotic Good.
This, this, but I guess it's only one question. True neutral here.
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Edited, Mar 21st 2011 2:14pm by Darqflame Lock Thread: Because Lubriderm is silly... ~ de geso

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#8 Jun 12 2011 at 12:29 PM Rating: Decent
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#9 Jun 12 2011 at 12:46 PM Rating: Decent
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I found D&D a lot more fun when we tossed the alignment system; though ymmv.
#10 Jun 12 2011 at 12:59 PM Rating: Good
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Cute find, Delva!

Lawful Good, here. Yeah, I'm teh Suckah!
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#11 Jun 12 2011 at 1:01 PM Rating: Good
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Wow, I got Chaotic Evil.
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#12 Jun 12 2011 at 1:03 PM Rating: Good
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Aripyanfar wrote:
Cute find, Delva!

Lawful Good, here. Yeah, I'm teh Suckah!
Pfft, I find your general principles to be sensible, however your adherence to law to be short sighted! :3
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#13 Jun 12 2011 at 1:05 PM Rating: Good
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I was aiming at neutral. Meh.

Also, I prefer the Batman Alignment Chart.
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#14 Jun 12 2011 at 2:03 PM Rating: Good
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Allegory wrote:
I found D&D a lot more fun when we tossed the alignment system; though ymmv.



I like the alignment system. I like to track my fall from grace when I try and play a good and/or lawful character. I start out fine, doing great, then I guess my baser impulses take over and I start slipping ever so slowly downhill.
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#15 Jun 12 2011 at 2:10 PM Rating: Good
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Neutral Good. Not really surprised by that.
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#16 Jun 12 2011 at 2:21 PM Rating: Good
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Uglysasquatch wrote:
Neutral Good. Not really surprised by that.
But you're a conservative! You guys are evil. Etc. :3
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#17 Jun 12 2011 at 2:36 PM Rating: Good
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Yea, conservatives=good, liberals=bad. Have you not been listening to anything Varus has told you?
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#18 Jun 12 2011 at 2:50 PM Rating: Good
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I tried but it gave me an aneurysm.
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#19 Jun 12 2011 at 2:52 PM Rating: Good
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Rorschach isn't chaotic or good.
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#20 Jun 12 2011 at 7:19 PM Rating: Decent
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True Neutral, how boring.
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#21 Jun 13 2011 at 12:57 AM Rating: Good
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I ended up with Lawful Neutral just edging out Lawful Good(18 to 17), which I think fits me pretty well.
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#22 Jun 13 2011 at 5:57 AM Rating: Decent
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Lawful Neutral. Just a tad shy of lawful good.

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#23 Jun 13 2011 at 6:32 AM Rating: Good
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Sometimes I wish my friends were more nerdy so I could try my hand at D&D.
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#24 Jun 13 2011 at 8:23 AM Rating: Good
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I got Lawful Good (24), just beating out Neutral Good (23).
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#25 Jun 13 2011 at 8:26 AM Rating: Good
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Deadgye wrote:
Sometimes I wish my friends were more nerdy so I could try my hand at D&D.


Same, hell even my fiancee wants to try it but we aren't really sure how to get started. There just seems to be a lot out there.
#26 Jun 13 2011 at 8:34 AM Rating: Decent
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Hyolith wrote:
Same, hell even my fiancee wants to try it but we aren't really sure how to get started. There just seems to be a lot out there.

I have to leave soon now, but I can give you a few tips on getting started when I'm done with work.
#27 Jun 13 2011 at 8:40 AM Rating: Good
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Hyolith wrote:
Deadgye wrote:
Sometimes I wish my friends were more nerdy so I could try my hand at D&D.


Same, hell even my fiancee wants to try it but we aren't really sure how to get started. There just seems to be a lot out there.


My husband and I will pull out an old player's manual, roll a few characters, and he'll make up some dungeon for me to play. It's lots of fun.

And it can be REALLY fun if you're into that... ;)
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#28 Jun 13 2011 at 10:05 AM Rating: Good
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Belkira wrote:
I got Lawful Good (24), just beating out Neutral Good (23).
I had them tied at 28, but got labelled as Neutral Good. The important part here though, is that at 28 and 28, I'm gooder than you are, Sis.
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#29 Jun 13 2011 at 5:57 PM Rating: Good
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Hyolith wrote:
Same, hell even my fiancee wants to try it but we aren't really sure how to get started. There just seems to be a lot out there.

First, you need to be warned that D&D has a high barrier of entry. Try to remember how hard it was to learn the rules to monopoly when you first started playing, and then realize that instead of a six page pamphlet you now have an entire book of rules to learn. I tell you this so that you won't try to start playing D&D and then become discouraged when you get bogged down. D&D is not a game that you decide to start playing one day and then get to actually play on the same day.



There are two ways to begin. I'm not sure what's the best order, but you'll need to do both eventually.

1. Find a group of people to play with. If you're lucky, then you have friends who are interested in trying it out with you. If not, then you are going to have to seek out people to play with. You can try hitting up local comics/games shops and ask about any customers who play table top games there (usually there are some) or you can ask the store owner if he knows any customers who might be interested in having a couple join them. You can also try Craigslist or any other local community site. Find places with nerds, and ask around.

Another alternative, though this will significantly increase the amount of preparation you have to do to actually start playing, is to play online. "Maptool" is a free program that will allow you to play D&D over the internet. However, setting up and learning how to use maptool is a bitch to do. It is not something I'd recommend to first time players, but it is an option if you know you really want to play D&D and there is no one in your area.

Finally, try to make sure the group of people you are playing with suits you. D&D tends to be best played with friends, but if you have to find a group of strangers to play with, make sure they seems like people you will like playing with. D&D is a game that is created and played collectively. If you find those other players to be douchebags, then you will have a horrible experience.


2. Learn the rules of the game. This is the the second starting place I mentioned. You can look for a group of players first and then learn the rules of the game, or you can learn the rules and then look for a group of players.

I'll try to get you an overview of how D&D and all it's parts fit into the scheme of things. D&D is one of many games in a genre of tabletop games, just like Halo is one of many games in the genre of FPS games. There are other games out there like D&D, but D&D is one of the most popular. In D&D, there are different versions or "sequels." An equivalent analogy is that just like there is Halo 1, Halo 2, and Halo 3, there is D&D 3.0, D&D 3.5, D&D 4.0. You can't play D&D 3.5 with someone trying to play D&D 4.0 any more than you can play Halo 1 with someone trying to play Halo 2. Within the versions of D&D there are expansions or booster set type stuff, meaning bonus materiel you don't need to play but is available if you don't like or grow tired of vanilla stuff.

So that's how D&D fits into the gaming universe, but now to answer the question of what you need to start learning the rules. You are going to need to choose a version (mentioned earlier) of D&D to play. The most popular versions out now, and the only ones anybody will be playing, are 3.5 and 4.0.

3.5 and 4.0 are very different games. 3.5 is the more traditional version of the game that is much more like any of the older versions. 4.0 is a big change that is definitely easier to learn, and in my opinion much more fun. If I were to recommend D&D to a new player, I would recommend 4.0 because it is easier to learn and makes far more sense.

Once you've chosen a version, then you need to obtain something called "The Player's Handbook." This the book that contains everything you need to know to learn how to play D&D. It will tell you all the rules, give you basic races, classes, and misc. to choose from to make your first character, and pretty much everything else you will need to start playing. Aside from the "Dungeon master's guide" which is a book that give instructions specific to the game master (the person running the game and acting as the referee/narrator/computer for the rest of the players), pretty much every other booklet you find relating to D&D is just bonus stuff. Other books give you more races, more monsters, more classes, more settings, but you don't need them to play.

If you read through the player's handboook, you will learn all the rules to D&D.



So that's my run through, if you have any questions just ask. You better fudging appreciate this.
#30 Jun 13 2011 at 8:07 PM Rating: Good
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Hey Allegory, how do you salvage a group when people mysteriously go missing when it is time to play?
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#31 Jun 13 2011 at 8:14 PM Rating: Decent
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#32 Jun 14 2011 at 4:06 AM Rating: Good
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Timelordwho wrote:
Hey Allegory, how do you salvage a group when people mysteriously go missing when it is time to play?
Fill it with other players.
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#33 Jun 14 2011 at 6:51 AM Rating: Decent
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Uglysasquatch wrote:
Timelordwho wrote:
Hey Allegory, how do you salvage a group when people mysteriously go missing when it is time to play?
Fill it with other players.


One of the main problems here is the online telegaming tools were not entirely obvious in their setup and use, and there were quite a few people who needed help understanding the gaming system rules and structure. We had recently completed this training portion and were starting the actual gaming portion when the disappearances started. Having other players join at this stage would have significantly delayed the "fun" for the others as well as given Allegory the task of teaching a second string of people. Now, this whole thing could have been avoided had we taken into account people's attention spans, but that was an unknown factor when we set out on this enterprise. Also, I'm pretty sure some of the more flagrantly fabulous players were fearful of the sexualized DM'ing style of Belkira. That, or they hate fun.
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#34 Jun 14 2011 at 7:42 AM Rating: Good
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#35 Jun 14 2011 at 7:55 AM Rating: Good
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Or like what most other posters do, change the question and whine your answer was wrong.
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#36 Jun 14 2011 at 8:54 AM Rating: Good
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@Allegory

Thanks for the basic definition/information. So to physically get started is something like this what we should be looking in to?
#37 Jun 14 2011 at 12:32 PM Rating: Good
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Uglysasquatch wrote:
If you aren't prepared to hear an answer you don't like, don't ask the question.


Oh I was prepared for that answer when I looked into doing it previously.

I'm just looking into alternatives to either streamline that process or solve it differently.

I think Allegory's solution deserves further exploration.
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#38 Jun 14 2011 at 4:33 PM Rating: Good
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On an unrelated note, it makes it more difficult to patronize the hospitality service you are employed by, when you remove it from your signature, Sassy.
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What if the bird will not sing?
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Ieyasu answers, "Wait."
Timelordwho answers "Just as Planned."
#39 Jun 14 2011 at 4:54 PM Rating: Good
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Mine specifically is here.. You can try here to see if you cn get a discount, but we only have 3 hotels in the US.

The other one I had linked is just IHG, so any Holiday Inn/Express, Crowne Plaza, Candlewood, etc... But I think those discounted rates have expired.
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#40 Jun 14 2011 at 5:19 PM Rating: Decent
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It's not that hard Timelordwho. I patronize Ugly all the time.
#41 Jun 14 2011 at 7:15 PM Rating: Decent
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Hyolith wrote:
@Allegory

Thanks for the basic definition/information. So to physically get started is something like this what we should be looking in to?

The title may be misleading, blame marketing. that is the equivalent of a trial set. You will not have complete rules and options available to you if you bought "core" D&D materials, but it will allow you to jump in much sooner and give the game a test drive. I don't know much about the specific product as I haven't read anything about it.

I will also say that aside from books containing rules/information and some dice, you don't need any other products for playing at home besides a gaming mat/whiteboard at most (and even that is optional, though it will make life far easier). You don't have to buy miniatures and all that other junk, and that cna be fairly expensive. You technically don't have to buy the books either, though that gets into unscrupulous territory.
#42 Jun 14 2011 at 8:01 PM Rating: Good
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#43 Jun 14 2011 at 8:14 PM Rating: Good
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Uglysasquatch wrote:
Neutral Good. Not really surprised by that.
This.

Allegory wrote:
I will also say that aside from books containing rules/information and some dice, you don't need any other products for playing at home besides a gaming mat/whiteboard at most (and even that is optional, though it will make life far easier). You don't have to buy miniatures and all that other junk, and that cna be fairly expensive. You technically don't have to buy the books either, though that gets into unscrupulous territory.
Yeah, our group used the back of a poster frame (with a grid drawn on), covered with the clear plastic so that we could draw on it.

Having the core rulebook is pretty handy, but for the expansions and such, we just got everyone to download a few .pdf's so they could research specific classes and equipment.

Edited, Jun 14th 2011 8:14pm by Kirby
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#44 Jun 14 2011 at 8:18 PM Rating: Good
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True neutral.

Whatever.
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#45 Jun 14 2011 at 10:41 PM Rating: Decent
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Allegory wrote:
It's not that hard Timelordwho. I patronize Ugly all the time.


It's so easy, even a Sasquatch could do it.
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