Three Man:
Materials Needed:
1 pair of dice
1 place to roll them
1 hat (the goofier looking, the better)
at least 3 players
LOTS of alcohol
All players roll the dice initially. Highest roller begins the game. Lowest roller is the 'Three Man.' The thee man dons the hat and wears it until he/she is no longer three man. Ties for highest and lowest are rerolled until resolved.
The active player rolls the dice with the following results:
7 - man on the left drinks
11 - man on the right drinks
9 - social, everyone clinks cups together and drinks
3 - either as a combination of 1 & 2 or as a 3 rolled on either die, three man drinks
doubles - dice are given to any person (or split and given to 2 persons), who then roll. They drink whatever number they roll. However, if they roll doubles, the player who passed them the dice drinks the total on the dice instead.
Any roll that does not cause someone to drink ends the active player's turn. Play proceeds to the left.
The three man may only pass the hat on his/her turn when he/she has rolled a 3 as described above and drank as required for doing so. The three man may pass the hat to any player chosen, including him/her self (for those into self-abuse).
Rolling three times that causes players to drink in a row without losing your turn grants the ability to 'make a rule.'
Breaking any rule is penalized by 1 drink.
Rule penalties can be raised by additional rules on the same subject. I.E. 'Nobody proper names allowed during play,' if broken causes the rulebreaker to drink if he accidentally calls Bob by his name. By making the SAME rule a second time, you can raise the penalty for this infraction to 2 drinks per incident.
Specific rules can only be eliminated incrementally, exactly opposite as described above. A blanket elimintation of all rules is allowed. I.E. 'My rule is that all rules are wiped out.'
Drink is defined as one normal swallow. Pussies are not allowed to sip. A marker is a good tool to have on hand.
Some common rules:
Thumbmaster:
The thumbmaster gets to garner lots of attention. Each time the thumbmaster puts his thumb down on the edge of the table, every other place must follow suit. The last one to do so is penalized for breaking the rule and must drink accordingly. Most thumbmasters prefer to be sneaky bithes and see how long it takes those drunks to notice the thumb.
Can't say drink, drank or drunk:
Really gets hold of those people who like to remind others that it's time to imbibe.
No pointing:
I always thought pointing was rude and should be penalized. Now it is.
No Proper names:
Sometimes this is known to cause players to break into Pig Latin, an occurence also known to coincide with the drink, drank, drunk rule.
Must thank '<player name>' before drinking:
This is great for when people start feeling the effects of the drinking. They forget, they have to drink. Repeat until they remember or pass out.
Sloppy dice:
Rolling the dice off the designated area (usually a table of some sort), sliding the dice, or throwing them to another player.
House rules:
House rules take precedence over rules created in-game. Which usually means if a host is known to be pissy and have them, we don't play there.
Targeting other players:
This is encouraged. As long as it's in good sport, there's nothing wrong with making a rule that every single time the three man drinks, Judy must also drink. Then, be sure to pass the hat to Judy ASAP so she can drink twice when threes are rolled.
Just remember to keep it within reason. You don't want to drive off players. It's much more fun to draw out the punishment.
Tips:
Don't make rules that cause arrests.
Bring enough to drink. Bad idea to leave for more.
You can't start this game with too many players. The ones who aren't interested in getting seriously ****** up willd rift away soon while those who enjoy this sort of abuse will take this game to heart.
Explain the rules clearly to everyone. Especially if breaking in a whole group at once. It prevents genetic drift in the game rules. Print them out if necessary. Lamination is good, too.
Don't take breaks. Drink til you drop.
Have accomodations available for all players. Anyone who plays for long will likely need them.
Hope this helps. My liver is crying right now.
Edited because I forgot sloppy dice. Doh.
Edited because I forgot sloppy dice. Doh.
Edited, Thu Jul 1 07:34:34 2004 by TStephens