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/BRD for StaggersFollow

#1 May 26 2011 at 12:07 PM Rating: Good
Hello!

I'm a blm main and our static NEVER has a brd around to go seal/+2 farming with ... so I have decided to finally unlock and level up brd strictly for this purpose. Is it really difficult to land the threnodies? Do you need to ES before even trying to do so? Typically I use Fast Cast & MACC atma's when I am grellow staggering. I also change out my gear so I am not nuking too hard; therefore killing off the mob before we can get our staggers. I put together a list of BLM equippable gear that has + singing skill that I figured I could invest in and will cap my singing skill on brd to level 49 cap. Just wanted to hear from others who have done it and see if I am heading in the right direction.

Thanks!
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#2 May 26 2011 at 2:21 PM Rating: Excellent
While there's always a chance that you'd be able to proc without using Elemental Seal, you'll always be working with maybe a quarter of the magic accuracy that a Bard has (you'll have only about half their singing skill and no access to an instrument to make use of their wind or string skill), so your success rate will be closer to the 5% lower limit most all the time without it. What Blm/Brd tend to do, in conjunction with their Whm, their Blu, and/or Nin, is just go through all their normal proc spells first, and only use Elemental Seal + the appropriate Threnody when they've exhausted all their other proc options. That way there's no unnecessary wasting of Elemental Seal for one fight and it not be up in time for when you might need it the next fight.
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#3 May 26 2011 at 2:35 PM Rating: Good
Sweet thanks. The plan is to go thru the rotation like normal and when we know its not blm, nin, blu, or whm in case of light then toss out the threnody. I appreciate the response.
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#4 May 26 2011 at 6:24 PM Rating: Decent
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It goes without saying, but having a frontline that's willing to stop TP feeding so that you can get a Threnody timed properly (since you generally only get one shot per mob at most, two if you're willing to chug a revitalizer) is also key, especially on mobs that also cast magic.
#5 May 27 2011 at 6:22 AM Rating: Excellent
Fynlar wrote:
It goes without saying, but having a frontline that's willing to stop TP feeding so that you can get a Threnody timed properly (since you generally only get one shot per mob at most, two if you're willing to chug a revitalizer) is also key, especially on mobs that also cast magic.


You would think that it goes without saying, but I have one particular member of my group that, even when myself, the Mnk, and the Thf have all turned or disengaged, needs to be told practically every fight to turn around or disengage so that he doesn't cause it to TP in the middle of trying to grellow proc.
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#6 May 27 2011 at 6:43 AM Rating: Good
Huh ... I just look for the AI of the nm (multiple TP moves in a row, TP > Cast, etc) and then time my nukes based on this. The only time I ever run across problems is when my quick cast goes off on AM, since I was planning on the long cast. The good news is, with quick cast, I can just go again, so not really a big deal. The only time we ever have the tank and thf turn around is when its a TP spam nm that just doesn't stop.

But I will definitely keep that in mind. I finally unlocked brd last night and got to level 10. Now I just need to level to 49 and cap singing Smiley: smile
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#7 May 27 2011 at 10:49 AM Rating: Excellent
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If you find yourself leveling too fast, there's an old bard trick to leveling up skills VERY fast - go out to {sea} and spam threnodies on goldfish. They'll just stare at you curiously and won't attack, but you'll get skillups without any danger. Just avoid the sharks and UFOs.
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#8 May 27 2011 at 10:57 AM Rating: Good
Thanks! I heard about the sea skillups working for enfeebling as well ...

...after I capped it on RDM, LOL!
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#10 May 28 2011 at 9:22 AM Rating: Decent
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If the mob is not immune to threnody, you can land it with /BRD with 0 skill and 0 magic accuracy guaranteed if you just keep trying. Eventually it will land.


And in many cases, it's not worth keeping the mob alive long enough to do this. You're better off either just killing the mob, or deaggroing it to reset its weaknesses.
#12 May 28 2011 at 4:51 PM Rating: Good
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It doesn't take THAT long.


It certainly can, and does.

To provide a better example, Fuath is not necessarily immune to Dispel. However, I have spent entire fights trying to land it before without being successful. Dispel can be cast a lot more frequently than Threnody can.
#13 May 31 2011 at 11:04 PM Rating: Default
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catwho wrote:
If you find yourself leveling too fast, there's an old bard trick to leveling up skills VERY fast - go out to {sea} and spam threnodies on goldfish. They'll just stare at you curiously and won't attack, but you'll get skillups without any danger. Just avoid the sharks and UFOs.


Man thanks for the tip! I went to abyssea and casted a therondy and I gained .5 skill. Then the next one I gained .5 and BAM! Skill raised to Level 2..... I never used the harp until I just got the mp +1 harp last night...
#14 Jun 23 2011 at 5:26 AM Rating: Decent
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Vlorsutes, Lord of Stuff wrote:
Fynlar wrote:
It goes without saying, but having a frontline that's willing to stop TP feeding so that you can get a Threnody timed properly (since you generally only get one shot per mob at most, two if you're willing to chug a revitalizer) is also key, especially on mobs that also cast magic.


You would think that it goes without saying, but I have one particular member of my group that, even when myself, the Mnk, and the Thf have all turned or disengaged, needs to be told practically every fight to turn around or disengage so that he doesn't cause it to TP in the middle of trying to grellow proc.


Wow words out of my mouth. We have this one guy who likes to "check to see if it's Ukko's Fury" at the start of every fight, and often through out the fight until the mobs at 30% and we haven't proced yellow yet.
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#15 Jun 23 2011 at 7:58 AM Rating: Decent
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For /brd I've landed it without Elemental Seal or a tonic, but after the 4th or 5th resist I'll often use them just to make sure.

My normal atma set up for this is Minikin, Apoc and Merciless Matriarch.
#16 Jun 25 2011 at 1:05 PM Rating: Decent
OMG don't get me started on tanks/melee that go on auto-pilot during fight and bork an ES Threnody...
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#17 Jun 26 2011 at 3:23 AM Rating: Decent
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We have this one guy who likes to "check to see if it's Ukko's Fury" at the start of every fight,


To be fair, this is probably a good way of establishing a solid chunk of hate at the battle's start so that mages can feel free to try to proc while (probably) not ripping hate in the process. They just need to... y'know, turn around and stop feeding after that.
#18 Jun 26 2011 at 5:14 AM Rating: Excellent
I'll admit wholeheartedly to opening up most fights with a large weaponskill, but considering that I co-tank with my group's Monk, it's a good way for me to get hate. That in itself never is an issue since after that, if we haven't already proc'd what we're needing grellow wise, I'll just switch to -pdt gear and turn around. What is the problem though is the troublesome member of the group will just stand there and keep beating on it after we've forced the mob to TP (so that there will be a decent window before it'd have enough to TP again) and causes it to TP prematurely. It's just insanely frustrating sometimes.
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#19 Jul 07 2011 at 6:08 PM Rating: Good
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saevellakshmi wrote:
Vlorsutes, Lord of Stuff wrote:
Fynlar wrote:
It goes without saying, but having a frontline that's willing to stop TP feeding so that you can get a Threnody timed properly (since you generally only get one shot per mob at most, two if you're willing to chug a revitalizer) is also key, especially on mobs that also cast magic.


You would think that it goes without saying, but I have one particular member of my group that, even when myself, the Mnk, and the Thf have all turned or disengaged, needs to be told practically every fight to turn around or disengage so that he doesn't cause it to TP in the middle of trying to grellow proc.


Wow words out of my mouth. We have this one guy who likes to "check to see if it's Ukko's Fury" at the start of every fight, and often through out the fight until the mobs at 30% and we haven't proced yellow yet.


Fynlar wrote:
Quote:
We have this one guy who likes to "check to see if it's Ukko's Fury" at the start of every fight,


To be fair, this is probably a good way of establishing a solid chunk of hate at the battle's start so that mages can feel free to try to proc while (probably) not ripping hate in the process. They just need to... y'know, turn around and stop feeding after that.


Vlorsutes, Lord of Stuff wrote:
I'll admit wholeheartedly to opening up most fights with a large weaponskill, but considering that I co-tank with my group's Monk, it's a good way for me to get hate. That in itself never is an issue since after that, if we haven't already proc'd what we're needing grellow wise, I'll just switch to -pdt gear and turn around. What is the problem though is the troublesome member of the group will just stand there and keep beating on it after we've forced the mob to TP (so that there will be a decent window before it'd have enough to TP again) and causes it to TP prematurely. It's just insanely frustrating sometimes.



He is saying that they use Ukko's fury constantly until the NM is at 30% and they haven't proc'd yet. He isn't saying it is bad to use at the start. He jokes saying he is 'constantly checking to see if it is Ukko's Fury' several times during the fight.

Using it to establish hate is fine.

Using it over and over and killing the mob before proc is not fine.
#20 Jul 08 2011 at 8:44 AM Rating: Excellent
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Yeah i really dont get it. When i low man or dual box a mob, I will usually get TP>WS. Get TP>WS again. Turn around and toss on all my eva gear and start procing (<3 thf evasion). THe only reason I ever start meleeing again before its proced is if the blm manages to pull hate where i take the oportunity to SA it for more TH procs and steal the mages hate and go back to back tanking.

Most mobs get some special move at low HP, or at the least, spam more TP under 25% as ALL mobs use TP when they get 100 under 25% life. Its completely retarded to wail on it until its at 10% then go "oh crap! gotta proc!" and hold a mob with its 'power' move turned on in a phase that it spams TP ASAP. Kill it to 80-90% for hate, then turn the #$%& around until you see a yellow. Then burn it to the ground.

Its such a simple concept, but if it isnt me or one of a few of my friends tanking, they just wail on it. AM proc gets messed up. Thats another +1 minute of wasted time. Or my favorite: STOP STOP STOP! FFS STOP! Its at 5% and its not proced! /prays the blm doesnt kill it trying to proc. Heaven forbid this was a while back trying to land 1000 needles and the ONE that doesnt resist is Fed up beause stupid Mnk Monkey doesnt know how to stop punching things or the fudo sam that has a broken record of FUDOFUDOFUDOFUDOFUDOFUDOFUDO in his head. Friggin idiots -_- Just chill for ONE **** MINUTE. /hate stupid people.
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#21 Jul 09 2011 at 12:30 AM Rating: Decent
I think that long ago people got the idea that they needed to full time DD mobs back at level 85 with bad atmas to shorten kill times. Since learning that lesson, they haven't revised playstyle for level 90, 3 atmas, and actually having the empyrean gear on their seal run tanking jobs.
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#22 Jul 20 2011 at 8:52 AM Rating: Good
Hello!

So I finally leveled up brd for the purpose of blm/brd for grellow staggers ... low and behold, I am actually enjoying playing it! Smiley: grin I'm still not quite to 49 yet, but I have decided to go ahead and take it up to 90.

I made a list of different instruments for each song type that I want (Catabank's, Iron Ram, Syrinx, Pan's, Vihuela, etc) and am cringing at the inventory space already. But other than instruments and AFv3, what are some good gear choices/macro pieces for BRD? I already have the elemental staves, which I can see being useful for magic accuracy. Do we want to shoot for as much + chr gear as possible?

Also ~ Suggestions on merits would be appreciated. I have read about the different merit options on wiki, and found an older thread here about merits. I am curious if you still have your merits in the same places, what do you find most valuable, what is meh at best, etc.

I appreciate your assistance!

Oh btw -- I see myself as more of a brd/whm true support role, as opposed to a melee brd. Pulling I can do and I have /nin should the need arise.

Thanks!!
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#23 Jul 20 2011 at 11:23 AM Rating: Good
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Some of the higher level instruments have helped with inventory issues, but yea it's always gonna suck. What level range are you looking for gear-wise? As a general rule while leveling, more CHR is always good. Eventually when you get to AF1/2/3 levels you'll become more concerned with +skill and to a lesser extent -recast gear. Speaking of which, almost all of our AF is pretty kick-*** for their respective levels so go ahead and quest them (I'll assume you'll probably skip over AF2 for the most part and go directly to Abyssea for AF3; that's fine).

Merits...
People have always been all over the board on this. Even more so now that Abyssea has diluted our usefulness. Max out a few categories or spread the love around, it really doesn't matter.. However, here are my personal preferences. I play based on the idea that come Lv. 91-99, we'll be out of Abyssea and BRD buffs will regain their importance again.

Category 1:
5/5 Lullaby/Minuet- With 3 lullabies at our disposal, 5 merits allow us to spam them with little regard for recast timers. Great if you ever find yourself in a position where you need to keep multiple mobs at bay and typical Sleepga isn't available. I could have gone with either Madrigal or Minuet, it just so happened the other BRDs in my LS went Madrigal so I wanted to cover the other base for BRD rotos. Meriting Finale has arguable usefulness. Guess it depends how often you travel with a group that doesn't have Dispel or fight dark-resistant mobs.

Category 2:
5 Troubador, 1 Nightingale, 3 Dirge, 1 Sirvente. Troubador and Nightingale were made for each other. I maxed Troubador out only because it's the more important of the two. 7 minute Soul Voice is awesome. Dirge and Sirvente I unlocked just because I wanted to have all songs. Their usefulness is limited at best. I can probably count the times I've used them on both hands. Do whatever you prefer with these.
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#24 Jul 20 2011 at 12:01 PM Rating: Good
Thanks Prim. I definitely plan on getting all of my AFv1, just because I don't like to skip it. I have pieces from each of my jobs that I do not have stored and macro in for different needs. Relic, I may go after just to have as well (haven't looked at stats yet and usefulness) but I like playing in Dynamis and have no problems going in to farm. Other than that, I don't want to spend a lot of gil on gear, because you level past it soooo fast these days. I figure I can get a couple of key must have pieces that are higher (up to 75ish) and then level into everything else.
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#25 Jul 21 2011 at 3:06 AM Rating: Decent
Putting time and effort into gearing BRD is as rewarding as you can convince yourself it is. I dote on my BRD, and as such I have like 50 pieces uniquely for it. If I were cut that number down to 25, nobody else would be any the wiser, and the only noticeable effect would be that my backup status removals could be delayed a second or two, a small portion of the time. And let's face it, BRD isn't as widely used as it used to be.

For gear, I'd say that you should prioritize hunting down pieces with massive Singing skill stats, which will help both buff potency (which only really shows on Minuet V at 90) and debuff MAcc. From there, CHR will give you half an MAcc per point via the standard dCHR formula, and the effects of your Singing/Instrument Skill aren't proven, but it would seem to follow that with double the skill to draw from, half the standard 1 MAcc per point. If anyone knows better than this, please correct me!

As for merits, the standard is 5 Minuet, 5 Lullaby, and at least 1 Troubadour and Nightingale. If you know you're the "Madrigal BRD," then go for that. I chose to go 5 Troubingale, because I don't like going in AoE range to buff the tank/DDs very often. Oh, and Dirge/Sirvente are pretty useless.
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#26 Jul 21 2011 at 6:48 AM Rating: Good
tertoonetwothreefour wrote:
Putting time and effort into gearing BRD is as rewarding as you can convince yourself it is. I dote on my BRD, and as such I have like 50 pieces uniquely for it. If I were cut that number down to 25, nobody else would be any the wiser, and the only noticeable effect would be that my backup status removals could be delayed a second or two, a small portion of the time. And let's face it, BRD isn't as widely used as it used to be.


Please, don't get me wrong, I have every intention on gearing up my BRD properly. I just don't see the point in gearing it up to be the best level 42 BRD, then 1 xp pt later, having to gear it up to be the best 60 BRD. When we fly through the levels so quickly, it puts a toll on the pocket book and I don't have the millions of gil that everyone else seems to have. (I blame my crazed addiction to crafting and the fact that I have leveled almost all scroll jobs that have cost me a pretty penny).

I am definitely one of those people that like to have all the gear needed to do my job right! On my BLM alone, I sit at 72/80 inv slots with an idle set, nuking set, enfeebling set, hMP set, and I even have cure potency stuff incase I need to throw a backup heal hear and there. The only set I'm missing is my fast cast (still working on the pieces, along with everything else) and I have no idea where that will go!

I have already looked at all of the instruments and have 1 or 2 picked out for each song type. I know I will go for my AFv1-3 and I know I can use some of my gear from my other mage jobs to supplement BRD. What I am mostly trying to figure out is, what are those must have items for BRD that you use religiously, as either a full-time piece or a macro piece? I will definitely start looking into + singing skill gear and CHR! Is there anything else that I am missing?

Thanks!
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#27 Jul 21 2011 at 12:16 PM Rating: Good
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Elspetta wrote:

Please, don't get me wrong, I have every intention on gearing up my BRD properly. I just don't see the point in gearing it up to be the best level 42 BRD, then 1 xp pt later, having to gear it up to be the best 60 BRD. When we fly through the levels so quickly, it puts a toll on the pocket book and I don't have the millions of gil that everyone else seems to have. (I blame my crazed addiction to crafting and the fact that I have leveled almost all scroll jobs that have cost me a pretty penny).

That's the thing, you could be Lv.70 by the time I'm replying to this. A year or two ago I would have been a lot more defined on the "must-haves".
Now it's a matter of "what can I get by with until 80+?". For instance, I would typically advocate getting a Gaudy Harness until you could equip Minstrel's Coat, but unless you have them tucked away already it's hardly worth the time spent farming them for the time you'll use them. Even die-hard BRDs would have trouble justifying that (sadly). So I guess here's my list of must-haves, for the Abyssified FFXI of today:

•Elemental Staffs will still be your bread and butter for weapons. Get a Quire Grip when you can.
•AF3+2 is tops, all of it.
•AF1 will get you by for a while. If you do Limbus at all, +1 pants/gloves are unbeatable until AF3.
•Get a Musical Earring and pair it with a Singing or Wind Earring (Melody +1 if you can't afford either, Aoidos' Earring if you can get one).
•Wind Torque or Piper's Torque
•CHR rings until Trumpet/Nereid Rings
•Jester's Cape +1 until Birdman Cape (easy to get now)
•Corsette +1 -> Gleeman's Belt -> Aristo's Belt

The craziest of the crazies macro in -song casting gear at the start of the song, and switch to +skill or -recast before it finishes. Whether your playstyle requires that extra effort is up to you.

Also, make liberal use of Pianissimo when fighting NMs with nasty AoEs. It's frustrating when I'm tanking and I see BRDs take damage they don't need to by running unto AoE range, especially if I'm solo tanking.

Oh and 1 last piece of advice- remember that songs overwrite based on time remaining (2 minute base for all songs, modified by +instruments and other gear). If you're keeping busy and giving people specific songs they need, knowing what order to sing songs and when will make your life much easier.


Edited, Jul 21st 2011 2:21pm by Prim
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#28 Jul 21 2011 at 12:56 PM Rating: Good
Thanks!! This is exactly what I was looking for! Some of the items I already have, which is nice! I really appreciate the info!

Unfortunately, my brd will sit at 42 until I have the gear I want, because I don't like to level first and then run around trying to gather everything. So I guess I will be hunting up some stuffes tonight! Smiley: grin

Edit: Sorry another question, other than /nin for pulling (which is limited in the Post-Aby days), what subs do you prefer to use and for what reasons? Thanks!!

Edited, Jul 21st 2011 2:58pm by Elspetta
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#29 Jul 21 2011 at 1:54 PM Rating: Excellent
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I love /whm. Like yourself I really enjoy the pure support role of BRD. Between singing I keep tabs on what the mob is doing and help the healer remove status effects, topping off sidelined melee's HP, etc. I've been half-jokingly yelled at (by the WHM) for getting critical effects like Petra and Silence off people faster than the WHM. Also if I ever need to move in to dangerous AoE range, Stoneskin has saved my *** on more than one occasion.

/blm is used almost exclusively for Elemental Seal + Elegy. I don't even know if that's still needed nowadays, but it was a big deal back with ToAU HNMs and such. This was also the primary reason for meriting Troubador (the other being 7 minute SV). 2 fully merited Troubador BRDs can keep an ES Elegy up full time.

That's... about it. There isn't a lot of variance in subs for BRD. You could probably substitute /rdm or /sch for /whm depending on the situation but again it's all about your playstyle. I grew up as BLM/WHM so I guess I'm just partial to /whm.
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#30 Jul 21 2011 at 2:15 PM Rating: Good
Quote:
I grew up as BLM/WHM so I guess I'm just partial to /whm.


What?!? LOL jk, I know the benefits of /rdm didn't come around until the last few level increases (which is about when I started playing)!!

Well the good news is, I have all of the appropriate subs leveled, so I am good to go!

Now to go camp some nms for gear Smiley: grin
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#31 Jul 21 2011 at 2:49 PM Rating: Excellent
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Elspetta wrote:
Quote:
I grew up as BLM/WHM so I guess I'm just partial to /whm.


What?!?

I know I'm old. It's ok though, I've come to terms with it. :)




NOW GET OFF MY LAWN!

Edited, Jul 21st 2011 4:51pm by Prim
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#32 Jul 22 2011 at 4:31 AM Rating: Good
Smiley: cry ok I'm leaving now ... this thread is getting mean like the RDM threads ... bahahaha!!

Thanks again for all of the help!!
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#33 Jul 27 2011 at 7:17 AM Rating: Good
BRD is now 84 and I have picked up the Vihuela, Ney, Apollo's, Syrinx, Iron Ram, and one other that I can't remember the name. I have some seals saved up just from random runs that fell to me, so now it's time to go get the rest of my seals!

I haven't had much luck with Mage's Ballad 2 though, which makes me sad. Going to head out to Castle Zvahl's again and keep camping the AH and hope to get lucky!!
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