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Updates for brd :)Follow

#1 Aug 25 2010 at 11:04 AM Rating: Good
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Looks like brd getting some new things this time :)

- An ability that prevents songs cast on oneself from being overwritten.-
- Fencer
- A song that reduces damage taken by party members

http://www.playonline.com/pcd/topics/ff11us/detail/5757/detail.html

Edited, Aug 25th 2010 1:09pm by kasumisan
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#2 Aug 25 2010 at 12:03 PM Rating: Default
Bard gets Fencer? What is this, Bizzaro World?

http://wiki.ffxiclopedia.org/wiki/Fencer%27s_Ring
http://wiki.ffxiclopedia.org/wiki/Fencing_Degen
http://wiki.ffxiclopedia.org/wiki/Fencer%27s_Earring
http://wiki.ffxiclopedia.org/wiki/Duelist%27s_Armor_Set
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#3 Aug 25 2010 at 12:16 PM Rating: Decent
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I'm proud to say, I'm pumped for Fencer :P
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#4 Aug 25 2010 at 5:45 PM Rating: Default
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Im really interested in this - A song that reduces damage taken by party members and Songs not overwriting (so long as its on a decent timer) i wonder if that all dmg or just 1 type.

on a side note. I dont get why you linked this topic to a bunch of rdm junk like it has anything to do with the topic. rdm isnt the only jobs to have fencer.



Edited, Aug 25th 2010 7:47pm by flowerpot
#5 Aug 25 2010 at 10:57 PM Rating: Excellent
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flowerpot wrote:
Im really interested in this - A song that reduces damage taken by party members and Songs not overwriting (so long as its on a decent timer) i wonder if that all dmg or just 1 type.

on a side note. I dont get why you linked this topic to a bunch of rdm junk like it has anything to do with the topic. rdm isnt the only jobs to have fencer.


Rdm doesn't HAVE fencer, hence the joke >.>
#6 Aug 25 2010 at 11:02 PM Rating: Decent
It's almost ridiculous that SE considers BRD to be more of a melee than RDM with this addition -_-
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#7 Aug 25 2010 at 11:29 PM Rating: Good
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TheHolyDragoonSeraphus wrote:
It's almost ridiculous that SE considers BRD to be more of a melee than RDM with this addition -_-


Not really... usually a BRD should be Dual Wielding when DD'ing. which means they're NIN or DNC sub, so they'd be keeping shadows/waltzes going, being they take big hits when they're hit.. So that being said, Fencer would have no effect Dual Wielding. Only really helps in campaign, if you're /RDM or /WHM, which I do alot, getting points, Hasting/Curing/Raise/Dispelling etc. I don't see BRDs DDing as something besides /NIN or /DNC outside of campaign usually. IMO this is really just so they can get a lil extra EXP in campaign.

But really though, RDM should be getting Fencer.
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#8 Aug 25 2010 at 11:34 PM Rating: Decent
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TroubaGale wrote:
being they take big hits when they're hit..
wat
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#9 Aug 25 2010 at 11:36 PM Rating: Good
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lol

Saying they basically need NIN or DNC sub when DDing,
Any other sub they'll get hit pretty hard. At least for me.
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#10 Aug 25 2010 at 11:37 PM Rating: Default
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TroubaGale wrote:
lol

Saying they basically need NIN or DNC sub when DDing,
Any other sub they'll get hit pretty hard. At least for me.
Brd takes less damage than most jobs. What with being able to equip umbra cape, and darksteel+1.
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#11 Aug 25 2010 at 11:40 PM Rating: Decent
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I was about to say that. I don't really have much PDT stuff atm, which is what I'm working on. So excuse me for my misunderstanding, I was using the example as if you had a TP set on.
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#12 Aug 25 2010 at 11:47 PM Rating: Decent
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TroubaGale wrote:
I was about to say that. I don't really have much PDT stuff atm, which is what I'm working on. So excuse me for my misunderstanding, I was using the example as if you had a TP set on.
If you're just wearing your tp set, then brd takes approximately the same damage as any other dd job would. I don't know why people think mages somehow take more damage than dd jobs do.
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#13 Aug 26 2010 at 12:26 AM Rating: Good
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Well I was just with a THF in Cape Teriggan and I wrote down the damage we took. I took about 60-70 most the time, he took about 70-75 most the time as well, both from Goblin Mercenary. So about the same amount, I took a little less, but even then, I'm 80, he's 75, and level makes the hugest difference.

But my point I was trying to make is you usually see BRDs DDing outside campaign (when they do) as /NIN or /DNC. For me at least.
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#14 Aug 26 2010 at 12:49 AM Rating: Decent
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TroubaGale wrote:
and level makes the hugest difference.
No it doesn't. At least not on lower level mobs. level correction doesn't help you for lower level mobs, it only hurts you for higher level mobs, and so the only real difference level makes is a few extra points of vit, which doesn't mean jack ****.
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#15 Aug 26 2010 at 5:43 AM Rating: Decent
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yawn @ all of that stuff.


Quote:
on a side note. I dont get why you linked this topic to a bunch of rdm junk like it has anything to do with the topic. rdm isnt the only jobs to have fencer.


But this was an epic WOOOOOSH.
#16 Aug 26 2010 at 10:38 AM Rating: Decent
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ThePsychoticOne the Prohpet wrote:
No it doesn't. At least not on lower level mobs. level correction doesn't help you for lower level mobs, it only hurts you for higher level mobs, and so the only real difference level makes is a few extra points of vit, which doesn't mean jack sh*t.


lol alright.


On a side note,
I'm also intrigued by that new song that reduces damage taken.
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#17 Aug 26 2010 at 11:57 AM Rating: Decent
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Quote:
I'm also intrigued by that new song that reduces damage taken.


You know what song we have that will probably reduce damage taken better? It's called March.
#18 Aug 27 2010 at 3:30 AM Rating: Good
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- Songs
Mage’s Ballad III: BRD Lv.85
Earth Carol II: BRD Lv.81
Water Carol II: BRD Lv.84
Sentinel’s Scherzo: BRD Lv.82
Foe Lullaby II: BRD Lv.83

Job Ability
Tenuto (BRD Lv.83 Ability Delay: 15 sec. Effect Duration: 1 min.)
If the next song you cast affects yourself, it will not subsequently be overwritten by other songs.
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#19 Aug 27 2010 at 4:10 AM Rating: Decent
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Lullaby II and Ballad III = win.
Scherzo would be nice when Piannissimo'ed on tanks i guess, though Haste and Ballad may very well be better if the effect of scherzo isn't fantastic.

After the disappointment of 75-80, this makes me happy.
#20 Aug 27 2010 at 10:33 AM Rating: Decent
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Aldarios wrote:
Lullaby II and Ballad III = win.
Scherzo would be nice when Piannissimo'ed on tanks i guess, though Haste and Ballad may very well be better if the effect of scherzo isn't fantastic.

After the disappointment of 75-80, this makes me happy.


I'd say Scherzo would be most useful on kiting tanks or tanks that are /war.
#21 Aug 27 2010 at 5:33 PM Rating: Decent
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If it's strong enough then WAR/MNK (my favorite combination ever for tanking) might just come back into play.
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#22 Sep 03 2010 at 5:25 AM Rating: Excellent
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Playonline.com wrote:
- The bard songs "Chocobo Mazurka" and "Raptor Mazurka" will be effective in non-field areas.
and there was much rejoicing.
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#23 Sep 03 2010 at 9:35 PM Rating: Good
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AmeiliaLakshmi wrote:
Playonline.com wrote:
- The bard songs "Chocobo Mazurka" and "Raptor Mazurka" will be effective in non-field areas.
and there was much rejoicing.


Glad my "ripping the pompoms off baby moogle" efforts finally paid off, about time SE starts to listen to reason!

I have no idea what I just said, but I'm excited.
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#24 Sep 08 2010 at 10:35 AM Rating: Good
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Update notes wrote:
The help text for the "Carol II" series of bard songs omits the following information:
"...and sometimes nullifies (element) attacks."

Soooo... That's pretty awesome. Carols are situational to begin with, but they just got a huge boost for when they are used.

Edited, Sep 8th 2010 12:36pm by Prim
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#25 Sep 08 2010 at 12:33 PM Rating: Good
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ballad +1 stringed instrument. Not bad at all. Carol II's sound great at first look as well.
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#26 Sep 08 2010 at 1:11 PM Rating: Good
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Not seeing any Gjallarhorn updates... Are they really going to add more +3 instruments without buffing relic?
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#27 Sep 08 2010 at 3:22 PM Rating: Good
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af3+2 head:
song spellcasting time -12%
enm: -7
madrigal: +1
set: augments songs

legs:
macc: 7
singing skill: 10
Song recast: -6
Ballad +1

Feet:
CHR 11
Movement speed: +12%
regen
Scherzo +1



****!
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#28 Sep 08 2010 at 3:30 PM Rating: Good
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Wow, those are some pretty amazing stats! (my poor marduk!)
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#29 Sep 08 2010 at 4:04 PM Rating: Decent
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Those are all amazing pieces. I was going to wear the hat everywhere regardless of the stats because it'll look pimp on Galka, but now it just became the 2nd staple of -songcasting time.
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#30 Sep 08 2010 at 5:34 PM Rating: Decent
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it just became the 2nd staple of -songcasting time.


Does -sst% cap off? I'm looking at -12% from Manteel and Headteel, 25% from Minstrel's Ring, 2% from Loq and Rostrum (or Augur's), 3% from Aoido's, 2% Veela.

58%, unless I messed up or missed stuff or listed stuff that BRD can't wear.

edit 777s, wish my post didnt suck

Edited, Sep 8th 2010 4:36pm by tertoonetwothreefour
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#31 Sep 08 2010 at 6:12 PM Rating: Good
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detlef wrote:
Not seeing any Gjallarhorn updates... Are they really going to add more +3 instruments without buffing relic?


So it seems /sigh ; ;
#32 Sep 08 2010 at 10:27 PM Rating: Good
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tertoonetwothreefour wrote:
Quote:
it just became the 2nd staple of -songcasting time.


Does -sst% cap off? I'm looking at -12% from Manteel and Headteel, 25% from Minstrel's Ring, 2% from Loq and Rostrum (or Augur's), 3% from Aoido's, 2% Veela.

58%, unless I messed up or missed stuff or listed stuff that BRD can't wear.

Edited, Sep 8th 2010 4:36pm by tertoonetwothreefour


I believe cap is still iffy. If there is one, no one's found it.

You're forgetting /RDM (FCII= -15%). The sub and Nightingale are some of the single biggest consistent bonuses (outside of manteel and that new hat), and the two of those will immediately push you to ~75% SST reduction, assuming it's additive. Gotta love Nightingale!

Keep in mind I'm retired, but this subject used to be a specialty of mine. ;D
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#33 Sep 09 2010 at 7:21 PM Rating: Good
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Anybody find Foe Lullaby II?
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#34 Sep 10 2010 at 9:57 AM Rating: Good
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detlef wrote:
Anybody find Foe Lullaby II?


Lullaby II can be found in Kazham.
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#35 Sep 11 2010 at 2:05 AM Rating: Good
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Thanks for the location. Lullaby II doesn't overwrite Lullaby I like I'd hoped. Sleep2 does overwrite it so I guess Lullaby II is just a longer duration t1 Sleep. Which isn't so bad.
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