Okay, that's a lot of good information, thanks. I should probably have mentioned my merits, too, that was silly of me. 3/5 Lullaby Recast, 3/8 Wind Instrument Skill, and 1/5 Troubadour and Nightingale. I'm planning on capping Lullaby, Minuet, Wind Instrument and Troubadour, then 4/5 in Adventurer's Dirge. That may sound strange, but my LS does a particular method of killing the ZNM Hydra that involves me Pianissimo Ballad/Marching two Paladins, so the less enmity I accumulate the better, and Nightingale is really just a toy, useful in merit parties occasionally.
Some questions to clarify, just for me:
Quote:
DEBUFFING
1) Only +song instruments increase potency. The rest of your gear should be focused on increasing the accuracy of your spell.
2) HQ staves are worth more than the rest of your equipment combined. If you don't have them, sell off your equipment and buy them. You will benefit more from a HQ staff than you will from CHR and Skill.
3) Try to get around 110-120 CHR first, then work on Skill or Magic Accuracy.
So 120 CHR is optimal for debuffing, then skill beyond that? I can do that with Relic pants. So that, with my current resources, would be something like this:
Light/Earth / Bugard / (instrument)
B.Roundlet / Star Necklace / Melody / Melody
Errant Houp / Choral Cuffs / Nereid / Nereid
Jester's / Gleeman's / B.Cannions / Goliard Clogs
That's 70+50, 2 M.Acc, 16 skill, and 10% m.acc bonus, if I remember what Elemental Staves do correctly. Seems like I'm pretty much at par here, and a Jester's Cape +1 would be 60k better spent elsewhere than a simple whitebox, at least as long as I'm subbing WHM. The 3 extra CHR would put me at 119 for BRD/NIN. I'll ponder.
Quote:
BUFFING
1) +Song and Skill increase potency. Sing = String = Wind in terms of song potency from buffs.
2) When using a stringed instrument, String skill is the only stat that determines the range of a song. *IF* you choose to use string, I recommend focusing on its range rather than its potency. Most notable situation where this is useful is for doubling the range of ballads for a mage party.
3) CHR and Magic Accuracy is worthless during buffs.
4) Try to get around 462 Skill to cap Minuets. Having more will benefit Marches.
Didn't know that tidbit about String skill and range, thanks. Maybe Bard feet and Choral body are worth something after all. But for a normal Wind Instrument setup...
Light/Earth / Bugard / (instrument)
B.Roundlet / Star Necklace / Melody / Melody
Errant Houp / Choral Cuffs / Nereid / Nereid
Jester's / Gleeman's / C.Cannions +1 / Goliard Clogs
Basically the change there is from Relic to AF+1 pants. Immediate upgrades I see are hands+1 (should be getting that piece soon, we're about to start Temenos and that's the item I need), either Piper's or Wind Torque (which one day I shall acquire), and a Singing/Wind earring. With my 3 Wind merits, my skill is at 462, so I'm glad my Minuets are capped, I'd never seen that number before. Got some work to do here, I suppose.
Quote:
CASTING TIMES
1) -Song Spellcasting and Fast Cast stack. This includes Nightingale. Note that Fast Cast is usually measured by Recast Time. The Casting Reduction is double - IE: Marduk Set will give you -15% Casting Time.
2) You only need to wear the gear at the start of the spell to benefit from the casting time reduction. You can swap into other gear after the spell has started.
3) Using the above strat, Minstrel's Ring becomes much more valuable due to the fact that you can swap in HP gear and trigger latent, then change into other gear. No need to get hit and stay in yellow.
I can stand in 9% Haste and I have one merit in Nightingale, and that's about all as far as casting time/recasting time goes. I'm not particularly concerned here, because Bard songs cast slow, end of story. Once I'm done with Nyzul, I'll start Periqia Assaults for a Gomlek.
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MP GEAR
1) HMP > Refresh when resting.
2) Refresh > HMP when standing.
3) If you swap frequently, you may lose MP often. Instead, focus on faster MP generation rather than how much MP you can get.
4) It is a good idea for any BRD to carry at least enough MP to reach 150 MP while weak so you can recast Reraise and help with Raises if needed. (/WHM only)
I'm very happy with my MP set, with Turban, Saio, and Cannions giving me 286 MP and 153 while weakened, and I can squeeze another 62 in if I absolutely have to. You're absolutely right about being able to Raise/Reraise while weak, it's a huge help. Considering how simple a Pianissimo + Ballad is, I'm not terribly worried about obtaining a Refresh piece. What is there for Bard anyway besides -headpiece cloaks? Gaudy Harness, Marduk's Jubbah, the Aht Urghan Ring during Assault...that's all I can think of. What am I missing?
Quote:
RECAST
1) Haste and Fast Cast help a ton. (duh!)
2) You have to be wearing it after the spell goes off to benefit.
3) This can be counter productive when debuffing (ie: reducing your magic accuracy). Sha'ir Hands can be a decent alternative to wearing all that Haste+Fast Cast gear for debuff songs.
Again, Bard songs cast slow. I have 9% haste, plus 3 merits in Lullaby recast, so once I finish those and acquire a little more Haste gear like Swift Belt and Yigit Gomlek, I'll be sitting pretty. Lullaby is almost the only spell you need to be able to recast ASAP, with the exception of Dispelga mobs.
As long as we're on the subject of gear sets, I'm curious about the state of my DD Bard set. Before I even type it out, my hand piece is really sad and I'm going for Goliard Cuffs to replace it, one day I'll perhaps have money for Dusk Gloves. My main dagger is also rather weak, but it's not unacceptable either.
Gully / Joyeuse / Instrument
W.Turban / Chiv.Chain / Suppanomimi / Ethereal Earring
B.Justaucorps / Battle Gloves / Woodsman Ring / Rajas Ring
Amemet+1 / Gleeman's Belt / C.Cannions+1 / G.Clogs
Dusk hands/feet would be nice. I tossed my Dancing Dagger because I liked the stats on the Gully, and upgrades are extremely expensive. Heart Snatcher seems to be much better for BRD than for THF, am I right? Perhaps I'll do Double Dragonian and try to get Body Slam at the same time. Goliard Cuffs would be a solid upgrade, giving +1 Acc, +4 Att, and +4 M.Acc to aid in debuffs I'd cast while DDing.
So, overall, I'm doing fairly well. Clearly, the biggest upgrade needs to be in my +skill gear. Pity relic hands are so pointless. I'll be getting 5 Singing when I finish my AF+1 hands, and my LS has been camping the Beadeux NMs quite a bit so I could realistically get a Piper's Torque soon. Thank you very much for the advice, everyone, I appreciate it a lot!
Edited, Dec 22nd 2008 7:34am by mikauk