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#1 Oct 10 2008 at 9:32 AM Rating: Default
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Why does everyone love bard to be the puller?
#2 Oct 10 2008 at 10:10 AM Rating: Excellent
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1. because we can pull while the party is fighting

2. because we dont really have much to do once songs are up

3. because we can sleep things

4. because when we pull, elegy will already be applied to an enemy as soon as the tank starts getting hit

5. because we can pull while the party is fighting
#3 Oct 10 2008 at 11:05 AM Rating: Decent
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Probably to reiterate #2, but if a DD job who pulls (Practically anything with Ranged attack, i.e., war sam thf rng cor etc...) Those jobs have to stop fighting to pull. Once we finish our songs, there's practically nothing you can do unless you're subbing whm.
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#4synasta, Posted: Oct 10 2008 at 5:41 PM, Rating: Sub-Default, (Expand Post) Most exp parties that I'm in (up to 60) take about 2 min to kill a mob.
#5 Oct 10 2008 at 6:54 PM Rating: Decent
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Lets say your fighting birds in ToAU. Lesser, Regular or Greater camp hasn't made a difference for me.

You go out and pull a bird, come back sing your 2 melee songs (providing you put ballad up before starting) after those 2 songs, go out and start looking for another bird, grab it run back to camp (while party is still killing mind you) and cast Lullaby on it when it reaches the melee general area (try to be on top of the current mob but it can be tough.)

After Lullaby, give the mage(s) ballad X2 then back out to pull again. The biggest thing here is that your PT is fighting something constantly. As long as they are killing quick enough (2 mins fast enough really) and your mage(s) are smart with MP, you wont have much downtime besides AFK.

Thats why people like bard pulling, they can do so much for the flow of a party.
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#6 Oct 10 2008 at 8:06 PM Rating: Good
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Are you asking this because you are a lower level BRD? It's difficult at lower levels, but not impossible, nor does it require /NIN. I pulled in the dunes on BRD. I used Dia. Requiem gives a slight lag, and gets you smashed on the way back to camp. When you get the first Elegy, it becomes a bit easier to pull, but is still never fun until you get Stoneskin. [I don't really like /NIN, and have pulled as high as chain 148 as /WHM, in a 1 BRD merit pt -- someone had to pee at that point -_-;;]

BRD pulling may seem difficult at certain camps in Signet areas. A BRD does alot more than just sing songs at lower levels, they can be a very competent back up healer, debuffer, and as always, buff the melee. But when you hit the mid 50's, and ToAU camps become the more prevalent places that parties will require you to come to, a BRD's duties become basically MIN/MAD, Balladx2, and Elegy the next mob back to camp. At that point, we become the most efficient pullers, because we can do our 4 songs, and head out when the mob is 30-40% dead, and bring another by the time its 0-10% dead, and keep the exp flowing. Is this something that BRD does forever? No. Endgame is much the same as lower levels, you can be called upon for those -na spells, helpful cures and curagas, as well as great debuffs [if you have the skillset.] But in 52-75 exp range? BRD is puller and master of EXP flow.

That being said....

synasta wrote:
Personally I don't find a thf very useful inbetween sata's. I know my thf doesn't do much more damage than my bard (outside of sata) and they have a better survivability with evade (exp if they sub nin).


This is bullsh*t. I have both THF and BRD 75. THF is a great puller, and can keep high chains as a puller. But it requires them to leave early, before the mob is dead. That means they, 1.) lose tp for SA/TA/SATA, 2.) lose DoT damage on the mob, making for slower kills. If a BRD is in the party and won't pull becuase we have a THF, I boot the BRD.

If it's lower levels, suck it up, tough it out, or don't level sync anymore [since you said you were 60.] At higher levels, BRD is the ONLY puller, unless there isn't a BRD in the pt [or you die and get weakened, in which case the THF can keep pulling so that you maintain chain 100...]

edit: IDK some kind of formatting error..

Edited, Oct 11th 2008 12:00am by Palides

Edited, Oct 11th 2008 12:04am by Palides
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#7 Oct 10 2008 at 8:10 PM Rating: Decent
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Most exp parties that I'm in (up to 60) take about 2 min to kill a mob.
Stop overcamping. Seriously. If it takes you two minutes to kill a mob, you are not hunting level appropriate mobs, and your exp suffers for it. (You'll have tough times hitting Chain #5) You should be leveling on mobs that take at most 1:30 to kill, but with the ability to kill mobs in under 1 minute. Preferably, target VT to very low ITs and kill time should go down drastically.
There is no reason for kill times to take so long, unless your party members are horribly geared, your targets are too high leveled, or your part members are clueless. Since it's tough to control party members, other than using /disband, your best option is to pick your prey well.
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#8 Oct 13 2008 at 11:18 AM Rating: Good
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Why does everyone love bard to be the puller?

Because when THFs cap Marksmanship, they magically run out of bolts..........wut?
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#9 Oct 14 2008 at 12:11 PM Rating: Default
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I just wonder what you guys did before BRD was magically the only puller in game. There was a time when if a THF, SAM, DRK, w/e didn't pull, they were booted.
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#10 Oct 14 2008 at 12:47 PM Rating: Decent
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I just wonder what you guys did before BRD was magically the only puller in game. There was a time when if a THF, SAM, DRK, w/e didn't pull, they were booted.


A long time ago, at lower levels, I couldn't remember BRD ever pulling unless there were no THFs or RNGs around (or WARs and SAMs with a bow). BRD/WHM helped heal, and while other jobs were pulling, they rested for mp with the mages. (1 Ballad isn't fast enough, and all mages typically ran out of MP quickly) BRD/NIN wasn't all that useful, because the primary limiting factor was mage MP... and BRD/NIN can't help with cures.

BRD could certainly pull then, but you would either have a PL, or some unusually powerful party. Otherwise you were far more useful not pulling.

This was all pre-ToAU of course. It could be that there have been enough changes since that now BRDs are the most efficient pullers of any level... or all the merit mentality people have just lost touch with lower level partying. I'm not certain.
#11 Oct 14 2008 at 1:39 PM Rating: Good
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Princess Kyrin wrote:
I just wonder what you guys did before BRD was magically the only puller in game. There was a time when if a THF, SAM, DRK, w/e didn't pull, they were booted.


there was a time when MNKs weren't invited to PT because they couldn't open or close distortion vs the IT++ mobs everyone was fighting. these MNKs made bones-burning parties, and capped their merits before all of you. (edit: incidentally, BRDs were the pullers in these bones parties)

OP,

the answer to your first question is the first response in this thread. the answer to your second question is lullaby + getting better timing.

Edited, Oct 14th 2008 5:32pm by milich
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#12Princess Kyrin, Posted: Oct 14 2008 at 2:13 PM, Rating: Sub-Default, (Expand Post) Yeah, I wish for those days. Good times.
#13 Oct 14 2008 at 7:42 PM Rating: Default
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A long time ago, at lower levels, I couldn't remember BRD ever pulling unless there were no THFs or RNGs around


I pulled in the dunes brd/whm, got us chain 10 on VT and IT. I also meleed with sword between pulls and parsed top damage, AND I was eating rolanberry pies for MP and drinking refresh drinks so I contributed a bunch of healing. Bard is broken at low levels.

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I do think most of it is the TAU/Merit mentality.

Thing is, what do you do about the BRDs that have hit the caps on skill levels, thus giving you more Att, Haste, Acc, but are uncomfortable with pulling?


If a bard has a Gjallarhorn and expects a melee or cor to pull over them in merit I would boot them and get someone who understands how merits work. For lower levels... other jobs can probably pull as well pre-75 IF there is a significant pause between mobs- but thing is, BRD can pull without significantly detracting from their main party role, which is something no other job can do. So I would rather they pull than a DD where possible.
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#14 Oct 15 2008 at 7:04 AM Rating: Decent
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other jobs can probably pull as well pre-75 IF there is a significant pause between mobs- but thing is, BRD can pull without significantly detracting from their main party role, which is something no other job can do. So I would rather they pull than a DD where possible.


Not sure about that. In a nice static or one-in-a-million party that can just keep on going, yeah, BRD often has the free time to pull better. If there are significant MP pauses, BRD/WHM's support role grows, and pulling can detract from it; considering the DD will all just be standing there waiting, one of them should be out looking ready to pull. It doesn't detract from DD role at all in that situation, unless sitting on their hands is part of the job.

That was how it was anyways, but I was in mostly pick-up parties too. It was so very very rare that I was in a party good enough that BRD was more efficient pulling, but that happened too. It was only more recently that in signet areas melee could rest without losing tp, so that might have changed things a bit too?
#15 Oct 15 2008 at 9:49 AM Rating: Decent
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If the bard is resting MP regularly then there are bigger issues with your party setup than who's pulling, to be honest. Especially 55+ when you should be able to keep double ballad on yourself 90% of the time and, ideally, have a gaudy harness.
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#16 Oct 15 2008 at 10:55 AM Rating: Decent
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It wasn't like that 55+, but was the average for parties lower than that. Maybe I was just unlucky most of the time? I don't think I was. That was like 3 years ago at least, and it was average as far as I remember.
#17 Oct 15 2008 at 11:58 AM Rating: Excellent
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synasta wrote:
Why does everyone love bard to be the puller?


Because nothing ticks off a monster more than some dude taunting it with a flute.
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#18 Oct 16 2008 at 11:36 AM Rating: Default
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One thing is that you have to realize that Bard is not always the best puller (somehow it has become a default nowadays even in situations that Bard should not have been pulling). If your PT is only chaining 4 or 5, any other jobs with the appropriate tools can pull just as fast as well. imo Bard pulling is only have extra benefits if you are killing fast.

This gets back to the fact BARD NEEDS MP/hMP GEAR! You are a lolBRD that you are not willing to help cures. In slower PTs, sitting near your PT and help curing is better than run off and pull while your mages are spending more MP then they need to.
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#19 Oct 16 2008 at 2:22 PM Rating: Good
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scchan the Braindead wrote:
One thing is that you have to realize that Bard is not always the best puller (somehow it has become a default nowadays even in situations that Bard should not have been pulling). If your PT is only chaining 4 or 5, any other jobs with the appropriate tools can pull just as fast as well. imo Bard pulling is only have extra benefits if you are killing fast.

This gets back to the fact BARD NEEDS MP/hMP GEAR! You are a lolBRD that you are not willing to help cures. In slower PTs, sitting near your PT and help curing is better than run off and pull while your mages are spending more MP then they need to.


the rise of DNC has to a large part made BRD/WHM backup healing's necessity pretty sparse. sure, there are parties (generally unfortunate ones) where the BRD really needs to help heal (but why aren't they just nixing piano and standing for their own 2 ballads?)... however, the fact remains that "my songs wear if i pull" is never a good argument and always comes from lazy or poor BRD skills. it may work to have someone else pull if you're curing, but you don't have to put up every song every fight.
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#20Princess Kyrin, Posted: Oct 18 2008 at 9:01 AM, Rating: Sub-Default, (Expand Post) How many times do you have a DNC in the party at all times.
#21 Oct 19 2008 at 7:55 AM Rating: Good
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Princess Kyrin wrote:
How many times do you have a DNC in the party at all times.


hmmm... clearly that's some kind of trick question.
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#22 Oct 19 2008 at 12:44 PM Rating: Decent
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Yeah, I wish for those days. Good times.

I do think most of it is the TAU/Merit mentality.

Thing is, what do you do about the BRDs that have hit the caps on skill levels, thus giving you more Att, Haste, Acc, but are uncomfortable with pulling?


Good times? I used to cartwheels whenever I got a 15k/hr on Deco's/Bone's with a pickup group. 15k seems to be the norm with any pickup party I have now. Harder =! better.
#23 Oct 20 2008 at 6:29 AM Rating: Decent
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In general, I have been seeing too much Bard pullers show no awareness of PT members MP or over pull, or they pull and don't sleep what they pull well or even what may already been pulled and not yet killed.

Bard's first foremost job is to support the PT -- if that means help pulling or help healing is part of deal, than that is what you need to do. About the number of times I have DNC in my PT... well last job I leveled is DNC, guess is there a DNC in the PT or not :3. But anyway, if you could have help curing but you do not, you are doing it wrong (regardless you are being I-am-pulling-buffer-onry lolBRD, and DD-onry-lolDNC).
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#24 Oct 21 2008 at 3:42 AM Rating: Decent
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But anyway, if you could have help curing but you do not, you are doing it wrong (regardless you are being I-am-pulling-buffer-onry lolBRD, and DD-onry-lolDNC).


In merits, if your PT is killing so slowly that you have time to regularly throw out cures you are doing it wrong (or your PT is doing it wrong and you are better off disbanding and finding a better PT that doesn't need lolbackupcure).

For good BRD pullers in good merit parties, subjob is really only used for whatever flavor of damage mitigation you prefer, i.e. Utsusemi or Stoneskin/Blink (and maybe the occasional emergency cure).

Other endgame events, of course, are a different story.

Edited, Oct 21st 2008 4:59am by ShibuyaOnShiva
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#25 Oct 21 2008 at 7:09 AM Rating: Decent
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How fast people kill often depends on the relative skill level and equipment of the melees. It is always tune to how fast pulling to how fast the PT kill as dead characters cannot kill stuff. I do not belong to any elite group in my server:P, so when I still used to merit with my Bard, I get a mixture of player quality. And I try not to be elitist bastaru unless people are dropping like flies.

Personally I hate merit with a passion now. And when I do merit, I will only with people I know -- no matter how good or bad are they. I still have some merits to finish, but again capping merit is not my foremost objective neither.
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#26 Oct 21 2008 at 8:37 AM Rating: Decent
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Clearly you people have too strong feelings for this subject.
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#27 Oct 21 2008 at 8:53 AM Rating: Decent
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Bard is always a strange breed. And for sure there are quite a few people think they are "Chosen Breed." Anyway, just go out and enjoy FFXI. As long as people do not suck and being an arsehat, I think it will make me happy.

You know 640k ought to be enough :P
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#28 Oct 21 2008 at 12:11 PM Rating: Decent
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That's all that matters, right Ama? And I am having fun and doing quite well for myself.
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#29 Oct 21 2008 at 2:42 PM Rating: Decent
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scchan the Braindead wrote:
One thing is that you have to realize that Bard is not always the best puller (somehow it has become a default nowadays even in situations that Bard should not have been pulling). If your PT is only chaining 4 or 5, any other jobs with the appropriate tools can pull just as fast as well. imo Bard pulling is only have extra benefits if you are killing fast.


If your party is only chaining to 4-5, you need to quit overcamping and/or your DDs need to quit TPing in STR rings.

BRD pulling is always beneficial, even in a party that's only chaining 4-5, because at least it'll guarantee that chain 5.

scchan the Braindead wrote:
This gets back to the fact BARD NEEDS MP/hMP GEAR! You are a lolBRD that you are not willing to help cures. In slower PTs, sitting near your PT and help curing is better than run off and pull while your mages are spending more MP then they need to.


You're a lolparty if you're relying on a BRD to need MP/hMP gear to play support.
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#30 Oct 22 2008 at 4:21 AM Rating: Good
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ScarShiva wrote:
If your party is only chaining to 4-5, you need to quit overcamping and/or your DDs need to quit TPing in STR rings.


I dont think that you can get constant Chain 6s until lvl 55.

Why? Because the available gear, the Weaponskills and you JAs arent good enough to get Chain 6 reliable.

So, not the speed of pulling is the limiting factor here, but the combination of healing support and the ability to deal fast dmg.

In such a scenario a pulling brd would be of less benefit than a "resting for MP" brd. It makes sure, that you puller doesnt need to stop after Chain 5 because your whm/smn/rdm is out of mp. This is important, because getting Chain 5 and never stop pulling is the key to good exp at lower lvls. Getting Chain 6 and then wait 5 mins for your healer regaining mp is made of fail.

plus ... foe lulluby isnt reliable befor light staff anyway.



Edited, Oct 22nd 2008 8:22am by cBalerion
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#31 Oct 22 2008 at 5:49 AM Rating: Decent
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I dont think that you can get constant Chain 6s until lvl 55.


The level bar for able to Chaining 6 or even higher regularly is even higher than 55, imo. If you can consistently doing chain 6 or higher all the time on Crawlers with a typical pickup PT, I am VERY impressed; even I do have seen chain 7-8 on Crawlers and Crabs in Mount Z, but they are the exception and not the average.

A lot of Joe the Bard (or actually a lot of players) need to drop the idea every PT is supposed to be TP burn. You are out of touch of reality, and do not know how Joe the Taru or Joe the Galka play in parties :P
Quote:

getting Chain 5 and never stop pulling is the key to good exp at lower lvls.


The key of keeping up a chain, no matter in a merit style PT or standard PT is to be able to keep the MP pool up while killing fast enough to keep up with the time limit to the chain. Foolish pullers are people insist in pulling very fast, when there is no MP to cure; because the next thing would happen is someone falling flat on the floor :P

Edited, Oct 22nd 2008 9:51am by scchan
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#32 Oct 22 2008 at 8:23 AM Rating: Decent
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Getting chain 5 constantly and not stopping is still much, MUCH better exp than resting to full MP after every fight to chain 5, and a pt with a BRD in it should NOT be doing the latter, that sounds like a ~50 party in kuftal or a 62~ party on eruca.

I had a ~53 party on crabs the other day, NIN SAM SAM PLD BRD RDM, constant BRD pulling, we got 9k/hr average with a couple of breaks included and we never got a higher chain than 5.

Another plus side to having a bard pull is that if you are competing for mobs (like in Kuftal which is skillup/NPC heaven) they can go look for a mob right after starting songs and not have to worry so much about keeping chain when mobs are scarce.
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#33 Oct 22 2008 at 8:50 PM Rating: Decent
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I dont think that you can get constant Chain 6s until lvl 55.


You can get chain 5+ at a couple of pre 55 camps. The best one of these is the goblin camp at the altepa outpost. Most of the mobs are rng class, and with the correct job config you can get massive exp. Just avoid the thf mobs, they're chain breakers usually.

Even when not getting 5+ here, you'll still pull in a good 8k/hr+ usually.

As to why brds pull: first reply is correct. Whoever hurts the party least by pulling should be pulling.
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#34 Oct 22 2008 at 9:29 PM Rating: Good
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cBalerion wrote:
I dont think that you can get constant Chain 6s until lvl 55.


I got chain 8's and 9's in Garlaige Citadel at 35-38. BRD [me] DNC x3, DRG, NIN/THF [don't ask me why - everyone else was JP.] Around 11k an hour before someone dinged 38, and it slowed a lot.

Regulary gotten chain 6, and once a chain 7, in Qufim at {Ice}{pond}{worm}{camp} using different set ups. Usually 8-9k an hour. F*cking amazing with level sync now, as you can just 18-22, someone leaves grab another 18 and hit it up. Went RDM 18-36 this way, lol.

Gotten chain 6 in several different parties in W. Altep beetles [required puller to leave camp at 30-40% because of mob distance.] Best party ever was 2 THF, 2 SAM, BRD, and BLM main healer, a random pick up group I made, lol. Went form 42-45 in under 2 hours.

It's definitely possible to break chain 5 in a good low level party, where everyone does their job, and maybe does a *gasp* SC. I got chain 27 at level 60 leypoint camp once, on my PLD no less, and without a RDM or BRD.. =P

edit: spelling


Edited, Oct 23rd 2008 1:31am by Palides
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#35 Oct 22 2008 at 11:15 PM Rating: Decent
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It's easy to hit chains higher than 5 in low level parties, presuming you're not filling up the party with pickup trash fodder and you're not overhunting as well.
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#36 Oct 23 2008 at 1:50 AM Rating: Default
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Palides wrote:
Around 11k an hour before someone dinged 38, and it slowed a lot.


Hard to believe for me .. since almost every non-ToAU camp is limited by Mob Number and Respawntimers.

And if you were at the entrance camp i find that even harder to believe, because you have 2 Bat and 2 Beetle spawns nearby and the others way further in.

And even harder to believe, because even average KRT MNK burns only gave around 12K an hour.

So id like a parser screenshot or it didnt happen for me.
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Carbuncle
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8/8 Dagger, 8/8 Katana, 8/8 Singing Skill, 8/8 Wind Skill, 4/4 Crits+, 5/5 Triple Attack, 2/2 Trick Attack, 3/3 Sneak Attack, 1/1 Assassin's Charge, 3/3 Feint, 2/2 Aura Steal, 5/5 Minuet, 5/5 Madrigal, 1/3 Nightingale, 1/3 Troubadur, 5/5 STR


#37 Oct 23 2008 at 9:09 AM Rating: Good
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cBalerion wrote:

Hard to believe for me .. since almost every non-ToAU camp is limited by Mob Number and Respawntimers.

And if you were at the entrance camp i find that even harder to believe, because you have 2 Bat and 2 Beetle spawns nearby and the others way further in.

And even harder to believe, because even average KRT MNK burns only gave around 12K an hour.

So id like a parser screenshot or it didnt happen for me.


BRD [me] 3 dagger wielding DNC [which Garlaige Bats are weak too,] a DRG [Also, which pwns Bats with Double Thrust,] and NIN/THF using SA:Retsu [he was the gimp of the party.]

We weren't at any camp at all. We roamed back and forth from the Gate to the Entrance, killing anything and everything. Healing was no problem whatsoever, and all I was there for was MIN/MAD and sleeping a link or potential mob. Most of the time I didn't even have to sleep, as the 3 DNC just pwned everything. Was actually more boring than most colibri camps [and they are hella boring on BRD,] as all I did was cast MIN/MAD.. =\

When someone dinged 38, a lot of the bats became T mobs, and only gave 70-80 exp even on chains, so me and 2 of the DNC just went to Crawler's with some other pick ups.

I play on Xbox mostly, so I don't run parsers. The ~11k per hour was based on the time it took for me to gain 2 levels, 35-37... one hour, 15 minutes to gain 6,300 and 6,400 experience points, respectively. Don't knock it til you try it. Never said this was an average party. I said it was f*cking kick a$$.



Edited, Oct 23rd 2008 1:11pm by Palides
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#38 Oct 26 2008 at 11:03 PM Rating: Good
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cBalerion wrote:
[quote=Palides]And even harder to believe, because even average KRT MNK burns only gave around 12K an hour.


a proper KRT party (read: BRD knows how to pull, WHM knows how to cast banish, MNKs know how to do damage, RDM and WHM know how to conserve MP) is infinite chain and pushes 15k+/hr. no one does it anymore, but gauging possibility at other camps by how well bad players did in KRT isn't very smart. it's like saying an average nyzul bird PT gets 12k/hr, which it does if you constantly lose chain. an average half-way competent bird PT gets 18k/hr.
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#39 Oct 27 2008 at 1:21 AM Rating: Good
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Still not very likely to get 11 k/h at level 35.

Especially in a pick-up scenario.
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Carbuncle
75 THF 75 NIN 75 BRD

8/8 Dagger, 8/8 Katana, 8/8 Singing Skill, 8/8 Wind Skill, 4/4 Crits+, 5/5 Triple Attack, 2/2 Trick Attack, 3/3 Sneak Attack, 1/1 Assassin's Charge, 3/3 Feint, 2/2 Aura Steal, 5/5 Minuet, 5/5 Madrigal, 1/3 Nightingale, 1/3 Troubadur, 5/5 STR


#40 Oct 27 2008 at 1:41 AM Rating: Good
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cBalerion wrote:
Still not very likely to get 11 k/h at level 35.

Especially in a pick-up scenario.


i agree, but DRG owns citadel, so if you have enough available mobs (and you can if lucky), i'd believe chain 6+ with a DRG + BRD + other PT in sh*tadel.
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#41 Oct 27 2008 at 7:36 AM Rating: Good
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synasta wrote:
Personally I don't find a thf very useful inbetween sata's. I know my thf doesn't do much more damage than my bard (outside of sata) and they have a better survivability with evade (exp if they sub nin).


Suck less on THF? Or suck less on BRD? Either way... suck less.


As to the person saying it's hard to get 11k/hr at 35 - I've done it solo, before, on MNK. I've also gotten 25k in a two hour dune party (3 merits total, started at 5k tnm). It's possible, but I agree, with a pick up scenario, you're probably not going to see it very often.

Edited, Oct 27th 2008 9:37am by Dracoth
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#42 Oct 27 2008 at 7:50 AM Rating: Decent
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cBalerion wrote:
Still not very likely to get 11 k/h at level 35.

Especially in a pick-up scenario.


i've gotten around that before. at 36/37 we were getting around 15k/hr, with brd (me), cor (cor roll), drg, sam, thf, DD, 75rdm. we ended up fighting the ghosts north of the gate, because the entire floor was cleared out lol.
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#43 Oct 27 2008 at 8:08 AM Rating: Excellent
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Dracoth wrote:
As to the person saying it's hard to get 11k/hr at 35 - I've done it solo, before, on MNK. I've also gotten 25k in a two hour dune party (3 merits total, started at 5k tnm).


lol ... it seems all my experiences are outdated now that the new Level Sync system has been introduced.

Refering to my original intend:

Palides wrote:
I got chain 8's and 9's in Garlaige Citadel at 35-38. BRD [me] DNC x3, DRG, NIN/THF [don't ask me why - everyone else was JP.] Around 11k an hour before someone dinged 38


I said that Brds should pull, as long as pulling speed is the limiting factor, and that they should not if mp gain is the limiting factor.

So no contradiction here. Since mp gain and killing speed was not an issue, you was right to pull.
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Carbuncle
75 THF 75 NIN 75 BRD

8/8 Dagger, 8/8 Katana, 8/8 Singing Skill, 8/8 Wind Skill, 4/4 Crits+, 5/5 Triple Attack, 2/2 Trick Attack, 3/3 Sneak Attack, 1/1 Assassin's Charge, 3/3 Feint, 2/2 Aura Steal, 5/5 Minuet, 5/5 Madrigal, 1/3 Nightingale, 1/3 Troubadur, 5/5 STR


#44 Oct 27 2008 at 9:17 AM Rating: Good
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I'll agree to that - when MP isn't limiting, xp/hr can greatly increase. It's about efficiency, and I still find efficiency to be at its peak as a BRD pulls, regardless of level. And, the sooner you learn to do it, the happier people will be. (Note: I wasn't the BRD pulling in that situation, but my point stays valid)
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