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Piper's Torque Info PlzFollow

#1 Sep 10 2008 at 8:03 PM Rating: Decent
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(Long time reader, few times poster here...)
I recently got my Temp torque and was looking into getting a wind torque but then the update brings us this:

Piper's Torque
CHR+5
Wind instrument skill +5
Campaign: Wind instrument skill +10
LV69 BRD

As you all can see its a beautiful piece, and was wondering if anyone found where this comes from yet. I have a strong feeling it's from the new NMs in the beastmen strongholds in the past, if anyone should happen to find it plz let us know, info on zone, pos, strat if possible would be appreciated,tyvm.
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#2 Sep 11 2008 at 3:55 AM Rating: Decent
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if this is something i can get with out having to pay 350k for a wind torque then hell yes i want more info on this!!
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#3 Sep 11 2008 at 3:22 PM Rating: Good
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hmm, did a search on wiki, and this is what i found:

Observant Zekka
Beadeaux (S)

Job: Black Mage/White Mage
Family: Imps
Crystal: Dark
Weak to: Light

Notorious Monster

Found on the lower level in the center of J-6 on the first map, behind the Quadav Charm door
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#4 Sep 11 2008 at 10:25 PM Rating: Good
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Quote:
hmm, did a search on wiki, and this is what i found:

Observant Zekka
Beadeaux (S)

Job: Black Mage/White Mage
Family: Imps
Crystal: Dark
Weak to: Light

Notorious Monster

Found on the lower level in the center of J-6 on the first map, behind the Quadav Charm door



Thanks for the info, also rate up for the great sig =D
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#5 Sep 12 2008 at 12:56 AM Rating: Good
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Quote:
Found on the lower level in the center of J-6 on the first map, behind the Quadav Charm door


So wait? Do you need a Quadav Charm from the present to open (= trade it to the door) the door to get to the NM?

#6 Sep 12 2008 at 10:22 AM Rating: Excellent
michaeldue wrote:
Quote:
Found on the lower level in the center of J-6 on the first map, behind the Quadav Charm door


So wait? Do you need a Quadav Charm from the present to open (= trade it to the door) the door to get to the NM?



Don't you need a key item to get past that door? If you have it form the rank mission that required it I think you can get by, no?










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#7 Sep 12 2008 at 4:00 PM Rating: Decent
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Are you so sure this item is real?? i cant get much info on it
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#8 Sep 12 2008 at 4:35 PM Rating: Decent
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There is one up on the Cerberus AH, I have no idea how much it is up for and I'm afraid to find out.

Still, I'm using Star Necklace atm, can't really afford the Wind Torque atm, but this would be nice to get if I could.
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#9 Sep 16 2008 at 3:19 AM Rating: Excellent
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Observant Zekka spawns at J-6 (first map) on the lower level of Beadeaux[S]. There is a gate at I-9/I-10 that can only be opened with a Quadav Charm. The Quadav Charm can be obtained by killing De'Vyu Headhunter at the same location (I-9/I-10) in present day Beadeaux. Once you have obtained the Quadav Charm, you must trade it to the gate to open the door. You will keep the charm, and it is possible to open the gate from behind by just clicking on the door (no need to trade charm).

Behind the door is a narrow but long path with no monsters. If needed, you can pull the Imp to this location without having to worry about other mobs. It is long enough for SMN and BST to work their pets if needed.

On the way to the imp you will encounter Va'Gho Bloodbasked (NM). Make sure you do not agro this NM and, if you plan to pull the imp back, have someone stationed here to keep an eye on his location. He can block the path of whomever is pulling the imp back. Best results is to use 'moving', 'clear' or 'blocked' to update the pullers status.

Just beyond the NM is the Imp, it can be pulled from the upper level. If you plan to pull it back to the safe camp, most jobs will need to reapply sneak after agro'ing it. The Imp does not always start casting on agro. It resists sleep, lullaby, bind and gravity(I think). It moves at normal imp speed, ie: fast. The best job to pull is BST and SMN, they will not lose their sneak status and can easily run to the safe area without problems. A note for SMN's, you will probably need to recast avatar after passing the Quadav NM.

The Imp will counter any weaponskills with frentic rip, and will counter any magic (not just nukes) with AM of the same type *INSTANT CAST*. It is possible to avoid magic counter by using spells when he is busy doing something else, as he is not like colibri and learns/queues spells, I belive this may also be the same during Weaponskills. It also hits like a truck, 200+ DMG on a Taru BRD/WHM, 350+ crits. Zekka strangely does not counter avatar physical bloodpacts.

It was not possible to defeat this with 2xSMN, 1xRDM and 1xBRD. Zekka kills avatars too fast to control him this way. Our RDM left and we got a third SMN and we were able to defeat zekka then. SMN mp was very low even after everyone 2hr'ed when it did die.

I have also read that BST can solo zekka.

Observant Zekka is a 4 hour repop.

No drop! :(


Edited, Sep 22nd 2008 5:15pm by Asmoranomar
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#10bluespice, Posted: Sep 16 2008 at 10:27 PM, Rating: Sub-Default, (Expand Post) Btw I have this item YUSHSHSHHSHSHSHHSHSHSHSHHSHSHHSH
#11 Sep 17 2008 at 3:56 PM Rating: Good
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Not to mention the NM was so easy only took about 13 pple and no deaths not even close


ONLY 13 people = easy? That seems pretty NOT easy to me.
#12 Sep 17 2008 at 10:34 PM Rating: Default
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lol, sorry but yeah it was easy, we didnt know how many pple it would take, but yeah it was a fast kill.
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#13 Sep 18 2008 at 11:37 AM Rating: Good
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Don't you need a key item to get past that door? If you have it form the rank mission that required it I think you can get by, no?


That's the door to qu'lun dome, way down in the basement in present day beadeaux. I don't think that's even there in the past.
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#14 Sep 20 2008 at 6:46 PM Rating: Excellent
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I am rather tempted by this but also, I kinda wanna stick with my Wind Torque. I'm not the best person at understanding game mechanics so would someone be able to help me out? Stick with Wind Torque or is Piper's better overall with the CHR (or does that depend on my setup?)
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#15bluespice, Posted: Sep 21 2008 at 6:31 AM, Rating: Sub-Default, (Expand Post) People always say u can stack CHR in other slots, well they say that about every damnn slot, Personally I need more CHR for debuff, not to mention i cant afford wind torque.
#16 Sep 21 2008 at 2:48 PM Rating: Excellent
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I am rather tempted by this but also, I kinda wanna stick with my Wind Torque. I'm not the best person at understanding game mechanics so would someone be able to help me out? Stick with Wind Torque or is Piper's better overall with the CHR (or does that depend on my setup?)


The reason this is so confusing is because most people look at ItemA vs ItemB. You need to look at the entire gear set to understand which is better than the other. You also need to consider when one is better than the other, as most items are not full-time pieces, and are otherwise useless or worse off in other conditions.

For example, Say you have 100 CHR. Is it worth getting another +5? What about if you had 120 CHR? 130 CHR? 140?
Also consider-When is CHR useful(debuffing, resisting, etc)? When is Skill useful (buffing, debuffing, range, etc)?
This also goes along with what you need (end-game? casual?), as well as your playstyle (do you care about buff potency? debuff resists?).

I could tell you both pieces are useful, and I would use both (Piper's Torque for Wind Debuffs and Wind Torque for Wind Buffs) -- But you are not me. I maybe very different from you in every aspect. I don't know what your gear/build/playstyle is and I can't recommend which is better for you.
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#17 Sep 22 2008 at 1:20 PM Rating: Excellent
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One more tidbit I couldn't find out previously. (going to add it to my origional post).

Observant Zekka is a 4 hour repop.


No drop! x 3 :(

Edited, Sep 22nd 2008 5:15pm by Asmoranomar
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#18 Sep 22 2008 at 3:53 PM Rating: Decent
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This is the best anwser if you can afford both. Just equip both.
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#19 Sep 25 2008 at 1:14 AM Rating: Excellent
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I think I'm going to stick with wind torque. But that's because my debuff set has like 121 CHR or something. Thinking of ditching Sha'ir Seraweels in favour of AF now as I don't know if I need the 8CHR from them as much.
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#20 Sep 25 2008 at 2:41 PM Rating: Excellent
NoodlesCCCLV wrote:
I think I'm going to stick with wind torque. But that's because my debuff set has like 121 CHR or something. Thinking of ditching Sha'ir Seraweels in favour of AF now as I don't know if I need the 8CHR from them as much.


^ This.

I was looking at my 2 main debuffing sets, and with +41 CHR/+20 Skill for Elegy/Ltng. Threnody and +36 CHR/+12 Skill for Finale/Lullaby, and I just can't justify losing 2 Skill for a gain of 5 CHR (I tried swapping in a Gleeman's Belt on the Elegy set, to see if more CHR would help with stick rate on particularly annoying mobs- it didn't). :\
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#21 Sep 25 2008 at 3:01 PM Rating: Excellent
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After much deliberation I decided to stick with my wind. My debuff set has about 119 CHR.

Also: I've found it a lot easier to stick elegy on to the more tricky mobs recently. I haven't really changed anything in my setups at all o_o; But I'm sticking elegy on gods + Kirin a lot easier at the moment (elemental days not affecting it, made sure to check the day each time. For the most part it was fire and ice). Was just wondering if SE had perhaps ninjared something or is it just my luck in sticking things increasing o_O
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#22 Sep 26 2008 at 7:26 AM Rating: Excellent
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Agreed with the above, I was thinking the marginal to no gain from Piper's isn't worth it. Especially for the person who bought it for 2M on Garuda...
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#23 Sep 28 2008 at 9:37 PM Rating: Excellent
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In the end, even this torque is nice, the difference with Wind Torque is so small that you will hardly ever notice. Getting this is mostly for show off that you got some very rare item. I prefer inventory minus one myself Smiley: glare.

I bet most people will have an easier time to get a Wind Torque anyway. But for some amazing reason you get Piper's first, Wind Torque will become a luxury for you. And honestly, the BC60s that drop Wind Torque are easy to do x_X, and I have done it many times; only thing is people being stupid running around in the Den of Rancor.

Edited, Sep 29th 2008 1:31am by scchan
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#24 Sep 29 2008 at 10:22 AM Rating: Good
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I finally picked up the wind torque. No regrets.
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#25 Sep 29 2008 at 2:23 PM Rating: Good
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Thanx for the negatives on this torque, and yes i have it, only bc im not buying somthing for 300k+, cannot afford it for now.
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#26 Sep 29 2008 at 10:23 PM Rating: Good
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If this said, "INT +5, Elemental Skill +5" or , "MND +5, Enfeebling Skill +5", the appropriate mages would be going crazy with wanting one! Bards must be really lucky in the gear department, not to be excited about such a piece (or I suppose that I simply don't understand enough about your job to know why you wouldn't be).
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#27 Sep 30 2008 at 5:47 AM Rating: Excellent
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NatePrawdzik wrote:
If this said, "INT +5, Elemental Skill +5" or , "MND +5, Enfeebling Skill +5", the appropriate mages would be going crazy with wanting one! Bards must be really lucky in the gear department, not to be excited about such a piece (or I suppose that I simply don't understand enough about your job to know why you wouldn't be).

I would say it is likely a little bit of both. We already have a neck that gives Wind Instrument skill +7 at a level before this (65 as opposed to 69) and can reach points of chr where it starts becomming diminishing returns as well.
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#28 Sep 30 2008 at 8:04 AM Rating: Excellent
Animetwins wrote:
NatePrawdzik wrote:
If this said, "INT +5, Elemental Skill +5" or , "MND +5, Enfeebling Skill +5", the appropriate mages would be going crazy with wanting one! Bards must be really lucky in the gear department, not to be excited about such a piece (or I suppose that I simply don't understand enough about your job to know why you wouldn't be).

I would say it is likely a little bit of both. We already have a neck that gives Wind Instrument skill +7 at a level before this (65 as opposed to 69) and can reach points of chr where it starts becomming diminishing returns as well.


Also CHR for us is just debuff accuracy, unlike for BLM and RDM as you'd mentioned there. We could equip +1 CHR or +1000 (not that you could even do that) and Elegy would still produce the same Slow effect. For a BLM or SCH that 5 INT would mean more damage and more accuracy, for a RDM that 5 MND would mean a more potent slow and a theoretical chance of a paralysis proc, it's a different ballgame.
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#29 Sep 30 2008 at 9:04 AM Rating: Good
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I'm a little surprised by the general lack of excitement about this item. I picked up the Piper's Torque and have no regrets. I think individual preferences will vary, but it shouldn't be dismissed as useless or a step down from the Wind Torque without considering the individual cases.

As a Mithra BRD, I'm lacking in the CHR department, 64 base. So an item with both CHR and Skill is very appealing to me. Also, the +2 Wind Skill from the Wind Torque doesn't bump me up to another March Tier.

My current gear for Elegy:

Wepaon: Terra's Staff
Sub: Earth Grip
Range: Horn+1
Ammo: ---
Head: Bard's Roundlet
Neck: Piper's Torque
Ear1: Singing Earring
Ear2: Musical Earring
Body: Sha'ir Manteel
Hands: Choral Cuffs+1
Ring1: Omega Ring
Ring2: Nereid Ring
Back: Jester's Cape+1
Waist: Gleeman's Belt
Legs: Choral Cannions+1
Feet: Goliard Clogs

With my current 3/3 Wind/Singing Merits - this gives me 64 base CHR + 47 gear CHR for a total of 111 CHR and 501 combined Wind/Singing Skill. So as you can see, the Piper's Torque allows me to clear the 110 minimum mark by gear alone.

Even when I make the improvements I want: Marduk's Tiara, Marduk's Jubbah, Balrahn's Ring (if SE ever lets us exchange), Astute Cape, Marduk's Shalwar and Shadow Clogs - my total CHR will then be 115 - 5 of which come from the Piper's Torque.

Is there a huge difference in my set ups if I replaced Piper's with Wind? Not really. Will I be able to notice a huge difference? Without a huge sample size comparing the results between the two, it's doubtful.

But do I "feel" better about 111 CHR and 501 combined skill than I do with 106 CHR and 503 combined skill? Absolutely.

I think it's a close call regardless, but I certainly don't think it should be dismissed outright as inferior. The main deciding factor for many people will be price or inventory space. I was able to find the Piper's Torque for a reasonable price and since the Wind Torque wouldn't allow me to hit a new March Tier, I already sold it.

Take all this for what you will, but I wanted to present another side of the debate.
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