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Incoming adjustment to Killer EffectsFollow

#1 Dec 07 2012 at 2:39 PM Rating: Good
2,102 posts

We received some feedback that enfeebling effects such as slow and paralyze have seemingly been ineffective for certain boss monsters whose normal attacks are AoE attacks. In order to bring out the full potential of enfeebling magic effects we would like to address this phenomenon. To start with we will be making adjustments during next week’s version update so that paralyze and killer effects are elicited.

In regards to slow, we are still looking into this and need a bit more time due to the fact that the processes involving it are more complex.

I read the Japanese post of this several hours ago, and I was super curious. It wasn't until I read the translation that I had a thought on what they intend to do.

I suspect they intend to make it so Killer effects can Intimidate TP moves.
If so, Then BST maybe very well be an interesting tanking option of some Mobs and NM"s.

I made the mistake before of thinking killer effects could block tp moves and thus prevent alot of AoE damage. (like it can intimidate spells).
I'm guessing this will soon be the case.

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Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
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#2 Dec 07 2012 at 4:58 PM Rating: Good
9,526 posts
This would be a nice boost.
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

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