figster wrote:
ok, the damage for hobs is 109. i did Damage rating=weapon dmg + weapon rank+8, if this is true for pets also. so 130=x+x/9+8 and give 109.8 which is floored to 109.
based on your 15.85%crit rat minus 9 for fencer, gives 6.85%. that gives a dDEX of 38 to 41 so hobs DEX is 105 to 108, if its the same for pets. this is all using equations on wiki based off of players. you could probably use that equation to find the base damage for all the jugs. i did not know that the pet pdif is different than the player pdif. you might need to fight something that you can cap pdif on but not fstr.
how do you know fstr isnt capped on colibri? if fstr works like mobs, then its pet str- mob vit. if its like players, then its ((pet str- mob vit)+4)/2. im gonna guess its like players, otherwise the single biggest buff a bst can have is absorb-vit. it might add lots of fstr. if its capped, then the pet has over 105str. if its like monster, over 88str is capped. based on the new dex number, im thinking stats are all close to that. cast absorb str on the bird. it will reflect to pet and fstr will drop. if it drops very little, then its probably the mob way as the pet most likely has stats in the 100's. fstr would still be pretty close to cap. if it drops significantly, then fstr is like players as it would drop fstr by half probably. i agree that pdif probably isnt capped, try a dia 2 to see if dmg changes.
i didnt know that pdif caps higher for pets. im not sure if they still use the same formula but cap higher or if they use a different formula.
EDIT: this is what i was thinking. calculating pdif would be DMG=(D+fstr)*(pdif+1) for a crit. solve for pdif=(DMG-(D+fstr))/(D+fstr) then put that pdif into DMG=(D+fstr)*found pdif makes it within 10% of the the average found. i feel like im missing some sort of lvl correction. also, using a beast roll would change att significantly, maybe make it so you an make a better trend graph. do a roll, parse mobs till that roll wears, then save avg/max/min for that roll number. repeat and sum the values for each roll number done. you might be able to generate a graph of max/min and check for a trend between those values.
Edited, May 6th 2012 6:12pm by figster
based on your 15.85%crit rat minus 9 for fencer, gives 6.85%. that gives a dDEX of 38 to 41 so hobs DEX is 105 to 108, if its the same for pets. this is all using equations on wiki based off of players. you could probably use that equation to find the base damage for all the jugs. i did not know that the pet pdif is different than the player pdif. you might need to fight something that you can cap pdif on but not fstr.
how do you know fstr isnt capped on colibri? if fstr works like mobs, then its pet str- mob vit. if its like players, then its ((pet str- mob vit)+4)/2. im gonna guess its like players, otherwise the single biggest buff a bst can have is absorb-vit. it might add lots of fstr. if its capped, then the pet has over 105str. if its like monster, over 88str is capped. based on the new dex number, im thinking stats are all close to that. cast absorb str on the bird. it will reflect to pet and fstr will drop. if it drops very little, then its probably the mob way as the pet most likely has stats in the 100's. fstr would still be pretty close to cap. if it drops significantly, then fstr is like players as it would drop fstr by half probably. i agree that pdif probably isnt capped, try a dia 2 to see if dmg changes.
i didnt know that pdif caps higher for pets. im not sure if they still use the same formula but cap higher or if they use a different formula.
EDIT: this is what i was thinking. calculating pdif would be DMG=(D+fstr)*(pdif+1) for a crit. solve for pdif=(DMG-(D+fstr))/(D+fstr) then put that pdif into DMG=(D+fstr)*found pdif makes it within 10% of the the average found. i feel like im missing some sort of lvl correction. also, using a beast roll would change att significantly, maybe make it so you an make a better trend graph. do a roll, parse mobs till that roll wears, then save avg/max/min for that roll number. repeat and sum the values for each roll number done. you might be able to generate a graph of max/min and check for a trend between those values.
Edited, May 6th 2012 6:12pm by figster
HA!
This is where I've been hung up. I didn't see to make this equation:
Damage rating=weapon dmg + weapon rank+8
Also, yeah, you're right, I couldn't tell if fSTR was capped or not for Colibri... I was getting impatient finishing the post by that time...
Can you explain what you mean by "if fSTR works like a monster" it's capped at 88? The only formula I'm aware of is the player one. However, I would guess it most likely works like monster and not player for bst pets. Bst pets are very much monsters.. (remember we can charm mobs... their stats or way of doing damage does not change after we charm them, jugs are made the same way.)
(FYI, I saw another vit testing method on bg mathy sticky thread. attacking a mob w/ 1 damage weapon and lowering your str until you crit for 0...)
I'm quite confident about pet's higher pdif cap from 2 sources, one my own testing of each pet under capped situations (level 0 mobs) and Kegsay's testing of level 75 avatars which I linked to in the opening post of this thread. He was much more methodical than I. The caps are at 4.2 for high and 4.0 for low. It shows exactly right for the 1.05 randomizer to pdif also. Those are already identified.
Solving for pdif using 130 for baseD + fStr yields the following. (I've done this alot). damage/130 = pdif
melee min pdif: 2.38
melee max pdif: 3.17
melee Average pdif: 2.78
Crit pdif min/max (adjusted for crit attack bonus)
crit min pdif: 3.28
crit max pdif: 3.71
crit ave. pdif; 3.55
but these are not withing 10%. This is where I've been hung up for attack values. solving attack from this 'pDif' as if its a straight ratio has been unsuccessful. The player level correction would not apply here anyway. the target is 17 levels lower than the attacker.
Also, its not pdif+1 for pet crit hits. A pet melee hit can hit just as high as a crit hit for pets except for the crit attack bonus. If you look at my earlier testing, this shows alot. Also, any pets that don't have crit attack bonus, when capping pdif on level 0 mobs, the crit min and max match the melee min and max. This is easily seen using CourrierCarrie vs level 0 mobs. or Merle or Mac. There is a bonus to pdif, but its not 1.0 for pets.. Its not a constant. You have to adjust the min and max crit hits to account for crit attack bonus anyway. In this colibri test, the adjust min crit hit would be 426 damage, and the adjusted max would be 482. this puts the difference between average melee pdif and average crit pdif for this test a 0.77. 0.90 for the min crit vs min melee, and 0.54 for the max crit vs max melee. I think the pdif bonus from a crit can vary between 0 and 1.0 for pets.
Looks like I'll have to finish leveling /drk to try the absorb vit part... I've tried to think of ways to increase pet's str but going into abyssea just means I can't keep a constant mob level, or I need to figure alot of NM stats to redo alot of testing in an environment where I can adjust pet stats more. Lowering mob VIT is actually a great idea which can be applied outside abyssea. HA! if that's true, then the choke effect from onslaught has another meaning now...
Thank you, this is more progress than I've seen in a long time about this problem.
Edited, May 6th 2012 10:48pm by Xilk
