hmmm... I might have been confusing weaponskills with job abilities... Which to monster tp moves fall under? Weaponskills or Job abilities?
We should have plenty of opportunity to find out w/ the Killer Instinct builds now... you are probably right and they can't be intimidated...
I forgot about Killer effects merits also!!
15% killer effects traits + merits
15% Killer instinct
10~12% from food
ring 3% (but stupid latent conditions)
I'm just planning what I want my set to be (and I'm thinking aloud on the forum).. 45% is solidly covered... 47% if I stick just to HQ food.
The last 3% is a comparison of trade offs:
Tatami shield wins if I'm not dual-wielding
Killer Shortbow can be equipped anytime, but swapping for pet or petfood costs TP when shortbow goes back on. (I was doing this for over a year)
Tamer's ring gets the 3% perfectly, but has the really stupid latent making it no good for WS's
There's also an easy 5% from pipilaka belt or melaco mittens if its birds or plants.. then you dont' need to worry w/ shield vs, bow vs ring... but my inventory is overflowing enough already...
I think I'll probably be using the bow and leave it at 49% most the time. use the shield only when not dual wielding. the killer effects food stacks to 99 so I think I'll be carrying each and put them in same macro as killer instinct. they only last 3 min.... Edited, Mar 27th 2012 6:52pm by Xilk
Oh yeah! I thought of something to test!
While Killer Instinct is active, what happens when you switch pets?
Do the effects stay the same for the mob family, or do they change? (i suspect they stay the same)
I'll test this when I get home if you don't hit it first. The duration was so short before, it wasn't really a valid question.. now it might be useful to know.
Also of note, with info from this BG post by Byrthnoth, you can pass the -50% damage taken cap by taking advantage of Killer Effects.
I remembered that, but the best you can get is 62.5%
The -dt from ferine Gausape's effect on Killer effects is 1/2 the killer effect. if you have 50% -pdt then the remaining damge is reduced by 25% (max from gausape) you only get a net reduction of 62.5% Unless the 15% from killer effect does not count towards this 50% pdt cap... which I doubt.
Its kind of tricky this way. I think you get the most benefit from killer effect bonus capped 25%. This would mean any -damage taken gear would be 25% less effective than normal.. I'm not sure where the ideal mix would be for bst. I'm guessing only a few pieces w/ large boosts would be worth it.. ~40% total from Killer instinct and killer effects bonsues seems rather worthwhile. Edited, Mar 27th 2012 7:29pm by Xilk