Current:

Effect duration: 1 minute

Recast time: 15 minutes

Each merit point reduces the recast timer by 2 minutes 30 seconds

↓

Adjustment plan:

Effect duration: 3 minutes

Recast time: 5 minutes

Each merit point increases the Killer effect +2

http://forum.square-enix.com/ffxi/threads/19949-Adjustments-to-Circle-type-Job-Abilities?p=267343#post267343

I really hope they don't change this idea before they implement it.

A 5 min recast, 3 min duration makes this Tremendously more useful. It means you can keep that damage boost up 60% of the time instead of the previous 20% of the time at best.

Also, Gausape means that BST are double dipping on the killer effect boost.

+15 killer effect boost is standard, if they add 2/additinal merit it would be another +8. so +23 Killer effect for 60% of the time instead of the current best of potentially 20% of the time.

Well, we have +10 from our tier 2 killer effects already. (+8 from tier 1). 5x killer effects merits means +5. So, we would get +38 killer effect using merits and NO GEAR.

I keep killer shortbow on which would bring me up to a normal +40 killer effects. (monster helm +2 for another +5 killer effects in primal rend or maybe other WS's).

Thats +20% damage. which is separate from the +15% built into the circle effect already. I still have questions about how these interact. My last test showed +40% damage when using +37 killer effect and the +15% to damage from killer instinct.

It looks alot easier to keep an almost capped killer effects+ trait (caps at +50) and keep them up much longer.

Just making the recast a base 5 min and the duration 3 min, means we can get a big damage boost alot of the time w/ the right pet. Adding killer effects (better than current tier 1 killer effect boost) to this will make it that much better.

Either way it gives us a large damage boost. We are in a position to take much better advantageof this that other jobs getting their circle effects buffed. They only have killer for 1 mob family each(arcana, dragon, undead, demon) We have 7 mob families.