That's Right! Farsha vs Guttler vs Aymur !
NO, I'm not trying to prompt a hypethetical Arguement! I'm talking about actual practical comparisons!
Background: I was perusing the pup forums here and on SE where there is talk recently of testing kenkonken and I learned something about the test server.
If you go bug the magian weapon moogle to ask details about any of the trials, and you look at the result weapon of a trial, the moogle next asks "do you want it?" (YES/NO)
YOU BET YOUR WINGS AND POM-POM I WANT IT!!
Level 95 farsha, level 95 guttler and level 95 AYMUR!!! all available for your testing pleasure!
I am biased. I have not parsed results. I have not setup a detailed test to compare performance. (Although I might if you can help me think of some good comparisons!) I have always liked the idea of Aymur better than farsha or guttler.
Here is what I did do. I grabbed a bunch of free theta biscuits, Shadow broth and lucky broth and wandered down to the bottom of kuftal tunnel. The worms and tigers there are level 99~103. There may have been some EM's in there, but I didn't check any.
I was able to 5 chain kill T~VT mobs as normally as I would fight using a jug pet. 400~700 xp/kill and the GoV pages as well. I used a Theta biscuit every 2~5 kills w/ Falcorr; every 1 or 2 kills w/ Raphie. I didn't try DapperMac.
I mostly used Falcorr. As soon as I switched to Raphie, it was alot harder to keep hate on pet. Raphie takes alot less damage/hit, especially w/ hardened shell up, but he takes alot more hits and does alot less damage. I was not able to land the 1100 aqua breath even when using theta right before aqua breath. Worms and tiger resisted... it did less that 200 damage. Seems to me Raphie suffers ths same trouble compared to other pets that PLD faces toward other potential tanks. The other pets out-tank raphie just for killing faster or having more hp. Unless you find a specific NM (and they exist) with higher attack and accuracy which a pet just won't evade well... Raphie is not really the pet for the job. Tiger's have high attack, but falcorr was much better for tanking them.
Choke breath is BOTH silence and paralyze... this is so wonderful. don't forget how good it is to stop worms from acting AND casting so often. para on tigers was great help to pet tanking ability as well.
Fantod did 600 damage for a non-crit, and 1100 for a crit hit on VT tiger. That is the best I've seen a ready move do on a VT mob. Adding that to bst WS spike damage says ruinator 2k and fantod 1k means bst can spike 3k damage OUTSIDE abyssea! THESE are NOT EP mobs!
What can I say? All the bad things you have heard abou this are true. Primal rend really does do more damage than cloudsplitter. I think it has to do w/ what Byrth posted from studio Ghobli the other day as well (CHR used instead of int in the dINT calculation for Primal rend). The aftermath is very short. 20~30 seconds maybe... the double will proc a few times though adding maybe up to 300 damage in my fights. It's very disappointing. I have to agree w/ all the other negative endorsements I've read. Don't waste you time w/ this. If you really want to, feel free, but it will not impress you. Cloudsplitter LOOKS really cool. Thats the end of it.
The number of Guttler out there are growing. This is a REALLY great DD axe. This is on equal footing w/ farsha in difficultly/time to obtain now. Actually it might be a bit easier, but more time consuming. BST is the best solo dyna-currency farming job atm. You can average w/out much trouble about 150 currency/day. (This is conservative, you can probably do more). This can be entirely solo'd by a bst. Farsha Bukhis kills are not easily soloed.
Onslaught is a really good WS. I popped up to 1800 damage on VT's using this. I don't have a great set for this, and making a dex set is a bit trickier. It won't fit as nicely w/ the other sets bst already has. The occasional spikes in damage are nice, choke is a great effect also and the acc-down from onslaught helps your eva tank even more. Using only gear haste and the double attack offhand axe (/dnc) I usually arrived at 100% tp right around the time the aftermath wore off. You can keep the aftermath up almost all the time on guttler.
This one is still my favorite after finally using it. First, it just looks AWESOME! I noticed a few things I didn't expect before. The pet attack bonus is very noticeable on T~VT mobs, this much I was most looking forwrd to. However, it was MUCH easier to keep hate on pet w/ this axe, which is how bst play. Pet is just hitting harder. This will be most noticeable with higher def and higher level mobs. Also, I had to test the level 3 Aftermath. It takes a bit to get tp up to 300, but it lasts a LONG time. I was able to do 3 ruinator (5/5 merits) while under the effectof aftermath. It spans multiple fights. Pet double and triple attacking that much means you and pet are both doing that much more damage. Pet keeps using the aftermath even when you need to use other commands. If you have to use some other commands w/ the cloudsplitter aftermath, say goodbye completely to the aftermath. If you do during the onslaught aftermath, you'll lose 1/4 to 1/2 of the bonus. I could consistantly do over 1k primal rends on T~VT mobs. Ruinator was hitting 2k. The multihit and acc bonuses from aftermath help out the ruinator. between Aymur and Ferine Manoplas that is +100 TP to all ready moves. if its a war pet, that +150 (add fencer).
I tried Aymur first. Switching to guttler and farsha afterwords I saw performance dropping. I need some real data to actually confirm performance. However, I was most impressed by Aymur.
Shucks using aymur makes me want to go back and make fire magian axes for the pet attack+ in the mean time.
If you have test server access, you probably want to try it out. If you have good tests, I'll probably do them. I just wanted to share the info and experience.