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BST on the short listFollow

#1 Nov 15 2011 at 10:26 AM Rating: Good
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Hey all,

My life is giving me less and less continuous game time, so I'm thinking leveling BST and striking out on my own will afford me the chance to enjoy more of the game. Plus, it lets me avoid Port Jeuno. Some questions please.

1) Does reward cap at 50% and should I shoot for: Relic feet, ogre gloves, bison warbonet, 2x zoraal ja's axe, and af body?

2) -damage taken: I get the axes will give -20% physical, but how do I get past this? I can't seem to find a list of gear for it but I see people claiming 38% or whatever.

3) Atmas: rr/dg 99.999% of the time makes sense; most jobs seem to have two must-use atmas. For the third, do I generally want to look towards a damage (VV would be the most versitle, because I could run in after the mob does a ws), or defensive (earth wyrm, because I don't have future fabulous or zenith), or recovery (mounted champion). I understand nitch fights might require elemental resistence atma until I get future fabulous.

4) That slug looks like the right choice a large percentage of the time. But can dipper yuly stick treasure hunter, die, be replaced by he slug for the kill, and still give me treasure hunter?

5) Is there a standard merit build? It seems like reward/call beast are good for tier 1, but tier 2 isn't so clear.

Pre-thanks.

Edited, Nov 15th 2011 10:28am by Thydonon
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#2 Nov 15 2011 at 1:39 PM Rating: Excellent
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1) yes, the straight reward+ gear caps at +50% however, MND is also a mod for it, so after you hit 50% the mnd will still stack it up, and that looks like a decent reward set.

2) you also have the stout servant trait, which w/ ferine quijotes +1 or 2 will give another 9% damage reduction. Anwig Salade is reward for finishing Moogle Kupo d'Etat, and you can get 10% pet damage reduction from this. Thats 39% physical damage reduction w/ the axes. 2% from shepherd's chain and 3% available from oneiros cappa, so grand total from gear can get up to 44% so far.

3) 3rd atm ais alwayws situational. All of them are really, but for solo work RR and DG are pretty standard.

4)Yes, Yuly can stick th3, die and be replaced. However if mob goes passive for a time, you'll lose th. Also, Yuly can often tank most mobs w/ better damage. EVA tanking is fantastic. Slug wins over yuly when there is alot of non-wind magical spam, especially water or darkness. Slug has fantastic physical and magical resistance, great tp moves, and WEAK melee hits. I think you only need slug for those specially hard to tank NM's. Shucks, I don't even need DG for many abyssea NM's anymore. I kill alot faster w/ RR and Apoc, or VV.

5. The most standard one is probably Call Beast, since we are so dependent on jugs at high levels.
You will hear lots of disagreements about the rest. Some will swear by Beast Affinity Merits, though I am not interested in them, they are useful. Some go for reward or sic/ready recast. I like my killer effects merits. I also use both feral howl and killer instinct. However, you can universally say tame recast merits are worthless.
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#4 Nov 15 2011 at 9:37 PM Rating: Good
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I also like gnarled horn - I've found gnarled horn plus RR is actually better in terms of damage than VV and RR... but it could just be fever dreams (or me assuming better damage cause I see all those crits)
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#5 Nov 15 2011 at 9:58 PM Rating: Decent
Welcome to BST :)

1) Answered perfectly by Xilk (tho remember AF body just adds different debuff removal not an increase to the heal. Sometimes you would want to use relic body as well for different status removal, wiki will have the list)

2) 2x Magian axes (-20% physical or magic), Anwig Salad (-10% all), Oneiros Cappa (-3% physical), Shepherd's Chain (-2% all), Ferine Quijotes +2 (-7% all total from Stout Servant) and Selemnus Belt (3% magic) will give you the -42% physical

3) As you stated, Ducal Guard + Razed Ruins will be your bread and butter. However with 95 and ladybug/slug you rarely will need Ducal Guard outside of Heroes zones. But as a good rule of thumb it will always probably be 2 offensive atmas and 1 defensive, with the ratio changing depending on the mob's difficulty.
Offensive: Razed Ruins, Apocalypse, Sanguine Scythe, Voracious Violet
Defensive: Ducal Guard, Future Fabulous, Savior/Demonic Lash/Aquatic Ardor, Stronghold/Vicissitude/Mounted Champion, Zenith. As for the elemental resistance atmas, I would probably still use Vicissitude over them until you get Future Fabulous.

4) Slug is good at tanking but kills EXTREAMLY slowly. As Xilk said, Ladybug will probably be your go to pet in anything with a hint of difficulty (If a Ladybug soloing Vrtra tells you anything about how good Ladybug's evasion tanking is) Slug would be your choice when things cast non-wind, and you can use DD pets like rabbit or tiger on visions/scars mobs.

5)Call Beast and Reward x5 are pretty much standard. The tier 2s get murky though with all of them being pretty bad. I did 5x Beast Healer (for obvious reasons) and 5x Feral Howl (to have a ranged pulling ability on a 5 minute timer). At 99 Beast Affinity may be viable again. I also heard Killer Instinct is worth having 1 point in though I'm not 100% on the resoning behind it as I've never found it particularly useful.
The talk of merits should be postponed atm tho since SE is doing so much Merit overhaul soon.

All in all though you seem to know what you are doing and should do well. Good Luck
#6 Nov 16 2011 at 12:17 PM Rating: Good
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Olorinus wrote:
I also like gnarled horn - I've found gnarled horn plus RR is actually better in terms of damage than VV and RR... but it could just be fever dreams (or me assuming better damage cause I see all those crits)

If you're heavily leaning on your pet for damage (the extreme would be letting the pet do all the fighting and not meleeing yourself), I could see GH being closer to VV. One of the big perks of VV is the regain, which doesn't really benefit your pet. We're typically being held back by Ready timer or (as is the case with Gerard) by Ready charges.

Double Attack +10% vs Counter +10% is an interesting comparison. I would think +10% DA would be better for your pet if your pet's rate of attack is higher than the mob's, and that +10% Counter would be better if the mob's attack rate is higher than your pet (or if your pet is tanking two or more mobs head-on at once).
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#7 Nov 16 2011 at 11:43 PM Rating: Good
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I only use VV for lulush or hobs. Because when you have rr and maybe SS on also, footkick spam is very good. The kill style for normal mobs is similar to being a war/sam in that, you enter the fight w/ alot of tp, slam a big WS and you don't take many hits to finish it off.

for bst, its you send lulush, tell her to footkick for 2k, by the time that's done you are engaged and hitting rampage for 2.5~3.5k. (usually in visions zones)
and any normal mob has maybe 20% hp left. you are not doing alot of melee tp when you kill that fast.
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#8 Nov 17 2011 at 4:51 PM Rating: Good
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What I like about the Gnarled Horn is the increase in critical hit rates: Critical Hit Rate:Major (+20%), AGI+:Superior (+50)

With most pets having inferior damage on their "WS" - I find for fights where I let the pet do all/most of the work this atma is pretty ace - I tried VV instead of GH but the lack of crits seemed to cut the damage significantly even with double attack factored in. I could have just been bad at eyeballing it since I don't use parsers.

I usually use MC, GH and RR (don't have ducal guard yet)

Then I use defensive/debuff style monster skills.
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#9 Nov 18 2011 at 9:39 PM Rating: Decent
Problem with using GH over Sanguine Scythe is on probably all Visions and Scars and most of Heros, you should be hitting the crit hit cap. I see GH actually being a replacement for RR when more defense is needed, not a replacement for Sanguine Scythe when more damage is needed.
#10 Nov 29 2011 at 9:49 AM Rating: Good
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So, I GoV'd my bst/dnc from 28 to 59. I'm a little burned out on it, so I'm working on WotG for a while. Still, here's a few things I picked up that I though might help other levelers.

This macro is fantastic (any wait less than 4 would sometimes not go through):
/ws "Rampage" <t>
/wait 4
/pet "Snarl" <me>

I also wanted to throw in there that the Pet Poultice is your friend. It's cheap and powerful at 40k for a stack of 99. If you were to put those in stacks of 12, they would be a bit under 4.9k.

Lastly, BST is one of the few jobs who's job emote neck is actually a decent piece.
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#11 Nov 29 2011 at 11:34 AM Rating: Excellent
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Thydonon wrote:
This macro is fantastic (any wait less than 4 would sometimes not go through):
/ws "Rampage" <t>
/wait 4
/pet "Snarl" <me>

I would decouple that into two macros for several reasons.

1. You may need to Snarl at times other than right after your Rampage. That means you'll want a separate Snarl macro anyway, so you're not saving yourself a macro slot.

2. You may want to Rampage without Snarling your hate at times. For instance, you may want to hold onto your hate for an impending jug pet swap.

3. Having a /wait line in your macro means hitting any other macro will disrupt it. If you want to swap in WS gear, and swap back to TP gear (which may include some -PDT stuff for your pet), you have to wait several seconds until you're sure that Snarl has fired.

I do have a /wait line in my WS macros. But it's only there so that I can echo my TP return so I can judge how my accuracy was for the WS. But seeing the TP return isn't critical. If I miss it because I had to spam some other macro immediately after the WS, it's no big deal.
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#12 Nov 29 2011 at 9:52 PM Rating: Decent
Agree with everything above, It's kinda the same situation putting Sneak Attack and Trick Attack in same macro, it just begs for situational problems.

An Abyssea party related useful macro for levelers would be;
(1) /target <bt>
(2) /attack <t>
(3) /wait 1
(4) /pet "Fight" <t>

I'm not sure about others but I lag so badly I pretty much HAVE to have this macro to do anything lol
Keep 2 and 4 as <t> in case you dont want to fight the current <bt>, or there isnt a claimed mob.
Can change 1 to an /assist macro, or remove it completely

Edited, Nov 29th 2011 10:55pm by ShadowsongLakshmi
#13 Dec 05 2011 at 8:22 AM Rating: Good
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Ok, got my bst to 71, and I'm in abyssea.

Thank you for suggesting decoupling snarl and ws, it has made a huge difference. I've picked up my ogre gloves and bison warbonnet.

Got the relic hands and feet in my bag (got the hands years ago just in case I would level bst, I still think that was one of the best random ls point purchases I've ever made, and I didn't take them until I was sure that no current bst wanted them).

I don't have the gil for the reward axes yet. Going to have to find a way to raise about 750k to pick up a pair of them.

Something I've been wanting to ask: Pet Poultice seems to be losing some of it's luster at these higher levels, both due to small hp gain and the fact that it makes reward recast timer gear useless. What pet foods do you all actually use on a regular basis?

Pre-thanks.
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#14 Dec 05 2011 at 5:56 PM Rating: Excellent
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I have a big stack of pet poultices and I never use them. I'm one of the rare bst who actually has some. They never had any luster.

I use zeta's mostly. if I go for something bigger, it's eta's and mulsum.
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#15 Dec 05 2011 at 10:08 PM Rating: Decent
Zetas 80% of the time, etas 20%

Sound like you're on right track. Really, the biggest difference you will see in terms of how effective you are will probably be Call Beast + Reward merits and Magian axes + AMK head. You will get much more bang for your buck going after these things first.
#16 Dec 06 2011 at 5:20 PM Rating: Good
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Mulsum is basicly the classic FF move "gil toss" /toss gil to win. If it cant instant kill your pet you can kill almost anything with dawn mulsum's, i still use zeta though for normal bst stuff.

Im curious what the new ingrediants will be for the 96 pet food

Edited, Dec 6th 2011 6:21pm by koromaseraph
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#17 Dec 07 2011 at 8:42 AM Rating: Good
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Thanks for all the help in this thread. I've got a few more questions, please:

1) Is Dawn Mulsum affected in any way by reward gear? I'm guessing no.

2) Is there a preferred DD pet? I'm thinking either the tiger or the rabbit.

Pre-thanks.

Edited, Dec 7th 2011 9:49am by Thydonon
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#18 Dec 07 2011 at 6:19 PM Rating: Good
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best dd pet is hippogryph
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#19 Dec 08 2011 at 7:25 AM Rating: Excellent
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Bst 78, and I just wanted to let my follow leveling bsts know that as you are leveling your crit is not even close to capped. Gnarled Horn is your friend.
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#20 Dec 08 2011 at 11:42 AM Rating: Good
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I'm surprised no one has mentioned the Beast Bazubands from Dragonscaled Bugaal Ja in Mamook. Don't those give your pet another -5% PDT?

So x2 Pet: PDT- axes (20%), Anwig Salade (10%), Shepherd's Chain (2%), Oneiros Cappa (3%), Beast Bazubands (5% according to wiki) would give Pet PDT -40%, then Ferine Legs +1/+2 would give another 9% from Stout Servant +2, so -49% total is the possible max, correct?

Correct me if I'm wrong.
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#21 Dec 08 2011 at 12:58 PM Rating: Decent
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From what wiki seems to say, it gives a 5% boost to def. and not a 5% -pdt. Someone better at math in this game can chime in and state which one is better, but I remember reading that 5% -pdt is a whole lot more damage reduced than a 5% defense boost.

Every bit helps though, so unless you lose much by using these gloves compared to other gloves bonuses, it can't hurt to wear them in place of other pieces with no immediate bonus.
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#22 Dec 08 2011 at 3:09 PM Rating: Good
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Rumiko wrote:
From what wiki seems to say, it gives a 5% boost to def. and not a 5% -pdt. Someone better at math in this game can chime in and state which one is better, but I remember reading that 5% -pdt is a whole lot more damage reduced than a 5% defense boost.

Every bit helps though, so unless you lose much by using these gloves compared to other gloves bonuses, it can't hurt to wear them in place of other pieces with no immediate bonus.


Is there a way to test this? I just got my Beast Bazubands. 1/1 solo on Dragonscaled Bugaal Ja. <3 Dipper Yuly!

Let me know how this can be tested and I'll do it.

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#23 Dec 08 2011 at 3:10 PM Rating: Excellent
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I don't think bazubands gives a 5% boost in def. It seriously needs retesting. However, I don't have them, so I won't be testing anytime soon. I did chat w/ one collgues who was doing some testing where it seemed they were action like 1 or 2% -pdt.. but thats not confirmed. It would be easy to test however. -pdt is much easier to test that def bonus. for def bonus, I would want a partner in ballista to test.

oh, and 5% -pdt is way better than 5% boost in defense in all but the most extreme situations. You won't find a situation where +5% def is better
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#24 Dec 08 2011 at 6:21 PM Rating: Excellent
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I have Bazubands, Xilk. Let me know what I need to do to test them and I'll do it for you.
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#25 Dec 08 2011 at 7:16 PM Rating: Excellent
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A quick 'n' simple test would be to fight Sabotenders/Cactuars in Altepa Desert, with and without the Beast Bazubands. :D Just gotta copy down the 1000 Needles damage.
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#26 Dec 09 2011 at 5:10 AM Rating: Good
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Ok, here's some preliminary results. Pet used is NurseryNazuna (because she doesn't seem to mind getting poked by a Sabotender multiple times on her ***) And I'm BST/WHM, so I cannot dual wield 2 Pet: PDT axes.

1. No Pet: DEF or Pet: PDT gear. Only Stout Servant +1 (via job trait) - 1000 Needles = 933 damage
2. No Pet: DEF or Pet: PDT gear. Only Stout Servant +1 and Beast Bazubands - 1000 Needles = 933 damage <<<<<< (WTF??)

Ok, so if the Beast Bazubands were truly Pet: PDT -5% wouldn't the damage from 1000 Needles have been slightly lower? Guess it's safe to say it's more like "Pet DEF +5%", but even with that it didn't make any difference with 1000 Needles. Lame.....

Edited, Dec 9th 2011 5:54am by YeagertheBearded
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