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#1 Sep 19 2011 at 11:56 AM Rating: Excellent
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[dev1024] Beastmasters can now call two new familiars with the Call Beast ability.

Was this in the test server? Haven't heard this before, but I can't wait to play with it.
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#2 Sep 19 2011 at 12:04 PM Rating: Good
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yeah they were both on the test server, and have been tried out. That slug is very water resistant, also two tp moves one lowers max HP by 10%, other lowers def and attack by 33%.

I can't wait to try them out myself, but that slug sounds badass.
#3 Sep 19 2011 at 12:28 PM Rating: Excellent
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I need to keep up on the test server then, this sounds like a blast.
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#4 Sep 19 2011 at 12:38 PM Rating: Good
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I just read this on the main forum. It sounds too good to be true. Will somebody who is playing this afternoon please explain? I'm at work for a few more hours.
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#5 Sep 19 2011 at 1:05 PM Rating: Excellent
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I almost shat a brick.

For a minute there, I thought you meant they had allowed for us to call 2 pets at once, like some of the campaign battle Bst NPCs do.
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#6 Sep 19 2011 at 1:10 PM Rating: Good
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I initially thought that when I read the main thread. Only after re-reading did I notice that it's only two new jugs (which we knew about) being introduced this update. Nonetheless, good update for the BSTs. Can't wait to try some of the NMs with beefed up level 95 pets.
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#7 Sep 19 2011 at 1:32 PM Rating: Excellent
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Didn't mean to do that to anyone! I need to be more careful with post titles!
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#8 Sep 19 2011 at 2:14 PM Rating: Excellent
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Hehe its all good, I'm just giddy at the new jugs, the slug is awesome it even has an enslow effect on its melee strikes.
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#9 Sep 19 2011 at 2:20 PM Rating: Decent
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Awww. I had the same reading comprehension problem as the others.
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#10 Sep 19 2011 at 2:27 PM Rating: Good
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Looks like Slug is synergy only sadly, unless the recipe is different from the synergy to crafting one :/
#11 Sep 19 2011 at 2:36 PM Rating: Good
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Dharshi wrote:
Looks like Slug is synergy only sadly, unless the recipe is different from the synergy to crafting one :/


That sucks. I didn't level cooking for a long time, only to finally bite the bullet and do it. If I have to level synergy I'm not going to be happy.
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#12 Sep 19 2011 at 3:17 PM Rating: Good
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GenryuOfBahamut wrote:
Hehe its all good, I'm just giddy at the new jugs, the slug is awesome it even has an enslow effect on its melee strikes.

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#13 Sep 19 2011 at 4:17 PM Rating: Good
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oh god, didn't notice they were synergy recipes... sigh... and I was so excited cause it looked like the slug jugs might be reasonably inexpensive. Probably not if they are synergy onry
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#14 Sep 19 2011 at 4:57 PM Rating: Good
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Looks like you need 78+ Cooking, and we could almost make them with someone with 36 Synergy skill.
#15 Sep 19 2011 at 5:44 PM Rating: Decent
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Dharshi wrote:
Looks like Slug is synergy only sadly, unless the recipe is different from the synergy to crafting one :/


I crafted some with extreme difficulty at clothcraft Cooking 70, lots of breaks, only managed to walk away with 2 successful synthesis (8 jugs). So you do not need synergy though it is probably better.

Edited, Sep 19th 2011 7:50pm by MavrickX
#16 Sep 19 2011 at 5:49 PM Rating: Good
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Well that's a positive, kinda ;)
#17 Sep 19 2011 at 6:32 PM Rating: Good
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What are the ingrediants?
#18 Sep 19 2011 at 6:35 PM Rating: Good
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San d'Orian Flour, Imperial Flour, Coriander, Distilled Water is the listed in the update notes. Thought for the clothcraft it may be different?
#19 Sep 19 2011 at 6:41 PM Rating: Good
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So slug jug is around 70 cooking?

Edited, Sep 19th 2011 8:42pm by Zjinn
#20 Sep 19 2011 at 6:47 PM Rating: Good
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Says 78+ Cooking if you are attempting to Synergy it (adapt)
#21 Sep 19 2011 at 6:51 PM Rating: Good
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MavrickX wrote:
Dharshi wrote:
Looks like Slug is synergy only sadly, unless the recipe is different from the synergy to crafting one :/


I crafted some with extreme difficulty at clothcraft Cooking 70, lots of breaks, only managed to walk away with 2 successful synthesis (8 jugs). So you do not need synergy though it is probably better.

Edited, Sep 19th 2011 7:50pm by MavrickX


Hmm, which materials/crystal did you use. Listed materials and earth/water gave "combo can not be synth.."
#22 Sep 19 2011 at 7:02 PM Rating: Excellent
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Fire Crystal :)
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#23 Sep 19 2011 at 7:05 PM Rating: Good
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:) just checked again. Was so excited forgot to look at the simple things ::shame::
#24 Sep 19 2011 at 7:36 PM Rating: Decent
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Slug is very resistant to water and earth at least. Just had a doom mage cast flood on it and it only did 35 dmg
#25 Sep 19 2011 at 8:00 PM Rating: Good
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I crafted this easily at 88.1 cooking I HQ'd one and broke 1 out of a bunch of synths.
#26 Sep 19 2011 at 8:31 PM Rating: Excellent
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well did some more testing this time vs the sea monk NM in vunkerl abyssea. The one that casts waterja, ga IV, and water V. Along with the TP move malestorm.

the worst I saw it take I think was 300 from a malestorm, but most of the spells and malestorms did well under 100 damage to the slug. Was able to solo it with just thepet on it and using 1 healing slave.
#27 Sep 19 2011 at 10:16 PM Rating: Good
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darkhorror wrote:
Slug is very resistant to water and earth at least. Just had a doom mage cast flood on it and it only did 35 dmg


where are you getting this info about resistant to earth? Please provide an example.
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#28 Sep 19 2011 at 11:26 PM Rating: Good
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Sucks, I have to wait till Friday to try anything out with BST. I'll just have to keep checking here about what's new with the release. Very interested in the 5min /ja call beast type. Is it cracked out pet for 5 mins, or is it a that's it? pet for 5 mins?
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#29 Sep 20 2011 at 12:41 AM Rating: Excellent
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wolfjorg of the Seven Seas wrote:
Sucks, I have to wait till Friday to try anything out with BST. I'll just have to keep checking here about what's new with the release. Very interested in the 5min /ja call beast type. Is it cracked out pet for 5 mins, or is it a that's it? pet for 5 mins?



I"m looking forward to testing this w/ a parser. I haven'been able to tell how it affects combat really.

It gives a massive regen to pets for 5 min. but your pet very much disappears after those 5 min.

I really haven't been able to tell on test server what it does other than that.
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#30 Sep 20 2011 at 1:56 AM Rating: Good
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If you go the weekend grab to go along, I wan to see this in action.
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#31 Sep 20 2011 at 2:51 AM Rating: Decent
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Xilk wrote:
darkhorror wrote:
Slug is very resistant to water and earth at least. Just had a doom mage cast flood on it and it only did 35 dmg


where are you getting this info about resistant to earth? Please provide an example.


Well I notice on the test serve that slug tend to resist Earth based spells when fighting Glavoid and Tunga (Nukes, Slow, Break, etc) but I just figured its natural resistance due to his level advantage, then again the Tiger was not resisting nearly as much. Would need more tests but I'm fairly confident it's because of level advantage and the tiger just sucks at evading magic.
#32 Sep 20 2011 at 3:25 PM Rating: Good
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It could also be INT. there is a dInt comparison iirc. I know broncha takes less damage from magic in general than other pets.
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#33 Sep 21 2011 at 7:10 PM Rating: Good
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So.... pets have been out for a few days now, what's is everyone's thoughts on each one and how they compare to our others?

Personally, playing around with the slug left me pretty disappointed. Average hits where around 75-100 less than Sheep/Rabbit (in salvage that is [at comparable areas/unlocks]). En-slow is a nice thought, but doesn't help sell it as a tank for me. TP moves appear to need some more firepower behind them for my personal taste for requiring 2 and 3 charges.

Thoughts?
#34 Sep 21 2011 at 7:19 PM Rating: Excellent
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Dharshi wrote:
So.... pets have been out for a few days now, what's is everyone's thoughts on each one and how they compare to our others?

Personally, playing around with the slug left me pretty disappointed. Average hits where around 75-100 less than Sheep/Rabbit (in salvage that is [at comparable areas/unlocks]). En-slow is a nice thought, but doesn't help sell it as a tank for me. TP moves appear to need some more firepower behind them for my personal taste for requiring 2 and 3 charges.

Thoughts?


I agree, the slug has lackluster damage output, but I do love it as a tanking pet. Also, Purulent Ooze's -10% HP effect is great for starting battles (works on NMs too, tested on Xibalba and the Tier 1 VW Mandy NM), and the -33% Atk/def from Corrosive Ooze is a great follow up TP attack. Sucks that they're 2 charge and 3 charges respectively, but oh well.

Haven't used the tiger yet on the main servers (it performed as you'd expect when on the test server). *shakes fists at Ruszor meat*

Edit: Immunity to "doom": working as intended?
(It was posted on the official forums bug reports a while ago by someone else; so SE already knows about it?)

Edited, Sep 21st 2011 9:22pm by Bookmarku
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#35 Sep 21 2011 at 11:34 PM Rating: Excellent
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Bookmarku wrote:
Dharshi wrote:
So.... pets have been out for a few days now, what's is everyone's thoughts on each one and how they compare to our others?

Personally, playing around with the slug left me pretty disappointed. Average hits where around 75-100 less than Sheep/Rabbit (in salvage that is [at comparable areas/unlocks]). En-slow is a nice thought, but doesn't help sell it as a tank for me. TP moves appear to need some more firepower behind them for my personal taste for requiring 2 and 3 charges.

Thoughts?


I agree, the slug has lackluster damage output, but I do love it as a tanking pet. Also, Purulent Ooze's -10% HP effect is great for starting battles (works on NMs too, tested on Xibalba and the Tier 1 VW Mandy NM), and the -33% Atk/def from Corrosive Ooze is a great follow up TP attack. Sucks that they're 2 charge and 3 charges respectively, but oh well.

Haven't used the tiger yet on the main servers (it performed as you'd expect when on the test server). *shakes fists at Ruszor meat*

Edit: Immunity to "doom": working as intended?
(It was posted on the official forums bug reports a while ago by someone else; so SE already knows about it?)

Edited, Sep 21st 2011 9:22pm by Bookmarku



this is very nice to know for fighting Bukhis :D


I think the slug TP moves are VERY potent. You get a very potent attack and DEF reduction on one, and bio AND max HP down on the other. I don't see a problem w/ the required charges. It would be nicer if purulent ooze was 3 charges and corrosive was 2.. I would like to use corrosive ooze more often. That seems the one to use most, but I won't be able to use it every fight on normal mobs this way, even solo. I'll kill at least 2x for each time the recast is up.


Edited, Sep 22nd 2011 1:42am by Xilk
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#36 Sep 22 2011 at 12:27 PM Rating: Good
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Bookmarku wrote:
Haven't used the tiger yet on the main servers (it performed as you'd expect when on the test server). *shakes fists at Ruszor meat*

The patch notes mentioned the drop rates for Ruszors in certain zones being increased. I wonder if what the drop rate on Ruszor Meat is now.
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#37 Sep 22 2011 at 1:39 PM Rating: Excellent
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Bookmarku wrote:
Edit: Immunity to "doom": working as intended?
(It was posted on the official forums bug reports a while ago by someone else; so SE already knows about it?)


I missed that one, Slug is immune to doom?

I've not seen anything about it, so wanted to make sure I'd gotten the right end of the stick before attempting my next wotg mission solo again (AoE doom was my downfall last time).
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#38 Sep 22 2011 at 2:38 PM Rating: Excellent
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GenryuOfBahamut wrote:
Bookmarku wrote:
Edit: Immunity to "doom": working as intended?
(It was posted on the official forums bug reports a while ago by someone else; so SE already knows about it?)


I missed that one, Slug is immune to doom?

I've not seen anything about it, so wanted to make sure I'd gotten the right end of the stick before attempting my next wotg mission solo again (AoE doom was my downfall last time).


I found the bug report ticket. there was some followup, ITs not immune, but resists pretty well it seems. I heard a report aht I want to confirm, taht run wild makes pet immune to doom. so I'll definitely be checking that out.
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#39 Sep 22 2011 at 3:27 PM Rating: Excellent
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I tried farming ruszor meat and got 4 pieces of meat in one hour. ; ; YMMV.

And yeah, I tanked the Mandy NM from tier 1 VW in West Saru[S]... it does Fatal Scream a LOT, and the slug just keeps on chuggin'. Xibalbas doom aura and en-dooms were also shaken off as if they were nothing. I'm impressed. :o
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#40 Sep 22 2011 at 11:24 PM Rating: Excellent
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Xilk wrote:
I found the bug report ticket. there was some followup, ITs not immune, but resists pretty well it seems. I heard a report aht I want to confirm, taht run wild makes pet immune to doom. so I'll definitely be checking that out.


Thats very interesting, thanks for the heads up, thats going to come in quite handy I think!

I can test Run Wild with Yuly later today, I'm currently on WotG46 I wont give any story spoilers for the folk who have still to do it, but a certain opponent uses an AoE doom attack at around 50% HP. Which has screwed me over the last couple of attempts.



Edited, Sep 23rd 2011 5:34am by GenryuOfBahamut
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#41 Sep 23 2011 at 12:26 AM Rating: Excellent
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Yup just beat my mission, focused on the opponent who uses aoe doom first and then used Runwild at 60% of her HP. Doom went of at 50% and Yuly was unaffected!

I managed to take down 3 of the 4 mobs before runwild expired and my pet despawned. Also I never noticed Yuly get paralyzed the whole time Runwild was up (one of the mobs has an en-paralyze effect and another one has an Aoe 2hr ability that damages, knocksback and paralyzes everything in range), it could have just been resisted, but it might be worth testing if Runwild offers anymore status resistances/immunities other than doom.

Overall I'm becoming more and more happy with Runwild all the time.

Edited, Sep 23rd 2011 6:28am by GenryuOfBahamut
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#42 Sep 24 2011 at 7:29 PM Rating: Excellent
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Sounds like runwild not only gives a huge regen, but also grants status immunity, just like overdrive gives automatons immunity to all ailments. (note: overdrive won't remove ailments already on the auto, it just prevents new ones)

I've used overdrives status guard to great effect sometimes, so I'm jealous your pets get to have it pretty much full time if you don't mind expending the jugs. :(
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#43 Sep 30 2011 at 10:25 PM Rating: Excellent
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Oh yes, my experience with Gorefang Hobs, our new lovely smilodon of doom:

Took him out at 93 in The Shrine of Ru'Avitu, and had this to say: HOLY $#@!. I think we got a true DD jug here folks. Whereas my jugpets at 93 (lucky lalush, discrete louise, Shasha, and mailbuster cetas) were all hitting around 180-240ish a hit, louise doing the worst and shasha hitting the hardest...

Gorefang was glorious. He hits for 250 (rarely), to 340+ normal hits, mostly in the 300 range, and crits for almost 500 on the same mobs. He hits fast, double attacks often, and his razor fang does a steady 850-1k+, usually 1k+. I even saw a 1257 razor fang from him. He took the hits fairly well too, with only -10% PDT he would tank about 9-11 mobs before needing a stay to heal back to full. He gets around 6% TP a hit, so he's got fairly low delay. I didn't even try using pet enhancing gear like pet haste or accuracy either. <_<; He's just a brutal monster, and I love it!
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#44 Oct 01 2011 at 12:52 AM Rating: Excellent
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fyi, he gets 6.4 tp/hit

and yes, his attack does appear to be quite high.
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