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BST Merits help please...Follow

#1 Apr 08 2011 at 1:29 AM Rating: Decent
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I'm a new 90 and working on my merits and was wondering what the best way to spend them is. Please any advice for a new BST would be appreciated.
Thanks, Belaal
#2 Apr 08 2011 at 3:20 AM Rating: Good
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Call beast 5/5
reward 5/5 probably a good bet too, though I opted for sic/ready delay reduction... until recently
later on (Ferine Gausape +2) you'll want killer effects at least 4/5


Group 2....

not so clear cut, Beast Affinity 2/5 is useful for Nazuna (86 cap) only...
BA 5/5 is only if you want some level 75 jugs up to level 85 for some purpose (100% -mdt carrie)

Beast Healer is somewhat useful.

Killer instict is somewhat useful for DD.
Feral Howl is useful for an extra occasional stun or claim, however I have not see it effective for abyssean NM's.. (Can any other bst qualify this?)


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#3 Apr 08 2011 at 7:12 AM Rating: Excellent
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I went 5/5 CB, 2/5 on sic and 3/5 on reward, but I'm just going to move to 5/5 reward. If I ever get the +2 body I'll consider doing killer effects but it's nice to have a quick reward when you need it. Especially lately in duo/trio options I'll find myself having to hold an NM for a time while a party member switches jobs to proc a !!, and you gotta have reward ready asap.

In Group 2 I'm 5/5 BA (did this back when I could use funguar pet at 75, hope it still is useful in the future) and 5/5 feral howl. Xilk's right, it is not reliable for a lot of high level NMs outside of abyssea and virtually no NMs inside, but there isn't a better choice imo. I do still use it from time to time tho and it has saved me, so not changing it probably.
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#4 Apr 08 2011 at 10:02 AM Rating: Decent
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Thank you guys so much for the info. Now to get all the merits i need! lol Thanks again.
#5 Apr 09 2011 at 4:19 AM Rating: Decent
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You will want 5/5 beast affinity. Nazuna's the only pet with sleepga, so you'll need her at 96 to still be anywhere near useful for that at 99. Unless they add another sheep, but I doubt it.
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#6 Apr 09 2011 at 7:15 AM Rating: Excellent
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louispv wrote:
You will want 5/5 beast affinity. Nazuna's the only pet with sleepga, so you'll need her at 96 to still be anywhere near useful for that at 99. Unless they add another sheep, but I doubt it.


Presto Julio
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#7 Apr 10 2011 at 5:22 AM Rating: Good
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I got rid of Feral Howl and dumped 5/5 into Beast Healer, it's nice knowing the extra regen is there. I don't really miss feral howl a whole lot, it did work pretty well as a stun with the recast right down but it's by no means essential. Having said that it's an instant claim tool with a decent range, and you can still use it while you have a pet. I might just put some merits back on it soon at the expense of BA, for the time being.


Edited, Apr 10th 2011 11:27am by blowfin
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#8 Apr 10 2011 at 10:21 AM Rating: Good
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5/5 sic all the way with -5 on asa pants and another -5 on charmer's merlin its 1;30 sic and 40 secs per ready charge(2mins for 3 charges)

reward or CB is hard choice to tell you which is better id wait to see what 99 bst end game looks like.

at this point for group 2 all i can say is put 1 in feral howl we need to wait again for 99 to know if beast affinity matters.
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#9 Jun 21 2011 at 8:05 AM Rating: Decent
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Sic and Ready share the same timer?

For soloing hard stuff I'm not sure what's more important, more Sic or more frequent CB/reward?

Goup 2 is pretty lame now. They need to adjust these to make sense with the new caps. I guess I'll do enough to get the sheep to 90 and then spread my others with 1 in feral and a couple in beast healer. At least by spreading them out I won't spend too many points and it wont hurt much to redo them later in case I need 5/5 BA at 99 cap.
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#10 Jun 21 2011 at 8:08 AM Rating: Good
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Does merlin have to be equipped full time to get benefit, or just when sic is used?

Likewise, can the pet axes be equipped mid fight to give the pets stat bonuses or do they need to be also be equipped when call beast is used?

I've been unclear on this since returning to ffxi. Thanks.

#11 Jun 21 2011 at 2:02 PM Rating: Good
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Mithsavvy wrote:
Does merlin have to be equipped full time to get benefit, or just when sic is used?


Only when used, the recast on JAs is set when you fire them and doesn't change (barring recast-reset moves some NMs have).

Quote:
Likewise, can the pet axes be equipped mid fight to give the pets stat bonuses or do they need to be also be equipped when call beast is used?


The effects apply while you're equipping them. So you can swap between PDT-, eva-, reward+ axes as you need to.
#12 Jun 21 2011 at 11:46 PM Rating: Excellent
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Mithsavvy wrote:
Sic and Ready share the same timer?

For soloing hard stuff I'm not sure what's more important, more Sic or more frequent CB/reward?

Goup 2 is pretty lame now. They need to adjust these to make sense with the new caps. I guess I'll do enough to get the sheep to 90 and then spread my others with 1 in feral and a couple in beast healer. At least by spreading them out I won't spend too many points and it wont hurt much to redo them later in case I need 5/5 BA at 99 cap.


Situational, of course!

Sic/Ready is for utility, not damage. Pet damage comes from constant melee. No one has found a way to build up significant spike damage from bst pets. Even on level 0 mobs outside abyssea, the best I've seen is around 1500. usually the damage is pretty comparable to normal melee hits.

So it really depends on the NM you are fighting. Are you relying on a stun move from your pet? acc down? attack down? paralyze or any other enfeebles? If not, then curing is going to be more important.

if you have a capped out -pdt set for pet, you might not need the cb timber or reward timer.

Depends on what you are fighting. Either or both can be influential on the fight.
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#13 Jun 22 2011 at 7:16 AM Rating: Good
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Xilk wrote:
Mithsavvy wrote:
Sic and Ready share the same timer?

For soloing hard stuff I'm not sure what's more important, more Sic or more frequent CB/reward?

Goup 2 is pretty lame now. They need to adjust these to make sense with the new caps. I guess I'll do enough to get the sheep to 90 and then spread my others with 1 in feral and a couple in beast healer. At least by spreading them out I won't spend too many points and it wont hurt much to redo them later in case I need 5/5 BA at 99 cap.


Situational, of course!

Sic/Ready is for utility, not damage. Pet damage comes from constant melee. No one has found a way to build up significant spike damage from bst pets. Even on level 0 mobs outside abyssea, the best I've seen is around 1500. usually the damage is pretty comparable to normal melee hits.

So it really depends on the NM you are fighting. Are you relying on a stun move from your pet? acc down? attack down? paralyze or any other enfeebles? If not, then curing is going to be more important.

if you have a capped out -pdt set for pet, you might not need the cb timber or reward timer.

Depends on what you are fighting. Either or both can be influential on the fight.


In generally speaking, if I'm not having utilize Call Beast on the fringe of the recast timer, then I'm going to attempt a tougher NM next time. I can't see a general scenario in which ignoring Call Beast makes sense. I'm leaning towards Reward since pet TP moves are extremely situational as far as making or breaking a tough battle - whereas pet survivability is alwasy a critical factor. Also, maybe it will be different once I'm capped and properly geared, but my pet doesn't always have TP when the recast on sic is up. It seems like if you get it too low you're just sitting around wiating for TP anyway.

Anohter point is that if a hard NM does a move that is critical to counter, then a pet ability is probably not going to be reliable enough to help. It's probably a bad example, but if you are relying on Head **** to stop Gates of Hades, you are probably going to fail.

On the other hand, how many fights come down to shaving 15 seconds on Reward recast? If you are needing to use Reward that much, then something will go wrong before the fight is over anyway.

I guess my point is that there is no game changing merit for BST. These are merely little tools that offer slight assistance when doing what we do. But none of them will routinely be a difference maker - unlike many other job's merits.

#14 Jun 22 2011 at 8:30 AM Rating: Good
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I could be wrong, but pretty sure they just give the benefits while they're on.
#15 Jul 02 2011 at 2:11 AM Rating: Default
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I guess my point is that there is no game changing merit for BST. These are merely little tools that offer slight assistance when doing what we do. But none of them will routinely be a difference maker - unlike many other job's merits.

So you are telling me that shaving nearly 25% off our most important ability, and possibly the most powerful job ability in the game, is a "little tool"?
And Its apparent you dont solo much on bst if the scenario of using reward the very second its up is a "losing scenario" to you.

The only question that matters during BST NM solo is, "Does my jug pet survive long enough for me to resummon another pet". Anything that doesnt add to that survivability is badly allocated resources.

The abilities Call Beast and Reward have a direct impact on the ability to solo harder and harder mobs. The other abilities simply allow faster kills on a mob you otherwise would have been able to kill anyway. For this reason, Reward and Call Beast are really the ONLY choice for tier 1s.
Tier 2, same argument for Beast Healer as above. I did 5/5 Feral Howl as well, simply to have a 5min cooldown, ranged instant claim move when I have a pet out. I never ever use sheep (leech better hp tank, ladybug better evasion tank, rabbit better DD) so i dont care about Beast Affinity (as of now of course)

Edited, Jul 2nd 2011 4:24am by ShadowsongLakshmi
#16 Jul 02 2011 at 4:16 PM Rating: Good
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ShadowsongLakshmi wrote:
Quote:
I guess my point is that there is no game changing merit for BST. These are merely little tools that offer slight assistance when doing what we do. But none of them will routinely be a difference maker - unlike many other job's merits.

So you are telling me that shaving nearly 25% off our most important ability, and possibly the most powerful job ability in the game, is a "little tool"?
And Its apparent you dont solo much on bst if the scenario of using reward the very second its up is a "losing scenario" to you.

The only question that matters during BST NM solo is, "Does my jug pet survive long enough for me to resummon another pet". Anything that doesnt add to that survivability is badly allocated resources.

The abilities Call Beast and Reward have a direct impact on the ability to solo harder and harder mobs. The other abilities simply allow faster kills on a mob you otherwise would have been able to kill anyway. For this reason, Reward and Call Beast are really the ONLY choice for tier 1s.
Tier 2, same argument for Beast Healer as above. I did 5/5 Feral Howl as well, simply to have a 5min cooldown, ranged instant claim move when I have a pet out. I never ever use sheep (leech better hp tank, ladybug better evasion tank, rabbit better DD) so i dont care about Beast Affinity (as of now of course)

Edited, Jul 2nd 2011 4:24am by ShadowsongLakshmi


why do you feel leech is better hp tank? Leech is great tank in many situations for the water resistance and blunt damage reduction, but leech really has quite low total hp.
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#17 Jul 02 2011 at 4:16 PM Rating: Excellent
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ShadowsongLakshmi wrote:
Quote:
I guess my point is that there is no game changing merit for BST. These are merely little tools that offer slight assistance when doing what we do. But none of them will routinely be a difference maker - unlike many other job's merits.

So you are telling me that shaving nearly 25% off our most important ability, and possibly the most powerful job ability in the game, is a "little tool"?
And Its apparent you dont solo much on bst if the scenario of using reward the very second its up is a "losing scenario" to you.

The only question that matters during BST NM solo is, "Does my jug pet survive long enough for me to resummon another pet". Anything that doesnt add to that survivability is badly allocated resources.

The abilities Call Beast and Reward have a direct impact on the ability to solo harder and harder mobs. The other abilities simply allow faster kills on a mob you otherwise would have been able to kill anyway. For this reason, Reward and Call Beast are really the ONLY choice for tier 1s.
Tier 2, same argument for Beast Healer as above. I did 5/5 Feral Howl as well, simply to have a 5min cooldown, ranged instant claim move when I have a pet out. I never ever use sheep (leech better hp tank, ladybug better evasion tank, rabbit better DD) so i dont care about Beast Affinity (as of now of course)

Edited, Jul 2nd 2011 4:24am by ShadowsongLakshmi


why do you feel leech is better hp tank? Leech is great tank in many situations for the water resistance and blunt damage reduction, but leech really has quite low total hp.
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#18 Jul 03 2011 at 12:17 AM Rating: Decent
You are correct in saying sheep is best HP pet, but TBH I don't use sheep out of spite for the people who use him when they aren't straight tanking. Sheep lacks so heavily as a DD pet that it's hard to justify using it , like, ever lol even when HP tanking.
#19 Jul 03 2011 at 4:07 AM Rating: Excellent
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ShadowsongLakshmi wrote:
You are correct in saying sheep is best HP pet, but TBH I don't use sheep out of spite for the people who use him when they aren't straight tanking. Sheep lacks so heavily as a DD pet that it's hard to justify using it , like, ever lol even when HP tanking.


Gotcha. I don't tend to use nazuna very much either. For DD, you really NEED to keep rage up, just to have the attack match many of the others.
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