2) DapperMac and Flowerpot merle have the exact same base damage + FSTR values at level 99.
This actually got me thinking,and it paying more attention to how mnk damage works. I think the mnk pets will give us some insight to pet damage.
the base damage is determined from skill. I figure a good estimate for their skill is the capped skill for their level, no merits or gear. 424 skill for a mnk at level 99. * .11 +3 = 49.64.. floor 49.
their base damage would be 49, CAPPED fSTR would be 73 - 49 = 24 for our mnk pets. IF they have the same weapon (none) then this makes total sense for capped fSTR situation and them having the exact same damage.
3) Julio's tp/hit did change when they decreased his delay. he is 5.9 tp/hit now instead of the 7.4 which it was before.
4) Louise hits alot harder now.
These are interesting findings - I'm interested to see the info when you've got it ready! :) I've never noticed mp being drained from Falcorr, but I was never really paying attention to that sort of thing with him... easy enough to check!
I did some reading on the basics of Guttler as I was making one, and now that it's finished and powered up, I wanted to toss out some findings. I saw in one of the threads on here (the Guttler blog thread) that the choke effect can have some variance based on target (perhaps like the Choke spell itself?). I checked it out at each Guttler phase, 75, 80, 85, 90, 95 just to see if the Choke effect strengthened based on level, but it was always the same.
57~58 second duration, based on timestamps (so essentially 1 min).
As for the Aftermath effect from Onslaught, I've seen a couple of differing figures for the attack boost - I did a quick test in Cape Terrigan to verify. Onslaught Aftermath testing
Before: 525 attack
After: 576 attack
So, essentially, a 10% attack boost. This stuff was probably already known, but I didn't see it clearly laid out anywhere. D: <3 So... there it is, haha.