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#127 Sep 15 2011 at 6:36 AM Rating: Excellent
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Bookmarku wrote:
Discreet Louise Testing

Uncapped jug pet. I was only able to snag 2 off the AH, and I spawned a level 88 and 90 pet:

With 0 Beast Affinity Merits -
Pet #    Healing Salve I amount      Maximum HP  
  1             1977 HP               3954 HP  (<-- Level 88)  
  2             2036 HP               4072 HP  (<-- Level 90) 


I can confirm the level 89 max HP at a later date, but it should be close to ~4013.


Hohoho, found some Seedbed Soil and spawned a level 89 DiscreetLouise: probably due to rounding, healing salve gave 2006 HP, so 4012 max HP. Close enough!

Edit: So now that we're 95BSTs, here's some additional level cap testing from the main servers to confirm some of the previous findings...
 
Name                     90      91      92      93      94      95 
CraftyClyvonne          4886 
PrestoJulio             4344    4406    4470    4532 
SwiftSeighard           4344    4406    4470    4532    4596 
Discreet Louise         4072    4130    4192    4250    4308    4368 
FlowerpotMerle          4608   (4672)   4736   (4800)   4864    4928

It was feeling like bad luck at first, but after spawning 20+ SwiftSeighards, all level 94, I'm starting to think it could be capped. The odds of that are really, really bad with Monster Gloves and no other pet has griefed me so bad. D: Unless someone has used healing salve for more than 2298, sans BA merits, I'm gonna say it's capped at 94.

Edited, Sep 22nd 2011 2:02pm by Bookmarku
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#128 Oct 14 2011 at 4:29 PM Rating: Excellent
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bump - this thread is super useful, don't want it to get lost.
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#129 Nov 18 2011 at 9:04 AM Rating: Excellent
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Test Server info - 11/18/11

The four new pets in their current state are lovingly named Apkallu, Adamantoise, Hippogryph and Toad. :3

The ready moves for the first 3 are all "."s at the moment, Apkallu has 2, Adamantoise has 3, Hippogryph has 4. I think they made a mistake on the Toad's level cap (wasn't it supposed to be capped at 40?) - he's got at least 3000 HP when called as a 96BST and was holding his own against EP mobs in Abyssea.

Workin' out the new level caps right now, will edit here shortly. One thing that I confirmed right away is SwiftSeighard was definitely capped at 94.
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#130 Nov 18 2011 at 10:45 AM Rating: Excellent
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Just tested for Stout SErvant 3 at level 99. We get it. 910 damage from 1000 needles on pet w/out quijotes on. 890 damage w/ quijotes on.

woohoo

Also, thf pets are getting crit attack bonus +14% and wars are gettings +11%

Falk is testing hp and level caps.
Interestingly, the apkallu jug starts at level 76, hippo 86, and adamantoise 96.

I've started testing base damage on level 98/99 pets (monster gloves)

I'll double check this stuff for level caps when I see Falkirk's results, but below is what I have so far:

Adamantoise:
Base Damage: 130
TP: 6.4/hit
Most likely a PLD job
definitely NOT a war

Hippogryph:
THF
Base Damage: 123
TP: 6.2/hit

Apkallu
MNK
Base Damage: 73
TP: 6.2/hit

Toad:
Job: no clue (Not war, not mnk, not thf)
Base damage: 120
TP: 5.4/hit

Dipper:
THF
Base Damage: 121

Gerard:
WAR
Base Damage: 129 (before you say anything, know that gerard has high str, but very low attack)





Edited, Nov 18th 2011 2:00pm by Xilk
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#131 Nov 18 2011 at 12:54 PM Rating: Good
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Oh that is good news! Thanks Xilk
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#132 Nov 18 2011 at 1:36 PM Rating: Excellent
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Information from testing as of 11/18/11.

 
Name                     95      96      97      98      99 
AudaciousAnna           5242 <-(Capped) 
MailbusterCetas         4660 <-(Capped) 
LuckyLulush             4660    4722    4786    4848    4912 
FatsoFargann            4076    4130    4184    4238    4298 
DipperYuly              3882    3934    3986    4038    4092 
BloodclawShasra         4950    5016    5084    5148    5218 
BugeyedBroncha          4660    4722    4786    4848    4912 
GorefangHobs            4950    5016    5084    5148    5218 
GooeyGerard             4076    4130    4184    4238    4298 
FlowerpotMerle          4928    5024    5088    5152    5216 
Apkallu                 5236    5338    5406    5474    5542 
Hippogryph              4714    4776    4840    4904    4968 
Toad                    3214    3258    3300    3344    3388 
Adamantoise                     3996    4050    4104    4158 


So at this point, AudaciousAnna and MailbusterCetas are capped at 95. And I'm not 100% sure about LuckyLulush, but it hasn't spawned at level 99 in a dozen attempts, though I'll keep trying... Edit: I managed to spawn a level 99 LL after many, many tries, haha. He exists!

Edit: Added in FlowerpotMerle, Apkallu, and Toad to the MaxHP table. FM and Apkallu got HP Boost traits at level 96 of approximately 30 HP. The Toad pet is currently uncapped on the test server, and it seems to have the lowest HP modifier of all the post-76 pets.

Edited, Nov 19th 2011 2:49pm by Bookmarku
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#133 Nov 18 2011 at 5:05 PM Rating: Good
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awww I really liked Anna....
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#134 Nov 19 2011 at 5:11 AM Rating: Good
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Ack!! I just saw a jp bst use fantod on test server!!

I should have known the only reason we can't use them is because the translation is not there...
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#135 Nov 19 2011 at 2:03 PM Rating: Excellent
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11/19/11: Fencer Testing

Beastmaster has received 3 levels of Fencer so far - at 80, 87, and 94. I wasn't expecting another level of Fencer, but I checked it out anyway.

Single-wielding w/Shield
102% - 769 
250% - 873 
256% - 876 
258% - 878 
260% - 880 <- (40% TP bonus, so still Fencer III) 
300% - 880

Conclusion: Still Fencer III at level 99.

Also, since the majority of our pets are Warriors, I wanted to test and see if they got Fencer V (WAR gets a new Fencer tier every 13 levels starting from level 45. Fencer IV was at 84, so I assumed there would be a new tier at 97).

Level 96 Lucky Lulush Wild Carrots
254% - 571 HP 
255% - 590 HP <- (45% TP bonus, so Fencer IV) 
300% - 590 HP

Level 97 Lucky Lulush Wild Carrots
249% - 579 HP 
250% - 598 HP <- (50% TP bonus, so Fencer V) 
300% - 598 HP


Edit: Just as a point of interest, they changed the in-game help text for Wild Carrot so it correctly displays "Requires 2 charges", instead of what we see on the main servers.

Edited, Nov 19th 2011 5:33pm by Bookmarku
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#136 Nov 22 2011 at 11:00 AM Rating: Decent
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edit : read fail on my part sorry.

Edited, Nov 29th 2011 8:19pm by koromaseraph
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#137 Nov 22 2011 at 11:31 AM Rating: Excellent
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Bookmarku wrote:
Workin' out the new level caps right now, will edit here shortly. One thing that I confirmed right away is SwiftSeighard was definitely capped at 94.


Yeah, SwiftSeighard is capped at 94. With 0 Beast Affinity merits, and BST99, healing salve restores 2298 HP - so 4596 Max HP, which is the reported amount for a level 94 SS.

So as of the test server update (assuming nothing changes), capped pets are:
NurseryNazuna - 86
CraftyClyvonne - 90
PrestoJulio - 93
SwiftSeighard - 94
AudaciousAnna - 95
MailbusterCetas - 95

Edited, Nov 22nd 2011 12:37pm by Bookmarku
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#138 Nov 23 2011 at 5:00 AM Rating: Decent
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Byrthnoth wrote:
Thanks guys. That's pretty much what I had assumed, but I wanted confirmation.

Also, I think our understanding of Primal Rend might be a little lacking. I was out testing the Killer Effect of Pizza on Crabs in Abyssea - Misareaux and I swapped Twilight Helm, no pants, and 2x Dark Ring for Beast Trousers, Ferine Cabasset +2, and no rings. I was getting a base damage difference between the two cases, which indicates there is likely a second (weak) stat mod besides CHR (+12 in both cases).

For comparison, it was "All stats +12" vs. "CHR+12, DEX+8"

And Sagheera is busy upgrading my AF Trousers to AF+1, so I should be able to test if that increases the killer potency some time around next week.

Pretty simple explaination.

As i recall, if your WS is Physical, you are affected by fSTR. If it's magical, it's affected by fINT.

So basicly, depending on physical or magical, every 4 points of STR or INT equate to +1 base weapon damage during WS.

In this case it's magical (Light Elemental Damage for Primal Rend), thus +12 INT would give you +3 base weapon damage for your WS.

That is ofcourse depending on your TP amount being at the same value each and every time (goes from 4.00 at 100% to i think 4.75 at 300%) and if there are any random fluxuations (not sure if this WS has those, but possibly also affected by the usual % randomizer).
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#139 Nov 25 2011 at 6:07 AM Rating: Excellent
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11/25/11 Test Server update - they translated the new jug pet names:

Toad = Slippery Silas
Apkallu = Dapper Mac
Hippogryph = Faithful Falcorr
Adamantoise = Crude Raphie

Still no Ready moves in the new update, so dunno about Charge costs. SlipperySilas is still uncapped at the moment, but presumably not for long.

Edit: Didn't notice it before, but the colors of a couple of the broth items are different. The Crude Raphie jug is blue and the Dapper Mac jug is white, as opposed to the usual brown.

Edit2: We all knew it, but here it is:
"The Sensenmann casts Aspir.
16 MP drained from CrudeRaphie."

Edited, Nov 25th 2011 8:12am by Bookmarku
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#140 Nov 29 2011 at 11:59 AM Rating: Excellent
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So basically there is an uncapped pet of some form for every mob family except for aquans, making beast affinity pointless. :/ BST tier two merits are so :sadface:

Kinda funny going from all those years of CC as the go to jug to having no aquan jug and two birds...
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#141 Nov 30 2011 at 2:40 PM Rating: Decent
I don't know if I'd count BA as worthless before spending some time looking at special abilities. For instance, the highest level jug I'm aware of with an AoE sleep is Presto Julio, capped at 93. That's been noted as being very useful in some mission fights, so unless one of the new jugs also has something for that role, some merits there could come in handy.

I'm not sure if there's any other jugs with special abilities or traits that stand out in that way though.

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#142 Nov 30 2011 at 6:04 PM Rating: Decent
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Well the apkallu should have yawn, but if the enemies aren't facing the penguin it won't work.
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#143 Nov 30 2011 at 6:40 PM Rating: Excellent
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louispv wrote:
Well the apkallu should have yawn, but if the enemies aren't facing the penguin it won't work.


If only it were that simple. :(

Dev Responses to the new familiars

Devs: "We believe it would be too overpowered for it to have Yawn and Frigid Shuffle."

Edited, Nov 30th 2011 10:42pm by Bookmarku
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#144 Dec 01 2011 at 4:17 AM Rating: Excellent
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I'm hoping for some ideas to explain this (things to check/reproduce):
I had 1061 damage from spiral spin on a nightmare funguar. Usually I was seeing damage around 500.
I think I am definitely getting a bonus from mob family correlation... I think I'll need to test this more. I've never see this kind of damage from yuly. I did have the ferine head on and ferine gloves one and some pet attack + from mirke wardecors... but that's all...

Edited, Dec 1st 2011 5:19am by Xilk
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#145 Dec 01 2011 at 9:39 AM Rating: Decent
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Wow. Fantad.

This is insane... really.

I was dinking around w/ WS and did fantod on falcorr... well the next melee hit was over 1000 instead of the typical 270.

I wasn't using rr. so I decided to switch to my more usual dd setup: RR, Apocalypze, Savior... I can probably swap savior for soemthing else

Oh yeah, I'm just killing amoeban in misareux.. so w/ rr, the first hit after fantod did 930. The next hit crit, and did 1800.

hurray for pet haste! I want a triple attack w/ crits before fantod runs out...

Edit:
Yep, there is no trouble getting a triple attack off before fantod runs out. I'll see if I can do it w/out pet haste gear. Also... I'm not sure how much it adjusts.. I just had a single hit of 3k w/ fantod up.

Edited, Dec 1st 2011 10:48am by Xilk
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#146 Dec 01 2011 at 9:43 AM Rating: Good
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Triple Attack proc perhaps?

I've had a 3x usual dmg spiral spin from Yuly before on undead, so no family correlation there (~1500 vs the usual 500).
#147 Dec 01 2011 at 10:33 AM Rating: Decent
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I think fantod is 4x damage for the duration of it.

AT most you will only be able to get a triple attack into the duration. It won't last more than one normal attack round. Maybe I'll try stacking the haste atma on w/ gear to see if I can get 2 non-triple attack hits before it wears... maybe...

I took Falcorr back to saruta (since I already have baseline of normal attacks) to see how much fantod hits will do.

They are all right above 2k. when it did a crit, it was 2286
This is in line with the expected crit damage bonus.

Falcorr's crit's can actually vary quite a bit. W/ my main atma setup in abyssea, I was ranging from 300~750 damage for a crit hit. This would explain why after boost, it could be between 900 and 3k for the hit. if it is 4x 750.. then it would be 3k, and 4x a non-crit hit would be at least around 900.

I need parses to be more sure, but I'm confident enough for now to say that Fantod is 4x damage for next attack round, whether single hit for triple attack. This could produce some seriously big numbers.

I can't figure a tp mod for fantod. I don't notice any difference between 100 tp and 300...

Edited, Dec 1st 2011 11:37am by Xilk

Also on level 0 mobs, back heel does 1500 damage whether its on 100 tp or 300. It seems to be in line w/ other single target physical ready moves. It will probalby be about the same damage as a good crit hit against similiarly leveled mobs.

Edited, Dec 1st 2011 11:50am by Xilk
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#148 Dec 03 2011 at 2:42 AM Rating: Excellent
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Testing Raphie's REady moves:

Tortoise stomp:
-25% def
Damage is normal (comparable to other single hit ready moves i.e. nothing special)

I used the gnat method to test (pandemic nip). I had 378 def before it was reflected to me. 283 def after.

Hardened shell:
I've not tested yet, I want a team w/ a blu in ballista to voracious trunk it to see how much a boost it is... if same as blu version it will be +100%.

Aqua Breath:

100% HP - 1100 Damage
75% HP - 938 Damage
50% HP - 741 Damage
21% HP - 501 Damage

HP + Atma nor familiar Did not improve damage.
However w/ Max HP+ atma (about 9600 HP) it did not drop from 1100 damage until I was around 40% hp. It appears the damage is always determined by how much current hp to base max hp for the level, and capped at 1100.
I would guess that tp only effect magic acc for this one... if at all.

DapperMac:

Beak Lunge: has a very significant knockback
Wing Slap: is another stun

The damage on both are completely unimpressive.
However, it does seem DapperMac has in-built storetp 5 trait (+30 store tp) when stacked w/ spur on ferine Ocreae +2 its +52 store tp total. (7.3 tp/hit). And he hits alot... and quickly.

I don't see the point in the store tp however, when the tp moves are so poor.


Oh yeah, I also tested in Zi'tah:
Dapper Mac is blunt damage (as expected)
Raphie and Falcorr are both slashing (also not surprising)

Edited, Dec 3rd 2011 4:36am by Xilk
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#149 Dec 05 2011 at 8:33 AM Rating: Good
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Xilk wrote:
Testing Raphie's REady moves:

Tortoise stomp:
-25% def
Damage is normal (comparable to other single hit ready moves i.e. nothing special)

I used the gnat method to test (pandemic nip). I had 378 def before it was reflected to me. 283 def after.

Hardened shell:
I've not tested yet, I want a team w/ a blu in ballista to voracious trunk it to see how much a boost it is... if same as blu version it will be +100%.

Aqua Breath:

100% HP - 1100 Damage
75% HP - 938 Damage
50% HP - 741 Damage
21% HP - 501 Damage

HP + Atma nor familiar Did not improve damage.
However w/ Max HP+ atma (about 9600 HP) it did not drop from 1100 damage until I was around 40% hp. It appears the damage is always determined by how much current hp to base max hp for the level, and capped at 1100.
I would guess that tp only effect magic acc for this one... if at all.

DapperMac:

Beak Lunge: has a very significant knockback
Wing Slap: is another stun

The damage on both are completely unimpressive.
However, it does seem DapperMac has in-built storetp 5 trait (+30 store tp) when stacked w/ spur on ferine Ocreae +2 its +52 store tp total. (7.3 tp/hit). And he hits alot... and quickly.

I don't see the point in the store tp however, when the tp moves are so poor.


Oh yeah, I also tested in Zi'tah:
Dapper Mac is blunt damage (as expected)
Raphie and Falcorr are both slashing (also not surprising)

Edited, Dec 3rd 2011 4:36am by Xilk



I'm new to bst, just hit 71, but I can tell you that it was a glorious day when they gave Ramuh stun. Maybe the store tp is so you can spam Wing Slap, which I think would make it the best stunning jug pet. I can't seem to find out how many charges it is, hopefully only one.

Any pets with stun that will gain tp faster than this one? Something with double attack or whatever?

Edited, Dec 5th 2011 10:04am by Thydonon
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#150 Dec 05 2011 at 6:10 PM Rating: Excellent
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Lots of pets have stun. its not the tp gain that is the limiting factor, its the number of charges for ready that is.
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#151 Dec 10 2011 at 5:21 PM Rating: Good
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For Hippogryphs, Fantod approximately triples the damage of the next attack round. So Fantod -> Triple Attack is probably going to do more damage than any other TP move we have access to. That combination is also a really easy way to eat dirt against EP Hippogryphs, I found <_<;

BST finished getting all their tier 2 Killer effects by 99, but I haven't added the specifics to bgwiki yet.
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