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#1 Mar 16 2011 at 2:16 PM Rating: Default
2 posts
I stop playing FFXI when skill chains and magic burst became obsolete.(whitegate)
I returned last week to find out everyone was level 90 and my well geared rng at
Lvl 75 was well... gimped.
When at 1 time he was a beast xping in bibki bay,den of rancor,boyhado tree then finally in moon and sky.
i see stuff like atma...i read where ppl say they cant wait to use a certain atma,but how do u use a key item...
across from matt i found a moogle with weapons in his box...i grab 2.
Gun and a bow but have no idea how to get the quest to get it started...
I leveled from 75 to 87 grabbed almost 25 merits and couldve got to 90 in a few hours...crazy...but after the merit dump i only could last a short while,sleep took over...but crazy or not i walked out feeling even more gimped because i leveled fast but my archery skill didnt...

what im asking is there a guide out there for rng that explains the new 2011 rng,gear,skill,weapons,atma.
because i keep reading post after post and only getting bits and pieces

Edited, Mar 16th 2011 4:34pm by cantgetrite
#2 Mar 17 2011 at 7:48 AM Rating: Excellent
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2,270 posts
Most of your confusion lies around the (completely unprecidented) abyssea system. Atmas, lights, abyssites, new exp chain-system etc. You can get everything off of wiki pretty much as it is all detailed Here.

*Atmas are key items that give you 2-3 large buffs each and only work in abyssea. Once you get one (by killing X number of zone bosses or buying with the 'abyssea points' Cruor) then you can pay a nominal cruor fee to 'equip' it. You can get up to 3 once you have met certain requirements. These are huge boosts like 10-tic refresh, +50 to a stat, +50 to atk, crit damage/rate+30%, MAB, HP+30%, Element X resist+100, +double/triple atk, TP Regain, pretty much anything you can think of is available. These HUGELY impact your performance and can be tailored to whatever job/roll you want to fill once you have access to equip 3 and have a variety attained.

Once you can equip atmas, you can obtain additional atmas from NMs inside abyssea, quests, Titles outside abyssea etc.

*Abyssites are also key item buffs that only work in abyssea, but they are 'always on'. Things like increased exp in abyssea, more cruor, more HP and such. You also get these from NMs/Quests/Stuff in general in abyssea.

*The !! monster weakness system. Performing certain actions (as rng it will be certain WS at certain times) to trigger a monsters weakness. Learn what WS you can use that might trigger it and you can be far more useful to groups.

*The light/chest system is important to understand, and is detailed on the wiki. Make sure you figure out how different types of damage make certain lights and what those lights do and how it relates to the chests you get.

Its a LOT of info all at once, but if i had to prioritize to do it all over again:

#1 seek out all 3 abyssites of celerity (can look up abyssites on wiki too). These reduce the recharge time of your entry stones so you can enter abyssea a LOT more often. With all 3 you get 3 stones a day instead of 1. Triple the time in abyssea go!

#2. Get as many Zone Boss kills as possible. There is 1 special NM in each zone that gives you credit for the 'major' quest/mission line in each of the 9 total zones. You get your 1st Lunar Abyssite from your 1st boss (lets you equip 1 atma). The 7th also gives you a second (can equip 2 atmas. 3rd you buy with cruor.). They give other rewards with each successive kill. It doesnt matter what order you kill them in.

#3. Abyssites of Sojourn: Each extends your time by 3 minutes per stone. so in stead of 30 min/stone, you can get up to 48min/stone if you get all 6. Some are easier to get than others, but pick them up when you can.

If you do those 3 things, you will be fairly well setup. You will be able to spend far more time in there to farm up lewt and with 2-3 atma slots (lunar abyssites), you will be able to buff yourself up immensly. After that, you can just farm up additional atmas, abyssites and gear (new AF gear and random other gear) far more effectively.

Just familiarize yourself with the linked wiki page (general abyssea info. Chests, monster weaknesses, lights etc), and after you got that down, start looking up what atmas and abyssites do and track down the good ones after you have the 1st 3 things moving along.
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#3 Mar 19 2011 at 12:55 PM Rating: Decent
2 posts
Didnt quite expect this but it clears up a little bit...actually a lot of bit.
Im gonna follow the steps untill i catch on.And thanx i appreciate your time.
#4 Mar 19 2011 at 1:36 PM Rating: Decent
Definitely snag the Lunar Abyssites for all 3 Atma enchantments as well as all the good Atmas as quickly as you can. To be perfectly honest, I didn't even like Abyssea until I got 100 MAB, 50 INT, and 10 mp/tic refresh on BLM. 15 mp/tic refresh on WHM makes it the true end-all healer since MP is a non issue. Any job with a decent multi-swing critical-hit WS will average disgustingly higher numbers with the Double Attack rate, Triple Attack rate, DEX, Critical Hit rate, and Critical Hit damage modifying atmas out there. NINs and THFs can manage quick naps between Utsu: Ni casts with good Eva/AGI gear/atmas up. MNKs can blood tank with their 4k HP, relying on the WHM to drop 1.5k cures all day.

Unfortunately, if you don't have two or three good atmas on, you really will be holding your team back. I wish it weren't so, but a 0-1 atma member on a DD would barely show up on a parse, fail to efficiently blink tank while DDing the NM, or just plain run out of MP. And I don't know about you, but I wouldn't have much fun having circles run around me, anyway!

If I had to sum abyssea up, it'd be that skill > gear, with atmas multiplying your powers two-to-five-fold. Gear is important, and fun to quibble over, but a lower priority than getting atmas on. I would rather have someone with 500k in gear and a full atma load than your standard corrupt HNMLS leader with the only Ninurta's Sash on the server circa 2007 toting one lonely atma. In fact, getting a single piece of AF3+2 gear will take you many times longer than farming an atma, and provide less boost to your performance than a good atma will.

Actually, I might have to try that... Pimp gear, 1 atma versus 500k gear, 3 atma...

Edited, Mar 19th 2011 1:00pm by tertoonetwothreefour
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#5 Mar 24 2011 at 1:04 PM Rating: Good
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2,613 posts
When you get into the +2 gears, and/or WoE/Emph weapons, gear does play a huge part in your performance. Granted, I would rather have someone poorly geared but skilled and with 3 atma's over good gear/no atma, but your not going to find anyone who is well geared (for lvl 90) w/o atma's.

Hmmm, I wonder if SE will let us +3 the armor and green box ourselves.
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