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Armageddon85 and some questionsFollow

#1 Feb 08 2011 at 7:27 AM Rating: Decent
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I finished my Armageddon to level 85 2 days ago and have been messing around with atmas and such, but after testing various things I decided to take it to the forums and ask people who might know a little more about the subject than me.

What gear and atmas should I use, as an Armageddon RNG?

Gear I have avaible
Weapon: Vulcan, racc/ratt axes
Sub: Rose Strap, Uther's Grip, Fire elemental strap thinger
Head: AF, AF2, AF3+1, Genbu, Wyvern
Neck: Peacock, Arctier's, Breeze, Chivalrous, Uggalepih
Ear: Suppanomimi, Vision, Moldavite, the racc+4 stp+2 earring, forgot name, agi+3 earrings, various hp+ earrings
Body: AF, Osode, Shikaree, Archer's
Hands: AF+1, Seiryu, crimson, elvaan RSE with hp/str, Schutzen Mittens, Trigger Gloves
Rings: Spiral, Rajas, Merman, Flame
Back: Sylvan, Amemet+1
Waist: Impulse Belt, Aquiline Belt, Crudelist Belt, Precise Belt
Legs: AF, AF2, AF3+2, Dusk, Teutates? Subligar
Feet: AF, AF2, AF3+1

Atmas I have majority of the NM atmas, I lack some event atmas like dynamis tavnazia and odin, and I lack some of the quested atmas.

What would be optimal setup with what I got avaible, and what should I absolutely get ASAP?

Thanks in advance.
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#2 Feb 08 2011 at 7:58 AM Rating: Decent
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My recommendation for Atmas would be Smoldering Sky, Ultimate, and Sea Daughter. I understand that a 3rd MAB atma would make your WS damage a good amount higher, but in the long run, WS frequency from 5 regain would probably win.
#3 Feb 08 2011 at 4:39 PM Rating: Decent
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Since Wildfire is very much like Leaden Salute, I can give you my COR Leaden Salute build.
Of course some isn't available to RNG so an alternate may need to be found

Head: COR AF+1 (not sure if there is a good AGI or MAB piece for RNG here)
Neck: Artemis Medal (Uggly is probably better all-round but annoying to deal with)
Ear: Moldavite, Volley (hoping for hecates lol)
Body: COR AF3+1 (would use K Osode for RNG)
Hands: Aurore (waiting on Schutzen drop)
Ring: AGI rings
Back: Forban
Waist: Aquiline
Legs: Denali
Feet: COR AF3+1 (would use RNG AF3 here)

Basically its MAB and AGI and I'm suspicious that MACC helps overcmoe resists as well since I noticed a drop in resist rates once I started using Ultimate Atma.

Anyways, enjoy your new gun. I can only drool at this point as I just don't have the time to commit yet to all that NM farming.


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#4 Feb 09 2011 at 2:27 AM Rating: Decent
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Thanks for the suggestions, went out and got the atma and picked up the items that were buyable.
Gonna have to get denali legs though
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#5 Feb 09 2011 at 6:46 AM Rating: Decent
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Sea Daughter is an option but you could also consider a STP option if it lets you drop a hit (or two). For example if you added Scorpion Queen with, AF3+2 legs, Rajas, /Sam and Volley, you'd get a 4hit. (SQ also has 10% Crit rate, not much but a boost none the less).

As far as gear, here's my Trueflight gear for refferehce, Wildfire is basically a beefed up Fire-ele Trueflight:
Apollo's Staff, Pax Grip
Denali Bonnet, Ugga Pendant*, Moldy, Volley
MaB/QD Mirke, Skote, Breeze Ring x2
Forban Cape, Aqualine Belt, Denali, AF3+1

Upgardes would be Moldy/Volley to Hectate/Novio, Breeze Rings to Agi+7 Rings, AF3 feet to +2 and denali head to AGI+WS Dmg and hMP/MaB Anwig Salade. I also swap in Light Obi on light day/weather.

I'm unsure on Ugga Pendant vs Arctier's vs Ele Gorget. Similarly unsure on Aqualine vs AF2/Crudelis vs Ele Belt.
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#6 Feb 09 2011 at 8:18 AM Rating: Decent
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Quote:
Similarly unsure on Aqualine vs AF2/Crudelis vs Ele Belt.


I just got a Light Belt last night from a bitchy ass unicorn. Going to fool around and compare to Aquiline for Leaden Salute.
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#7 Feb 09 2011 at 9:33 PM Rating: Excellent
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For belt/gorget its easy to figure out the math since the ftp doesnt change. 5.6/5.5 = 1.01818 increase from belt or gorget alone. So we want to find out for belt at least, at what amount of X MAB will adding 3 be a 1.01818 times increase in damage:

x * 1.01818 = x + 0.03

Solving for x we get 1.65 (65 MAB)

In order for Aqualine belt to beat elemental belt, you need less than 65 MAB. The difference is so minor though that if you have elemental belt, you might as well use it under the assumption that it adds 10 "magic WS accuracy" like a physical WS.

For gorget, lets assume Ugga Pendant because keeping you mp low should be easy on RNG

x * 1.01818 = x + 0.08

x = 4.40 (340 MAB) Ugg will always beat gorget for damage.
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#8 Feb 10 2011 at 1:24 PM Rating: Decent
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My guess is that the Aqualine Belt beats out the elebelts because fTP plays less of a role in purely magic based ws than it does in physical/hybrid ws.

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#9 Feb 10 2011 at 3:28 PM Rating: Good
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There is no guesswork involved. I just gave you an absolute rule that is always true, barring some sort of other way to increase ftp like an atma or something I don't know about. If you want to make it simpler, just use Aqualine all the time. Even if you have 100 mab (essentially unreachable on RNG without sacrficing better atmas for all MAB), the ele belt will do less than 0.5% more damage than aqualine.
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#10 Feb 10 2011 at 5:51 PM Rating: Decent
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COR has the advantage of a possible 5/tick Regain from Tactician's Roll so that kind of debunks the need for Sea Daughter atma (said COR would need Navarch's Frac+2 though). COR also has Triple Shot which combined with Wildfire's aftermath can produce some pretty neat damage bursts as well as even more TP gain. COR also has access to a native Magic Attack Bonus buff from Wizard's Roll as well as more Magic Attack Bonus gear in general.
It's pretty easy to see that COR gets more from Wildfire than RNG does, RNG is not left completely dangling in the wind though.

RNG has Double Shot, you won't be using Unlimited Shot if you're spamming Wildfire because bullet DMG does absolutely nothing to it but it will matter on the gunshots between uses. RNG also has Barrage, which a COR/RDM will not have. RNG also has more Snapshot than a COR so the advantage from Tactician's Roll is somewhat evened as the COR should be using Wizard's Roll/Tactician's Roll fulltime if they're there soley for Wildfire, which is unlikely but plausable.

Smoldering Sky/Ultimate/Lone Wolf would be my pick for Wildfire atma.
This'd also make Fire Shot insanely epic, which i forgot to mention is another advantage COR has as Quick Draw now gives TP. Fire Shots could reach as high as 1200 with the right setup.

Edited, Feb 10th 2011 6:54pm by Tatham
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#11 Feb 11 2011 at 9:11 AM Rating: Decent
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I'd disagree about cor getting more out of wildfire than rng. Using the equation Dmg = (5.5*(lvl+2) + 4.8*AGI - 2*Enemy's INT)*(1+mab/100) you find that if you have a slot that carries just one point more of agi than mab the agi does more dmg, and rng get a better selection of agi pieces than cor. That said yes cor gets some nice bonus rolls, but my rng's dmg over time always seems to outpace the few cor I still know.

my ideal wildfire setup rng/rdm

Bersail Cap
Uggalepih Pendant
Novio Earring
Hecate's Earring
Af3+2 body
Seiyru's kote
Stormsoul Ring
Stormsoul Ring
Forban cape
Sveltesse Gouriz
Ambusher's Hose
Af3+2 feet

which totals in 24Mab and 95/(100)Agi(+10/(15) from the gun 85/(90) in my count). This setup isn't as effective durring a brew since you will have caped agi, but that wasn't the question.

As for atma many people like to go for pure ws dmg bonus, which I can see why when people spit out those lovely 4-5k.

As for atma Atma of the Ultimate is without question one of the best we can use for ws dmg, as well as Atma of Hell's Guardian but many people haven't beaten Pandemonium Warden. Atma of the Smoldering Sky has a nice bonus to magic crit rate plus Mab (I can't tell you if it will effect the ws, I'll assume it does as Mab effects it. It may not however due to the proc effect of the gun itself not working) then Atma of the Lone Wolf, or any other Mab + major(30) would fill in for maximizing ws dmg. Depending on what you are tping on you might want to change one of the lesser Mab to Atma of the Voracious Violet which would help your dot slightly on the target and give you regain, or just go for Atma of the Sea Daughter for a better regain if it is one of the few NMs that reset hate/etc. Or for laughs you can get a regain of 10 and spam weaker ones. Take note the hate gained from the ws is reduced with more tp, spamming wildfire back to back at 100tp will not make you unnoticeable to the mob.
#12 Feb 12 2011 at 3:51 AM Rating: Decent
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I would really urge people to look at setups involving Scorpion Queen to drop a hit if you are planning on using sea daughter for it's regain.
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#13 Feb 12 2011 at 12:56 PM Rating: Good
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I'm not sure where that equation for damage came from. I haven't seen anything that describes it differently than any other elemental WS, not to say that for some reason it is different but I've just never heard. Where does the 4.8 in there come from?
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#14 Feb 12 2011 at 1:43 PM Rating: Good
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Also, while trying to find Wildfire information just now, I realized I had forgotten that the AGI-INT is a separate term unaffected by fTP, so the elemental belt is essentially never going to be better than the Aqualine belt except possibly at absurb levels of MAB that no one will likely reach. I'm not sure exactly how to compare if the 7 AGI belt would be better than both besides the equation posted above, I think I see where it came from now but I think that was an equation for level 85? Has @ changed since 85 or remained the same?
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#15 Feb 12 2011 at 3:21 PM Rating: Decent
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Originally I had found the math at:

http://www.ffxiah.com/forum/topic/15967/wild-fire/

but that was just a copy past of what Kirschy had said on BG. Kirschy had done a lot of math on subjects such as this, and I'm ecstatic she did wildfire. I trust the stuff she produces.

http://www.bluegartr.com/threads/101062-Armageddon-Wildfire-Aftermath-testing?p=4280952&highlight=On+the+discussion+of+AGI+vs+MAB#post4280952

Where it was first posted. As she said it isn't perfect but gets the idea across. I couldn't find where someone had said it still applies at 90, so you can take believe it still does or not (I can't see it changing to much).

The reason I don't like store tp atams is because you have to be hitting a mob for you to be gaining the extra tp. If you are exping that is fine since you should have an endless stream of mobs. I do more events and due to that I focus more on gaining tp while moving camp to camp, waiting on repops, and waiting on triggers to be hit (essentially I'm hardly ever shooting sadly).
#16 Feb 12 2011 at 4:12 PM Rating: Good
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Yeah I also found that post when trying to figure out the formula you had, but like I said that was for level 85. However, looking around I found @ is the same as 85 supposedly, so what you have there is correct, I just needed to write it down on paper to figure out where everything came from. Nice info though, good to be able to compare AGI and MAB pieces.
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#17 Feb 14 2011 at 8:14 PM Rating: Decent
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/RDM or /BLM will increase Wildfire damage by 24%. You can also remake mini expansion gear into MAB gear.



Edited, Feb 14th 2011 10:15pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#18 Feb 15 2011 at 3:38 AM Rating: Decent
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Lobivopis wrote:
/RDM or /BLM will increase Wildfire damage by 24%. You can also remake mini expansion gear into MAB gear.



Edited, Feb 14th 2011 10:15pm by Lobivopis
I made my thf's Acc/DW mirke into a MaB and QD one "for cor" (cor is lv43). USe it for trueflight and would for wildfire too.
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