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Sigh. EESFollow

#1 Mar 25 2010 at 1:47 PM Rating: Default
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I said it before, Eagle Eye Shot needs a serious overhaul, or we need a new two hour entirely. I mean, look at what the summoners get to play with now: http://img709.imageshack.us/img709/9287/odin.gif
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#2 Mar 25 2010 at 3:50 PM Rating: Decent
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HOLY ****!
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#3 Mar 25 2010 at 4:15 PM Rating: Decent
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Wow....

Now that's a 2 hr. However I imagine its pretty random whether you get that degree of damage or not. I've not looked into the mechanics of the Odin summon yet but I certainly remember from other FF's that Odin was either likely to kill the mob or do crap damage.
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#4 Mar 26 2010 at 2:38 AM Rating: Default
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EES always been **** even before the nerf it was almost worthless to use.
Something along the lines of hundred fists would be much better, or maybe 1min of unnerfed RNG as 2h....
#5 Mar 26 2010 at 4:03 PM Rating: Default
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jesus h christ.....

Smn's have deserved new avatars for a while now, and i am happy that they finally got some, but my @#%^ing god....

found this one too:
http://www.ffxiah.com/images/ss/full/Buddah278w6hd0y9Tmfx2.png

Edited, Mar 26th 2010 6:05pm by Aryden
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#6 Apr 04 2010 at 3:18 AM Rating: Decent
Well they tweaked NINs horrible 2 hour. Only a matter of time before they work on RNGs.

Edited, Apr 4th 2010 5:18am by BelenosSwiftWater
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#7 Apr 05 2010 at 3:07 PM Rating: Default
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How about instead of EES, give us 1 minute of 100% recycle activation. Go-Go PPA spam.
#8 Apr 05 2010 at 4:59 PM Rating: Default
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Lmao. I'm sorry but that sounds like an absolutely worthless 2 hour outside of ******** around. PPA's (CCA as it is now) main appeal isn't the 2 dmg over kabura or the ranged atack+10 but the whopping ranged accuracy+40 on it. You just basically suggested a ghetto version of Sharpshot become our two hour.
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#9 Apr 05 2010 at 5:27 PM Rating: Good
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Yeah I remember my first experience with EES back in the Dunes.
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#10 Apr 06 2010 at 3:13 AM Rating: Default
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Anyone else go out immediately after the big nerf and EES a Wild Rabbit only to miss?
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#11 Apr 06 2010 at 3:21 AM Rating: Decent
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That 9999 damage thing doesn't work on most things. Have you seen it do that much damage to anything outside of lolcampaign?

EES is still nice for what it is, a chunk of instantaneous damage. Only thing I really think needs to be done to it is that it should have perfect accuracy.
#12 Apr 06 2010 at 9:12 AM Rating: Default
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hi2u hundred fists and blood weapon. Then you have the wonderful nin & thf 2hr's.

I'm just happy if it doesn't miss and that it comes close to my slug damage, o wait it still falls short a couple 100.

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#13 Apr 06 2010 at 11:37 AM Rating: Default
Fynlar wrote:
That 9999 damage thing doesn't work on most things. Have you seen it do that much damage to anything outside of lolcampaign?

EES is still nice for what it is, a chunk of instantaneous damage. Only thing I really think needs to be done to it is that it should have perfect accuracy.


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#14 Apr 06 2010 at 9:39 PM Rating: Default
How about a 2hr that makes Quickshot activate 100% with 100% recycle for 60 seconds? Then make EES a 10 minute ability available at level 1 but exclusive to RNG like Call Wyvern for DRG. It sucks that EES is just like Slugwinder without the mods but I guess SE didn't plan on RNGs using EES except in ****** moments. I guess they banked on them using Detonator/Empyreal and didn't except RNGs to pile on tons of r.acc. I wonder if they'll give RNGs a stronger ws than Slugwinder with the level cap. 5.00 modifier is already awfully hefty. Especially with new bows/guns/arrows/bullets that are sure to come out, and that suspected new JA that let's RNG do double damage on their next RA...





Edited, Apr 6th 2010 8:46pm by TheHolyDragoonSeraphus
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#15 Apr 07 2010 at 3:31 AM Rating: Default
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Imagine if instead the double DMG JA WAS our new two hour. say it had a 1 minute duration. build tp, pop 2 hour, BANG! double dmg slugwinder, BANG! double dmg barrage BANG! double dmg Slugwinder, pop an iccy wing, BANG, double dmg slugwinder, BANG! double dmg EES. assuming you're still alive at this point, fire off a few more shots, maybe get 100 tp, and then BANG! 1 more double dmg slugwinder

Maybe be real generous and throw in 100% stealth shot effect during this minute as well (maybe a ranged accuracy boost...) But that would never happen. Ranger doesn't rhyme with samurai after all.
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#16 Apr 07 2010 at 4:30 AM Rating: Decent
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10K DMG is asking to be nerfed. Even if 5K was average, a handful of Smn's and a couple of lvl 1 COR's could take out most NM stuff, let alone KSNM/ISNM/ZNM/whateverNM will just be a cakewalk.
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#17 Apr 07 2010 at 6:17 AM Rating: Decent
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Odin is extremely random. Vs normal monsters its got a crap chance of insta-KO, vs NM's its random as **** damage. The only certain stat is that the more MP you have when you fire it off, the better chance of a hellish high damage. I've seen my friends get 100 and 500 ish respectively.

I do believe EES should be basically a slug that always hits and always criticals. Would be a nice "must die not" maneuver.
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#18 Apr 07 2010 at 7:07 AM Rating: Default
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I wonder how the ACC on that BP goes. Might be funny to watch a Zantetsuken MB volley on something like AV.
#19 Apr 07 2010 at 9:41 AM Rating: Decent
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Sandmasterr wrote:
10K DMG is asking to be nerfed. Even if 5K was average, a handful of Smn's and a couple of lvl 1 COR's could take out most NM stuff, let alone KSNM/ISNM/ZNM/whateverNM will just be a cakewalk.


Unfortunately for SMNs, the average damage for anything that actually needs to be hit for 10k damage is much lower. Last time I fought Odin, we fired three Astral Flows at him, hitting for 2.5k, 1.5k, and 600 damage, respectively. It seems to lose damage as the HP of the mob decreases, which makes me believe that it is impossible for a group of SMNs to blow up everything in the game.
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#20 Apr 07 2010 at 2:12 PM Rating: Default
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When my shell did Odin last, Zantetsuken did just under 7500 dmg. Probably due to the straight dmg reduction on odin. Anyway, my point in this thread is that our 2 hour has become extremely laughable. Pretty much all it had going for it was that it was a powerful instant attack. Now, we can't even really brag about that. Lower levels? Before Sidewinder? EES is still a devastating attack. Unfortunately it doesn't grow as we do really. It goes from being our instant *** saving attack to something we just fire off when we're bored most of the time.
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#21 Apr 08 2010 at 6:41 PM Rating: Default
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I would <3 to have EES get a dmg boost and 100% acc (come on SEI really, really, really...). That said I wouldn't call it useless, because as you stated "powerful instant attack" I can't tell you how many times I've claimed NMs with it.
used to use shadowbind until the whole enimty plays factor in claiming. That just left us with EES and I gotta admit <3 the delay claim animation as ppl spam to claim with JA/stun/cannonball.
A lot of jobs aren't able to instant claim so we are blessed in that reguard and if SEI does nothing to boost it then I rather have them not touch it just for the instant claim factor.

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#22 Apr 08 2010 at 7:18 PM Rating: Good
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Not that Eagle Eye Shot couldn't use some tweaks, but no one seems to have brought up all the various conditions that need to be true for Odin to do serious damage.

The opponent must be near or preferably at full HP.
The SMN must be near or preferably at full MP.
The SMN loses all MP upon use of the ability.
Damage depends on NM's total life, so is much weaker on lower level targets (ie Simurgh).
ToAU and 2 quests must be completed to obtain it.

None of these are true for EES, in particular if you can be at 1 HP and the opponent at 1% HP and it works fine. A SMN won't be killing something at 1 MP no matter what. Its also more reliable on non-NMs,(at least as far as I've heard) the OHKO chance is rather low to actually proc on non-NMs.

Edited, Apr 8th 2010 9:19pm by Scritchie
#23 Apr 09 2010 at 1:10 AM Rating: Good
It's not technically broken since the SMN is spending 1300~ MP to do that kind of damage, if you think about it, it's not terribly MP efficient since you could do that kind of damage using 70 BPs like 8-9 times. OR even compared to a BLM using Thunder IV 7-8x (At 1k~ a pop). If anything using Zant at full mp would be like a BLM spell that does 8000 damage but uses 1400 MP. When a BLM can more or less get around that damage over time using the same MP but with weaker spells. The only time Zant would win out over seperate BPs in terms of MP efficiency is when it does like 9999 or need quick damage I'd assume? Just guessing, I'm not a math scientist.
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#24 Apr 25 2010 at 8:46 AM Rating: Decent
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EES should give you 300 TP also so you could snap a SW right after, or reset all your JA's at the same time
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#25 Apr 25 2010 at 8:58 AM Rating: Decent
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No, EES should let you have *** with Jessica Alba on a beach while drinking vodka.
#26 Apr 27 2010 at 11:00 AM Rating: Default
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None of these are true for EES, in particular if you can be at 1 HP and the opponent at 1% HP and it works fine.


No, this is when you would actually miss EES or get it Blinked.
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#27 Apr 27 2010 at 11:29 AM Rating: Default
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1% mob HP = 100% miss'd EES/Slugshot/300%TP Slug

xD

Edited, Apr 27th 2010 1:29pm by Deadonarrival
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#28 Apr 27 2010 at 11:59 AM Rating: Good
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It's not technically broken since the SMN is spending 1300~ MP to do that kind of damage, if you think about it, it's not terribly MP efficient since you could do that kind of damage using 70 BPs like 8-9 times. OR even compared to a BLM using Thunder IV 7-8x (At 1k~ a pop). If anything using Zant at full mp would be like a BLM spell that does 8000 damage but uses 1400 MP. When a BLM can more or less get around that damage over time using the same MP but with weaker spells. The only time Zant would win out over seperate BPs in terms of MP efficiency is when it does like 9999 or need quick damage I'd assume? Just guessing, I'm not a math scientist.


Odin also only does great damage when the mob is at ~100% HP. And god forbid RNG 2HR not be as great damage as Odin. Not like they don't have other ways to deal damage. Barrage, multiple sidewinders, EES vs one SMN using Odin. If you want to complain about 2HRs, go complain on the NIN, BLU or PUP forums.
#29 May 26 2010 at 9:27 AM Rating: Good
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better off in most cases with alex -90% dmg taken(60-90 sec)on SMN 2h then random dmg with odin ;)
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#30 May 26 2010 at 12:47 PM Rating: Decent
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EES could be made significantly better if they just changed it to a 100% accuracy attack with slugwinder's ftp and wsc. TP or other bonuses would also make it a bit nicer, but it's basically instant damage so they should just make it more accurate, more powerful, and more instant.

Straight up, an attack I can do only once every 2 hours should be able to do more than something I can do every minute.
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#31 May 26 2010 at 2:23 PM Rating: Decent
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Straight up, an attack I can do only once every 2 hours should be able to do more than something I can do every minute.


QFT.

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