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#52 Mar 30 2010 at 5:52 PM Rating: Excellent
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Aryden wrote:
If its not displayed at that time then its not what they were wearing when they were scanned.

Correct. That's why I said the equip history, which on your account alone shows everything that's been scanned since 6/09.

Quote:
And no, i dont have those items, and i dont focus on rng and i DO consider myself a subpar rng. You would need to look at all 75 rng's on the server, then go through their entire equipment history to see if they have those items.

And even that would only account for people who have registered with FFXIAH. But that's not really the point.

The point is that I am a RNG main, I know other RNG mains, and I have yet to see any E-bow RNG with a 5-hit build in person. Furthermore, to the best of my knowledge, I've never even seen a screenshot of a 5-hit E-bow RNG on any FFXI forum (this is including forums that are full of RNG mains, like this one).

Do they exist? I'm sure they do. But they are rare as f*ck.

Quote:
And yes it all matters, even the race and merits cause as you say, if i use a base 90 str, a taru is going to be sacking more than a galka or elvaan to hit 90 so ratt/acc/agi/stp would be given up to calculate that.

You're missing the point. The purpose of the comparison is not to evaluate Tarutaru vs. Galka, but rather to evaluate weapon vs. other weapon. Therefore, the only things that you need to isolate are things that cannot be the same, because everything else can be the same.

If I'm comparing E-bow to HF+1, I don't need to evaluate Mithra vs. Hume or Anwig vs. Maat's or S.Kote vs. w.hands or yellow curry vs. pot-au-feu because all of those things are available options to either weapon. However, if I am defining the comparison as 5-hit vs. 5-hit, STP+36 is required of E-bow, and you must factor it into the comparison as such.

Now if you want to fully flesh out the comparison and fill every slot, be my guest! But at a bare minimum, if you presume 5-hit E-bow then you need to account for STP gear. If you don't want to account for STP gear, then run the numbers at natural TP return and use those figures.

Edited, Mar 30th 2010 4:56pm by redvenomweb
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#53 Mar 30 2010 at 7:48 PM Rating: Default
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5 hit E/Vbow with demon/kabura is quite easy to obtain actually. /sam + mekki, rose strap, rajas, and skadi legs.

Edit: If you don't want to keep those on full time you can do this. mekki, rosestrap, rajas, brutal, skadi legs for tp. mekki, rose strap, rajas, brutal, and either enkidu legs or hachi legs + feet combo. Also obow > e/vbow > hellfire +1! No one know what's the DA proc on the new gun yet so put yer ***** back in yer pants.

Edited, Mar 30th 2010 9:59pm by VillianTitan
#54 Mar 30 2010 at 8:33 PM Rating: Excellent
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VillianTitan wrote:
5 hit E/Vbow with demon/kabura is quite easy to obtain actually. /sam + mekki, rose strap, rajas, and skadi legs.

Thank you for repeating what has already been said. The question is not "who can look on the wiki and figure out how to obtain STP+21 from gear?" but "how many E-bow RNGs out there actually have those items?"

It's not like you can just stroll to the AH and pick up a 5-hit gearset. Every single item is R/EX and requires an not-insignificant time investment to get.
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#55VillianTitan, Posted: Mar 30 2010 at 9:05 PM, Rating: Sub-Default, (Expand Post) I see plenty of ranger with this gear set up but they're all /nin or /war most of the time. The only hard part is getting skadi legs is b/c of the drop rate in salvage. There are other alternative like ACP body with store tp/snap shot with either hachi legs/feet or enkidu legs.
#56 Mar 30 2010 at 9:57 PM Rating: Excellent
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VillianTitan wrote:
There are other alternative like ACP body with store tp/snap shot with either hachi legs/feet or enkidu legs.

That's a pretty poor alternative. You have two choices (keep in mind that you have to wear this item during WS to maintain 5-hit):

1) Store TP/Snapshot (meaning that you are WSing in a Blue Cotehardie +1)
2) Store TP/RATK+10 (meaning that you are giving up the best* +Snapshot bonus you can wear

*ZGB bonus is unknown, but every preliminary test indicates that it's definitely not more than 5%
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#57 Mar 30 2010 at 11:27 PM Rating: Default
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14.8 = vbow/demmon/kabura. Mekki/rosestrap/ACPbody/Rajas/enkidu legs = 39 stp when /sam. 4 hits will give you 82tp, only need 18 on your WS = 22STP needed (mekki/rosestrap/rajas/samsj = over 22). You can play around with 5 hits build a bit more too~

You're losing out is 10ratt and ~x racc depend on your gear. Pot au feu will usually fix your racc problem, and if you're fighting a mob which requires 520-550ish racc to hit 90%-95% of the time (Dark Ixion) then might as well pop a sushi.
#58 Mar 31 2010 at 10:16 AM Rating: Good
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So pretty much what I got from this is if I can 5-hit a HF+1 and have no means to 5-hit Obow or V.Bow I should stick with HF+1. Yes?
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#59 Mar 31 2010 at 12:14 PM Rating: Default
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5 hits obow/vbow would give you better damage over all. Obow should still be winning even with just plain darksteel bolt.
#60 Mar 31 2010 at 12:19 PM Rating: Good
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Multidude wrote:
So pretty much what I got from this is if I can 5-hit a HF+1 and have no means to 5-hit Obow or V.Bow I should stick with HF+1. Yes?

Provided that you are in an event where it is practical to use WSes at 100 TP (both from an accuracy and an enmity standpoint), yes.

Edited, Mar 31st 2010 11:20am by redvenomweb
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#61 Mar 31 2010 at 4:13 PM Rating: Decent
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BarberofSeville wrote:



Regardless, it appears that HF/Ebos/Obow arguments are a thing of the past. Dragonmaw looks to destroy them all no matter which chart is looked at.


If SE adds the "shoot twice as much ammo to do twice as much damage" ability they were talking about you can bet it probably won't stack with "occasionally attacks twice" Dragonmaw might eventually end up used only by CORs if that happens.

Edited, Mar 31st 2010 7:16pm by Lobivopis


Oh and what about these?

Edited, Mar 31st 2010 7:24pm by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#62 Mar 31 2010 at 4:34 PM Rating: Decent
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Lobivopis wrote:
If SE adds the "shoot twice as much ammo to do twice as much damage" ability they were talking about you can bet it probably won't stack with "occasionally attacks twice" Dragonmaw might eventually end up used only by CORs if that happens.

Isn't this like saying that Double Attack makes Joyeuse useless for XXX/WAR?
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#63 Mar 31 2010 at 5:11 PM Rating: Decent
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redvenomweb wrote:
Lobivopis wrote:
If SE adds the "shoot twice as much ammo to do twice as much damage" ability they were talking about you can bet it probably won't stack with "occasionally attacks twice" Dragonmaw might eventually end up used only by CORs if that happens.

Isn't this like saying that Double Attack makes Joyeuse useless for XXX/WAR?


Depends on if it's a % chance or just on all the time.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#64 Mar 31 2010 at 5:27 PM Rating: Decent
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Lobivopis wrote:
Depends on if it's a % chance or just on all the time.

Ridiculous; RNG would sh*t on every other job. It would make 2004 RNG look like an invalid.
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#65 Mar 31 2010 at 9:38 PM Rating: Decent
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redvenomweb wrote:
Lobivopis wrote:
Depends on if it's a % chance or just on all the time.

Ridiculous; RNG would sh*t on every other job. It would make 2004 RNG look like an invalid.


If on 3/21/10 you had said SE would implement a D39 double attacking gun you would have been rated down, called a moron and told the same thing. Lately all bets are off as far as SE implementing ridiculous things is concerned.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#66 Apr 08 2010 at 11:42 PM Rating: Decent
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http://www.bluegartr.com/forum/showthread.php?t=90728&page=32

Scroll down. *** in your pants. Discuss.

Edited, Apr 8th 2010 11:59pm by Aluus
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#67 Apr 09 2010 at 9:04 AM Rating: Decent
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It might be FINALLY time for me to finish bringing my RNG to 75 it's been sitting at 71 for years. That OAT Gun just looks INSANE! First I am finishing my Axe for BST though.
#68 Apr 09 2010 at 2:13 PM Rating: Default
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Fucking **************** and you wonder why old DoA is soo ****** off about this update.

Congrats RNG we just got outdone by COR.
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#69 Apr 09 2010 at 3:37 PM Rating: Default
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Dunno. Every corsair i know is working on a MAB gun for QD.

Your concern is over COR beating us out by using the same gun as us, but still not having the same ammo or job traits or the ability to actually FOCUS on doing damage given the demands on them to use their buffs? Please, explain it to me a little clearer. I for one have never been worried about being out damaged by a corsair and their cute little slug shots.

Edited, Apr 9th 2010 2:41pm by Aluus
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RNG75 NIN75 RDM75 DRK75 PLD64 SAM52 WAR38 WHM38 DRG37 BLM37 SCH37 THF29 SMN22 MNK18 BST10 BLU6
#70 Apr 09 2010 at 7:18 PM Rating: Good
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Aluus wrote:
Dunno. Every corsair i know is working on a MAB gun for QD.

Someone should let them know that the DMG gun is better than the MAB gun for QD
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#71 Apr 10 2010 at 8:56 PM Rating: Decent
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Quote:
Someone should let them know that the DMG gun is better than the MAB gun for QD


It's close but the Magnatus gun has more potential uses beyond QD. It's our best WS gun where accuracy isn't an issue. So events like Nyzul, Limbus, Dynamis, sky farming, etc it would beat out martial gun.

But since I have both RNG and COR levelled I'm stll in a quandary between OAT gun and DMG gun. I'll eventually probably go for both I imagine.
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#72 Apr 11 2010 at 10:39 PM Rating: Default
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Aluus wrote:
http://www.bluegartr.com/forum/showthread.php?t=90728&page=32

Scroll down. *** in your pants. Discuss.

Edited, Apr 8th 2010 11:59pm by Aluus


Sucks that it's a shortbow because the sweet spot will be closer compared to a longbow.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#73 Apr 12 2010 at 12:36 PM Rating: Good
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Had a fun LS PL sync party in ER{S}, cor, brd, blm, bst, rng, dnc. Had a ton of fun beating the ranger in damage. =) Bst + Pet won btw~

Edit ~ Obviously I just need to finish my COR and show why I am ****** back with actual parses.

Edited, Apr 12th 2010 2:37pm by Deadonarrival
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#74 Apr 12 2010 at 1:03 PM Rating: Good
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Deadonarrival wrote:
Had a fun LS PL sync party in ER{S}, cor, brd, blm, bst, rng, dnc. Had a ton of fun beating the ranger in damage. =) Bst + Pet won btw~

Edit ~ Obviously I just need to finish my COR and show why I am ****** back with actual parses.

Edited, Apr 12th 2010 2:37pm by Deadonarrival

Pardon my Lv.50 bow and Lv.40 arrows. I guess you didn't notice my damage/shot go up from 78 to 102 when the sync dinged 40 while yours didn't move at all. Just sayin.

On another note: You should parse our LS events now, since Cally's disappeared from existence, your ranger should top damage dynamis now.
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#75 Apr 12 2010 at 1:16 PM Rating: Good
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We had been there too long at that point to keep paying attention xD
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#76 Apr 12 2010 at 4:03 PM Rating: Good
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Quote:
Edit ~ Obviously I just need to finish my COR and show why I am ****** back with actual parses.


I think you'll notice a big drop in your COR damage and big gain in the RNG damage once you've finished COR. My COR can't hold a candle to my RNG in damage and I have better gear for my COR.

The difference in A- and B skills gets more noticeable. The difference in RACC is more noticeable as RNG get ACC trait IV. The difference in weapon base damage is noticeable (109 to 122). The weapon delay reduction from snapshot and velocity shot is more noticeable.

At level 30ish, a COR is an astounding DD if geared right. There is no doubt. But it gets worse for sure over time.
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#77 Apr 12 2010 at 6:54 PM Rating: Good
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Sucks that it's a shortbow because the sweet spot will be closer compared to a longbow.

Remind me why this is an issue again? Are you still fighting Weapons in Sky for merits? Your sweet spot with a long bow is still within AoE range for most stuff.

http://wiki.ffxiclopedia.org/wiki/Distance
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DRG:72 SMN:63 DRK:55 NIN:49 PLD:42 RDM:41 DNC:37 SCH:37 BLU:37 COR:20 PUP:22
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#78 Apr 15 2010 at 4:11 PM Rating: Decent
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Cyth wrote:
Quote:
Sucks that it's a shortbow because the sweet spot will be closer compared to a longbow.

Remind me why this is an issue again? Are you still fighting Weapons in Sky for merits? Your sweet spot with a long bow is still within AoE range for most stuff.

http://wiki.ffxiclopedia.org/wiki/Distance


If I remember correctly from the thread on BG when the ranged messages added shortbows have a sweet spot around '7 and longbows have a sweet spot around '10 (and yoichi around '14). All these are on size 0 mobs though.

Edited, Apr 15th 2010 7:13pm by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#79 Apr 16 2010 at 12:19 PM Rating: Good
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You missed my point. How does this get you out of dangerous AoE range?

That link I provided gives the range of AoE moves.
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RNG:75 MNK:75 WHM:75 BRD:75 BST:75 SAM:75 WAR:75 THF:75 BLM:75
DRG:72 SMN:63 DRK:55 NIN:49 PLD:42 RDM:41 DNC:37 SCH:37 BLU:37 COR:20 PUP:22
Woodworking:88 Cooking:60 Alchemy:60 Bone:60 Leather:60 Cloth:60 Smithing:60 Gold:54 Fishing:33
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