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#1 Feb 28 2010 at 3:16 AM Rating: Good
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http://twitter.com/VanaFest2010_EN
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RNG: Possibly adding an ability that helps decrease enmity. Or an ability that offers double-powered attacks that consumes double the ammo.

Take half decade for them to realize that

Also.. incoming level 99... lol..
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Through version updates the final level cap for FFXI will be… level 99! Going to be an interesting time in Vana’diel!

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A “new type” of merit points, in addition to an increase in maximum upgrades, is being considered for players that reach level 99, too!
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#2 Feb 28 2010 at 3:27 AM Rating: Default
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So, get to 99 and go solo Kirin, Vrtra, etc?

Yeah, I don't by it.
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#3 Feb 28 2010 at 4:34 AM Rating: Decent
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Innin:
Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.

Going to be pretty sexy for RNG/nin at 99, I bet...
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#4 Feb 28 2010 at 6:54 AM Rating: Good
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Sounds nice, but I can see it again. On the day of update, the abilities will NOT be added. They did it once so I smell a repeat.
#5 Feb 28 2010 at 8:51 AM Rating: Decent
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They showed a WHM using vert and a PUP using chi blast, so its more then possible. Plus this update looked a bit .. crazy, like someone gave the dev's a green light to just go nuts. That, the server consolidation and the recent tendency to give whacky over-the-top updates (WHM) lead me to think their not gonna hold back on this and don't care if they break things doing it.
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#6 Feb 28 2010 at 1:04 PM Rating: Decent
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IF SE follows completely through with this (level cap being lifted in segments, so they may stop any time), then welcome to WoW.

sh*t, I'm gonna have my work cut out for me updating the Sticky. I imagine that's gonna be a big deal site wide.
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#7 Feb 28 2010 at 2:42 PM Rating: Decent
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So upon waking up this morning and opening Allakhazam up... my initial response was "HOLY @#$%ING ASSCRACKERS!!!"

Now that i've had a chance to compose myself...

For us /WAR users... Does aggressor affect RANGED accuracy as well?

EDIT Atm it feels like they're slapping us in the face. Velocity shot is no longer RNG exclusive, so there goes THAT perk. I know the COR/RNGs will be happy. Might see more SAM/RNGs than we used to. I'm getting ahead of myself though. with a new level cap obviously new job traits and abilities should come with them. perhaps we'll see something to revitalize our job.

Edited, Feb 28th 2010 12:48pm by Aluus
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#8 Feb 28 2010 at 3:32 PM Rating: Good
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Quote:
For us /WAR users... Does aggressor affect RANGED accuracy as well?
Nope. Unless you're a WAR main and you have Aggessive Aim merits.
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#9 Feb 28 2010 at 4:12 PM Rating: Decent
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it seems like the only one of our subs getting a perk then is /NIN. for those interested, remember that all the benefits/penalties of innin/yonin diminish over time. i don't think anyone's actually done the math yet but i believe the general agreement in the ninja forums is everything starts at +30/-30 and diminishes to +5/-5 after about 2 minutes, with both abilities being linked to a 5 min recast timer. i can see pld/nins getting a perk outa yonin's enmity spike at least and war/nins and thf/nins going nuts with innin's crit bonus but i don't think it will be THAT great for us. i could be wrong though. hard to say. SE loves to nerf certain JA's when subbed

EDIT: TY Aryden. Last time i asked on the forums about it no one had really checked it out. shoulda wikied first. silly me.

Edited, Feb 28th 2010 10:58pm by Aluus
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#10 Feb 28 2010 at 10:42 PM Rating: Decent
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I know they will have to carefully re-adjust a lot of things until lvl99 cap is arrived. It's just too much new stuff... something we didn't see it over the first 6-7 years of the game. Now they burst them out at once (well... about 1 year period of time, I suppose). The things they do will be that "break" or "make" kind of deal.
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#11 Mar 01 2010 at 12:55 AM Rating: Default
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Quote:
# Enmity increase is approximately +30, decaying to +10 over the duration.
# Accuracy penalty is approximately -30, decaying to -5 over the duration.


Quote:
# Enmity decrease starts at -20 and decays to -10 over the duration.
# Critical hit bonus is approximately +30%.

* Bonus will apply to ranged attacks.

# Ninjutsu Damage increase is approximately +30%.

* Increases the damage of Mijin Gakure when behind the enemy, as if it were a ninjutsu spell, the increase seems to conform to +30%.





Basically, unless they add in some really incredible job abilities/traits for Rng, we're going to be pretty hosed. Sam/Rng or Cor/Rng with v.shot getting the 17% -delay and +17% ratt id going to hurt us pretty bad.

Edited, Mar 1st 2010 1:57am by Aryden
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#12 Mar 01 2010 at 9:25 AM Rating: Decent
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Pretty sure no SAM would choose a -15% TP speed over Aggressor
#13 Mar 01 2010 at 1:24 PM Rating: Decent
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2H'r needs acc?
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#14 Mar 01 2010 at 2:53 PM Rating: Default
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level 99 ammo will cost 30k per arrow.
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#15 Mar 01 2010 at 4:18 PM Rating: Good
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lmao at this ^

i'm calling it now. new endgame ammo will be like orichalcum bullets and angelskin arrows
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#16 Mar 02 2010 at 5:06 AM Rating: Decent
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2H'r needs acc?

SAM/WAR with PLM does. Unless GKT gets an amazing new WS and SAM doesn't use PLM ever again.

This level cap adjustment makes me feel a bit bad for the relic wielders ><

Edited, Mar 2nd 2010 6:08am by sbrubles
#17 Mar 02 2010 at 5:03 PM Rating: Default
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Two words..


Super Jump


sbrubles wrote:
]
This level cap adjustment makes me feel a bit bad for the relic wielders ><

Edited, Mar 2nd 2010 6:08am by sbrubles


Naa they already said they're going to have some new uber hard relic upgrade quest. Of course that may mean you get to grind your Yoichinoyumi for another 3 years or have it become an expensive piece of town gear.



Edited, Mar 2nd 2010 7:08pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#18 Mar 02 2010 at 6:43 PM Rating: Good
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Lobivopis wrote:
Two words..


Super Jump

Ten characters (and a symbol)...


99RNG/49DRG
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#19 Mar 02 2010 at 10:04 PM Rating: Default
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redvenomweb wrote:
Lobivopis wrote:
Two words..


Super Jump

Ten characters (and a symbol)...


99RNG/49DRG


I was thinking it was level 45 oops.

Edited, Mar 3rd 2010 12:24am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#20 Mar 03 2010 at 10:09 AM Rating: Decent
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Quote:
Basically, unless they add in some really incredible job abilities/traits for Rng, we're going to be pretty hosed. Sam/Rng or Cor/Rng with v.shot getting the 17% -delay and +17% ratt id going to hurt us pretty bad.


I don't think a COR/RNG is going to switch from melee TP to shooting TP if they have a multihit weapon. Price of steel bullets alone would make it prohibitory. Unless a level 80 bullet comes into play that is far more cost effective to craft.

And a RNG still will be far superior in damage to a COR simply because of weapon options, ammo options, A skill and Acc. All the chaos/hunters rolls in the world won't close that gap.
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#21 Mar 03 2010 at 12:13 PM Rating: Good
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If anything it'll further cement /WAR and add /NIN to the list of best COR subs.

I'll take Berserk and Aggressor over V.Shot for most things COR related any day, at least assuming Lv.99 enemies have the same amount of COR-melee potential as Lv.75 ones do. And Innin has potential as well.

Besides if anything take a look at RNG/COR. You'll be able to destroy COR in Quick Draw damage unless its gimped.
#22 Mar 04 2010 at 1:10 AM Rating: Good
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Quote:
They showed a WHM using vert and a PUP using chi blast


Is this vid available somehwere?

link plz, i would love to see it, been out of touch with the game for a while now.
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#23 Mar 04 2010 at 9:56 AM Rating: Good
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KazumeSR wrote:
Quote:
They showed a WHM using vert and a PUP using chi blast


Is this vid available somehwere?

link plz, i would love to see it, been out of touch with the game for a while now.

They aren't using a video for what was mentioned(vert/chi), they're using the official page. The image itself is here. The page it's from is here, and you need to select Level cap increase you'll see the picture at the bottom of "Level Cap Considerations".
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#24 Mar 04 2010 at 1:29 PM Rating: Decent
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You can also watch Vanafest2010 on youtube~
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#25 Mar 04 2010 at 1:36 PM Rating: Good
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Thx for the link, now i know whats going on around here XD
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Angina wrote:
The last thing I consider myself in this game is a TH-whore, period. I'd rather solo 30,000xp than be invited to an XP because TH2 was cool to have around. I've spent far too much time doing my best to become adept at playing/gearing THF only to be pigeon-holed by a passive trait that's often used as a scapegoat when random luck screws other players out of what they think the game owes them. :/
#26 Mar 04 2010 at 3:46 PM Rating: Decent
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Just wanted to point this out, won't affect many RNGs but:

KC RNG will most likely suck balls at 99. The reason is skill gap will get even wider between A+ and E, so unless we got another boatload of accuracy bonus traits, KC won't be able to connect with sh*t at 99. Perhaps one of the magean (or whatever it is) weapon augment quests will let us put Acc+30 on it though, who knows.
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#27 Mar 04 2010 at 6:23 PM Rating: Decent
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I wouldn't worry about it too much.

If Squenix doesn't make any specific exceptions:

Accuracy Up V will come at LV90 and be at least +13.
RNG/WAR will get Aggressor.
RNG/NIN will get Innin.
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#28 Mar 04 2010 at 11:16 PM Rating: Decent
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Quote:
I wouldn't worry about it too much.

If Squenix doesn't make any specific exceptions:

Accuracy Up V will come at LV90 and be at least +13.
RNG/WAR will get Aggressor.
RNG/NIN will get Innin.


And if they keep the current pace of skill ratings a level A+ weapon compared to a level E weapon will have ~130 more skill at 99 which can't even come close to being made up by 13 ACC bonus trait.

I assume however that SE will address skill rating differences to ensure that B and lower rated weapons don't need 150 ACC just to stand a chance at hitting something
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#29 Mar 05 2010 at 12:47 AM Rating: Decent
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Dartagnann wrote:
And if they keep the current pace of skill ratings a level A+ weapon compared to a level E weapon will have ~130 more skill at 99 which can't even come close to being made up by 13 ACC bonus trait.

Context is relevant; right now, the same A+ weapon has 76 more skill and KC RNG does just fine.

It's also worth mentioning that unless a cap is added to sushi, as long as A ranked weapons can be made practical without sushi, E ranked weapons (in the hands of a RNG) should continue to be practical with sushi. For example:

A rank weapon at LV99: 362 skill (345 accuracy)
E rank weapon at LV99: 247 skill (242 accuracy)
(242 ACC + 61 from traits) * 1.15 = 348 accuracy
now add gear (RNG already has access to the (current) best +ACC gear in the game)

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#30 Mar 05 2010 at 7:27 AM Rating: Good
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I really doubt they're not gonna change the formulas. Not particularly for KClub RNGs, but for DNC/THF/PUP/NIN/BLU/COR/BST. Even SCH and /SCH. Not messing with the formulas will basically make anything less than A+ skill useless once you account for the fact that none of these jobs are 2 handed weapons.

Something like a +30 Accuracy difference between A+ and A-, before the 2handed accuracy bonus will really hurt THF/BLU/NIN/BST/PUP, and considering they're boosting PUP's H2H that would be rather messed up on SE's part... give them A skill and make it useless.. And the difference between A+ and B+ would be over 90. That would essentially make DNC/COR/SCH completely useless since B+ is their best skill level.

You can say DNC/COR can add sushi to help that, but there's nothing SCH can do to help them. RDM nuking and BLM/WHM enfeebling would also all of a sudden become pointless, SE said they wanted classes to be able to fill each other's roles so that's the opposite of what they wanted.


EDIT: I think my math is off some so +30 and +90 probably aren't right. But my point still stands that all the A- and B+ jobs will be really hurt if the formula doesn't change.

Edited, Mar 5th 2010 11:00am by Scritchie
#31 Mar 05 2010 at 8:34 AM Rating: Decent
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LOL!

Not even going to comment
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#32 Mar 05 2010 at 12:11 PM Rating: Good
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Quote:
A rank weapon at LV99: 362 skill (345 accuracy)
E rank weapon at LV99: 247 skill (242 accuracy)
(242 ACC + 61 from traits) * 1.15 = 348 accuracy
now add gear (RNG already has access to the (current) best +ACC gear in the game)


You didn't post the calculations for 75 to indicate whether there will be an increasing gap or not. And if a KClub RNG has to max ACC gear in place of some haste gear, he's already doing less damage. I'd plug in the numbers but I have to head off to work. Suffice it to say, I think SE will need to do some adjustments. Not that they care whether RNG can be K Club monsters or not.
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#33 Mar 05 2010 at 3:36 PM Rating: Decent
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Dartagnann wrote:
Quote:
A rank weapon at LV99: 362 skill (345 accuracy)
E rank weapon at LV99: 247 skill (242 accuracy)
(242 ACC + 61 from traits) * 1.15 = 348 accuracy
now add gear (RNG already has access to the (current) best +ACC gear in the game)


You didn't post the calculations for 75 to indicate whether there will be an increasing gap or not.

That's because that information is already well-known and readily available. Stop being lazy.

Quote:
And if a KClub RNG has to max ACC gear in place of some haste gear, he's already doing less damage.

Once again: since RNG's accuracy (with sushi) is better than an A rank weapon with meat, as long as A rankers are able to make meat work, RNG will be able to make sushi work (this includes haste from gear, ACC from gear, etc.). The only difference is that RNG's ATK rating will be much, much worse, but we all know that that doesn't matter for KC.
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#34 Mar 06 2010 at 12:32 AM Rating: Decent
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That's because that information is already well-known and readily available. Stop being lazy.


I wasn't being lazy. On the contrary I was heading off to work to be productive so I didn't have time to look the data up.

Anyways I'm back home now. The difference at 75 between A+ and E is 76
A+ skill = 276 (268 acc)
E skill = 200 (200 acc)
200 Acc + 48 from traits = 248 X 1.15= 285
Then add in gear.

But even before gear a KC Club RNG at 75 can surpass accuracy of an A+ weapon with traits and sushi by over 15 points. A level 99 RNG can only get 3 past. That's a W turban vs O Hat difference, which I guess isn't huge, but is still notable.

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#35 Mar 06 2010 at 3:19 AM Rating: Decent
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Yeah. It's funny how we can be so accurate with melee weapons we have craptastic skill in yet our ranged accuracy is still LOL at times
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#36 Mar 06 2010 at 6:24 PM Rating: Decent
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Yeah. It's funny how we can be so accurate with melee weapons we have craptastic skill in yet our ranged accuracy is still LOL at times


The RACC formulation has always been annoyingly wonky. I guess its so only RNG's can use ranged attacks reasonably well. Sadly they then introduced COR which has certainly highlighted the annoyance of ranged attack accuracy.
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#37 Mar 09 2010 at 1:20 PM Rating: Decent
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Quote:
The RACC formulation has always been annoyingly wonky.


Not always~

When "broken" ranger was sooo good.
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#38xbobbobx, Posted: Mar 10 2010 at 7:45 PM, Rating: Sub-Default, (Expand Post) you assume the acc traits actually work.
#39xbobbobx, Posted: Mar 11 2010 at 4:38 PM, Rating: Sub-Default, (Expand Post) man @#%^s will just subdefault anything
#40 Mar 11 2010 at 9:02 PM Rating: Decent
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I can see it, slugwinder til 99.

I is sad.
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#41 Mar 12 2010 at 1:43 AM Rating: Decent
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Quote:
Quote:
But even before gear a KC Club RNG at 75 can surpass accuracy of an A+ weapon with traits and sushi by over 15 points. A level 99 RNG can only get 3 past. That's a W turban vs O Hat difference, which I guess isn't huge, but is still notable.


you assume the acc traits actually work.

try hitting with axe, you will have less acc then any other job, yet with traits have far superior acc stat.



I hit birds with a V.staff, whic we have NO innate skill with at all... if youre missing with axes.. you have issues.
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#42 Mar 12 2010 at 6:21 PM Rating: Decent
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FWIW,

240 skill = 236 Base Acc
Accuracy Bonus IV = +48 Acc
284 Natural Accuracy with B- weapon.

276 skill = 268 Base Acc
Accuracy Bonus II = +22 (Dragoons)

A RNG has greater accuracy with a B- weapon then any A+ users (except Dragoons). They just don't have the attack that other jobs do.
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Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


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when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#43 Mar 13 2010 at 5:40 PM Rating: Good
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Nor do we generally wear +Acc gear when using Axes. And if you're using Behemoth/Merman's Rings, you're losing a bit of Acc as well.
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#44 Mar 15 2010 at 6:25 AM Rating: Decent
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True, but in any situation where you would be meleeing with axes, you would probably be smart enough to lave acc gear in and macro/spellcast racc gear when shooting.
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#45 Mar 15 2010 at 9:07 AM Rating: Decent
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True, but in any situation where you would be meleeing with axes, you would probably be smart enough to lave acc gear in and macro/spellcast racc gear when shooting.


Well, anytime you are meleeing with axes, you are likely just goofing around. Beseiged, skill up parties, campaign. You may not have macros set up for that kind of situation.

When I melee with axes in a goofing around situation, I just wear acc gear and allow my RNG acc traits to manage my ranged accuracy. Besides PCC, Ohat, P Body, precise belt, Woodsmans give you 40 ACC and RACC so you are likely good right there.
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Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#46 Mar 16 2010 at 8:40 AM Rating: Default
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1,748 posts
it is starting to seem like rangers are going to be far and few between when cap is raised, on my server ranger gear is getting dumped, while poeple are trying to dump it but noone is buying it.

an ebow hasnt sold for over a month now. Thinking there is going to be a huge imbalance of jobs at 99. probably going to see 50% sams, next to no support or healer jobs, and odd tank here and there
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