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New EvolithFollow

#1 Dec 09 2009 at 3:47 AM Rating: Excellent
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Blubbery Bulge Davoi Vs. Birds: Ranged Attack +7


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Dame Blanche Korroloka Tunnel Vs. Arcana: Ranged Attack +6


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Edacious Opo-opo Yhoator Jungle Vs. Lizards: Ranged Accuracy +7


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Elusive Edwin The Sanctuary of Zi'Tah Vs. Empty: Ranged Attack +4


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Geyser Lizard Dangruf Wadi Vs. Vermin: Ranged Accuracy +3


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Goaftrap Misareaux Coast Vs. Elementals: Ranged Accuracy +7


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Golden Bat Valkurm Dunes Vs. Aquans: Ranged Accuracy +2


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Hippomaritimus Valkurm Dunes Vs. Amorphs: Ranged Accuracy +2


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Hippomaritimus Valkurm Dunes Vs. Amorphs: Ranged Accuracy +2


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Jaggedy-Eared Jack West Ronfaure Vs. Lizards: Ranged Attack +4


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Numbing Norman West Sarutabaruta Eagle Eye Shot: Ability delay -1


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Saa Doyi the Fervid Castle Oztroja Arch. wpnskl.: Rng.Acc. +1




These are some that have been found so far. I am liking the ranged attack on some of them, but too mob specific for my taste unless youre building a merit/mob specific set.


The archery ws acc +1 looks nice... but pretty much anywhere you could put that, you could put a greater amount of +racc so....yeah.


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#2 Dec 09 2009 at 11:46 AM Rating: Decent
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The only problem I see with evolith is that "most" of the good gear for endgame doesn't let you add anything to it.

These are good though if you want to add extras to your leveling gear.

Unless the new Ebon gear surpasses what's currently out there or better evolith is introduced, these are simply unappealing.
#3 Dec 09 2009 at 11:49 AM Rating: Good
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Currently the majority of the Evolith's look like crap. Maybe some of the various Magic Acc and Att are nice since it's not mob restrictive. But the physical DD stats appear underwhelming to me.

Also, the -delay on the 2-hour abilities is likely a non issue. If -1 means -1%, then it goes from 120 minutes to 118.8 minutes.

Not currently impressed, maybe something stronger is on the way later. (Synergy current cap is 50, supposedly will be higher later)
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#4 Dec 15 2009 at 2:05 AM Rating: Good
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Wiki lists Sabotender Ballerina as dropping Marksmanship WS RATT+10. Also Hellfire can be slotted to accept it.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#5 Dec 15 2009 at 12:15 PM Rating: Decent
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Sagittarius X-XIII Quicksand Caves Archery Weaponskills: Ranged Accuracy +6

Poisonhand Gnadgad Davoi Marksmanship Weaponskills: Ranged Attack +1-6

Saa Doyi the Fervid Castle Oztroja Archery Weaponskills: Ranged Accuracy +1

Edited, Dec 15th 2009 1:22pm by Aryden
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Sir CorLeonisX: "Nah, SE will just declare it an exploit to fight him with jobs over 75 since it's not the "proper" way to kill it, and just ban us all instead."

Deadonarrival: "Dart as usual, your post is made of FAIL."
#6 Dec 15 2009 at 2:02 PM Rating: Decent
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Bombast Ordelle's Caves Tabula Rasa: Ability delay -1

Can't wait for finals to be done on Wednesday so I can get my update and play again. Kinda really interested in these HF+1 augments.



Edited, Dec 15th 2009 3:09pm by Deadonarrival
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#7 Dec 15 2009 at 4:47 PM Rating: Good
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The only problem I see with evolith is that "most" of the good gear for endgame doesn't let you add anything to it.


Too true, but I wouldn't give up hope just yet.
Synergy and Evoliths seem to be going through a trial period at the momment, sort of like how we were only able to augment gear below lvl 50 with Fields of Valor before they opened it to all level gear.

Seems to me that the strongest Evolith are going to require the NM hunts that cost Sylth (or whatever those points are called), and perhaps they will give some more general all-purpose augments without many restrictions.

Only time will tell at this point, exactly how SE plans to use the Synergy and Evolith system. One can only hope that they'll open the inscribible gear selection beyond the heavily restricted list it is currently (Only craftable equipment right now, and some craftable gear is still restricted) and open it to accomidate a larger varity. But I still think they'll stick with the restrictions on rare/ex gear and the like, as they did on FoV augments.
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#8 Dec 15 2009 at 8:53 PM Rating: Decent
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Aryden wrote:
Sagittarius X-XIII Quicksand Caves Archery Weaponskills: Ranged Accuracy +6

Poisonhand Gnadgad Davoi Marksmanship Weaponskills: Ranged Attack +1-6

Saa Doyi the Fervid Castle Oztroja Archery Weaponskills: Ranged Accuracy +1

Edited, Dec 15th 2009 1:22pm by Aryden


Hellfire takes up to a size 6 evolith though and Ballerina drops a lvl 5 which has around +10 RATT So somewhere out there is an even better one.

EDIT: Hellfire +1 can take a size 7 evolith.



Edited, Dec 16th 2009 12:13am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#9 Dec 17 2009 at 1:18 PM Rating: Decent
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oh i know.. thats something that makes me wanna do some serious cactuar camping.
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Sir CorLeonisX: "Nah, SE will just declare it an exploit to fight him with jobs over 75 since it's not the "proper" way to kill it, and just ban us all instead."

Deadonarrival: "Dart as usual, your post is made of FAIL."
#10 Dec 17 2009 at 5:52 PM Rating: Decent
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Aryden wrote:
oh i know.. thats something that makes me wanna do some serious cactuar camping.


The thing is, that's actually 2 sizes below the max slot size on the weapon. Size 7's are in the +20-+25 range judging from the other size 7's that have been found.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#11 Dec 18 2009 at 5:10 PM Rating: Decent
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assuming the bonus goes that high in this instance, yes. If one could get hold of that, 42 ratt on on an HF +1 would be ridiculous.
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Sir CorLeonisX: "Nah, SE will just declare it an exploit to fight him with jobs over 75 since it's not the "proper" way to kill it, and just ban us all instead."

Deadonarrival: "Dart as usual, your post is made of FAIL."
#12 Dec 18 2009 at 5:42 PM Rating: Decent
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Aryden wrote:
assuming the bonus goes that high in this instance, yes. If one could get hold of that, 42 ratt on on an HF +1 would be ridiculous.


They wouldn't have put a size 7 slot on the HF+1 if they were only going to have a maximum of size 5 evoliths for it.

Unless they just wanted to kick RNG in the nuts again.




And I can totally see them doing it for that reason.


____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#13 Dec 29 2009 at 8:52 AM Rating: Decent
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I have been synergizing and farming evoliths alot the last couple of weeks. Something i have found is that the Bonus of the augment is not dictated by its strength, IE i have had several +6-8 def vs undeads that were strength 3, then a +2 vs undead that was strength 2. So having 7 as strength may work out to mean that somewhere there is a +20 ratt during ws evolith, but not necessarily.
____________________________
Sir CorLeonisX: "Nah, SE will just declare it an exploit to fight him with jobs over 75 since it's not the "proper" way to kill it, and just ban us all instead."

Deadonarrival: "Dart as usual, your post is made of FAIL."
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