I don't think rng is good sub other than for hunting purposes.
For pulling purposes, you want something fast like voke or fast spells or some fast range weapons. Bows are way too slow for pulling so you get your target stolen quite often. Secondly, I would let the tank pull if no rng is avaliable becuase of the hits you take running back. Sam don't make good pullers.
As for ws, the best ws is flaming arrow. From first hand experiences, flaming arrow does more damage than piercing at low tp even to a high defense mob; once in a full moon, peircing deals more to high D, but you should stick with flames for a long while. Usually, the chaining bonus aren't worth the damage nor trouble to use other ws other than flames unless you can get lvl 3 sc off.
As for stats, you got too much grounds to cover. First off, best rings for rng are +racc, but you lose acc by wearing the rings. Secondly, Attack bonuses like beetle earings or insane 0_0 rice balls bonuses for sam don't affect ratt (I tested). Thirdly, no daggers like archers or hawkers (no, you can't just switch weapons because of tp lost). Fourthly, passive bonus that you would get subbing other jobs. Fifthly, stats boost from other jobs. Sixthly, you can't wear/use some of the most powerful weapons in the game like loxley or eurytos and other powerful AF and ranger exclusive items, which pretty much makes all the difference late in the game.
At early lvls, ppl don't care and don't know the difference so it might not be a big deal; you can pretty much do whatever you like. But once you are higher lvls wearing AF and getting more specific, rng won't work as a sub for combat. Rng is only really good as main; even for hunting, thf main is better than rng main. Sam is all about ws and rice balls, but they don't mix well with rng sub because of items.
Edited, Sun Feb 15 01:28:16 2004 by komputer