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Ranger SoloFollow

#1 Jan 31 2004 at 9:22 AM Rating: Decent
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First off, let me extend my appreciation to all of you that post on these boards. 3+ years of EQ boards made me hesitant at reading boards, lots of flamers and negative people in EQ (IMO) But here in FFXI, overall you all have some really GREAT advice, tips and suggestions on characters, levelling, gil, jobs, etc. So thank you.

Now, I am by nature a solo player, grouping not too frequently. or just hooking up with a few RL friends. My first love is the Ranger. So I have a lvl 12.5 theif now and will be going Ranger when I get to the apprioate level and keeping him as my main. Gil finder and TH is going to be great to offset my arrow cost, as well as my angler expertise...already a 12 in fishing (toots own horn for sitting around for 36 hours! lol)

I guess my question is this: Is the Ranger in FFXI able to solo effectively later on at higher levels? I did alot of Bow Kiting in EQ and found it a very good way to Solo till i could hack the mob to peices. I haven't seen anything that states ranger have a "snare" type of ability or spell. If not then Bow Kiting is out.

That leads to a second question off the hip...if the Ranger cannot solo effectively, what job or combo can? I do not mind the downtime of healing that much...(wife and 2 year old afterall need some attention! =) so WHM is not somehting I am looking into. Casting spells is not my fortay (sp?) I'll leave that to you real healers out ehre =)

Well, that has to be the longest post I have ever done. Sorry for the eye strain and carpal tunnel. Thank you all again for bringing back my confidence in the message boards.

If you see a Hume Ranger running from a mob, wave and say hello!!

Kalluyen Shureshot
12 THF/3 WAR - (ranger in training)
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Hume: 41 White Mage/ 35 Black Mage/ 32 Ranger/ 30 Thief/ 18 Warrior/ 10 Monk

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#2 Jan 31 2004 at 9:30 AM Rating: Decent
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UPDATE: Kalluyen learns to read.

Just found or saw that the Ranger does get an ability at 40 to root a target. Next question then...

Up till 40, I assume a ranger will get whiped by mobs solo?
After 40, does this ability have less of a chance on higher level Mobs?

Thanks again for your input. Be safe out there!

Kalluyen Shureshot V
12.5 THF/3 WAR/ Ranger to be...
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Kalluyen Shureshot V
Hume: 41 White Mage/ 35 Black Mage/ 32 Ranger/ 30 Thief/ 18 Warrior/ 10 Monk

Knowledge is Power...Use it in the Future.
#3 Jan 31 2004 at 11:10 AM Rating: Decent
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Not too sure about it... my lvl 17 ranger at the time could solo the hares in Valkrum, as Decent challenges... watch out for the random superkick, that knocked me down from 90 to 30hp and brought the fight a LOT closer than it should've :P


At around level 12, i often managed close, but winnable fights against tier 2 yagudos in giddeus (mendicant/piper/persecutor).

Mostly due to the absolute obscene damage the ranger does, especially if you have the Hunter's Longbow at that level... that will probably stay with you until lvl 30 ;)

All in all, easy preys are of course what the name implies, and you *might* be able to solo Decent challenges... WAR would add a nice def/HP boost, WHM of course goes for any solo char for the healing. Can't think of anything else though.
#4 Jan 31 2004 at 1:37 PM Rating: Decent
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I'm in the same boat you are. I LOVE soloing, *WAY* more than Grouping. Yet, I *LOVE* Rangers/Archery.. so this is not really too great of a combination..

There are a few mobs that Rangers can solo really well, like Worms, since they don't move, lol. If you subbed a RDM or BLM, then you'd be able to cast Bind on other mobs and hopefully do some sick damage before the mob got to you..

Just to state, though. Bow-kiting isn't possible in this game because you can't move while firing your bow, and firing your bow takes like 1-2 seconds, rather than instantly like in EQ. (*sniff* I'll miss my Ranger. Bow-kiting was so fun)

If you're really looking for a great soloer, go Beastmaster. I see them soloing all the time.. soloing mobs that our whole group can't even take :P Funny, though, cause I LOVED the Beastlord in EQ... but for some reason I don't wanna be a Beastmaster in FFXI. *wipes tear*

-CAN- Rangers solo? Given the right circumstances, yes. -SHOULD- they? Probably not. Will I? Yes. Lol.
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#5 Jan 31 2004 at 1:52 PM Rating: Decent
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Hey I'm a lvl 30 thf/ 18 rng at the moment

So far I could only say you won't be able to solo if you are looking for good exp.. only if u will take enough with low exp

I have no idea what he root ability at lvl 40 will give, but before this level you will hardly be able to level up by solo-ing
A ranger can only fire 1 or maybe 2 arrows before the Mob reaches you. A ranger also has a very slow (yet very hard ^^) attack. You could solo IF you could use your 2hour ability every battle.. but since u can't .. I seriously wouldn't try to take on more than 1 Tough monster every 2 hours.. unless it's a Mob that doesn't move

The only good solo-ers in my opinion are the Beastmaster and then the BLM and maybe summoner

Hopefully that helped you a bit
And btw I am leveling my ranger now, hope to get it to lvl 50+ because it will be my main job although its not good at solo-ing :)

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#6 Jan 31 2004 at 5:24 PM Rating: Decent
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Shadowbind at 40 isn't that big of a help. It's on a 5 minute timer and at best is going to give you enough time to shoot 3 arrows. It's a useful skill, but won't turn you into a solo killing machine. Rangers used to be able to solo worms easily, though I've heard recent changes to worm magic range made this a lot harder. I've never tried myself though. One quake from a worm could kill me instantly so I'm not inclined to see. ;)

Beastmasters are really the only solo job in the game, and even then they probably get xp faster by being in a group. FFXI was designed to be a group game; solo play is incredibly discouraged...
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#7 Feb 01 2004 at 6:37 AM Rating: Decent
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At lower levels, RNG is really, really good at soloing... as long as you're willing to dump money into ammo. RNG can one-shot mobs for minimum exp, but since you don't have to engage/disengage, and you don't lose any life, you can kill mobs literally as fast as you can point and shoot. Somewhere around level 3 or 5, I leveled by grabbing a crossbow and shooting mobs as fast as I could reload. Multiplying the exp per kill by the rate I was killing, it worked out to about 3500xp/hr (of course, I leveled way before an hour was up, and those mobs quickly became too weak to be worthwhile).

Even in early to mid-teens, you can do the same with the appropriate lowbie mobs (bees, mandies, and rarabs in Tahrongi). It's a pretty fast way to gain one level, but you go through a LOT of arrows, and once you level, the mobs that were just barely hard enough to be "easy prey" are now "too weak to be worthwhile."
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#8 Feb 01 2004 at 7:50 AM Rating: Decent
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Let's just say this....I found the RNG easier to solo up through 20 then most of the other melee ones I've tried, ESPECIALLY the THF.

I wouldn't have dreamed of soloing even-con rabbits in Valk with a THF yet the RNGs damage output made it do-able albiet you still have to be careful.

After 20 the areas where you could safely solo as a RNG becomes more limited. As an example in Qufim you'd have to next to no chance of running away from a potential problem.

I DID find little pockets of time where I found areas like Korralaka (sp?) that had worms up to even-con I could solo at 25 I think. But as another had mentioned, the xp just isn't as efficient for your time and effort as you would when you're in a group. I just did that to top off a level....

I find the higher we go, the more RNGs lean towards dishing out bigger damage at the expense of DEF. So if you plan on soloing at higher levels, you'll find you may not have enough DEF to withstand the the blows that higher level MOBs might dish out on you.

There's always exceptions to the case... I'm sure the situation may be different, for example, if you were a Galka RNG, or if you subbed WHM, or if you had higher AC armor at the expense of AGI armor.

#9 Feb 01 2004 at 1:01 PM Rating: Decent
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Lowby Ranger here (11) checking in. I was able to power-solo all the way to 11 at a nice clip. But I seem to have hit a wall at level 11. The mobs in Taronghi that check Decent Challenge to me have been absolutely beating me down. I was able to mow down Tough's at level 10 with a Sharpshot effect, but it seems like even with Sharpshot, a Decent Challenge battle is still a **** shoot at level 11.

I'm hoping this just has to do with my gear (I'm wearing all Leather + Royal Footman's Gloves). I've still got the Self Bow + Bone Arrows and am also guessing that this is part of the problem. I think my damage output will nearly double with the Hunter's Longbow.

Did anyone else experience this? What armor should I use at this level to avoid sweating through each Decent Challenge?

Advice would be appreciated ^^
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#10 Feb 01 2004 at 10:09 PM Rating: Decent
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unless you are a beast master you WILL HAVE TO party after level 12 if you want good exp; i know its a scary thought becuase some of the people out there arnt the brightest star in the sky, but the first time you find a good party of people who know what there doing youll learn to love it, and ounce you hit about level 20-25 bad partys become rare..

heres a tip, make a party friendly..try to get a party to talk and joke...stone silent partys are akward, no fun, and ussley end up arguing and disbanding

summoners are also good for soloing but you may find it neccesary to party to get over certain 'humps' (level 16-18 and 25-26; might be a few others)

Escentualy beastmasters can solo the whole game (especialy hume ones) but do pretty poorly in groups

Black mages are a middle class, they are good at doing solo (but cant do it all the time) and are realy good in partys (though they dont always have to party to gain a level)
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#11 Feb 02 2004 at 2:50 AM Rating: Decent
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Quote:
Did anyone else experience this? What armor should I use at this level to avoid sweating through each Decent Challenge?


I think I was wearing leather at that level too...

If you're having trouble with decents...I can only guess that maybe you're not putting out enough DMG. I'd concentrate on boosting that up ahead of your DEF if you're tight on cash.

The idea is that you want to kill those things as fast as possible before you're put in the position of taking the hits.

If you can, I'd swap that Self Bow out and try to get the Self-Bow +1 instead. Unless you want to just hold out for one more level till you get the Hunter Bow +1. I managed to get by with the SB +1 up until level 16 where I picked up the PowerBow +1.

As a whole, all the "+1" weapons are well worth the cost of picking up because they'll last you a bunch of levels and the attributes you get from them really make a noticable difference. Not to mention the resale value of these weapons are good...you can pretty much get everything back when you sell them off.

I don't think you HAVE to party just yet...but I agree soloing is slower then a good PT after level 10. At 11 I'd investigate orcs and those pink bird things in LaThiene. OR the top of Fort Ghelsba where the Chief Vatgit guy is.

You might be one or two levels short of taking on those rabbits in Valk by yourself. If you can find a PT in Valk at level 12 it's super good xp.
#12 Feb 02 2004 at 3:17 AM Rating: Decent
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Pink bird things in La Theine are the Akbaba; they're what I killed to go from 12 to 15. With sharpshot and some tp, you can take the even/tough ones easily, otherwise kill decent ones to get tp and wait out the sharpshot timer. They're easy to find because it's easier for melees to kill other stuff on the plateau. You're definitely better doing this than trying to get a party at level 12. You should kill them so fast that your armor isn't much of an issue.

If you're on the tahrongi side, do what redvenomweb said: kill stuff weak to piercing attacks like bees and mandras.
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#13 Feb 02 2004 at 8:16 AM Rating: Decent
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Another solution could be finding a whm that you could duo with. That way you two can go kill worms up through at least qufim together. As long as he silences them/heals you then you can just sit in range and keep firing away.
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#14 Feb 03 2004 at 4:03 PM Rating: Decent
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Not many jobs do well solo after lvl 20-30 (depends on job). The only class that can effectivly solo throughout the whole game (missions aside, they'll need help with some of those) is a Beast Master. That's what I would suggest if you really wanna solo.

Beastmasters can easily chain tough mobs for 140-200 exp all day long no matter what level they are. They do something like this:

Charm an even /check'd mob and throw it at a tough mob
When the pet's health is down to about 1/4 start attacking the mob
Your pets dies (you want this to happen, otherwise you take an exp hit)
You finish off the mob which should be almost dead now

rinse, repeat.

If you sub WHM, you can chain mobs longer w/ little downtime.

Edited, Tue Feb 3 16:18:44 2004 by subvert
#15 Feb 03 2004 at 4:26 PM Rating: Decent
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Quote:
The mobs in Taronghi that check Decent Challenge to me have been absolutely beating me down.


Are you eating mithkabobs? The extra dmg and accuracy could really help.
#16 Feb 03 2004 at 7:31 PM Rating: Decent
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At higher lvls, solo only easy mobs only. There is no shame getting beat by DC because every job gets a beat down not just you except for beastmaster. At even higher lvls, you can't even take some of the easy preys. Depending on the mobs, you'll even have problems with mobs such as bones and elementals that con not worthwhile.
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#17 Feb 04 2004 at 2:37 AM Rating: Decent
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Vlishgnath wrote:
Lowby Ranger here (11) checking in. I was able to power-solo all the way to 11 at a nice clip. But I seem to have hit a wall at level 11. The mobs in Taronghi that check Decent Challenge to me have been absolutely beating me down. I was able to mow down Tough's at level 10 with a Sharpshot effect, but it seems like even with Sharpshot, a Decent Challenge battle is still a **** shoot at level 11.

For the record, I had a longbow at your level, which is a bit more damage at expense of delay (but that won't matter).

At LV11 you should buy a bunch of bone arrows (2-3 stacks), run back into E.Saruta, and kill anything that doesn't con as too weak to be worthwhile. Don't engage, just point and shoot. At LV12, you can probably stay in E.Saruta for one more level (try going to the ruins in the SE part of E.Saruta for mobs that con Easy at LV12).

It's a LOT easier mowing down easies in 1-2 shots than playing the healing game after every fight vs. a DC mob.
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#18 Feb 04 2004 at 9:51 AM Rating: Decent
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lol, nice to hear that i am not the only one that has trouble with easy mob's. i was so embarrased and mad the other day when i was in the maze with my level 40 ranger, i saw a jelly and it con's not worth my while so i figue that when i was level 15 or so they delivered some one hit kills to me and it was time for pay back. the fisght went like this,

Sharp shot
3 arrows
259%tp flaming arrow
barage (all 5 arrows hit)
2 more arrows
112%tp flaming arrow
(jelly is barely scratched)
eagle eye shot
(still barely hurt)
shadowbind so i can run away
still hits me at range and that the end of me.

i did also hit it with my axe a few time in between arrow attacks
not i was using the +1 battle bow ( think thats wat it was called (the level 40 one)) and i was using iron arrows, was not missing it( i think i only missed once the whole fight and that was with my axe.

was i ever mad after that,
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#19 Feb 05 2004 at 2:48 AM Rating: Decent
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Yes rangers can solo, in fact I have for the most part soloed my ranger to lvl 25. Here is what I did:

lvl 1-10
Ran around outside windurst killing everything i can in E. Saru

lvl 10-12
Partied with people killing dhalmel in the Tahrongi Canyon

lvl 12-14
Partied with people in the Shakrami Maze killing Maze Makers

lvl 14-15.5
Partied with people in the Valkurm dunes chaining clippers, then damselflies, then gobs

lvl 15.5 to 19
Soloed Maze Makers in the Shakrami Maze

lvl 19-20
Partied in Qufim

lvl 20-25
Soloed the landworms in the Korroloka Tunnels

Soloing worms is amazing xp for rangers. With my whm sub, meat kabobs, and all the best equipment I was able to get xp chain 4's on tough worms occasionally. Watch out for the Stoneagas, they really hurt. Having a whm sub allows you to cast barstone and eventually cure 2. The general rule of thumb is if the worms con T and you are using good equipment and kabobs they will be no problem. If they VT then it'll be a close fight. Don't mess with IT worms ;)
#20 Feb 05 2004 at 3:44 AM Rating: Decent
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If you aren't a mage, fighting a Jelly will ruin your day.
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