Forum Settings
       
Reply To Thread

Bale Gauntlets or Pavor for Absorb TPFollow

#1 Sep 04 2012 at 9:59 AM Rating: Good
*
127 posts
Pavor seems to be 10% boost but can't find the boost for Absorb TP, I assume it'd be more powerful because it's only one spell unlike pavor which covers any absorb spell.
If it's also 10% it'd just make my macro life simpler and then there's no need just to macro in bale for absorb tp.

On another random question, do absorb spell boosts on different gear stack and if they do how? As in either multiplicative or additive?
#2 Sep 04 2012 at 10:15 AM Rating: Good
Sage
****
5,527 posts
Pavor hands stack with Liberator.
Plastron set pieces have a different effect, so they most likely stack.

I have not seen testing with Pavor Hands and Abs-TP, but Pavor Hands is a straight +10% to abs-stat and it it applies to Abs-TP, then it's probably 10% as well.
____________________________
Signature starts here.
#3 Sep 04 2012 at 10:34 PM Rating: Good
*
127 posts
What about bale gauntlet absorb tp bonus?
#4 Sep 04 2012 at 10:45 PM Rating: Good
Sage
****
5,527 posts
I do not know if Bale hands stack with Liberator (or if Liberator even affects Abs-TP).
Except Pavor hands, I can not think of any other gear that can boost Absorb-TP.

Edited, Sep 4th 2012 11:47pm by xypin
____________________________
Signature starts here.
#5 Sep 05 2012 at 4:12 AM Rating: Good
*
127 posts
Ah sorry, but i was actually wondering if you think the Absorb TP boost for bale is greater (being that it's a boost to a single absorb) than pavor which is a 10% boost to all absorbs.
#6 Sep 05 2012 at 4:56 AM Rating: Decent
Scholar
Avatar
****
6,073 posts
There's a wide and shared belief that Absorb-TP was nerfed around the level 90 uncapping that made it available subbed, and Bale hands bump it back to what it was.

10% of 90TP is still just 99TP, when it's fairly apparent that Bale pushes more like a 50-100% bonus, or perhaps lets you absorb up to 100% of a mob's current TP instead of just 50% of its current, which was the apparent nerf to me; smack something three times and ATP would only give ~25TP instead of the 50TP that should still be available, but you'd still get 90TP returns if something was getting tons of TP. ATP is still a bit spotty to pin it down, but once I wrote the extra set to use Bale hands it suddenly became far more reliable. I love dropping two WSes on a staggered mob in Dyna then ATP'ing for a third, so if I wanted a consistent venue to test in that'd be it.

Edited, Sep 5th 2012 4:00am by Raelix
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 10 All times are in CDT
Anonymous Guests (10)