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So will it now be better to merit 5/5 DS?Follow

#1 Feb 05 2012 at 2:07 PM Rating: Decent
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Previously, the best route to go was 5/5 DB and 5/5 DE.

Unless I am interpreting it wrong it looks like DS merits will reduce cast times of all "Dark Magic Spells" by 10%? This would ultimately reduce all cast times to 50%. This would enable a stun every 22 seconds, faster drains, etc.

Does the accuracy still outweigh all of that?
#2 Feb 05 2012 at 2:08 PM Rating: Good
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I plan on going 5/5 into DS. It's completely worthless to put more than one point into DE after this update unless you're really concerned about HP-15%.

edit: I might leave one merit into DE since there are times I just might want an accuracy boost.

Edited, Feb 5th 2012 2:10pm by xypin
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#3 Feb 06 2012 at 7:09 AM Rating: Decent
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Afaik you're interpreting it wrong. The fast cast from Dark Seal is only applied to the spell that is cast with it, so one spell every five minutes.

Unless I missed something and this is a genuine full-time fast cast for dark magic... then f*ck Diabolic Eye.
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#4 Feb 06 2012 at 10:49 AM Rating: Good
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Raelix is right, it should just be the one spell you cast with Dark Seal.
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#5 Feb 06 2012 at 11:34 AM Rating: Good
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4/5 DE
1/5 DS

Using a JA for fastcast is very counter productive, and DE is a great asset right now and will only get better after the update.
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#6 Feb 06 2012 at 11:43 AM Rating: Good
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How is DE even worth meriting after the update? Is HP-15% really such a problem that it needs to be reduced down to HP-6%?

Edited, Feb 6th 2012 11:44am by xypin
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#7 Feb 06 2012 at 3:45 PM Rating: Good
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xypin wrote:
How is DE even worth meriting after the update? Is HP-15% really such a problem that it needs to be reduced down to HP-6%?

Edited, Feb 6th 2012 11:44am by xypin



DE is a must have for tier6 VW and gets combined with SE a lot so yes HP is worth it when compared to FC that you only get after a JA delay:
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#8 Feb 07 2012 at 9:25 AM Rating: Decent
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TaintCerberus wrote:
4/5 DE
1/5 DS

Using a JA for fastcast is very counter productive, and DE is a great asset right now and will only get better after the update.

Depends if the fastcast works on recast too, then it'll be worth using on Dread Spikes among other things.

The changes to group 2 merits aren't the only thing to consider here, but also Relic +2aug pieces that work with them.

You can also cast in Relic +2aug head for +10% duration per DS merit, which is huge on either Dread Spikes or Drain II's HP bonus, so 4/5 or even 5/5 DS is very worthwhile once you have +2aug head (and I believe you only have to use DS with it on, don't have to cast in it, so lose no DMS, but you'll also get the -8% casting time if you precast in it too).

The sweet spot for Diabolic eye, 80~85% hitrate, shouldn't be happening. You should be switching gear for that amount before relying on a JA only up 60% of the time. The answer to T6 Jeuno is to stop being a BNS ***** and eat some ******* Pizza instead of Buns (because Taint has Apoc, anyone without is gonna be even further behind Diabolic Eye being enough). The only thing Diabolic Eye gets from +2aug is +6 seconds per merit.

Muted Soul may still be a joke, but the +2aug for it gives 3% Zanshin per merit with Souleater active. 4/5 gives about 1.7% at 95% acc more hitrate with that 12% Zanshin, 2.5%at 80% acc, just for comparison not as an endorsement.

So assuming you want to keep 1/5 DS always:

5/5 DS: +50% Dread Spikes or Drain II duration every 5 minutes, -50% casting time but on top of 1 second of JA delay. Note that this does negate Hasso/Seigan's penalty if you want Dread Spikes up in a hurry and works on top of the -8% Black Magic Fast Cast if you precast your +2aug head too.

4/5 DE: +20 Accuracy (10% hitrate) for <1% of the content currently in the game but only for 204 out of 300 seconds or 68% uptime

4/5 MS: -40% enmity generation with Souleater active (you'll probably still outpace every other DD if you open with Souleater), at least +1.7% hitrate on everything (even at capped accuracy) but only 20% uptime (again, Souleater active).

DS has real implications for lowman DRK tanking if you use it on Dread Spikes, but also for the extra duration on Drain II's HP bonus (+50% if you 5/5) for zerg output. With perma-5min Dark Seal now in sync with Nether Void, 5/5 is very viable for both tanking and DD roles!

DE has no real breadth in scope of usefulness. It's only up 68% of the time on less than 1% of the mobs in the game and easily replaced by making better decisions about gearing and food.

lolMutedSoul is as useless as ever, even combined with lolZanshin.

5/5 DS with +2aug head looks to be the only choice to me.

Edited, Feb 7th 2012 8:44am by Raelix
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#9 Feb 07 2012 at 4:49 PM Rating: Good
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Your account will also dictate your merits

My DRK is built for the hardest content first so of course I want DE its the only way I can cap hit rate and still use aggressive gear and RCB. I couldn't tell you the last time I cast dread spikes, it's either not needed for the mob, not worth the casting time or doesn't take effect.

Every DRK can benefit from 20acc at some point. Casting is still a weak point for the job, no sense in polishing a ****.
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#10 Feb 11 2012 at 2:27 AM Rating: Decent
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Half confirmed. +2aug head with 5/5 DS adds 50% duration to Dread Spikes, but not Drain II.

So here's to NV Drain II -> DS Dread Spikes and being immortal for 90 seconds.

Edited, Feb 11th 2012 12:27am by Raelix
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#11 Feb 15 2012 at 4:17 PM Rating: Decent
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Except Dread doesn't work on TP moves, which is the real killer in any content where you could die, and most of those mobs partial resist the drain as well. The HP limit makes the whole duration+ useless to me since when I'm bothering to use Dread, it wears off from being hit long before the time goes down in most cases.
#12 Feb 15 2012 at 8:53 PM Rating: Decent
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Gee, shared cooldown with Nether Void. It's not like you could drop a 700+ Drain II right before it. Also makes it span at least three Third Eyes too.

It's not for Voidwatch, dork. It makes you sustainable and practically invincible in Neo Nyzul or lowman Einherjar.

F*cking meathead DD-onry DRKs. That's what every single one of them says. I know you're smarter than that.

Edited, Feb 15th 2012 6:55pm by Raelix
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#13 Feb 17 2012 at 7:54 PM Rating: Decent
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People can die in Neo Nyzul? Didn't know people could die in an event they're not doing.

I kid, kinda. It's not worth doing at all without SCH, and with full time Embrava/Regen you have to actively try to die.

DS +50% bonus seems like a very small boost. Especially for something like Einherjar where well over half the mobs are either resistant or outright immune to dark spells.

People hate on DE way too much. It's similar to Aggressor but somehow it sucks for DRK, because I guess WARs are the only ones that can make an up/down set or something.
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