Return1 wrote:
Well seeing as all the hits of Entropy seem to be getting the first hit massive ACC bonus
This is news to me. Got some linkage? I had a slight suspicion, but this only helps Resolution even more.
Return1 wrote:
a "good INT set" has come a long way since ToAU days, and DRK got some new attack buffs with Endark/LR, I don't think that's hard to do.
A full and practical INT set still only comes out to about +51 to +58 depending on what rings you might need for a desired TP return. Twilight/Twilight, Abyss +2 hands, Jet Seraweels, Bale feet, and maybe certain earrings for 2-3 more each if you can beat the BLMs to them (
there are +4s, but they don't appear to be truly available)
Return1 wrote:
Entropy looks like it does more than Catastrophe 95 on paper atm, so using it between AM refreshing seems to be the right choice barring HP needs or Self SC. Carrying another gear set though? Not really since Catastrophe sets are pretty INT/ATK heavy already.
Damned sure it does, so if you're stuck with a scythe you could definitely use it between AM refreshes. Being able to casually top off your own HP and MP definitely makes Apoc appealing, but the old question about Entropy still stands: What in the unholy f*ck would a DRK cast to need 200 MP back at once...
ever?
Return1 wrote:
The Resolution thing is interesting though. I guess the ATK penalty doesn't matter too much since the ACC is capped and you're stacking ATK+ to high hell.
Shouldn't STP builds help scythe users keep up in overall DoT though?
528 delay, 4 hits: 2112 total delay.
480 delay, 5 hits: 2400 total delay.
Practically 100 WS by the Scythe to 88 WS by the GS, but using AH or 'average' weapons you have 205.4k WS damage by the Scythe versus
283.2k by the GS, and still ~250k if you care about the attack penalty at all.
Entropy is less lackluster than it initially seemed, but Resolution is so staggeringly powerful in comparison that Entropy comes full circle back to being sh*t again.