Not too crazy about the direction they plan to take drk, personally. I really want to see a trait that reduces the recast on dark magic, myself. But here's at least some of what SE has in mind.
SE wrote:
Example Adjustments
A new ability that sacrifices TP gain to make attacks more powerful.
A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.
A new ability that sacrifices TP gain to make attacks more powerful.
A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.
So, a ja that gives store TP - for a damage bonus... Eww? Gonna have to be a pretty **** impressive damage bonus, and even then... I doubt they'll do enough math to make sure it's worth using.
Aaaand... a ja that gives damage taken + in exchange for MAB? Unless it's a $#^%ton of MAB, it's only gonna get used for herc slash/infernal scythe. And even then, it's only gonna be any good for people with multihit builds (Here's looking at you, Raelix). Actually, the same might be said of the other ja, the store tp - one. Depending how it's implemented, it might be less horrible for multihitters.
Also, a teensy bit of me is scared by this bit at the end-
SE wrote:
Additional Planned Adjustments
Weapon skill refinements
Adjustments to enfeebling magic
Revisions to job-specific merit point enhancement attributes.
Weapon skill refinements
Adjustments to enfeebling magic
Revisions to job-specific merit point enhancement attributes.
I fear a desperate blows nerf may be coming our way.