AshMulder wrote:
Quick question, do you take into account the aftermath of both empy weapons in all your comparison(since your using woe) Also wasn t there a thread on BG Talking about 5hit build not being as great as everybody though(cuz of that extra hit ,and please not i am not up to date into the whole 5hit/6hit whats best debate but remember reading about it in between 3 pages of why do woe mooches suck and why my e-peen is bigger than yours for 5pages)
BG's '5-hit isn't worth it' discussion was purely based on WAR and the insane Double Attack rate they're reaching. This is when you have to start talking about rounds instead of hits, just like how OA2-4 scythe when 5-hit becomes a '2-round' build (averaging two hits per round, needing four hits to WS). Simply put: Dropping a hitbuild isn't as effective when reaching high multihit rates
which DRK does not. This is often mis-cited by Caladbolg and Redemption DRKs for not seeking a lower hitbuild and it is patently false for (vanilla) DRKs.
Another common fallacy I hear is "Caladbolg makes better use of Aftermath because it has more hits per cycle". I'll just copypasta:
Myself@FFXIAH wrote:
We can estimate TP:WS split for practical purposes though. Here's where it gets funny, and we'll use the higher hitbuilds for simplicity:
Cala: Six 1.0s vs a 4.75
Rede: Five 1.0s vs a 3.0
Cala: 56:44
Rede: 62.5:37.5
"Wait!" you might exclaim, "what about WS mods and whatnot?" Well I can't throw an exact factor, but we can at least see trending. Let's just let WSing have 50% more oomph from base damage and attack.
Cala: Six 1.0s vs a 7.125
Rede: Five 1.0s vs a 4.5
Cala: 46:54
Rede: 53:47
Even if you double the damage of Quietus to reflect better mods and attack bonus coming into play, it just exactly matches Caladbolg's 46:54 split we've estimate here.
It's a dirty dirty estimate, but it's arranged in exactly the way Gradd stated it above. Caladbolg throws more hits but has such a stronger WS that the split still hangs heavy towards WS. "Huh, so this means a larger percentage of Redemption's damage comes from TP phase and so it actually benefits more from ODD only affecting TP phase?" Yes my young Padawan. This result is exactly the opposite of what was stated!
It's almost like I know what I'm talking about and can back it up with numbers and these two are just spouting Caladbolg Fanboy bullsh*t like the well trained parrots they are.
There is such a metric asston of misinformation about Torcleaver it makes me sick. Someone actually tried to convince me it couldn't
ever miss last week. I've even been told Quietus is MND mod only because Torc is VIT only.
All of my math on Penitence versus Redemption was pre-90 when the latter didn't have Zelus Tiara to keep haste capped and be able to reach 5-hit. Some minor things have changed since then, like Redemption sneaking 1 point more fSTR now. You're right that HQ might pull ahead with ODD kicking in, but everything up to that point favors Penitence. Something to consider: I show above that nether weapon really gets past 50% TP phase split, so you'll never see more than +20% total damage from ODD. Really it's closer in parse to ~15-16% or less (I pull 36/64 split on my Penitence 5-hit), potentially lower with Torcleaver. Shaving from 6-hit to 5-hit on Penitence +2 easily knocks out 15% more total damage from WS rate (25% more WS damage, 60% WS phase split).
Suffice to say, the difference between 6-hit Redemption and 5-hit Penitence +2 is likely smaller than the difference between Caladbolg and Redemption.
"But what about 5-hitting the HQ?" You'll ask. Zelus Tiara, Askar Body, Tactical Mantle... seriously gimp sh*t and I would agree with it not being worthwhile as gone over in that other thread I think. Redemption still has a one-piece-less advantage over Caladbolg in reaching 5-hit versus the latter's 6-hit.
So if anything: While not superior, I would call Penitence +2's performance 'adequate'.
Edited, Jun 27th 2011 9:36pm by Raelix