shintasama wrote:
Raelix wrote:
Busaman the Mighty wrote:
I detest that I can't use absorb tp and drain(2) on colibri...they are so much better at it than I am @_@
Protip: You can still use Absorb-ACC on them, and they can't stick it back.
It's a waste of time though.
Yeah, just a bit of a novelty, and hilarious if they mimic it onto one of your party members instead. I don't
do colibri for these exact reasons.
pochenlai wrote:
That's a bit exaggerating, I don't use absorb tp too much, almost can say rarely, and I have no problem keeping up with SAM on ws usage. But I do see your point. It is all depended on situation and playing style, if you have alot of haste on you, it is best not to cast. I bet you the Drk that used absorb tp properly and got 94 WS out of it would have had 80 something WS without casting. You are comparing a bad player to a good player that's all. I am all about casting absorb tp, but I am not crazy enough to cast it everytime it is up.
I also figured out that other DRK was /NIN though too, seeing as he casted Utsusemi a few times. Having all the toys does not equate to skill or intelligence, it usually just means you can leech sh*t on RDM (which was what every pimped DRK on Bahamut did, usually with the results you see here). He was also using GS part of the time (Nagel, but not likely 6-hit on /NIN).
SAM1 was 4/5 Usukane and still outdamaged me severely just because of average WS damage.
You failed to guess that the DRK with 94 WS was yours truly.
But before you discount using Absorb-TP as often as possible, this was a snail's pace of using Absorb-TP. Just 35 castings in 150 minutes, or averaging more than four minutes between each. Its easy to see it in KParser though:
Player # Melee Hits # Retal. # WSkills Min Hits Max Hits A.Mean H.Mean Median Mode
Raelia 314 0 94 1 7 3.34 2.53 3 2
Yes, I averaged 3 swings per WS. 314 melee swings is 5200 TP, 52 WS account for an extra 863 TP, (You can recurse this further even, eight more WS is 132 more TP, etc). You can attribute about 60 WS to melee alone. 40 meditates is 2400 TP, 24 WS. Theres your 80 WS guess. This leaves, at
minimum, ten WS attributed to Absorb-TP, not counting overages, over-meditating, etc.
Thats still
no less than 10% of my total WS damage from Absorb-TP. I broke over 50/50 WS:Melee ratio as I tend to, so thats a 5% damage increase from a 2-second casting time spell used 35 times, not even
close to riding the timer, nor did I do so well with Meditate (3.75 minute average).
I'm very picky and deliberate with my Absorb-TP usage. I rarely bolo more than one in ten. 30 good applications for 60-90 TP in this 150 minute timeframe is a little underpaced for me actually, compared to how I use it in Campaign.
But thats only a 28tp average return, which I would consider crap. On the high end, I could have had 30 WS from Absorb-TP (eyeballing, this is much more the case), averaging 85% return.
That parse was months ago. Heres a more recent one in Dyna:Jeuno, with very liberal usage and getting a Haste belt (lolHeadlong) since:
Player # Melee Hits # Retal. # WSkills Min Hits Max Hits A.Mean H.Mean Median Mode
Raelia 136 0 51 0 7 2.67 2.26 2 2
22 from melee, ~25 with the extra WS hits in.
24 meditates, 14 WS.
This leaves 12 from Absorb-TP, meaning an average 50tp return with 24 castings and 23% of my WS damage.
If I averaged closer to a 50tp return in the first example, thats at least 17/94 WS that were from Absorb-TP, 18% of WS damage.
You can't dispute that a DRK/SAM WSing as often as a merited SAM main doesn't do anything for them. I was comparing the extremes really - maximum gear versus maximum casting.
As Haste goes up, your recast on Absorb-TP is only going to go down (Meditate sure as hell doesn't get this advantage). As long as you're in a multiple-mobs situation (Dynamis, Meriting, Nyzul.. anything but bosses/hnm), killing mobs faster is only going to present more opportunities for usage per what methods I storied out in my guide. Even at 50% haste, one swing is still over four seconds (casting time with Hasso/Seigan up) with a 501 scythe. As long as you have more than 16.6TP returned (and preferably greater than multiples of 16.6tp), you haven't lost anything but MP, and even doing less than 30tp absorbed (bare minimum to shave two hits after a full return Guillo) is hard with good methods. I almost never see less than 30 unless its a 0-10tp return because a mob decided to instacast Warcry or something.
Thats how Absorb-TP appeals to me: Its like a castable 0- to 2-hit build. It gets me WSing on mobs that I'd otherwise just be swinging away at because they're dead before I break 80%.
We are waaaay off topic here. Someday you guys will learn to shut the @#%^ up and trust me, or you get sh*t like this.
OP: Yes, you want a dark magic build. The only targets you have are 291 for Bio II 8/tick tier, and 'MOAR!' for Drain/II/Aspir. Use it for anything that uses Dark Magic Skill at all for always better or more consistent results.
Edited, Feb 7th 2010 11:50am by Raelix