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Dark Magic Build (Worth it?)Follow

#1 Feb 06 2010 at 7:11 AM Rating: Good
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Yay! More questions from me! I hope I'm not annoying anyone. I did check the stickies, and while I found some semi related information I didn't find anything solid explaining this.

Is a dark magic build worth it? There is a lot of dark magic skill gear out there. I was wondering if meriting your skill up, and macroing in all the skill+ gear you can for absorb TP/drain II/etc was worth the trouble? Thanks for any advice.
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#2 Feb 06 2010 at 7:38 AM Rating: Excellent
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Yes. I would consider a good Dark Magic set just as important as a worthwhile TP set for DRK.

For Drain, Drain II, Aspir, and Absorb spells, they get progressively more potent and accurate with more Dark Magic Skill. A decent skill set will improve the chance of Absorb-TP working (though not the amount of TP you steal).

Stun is perhaps the only spell that does not necessarily need a pure skill set as it's so accurate anyway.

I think the main issue is balancing skill with a good amount of Haste to reduce recast timers, as these are huge for dark spells. Probably as a DRK you'd need to edge more towards skill because you won't have the luxury of using Dark/Pluto Staff for its accuracy (unless you're not DDing).

Dread Spikes is a little different. Your max HP modifies the amount you can drain back, so I cast that with a focus on HP and Haste.

A good rule of thumb (at least from a BLM's point of view): If you can't get skill in a gear slot, aim for Haste or magic accuracy. (Of course, this is up for debate. You may prefer to use Walahra Turban or AF helm; you may prefer Homam legs over relic legs, etc. It really depends on the spell and how tough your enemy is.)

Edited, Feb 6th 2010 1:41pm by Secretkeeper
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#3 Feb 06 2010 at 11:26 AM Rating: Good
I swap to Homam head, Dark Torque, Crimson finger gauntlets, Balrhans ring, Omega ring and I always have abyssal earring on. Homam legs, feet and swift belt for extra haste.
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#4Arucaurd, Posted: Feb 06 2010 at 2:54 PM, Rating: Sub-Default, (Expand Post) The better your gear/support, the more casting becomes a waste of time than a worthwhile investment.
#5 Feb 06 2010 at 4:44 PM Rating: Decent
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Well, if you don't cast too often, I think stacking Darkmagic skill and Macc with little haste is the way to go, you want to make it count when you do cast it. I for one don't cast absorb tp or Drain whenever they are ready, I cast them when I need them, so I see little point in putting haste in it. However, stun is a totally different story, I prefer alot of haste so when I am /sam I can cast it in a fairly regular base to stop ga spell or some other TP moves by mobs. If you care about drk, then build a darkmagic set, they make a difference. As far as merit, it is good, but if you have other jobs that need elemental or enfeebling, I say go with those instead.
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#6 Feb 06 2010 at 9:25 PM Rating: Good
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Haste will not make you cast faster, it will only lower recast times. If you believe casting becomes a waste of time then you contradict your own advice as haste will only allow you to cast more.

Try to always prioritize skill first, this not only makes em more potent it also reduces resists. This means you get more effect (averaged) per cast which means less casting total or a better return for your time / MP. Haste is next after Skill / Mag.Acc gear.
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#7 Feb 06 2010 at 10:30 PM Rating: Good
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For everything you don't cast exactly on the timer, haste isn't really needed. This makes Absorb-TP just about the only spell you might takes haste over <5 skill (Wear haste belt instead of crimson, for example).

You don't cast in a zerg obviously, but anyone who says casting is worthless at any time...

SAM1: 88 WS
SAM2: 67 WS
Homam DRK: 37 WS

Gimpy 12% haste DRK with proper use of Absorb-TP:
94 WS

...is a fucking retard. That other DRK was a Taru with Perdu even. No excuse for that fail.

Edited, Feb 6th 2010 8:31pm by Raelix
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#8 Feb 06 2010 at 10:38 PM Rating: Good
I detest that I can't use absorb tp and drain(2) on colibri...they are so much better at it than I am @_@
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#9 Feb 06 2010 at 10:40 PM Rating: Decent
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Busaman the Mighty wrote:
I detest that I can't use absorb tp and drain(2) on colibri...they are so much better at it than I am @_@

Protip: You can still use Absorb-ACC on them, and they can't stick it back.
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#10Arucaurd, Posted: Feb 07 2010 at 1:20 AM, Rating: Sub-Default, (Expand Post) No one said haste worked on casting times.
#11 Feb 07 2010 at 3:03 AM Rating: Good
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and dread spikes, every time it's up and you can grab aggro in merits. it's massive damage (from being punched in the face), free tp (from getting punched in the face), lowers your enmity (by being punched in the face), and damage avoidance for you all at the same time. for this one, you'll want a good mix of haste, fastcast, and +hp, and skill where you can't fit any of those.

it's not just for merits either. anytime you're fighting something that's not drk resistant/undead and you know you're gonna pull aggro, slap it on. used it to good effect on stuff like JoL that has normal melee hits for absurd damage, good times.

folks aren't too keen on the long casting time and mp cost because it didn't show up in parsers for the longest time. it does now. kparser is love.
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#12 Feb 07 2010 at 11:55 AM Rating: Decent
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Quote:
For everything you don't cast exactly on the timer, haste isn't really needed. This makes Absorb-TP just about the only spell you might takes haste over <5 skill (Wear haste belt instead of crimson, for example).

You don't cast in a zerg obviously, but anyone who says casting is worthless at any time...

SAM1: 88 WS
SAM2: 67 WS
Homam DRK: 37 WS

Gimpy 12% haste DRK with proper use of Absorb-TP: 94 WS

...is a @#%^ing retard. That other DRK was a Taru with Perdu even. No excuse for that fail.


That's a bit exaggerating, I don't use absorb tp too much, almost can say rarely, and I have no problem keeping up with SAM on ws usage. But I do see your point. It is all depended on situation and playing style, if you have alot of haste on you, it is best not to cast. I bet you the Drk that used absorb tp properly and got 94 WS out of it would have had 80 something WS without casting. You are comparing a bad player to a good player that's all. I am all about casting absorb tp, but I am not crazy enough to cast it everytime it is up.
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#13 Feb 07 2010 at 1:23 PM Rating: Excellent
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Raelix wrote:
Busaman the Mighty wrote:
I detest that I can't use absorb tp and drain(2) on colibri...they are so much better at it than I am @_@

Protip: You can still use Absorb-ACC on them, and they can't stick it back.
It's a waste of time though.
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#14 Feb 07 2010 at 1:31 PM Rating: Decent
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shintasama wrote:
Raelix wrote:
Busaman the Mighty wrote:
I detest that I can't use absorb tp and drain(2) on colibri...they are so much better at it than I am @_@

Protip: You can still use Absorb-ACC on them, and they can't stick it back.
It's a waste of time though.

Yeah, just a bit of a novelty, and hilarious if they mimic it onto one of your party members instead. I don't do colibri for these exact reasons.

pochenlai wrote:
That's a bit exaggerating, I don't use absorb tp too much, almost can say rarely, and I have no problem keeping up with SAM on ws usage. But I do see your point. It is all depended on situation and playing style, if you have alot of haste on you, it is best not to cast. I bet you the Drk that used absorb tp properly and got 94 WS out of it would have had 80 something WS without casting. You are comparing a bad player to a good player that's all. I am all about casting absorb tp, but I am not crazy enough to cast it everytime it is up.

I also figured out that other DRK was /NIN though too, seeing as he casted Utsusemi a few times. Having all the toys does not equate to skill or intelligence, it usually just means you can leech sh*t on RDM (which was what every pimped DRK on Bahamut did, usually with the results you see here). He was also using GS part of the time (Nagel, but not likely 6-hit on /NIN).

SAM1 was 4/5 Usukane and still outdamaged me severely just because of average WS damage.

You failed to guess that the DRK with 94 WS was yours truly.

But before you discount using Absorb-TP as often as possible, this was a snail's pace of using Absorb-TP. Just 35 castings in 150 minutes, or averaging more than four minutes between each. Its easy to see it in KParser though:

Player               # Melee Hits   # Retal.   # WSkills   Min Hits   Max Hits   A.Mean   H.Mean   Median   Mode 
Raelia                        314         0           94          1          7     3.34     2.53        3      2

Yes, I averaged 3 swings per WS. 314 melee swings is 5200 TP, 52 WS account for an extra 863 TP, (You can recurse this further even, eight more WS is 132 more TP, etc). You can attribute about 60 WS to melee alone. 40 meditates is 2400 TP, 24 WS. Theres your 80 WS guess. This leaves, at minimum, ten WS attributed to Absorb-TP, not counting overages, over-meditating, etc.

Thats still no less than 10% of my total WS damage from Absorb-TP. I broke over 50/50 WS:Melee ratio as I tend to, so thats a 5% damage increase from a 2-second casting time spell used 35 times, not even close to riding the timer, nor did I do so well with Meditate (3.75 minute average).

I'm very picky and deliberate with my Absorb-TP usage. I rarely bolo more than one in ten. 30 good applications for 60-90 TP in this 150 minute timeframe is a little underpaced for me actually, compared to how I use it in Campaign.

But thats only a 28tp average return, which I would consider crap. On the high end, I could have had 30 WS from Absorb-TP (eyeballing, this is much more the case), averaging 85% return.

That parse was months ago. Heres a more recent one in Dyna:Jeuno, with very liberal usage and getting a Haste belt (lolHeadlong) since:
Player               # Melee Hits   # Retal.   # WSkills   Min Hits   Max Hits   A.Mean   H.Mean   Median   Mode 
Raelia                        136         0           51          0          7     2.67     2.26        2      2

22 from melee, ~25 with the extra WS hits in.
24 meditates, 14 WS.
This leaves 12 from Absorb-TP, meaning an average 50tp return with 24 castings and 23% of my WS damage.

If I averaged closer to a 50tp return in the first example, thats at least 17/94 WS that were from Absorb-TP, 18% of WS damage.

You can't dispute that a DRK/SAM WSing as often as a merited SAM main doesn't do anything for them. I was comparing the extremes really - maximum gear versus maximum casting.

As Haste goes up, your recast on Absorb-TP is only going to go down (Meditate sure as hell doesn't get this advantage). As long as you're in a multiple-mobs situation (Dynamis, Meriting, Nyzul.. anything but bosses/hnm), killing mobs faster is only going to present more opportunities for usage per what methods I storied out in my guide. Even at 50% haste, one swing is still over four seconds (casting time with Hasso/Seigan up) with a 501 scythe. As long as you have more than 16.6TP returned (and preferably greater than multiples of 16.6tp), you haven't lost anything but MP, and even doing less than 30tp absorbed (bare minimum to shave two hits after a full return Guillo) is hard with good methods. I almost never see less than 30 unless its a 0-10tp return because a mob decided to instacast Warcry or something.

Thats how Absorb-TP appeals to me: Its like a castable 0- to 2-hit build. It gets me WSing on mobs that I'd otherwise just be swinging away at because they're dead before I break 80%.

We are waaaay off topic here. Someday you guys will learn to shut the @#%^ up and trust me, or you get sh*t like this.

OP: Yes, you want a dark magic build. The only targets you have are 291 for Bio II 8/tick tier, and 'MOAR!' for Drain/II/Aspir. Use it for anything that uses Dark Magic Skill at all for always better or more consistent results.

Edited, Feb 7th 2010 11:50am by Raelix
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#15 Feb 07 2010 at 2:31 PM Rating: Excellent
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As Haste goes up, your recast on Absorb-TP is only going to go down
*up to 50% haste/reduction, so it's absolutely beautiful for that midrange haste, still excellent, but not as shiney for max/near max haste.
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That's not actually a good thing, it's better people argue, they develop a more complete understanding that way.




offtopic again, but out of curiosity, how much do you get to abuse DRK JAs in party?
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#16 Feb 07 2010 at 3:30 PM Rating: Decent
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shintasama wrote:
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As Haste goes up, your recast on Absorb-TP is only going to go down
*up to 50% haste/reduction, so it's absolutely beautiful for that midrange haste, still excellent, but not as shiney for max/near max haste.

Actually I think the real problem is getting too much return more often than too little. I have screenshots of 109-110 return ATPs at MJSP, meaning 130+tp and nothing good to do with it, and an extra swing will sneak in too. Just feels wasteful.

33mp every 1-3 minutes isn't too obscene. Thats about my peak rate.

Spamming the spell isn't the idea. A lot of the 'not worth casting' opinion can be attributed to sucking at casting the spell with good judgement.

No amount of haste is going to get you 70+tp in four seconds.

shintasama wrote:
offtopic again, but out of curiosity, how much do you get to abuse DRK JAs in party?

My Last Resort is up every 'next mob' after the recast is up, with prudent planning of Dread Spikes and Hasso to go with it (Dropping Seigan to cast Dread Spikes is important to keep the recast in check for this integration if you want to use it between Last Resorts too).

I don't use Diabolic Eye half as often as I might need it, its on a 15 minute timer with one merit still, but I average ~20 minutes between uses at MJSP in two different parties.

I'm even more lax with Souleater, usually because my parties are already too much strain on one WHM. I used it just three times in my party with Sara, because it was nigh 3am for everyone. I had two whole uses in either of those Dynamis parses above too. Probably an old habit about not using it that can drop dead.

Silly KParser, saying my minimum Meditate interval was 2:60. Confused the hell out of me.

Edited, Feb 7th 2010 1:32pm by Raelix
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#17 Feb 07 2010 at 4:09 PM Rating: Default
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Casting Slows DoT.

DoT is the bigger portion of your damage. It's very simple. It takes hits till you can Guillotine. Guillotine is essentially 3.875 hits (3.975 with gorget). Also there's the fact that you don't always WS at 100%.

If you're using Hasso:

Drain: 4.5 seconds. Not worth casting for damage purposes. That's 1.5 swings worth of DoT lost.

Absorb-TP: 3.0 seconds casting time. That's roughly 1 swing of DoT with standard merit buffs. You're actually getting 16 tp less than what it says you drained, since you stopped your melee timer. If you factor in Resists, mobs being dicks, and general gayness, it's seriously not worth it most of the time, unless you're in a sh*tty party (lack of buffs/support).


Dark Magic is very situational. No one that has half a brain will fault you for not having a Dark Magic build, especially if the money/space tied up in it could be better invested elsewhere. I used to have Dark Magic 8/8, Torque, Abyssal, Dark Earring, AF+1 Helm, Demon Harness, CFG, Abyss legs, and Merciful cape. Aside from higher numbers on drains, I've seen nothing different since I dropped the merits, helm, hands, legs, and cape, and sold the earring, torque, and harness.

Don't get me wrong, I'm not hating on Dark Magic because it's useless, I mean come on I did do a lot of work on the Drain Formula search and found that Dark Resistance affects Drain pDIF years ago. I'm just saying it's too situational to warrant really building on it, and the reward for carrying specific gear isn't even really noticeable.

Its useless on high level mobs (that aren't light based), colibri, ants, imps, bones, ghosts, hounds, shades, fomors, single bats, triple bats, funguars, qutrub, vampyres, demons, tauri, eyes, bombs, corse, doomed, dvergr, antlions, a lot of which you encounter at events. Also, if you're being buffed with anything equal to or better than standard merit buffs, just swing your damn scythe.


While leveling up however, feel free to use the @#%^ out of dark magic, especially since most of the popular exp mobs are piss weak to dark and/or have mp. Crawlers, Crabs, Beetles, Mandragora, Hecteyes, Saplings, Birds, and Worms.
#18 Feb 07 2010 at 9:56 PM Rating: Good
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Alright, I'll spin it this way just for Aru's 'lost hits' argument, because I thought of this during a nap too.

If I had 66% haste (Full magical non-LR with my crap), every swing would be 2.99 seconds.

I run pretty basic in Dynamis if The Girl isn't with me, usually with just my 13% gear haste, hilarious I know. 7.65 sec swings.

If I consider the second parse, 24 castings for 12 WS, and never taking Hasso/Seigan down to cast, is 72 'wasted' seconds of melee time.

72 seconds at 13% haste is 9 swings

72 seconds at 66% haste is 24 swings.

I averaged 96 melee damage.

864 damage, or 2304 damage, take your pick

Even capped 80% haste is just(lol) 40 swings for 3840 damage.

vs. 23% of my WS damage: 5627 damage. Could estimate the other way too, 509 average Guillotine 12 times is 6108 damage. I think this is just going to make me cast Absorb-TP even more aggressively.

"DoT is the bigger portion of your damage" is misleading at worst and facetious at best, especially from you Aru. Might be true with Apoc, but it should be every other DRK's goal to push their weaponskills as hard and fast as possible when /SAM. If DoT was that important, we wouldn't be wasting those precious seconds putting up Meditate, Seigan, or Third Eye either. I can even show you parses with far fewer Absorb-TPs cast where I dropped to a, personally considered, horrendous 45% WS damage. 50/50 is a good easy target for a 6-hit build, timely Meditate use, and a proper WS set.

Edited, Feb 7th 2010 8:04pm by Raelix
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#19 Feb 07 2010 at 11:27 PM Rating: Good
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You'll have to forgive Aru, he keeps forgetting that not everyone walks around with entire backline in their pocket.
#20Arucaurd, Posted: Feb 08 2010 at 1:06 AM, Rating: Sub-Default, (Expand Post) Are you stuck in 2005 or something? Any ls that can't supply you with basic merit buffs is @#%^ing retarded. You'd be better off getting a new group and not sucking.
#21 Feb 08 2010 at 1:19 AM Rating: Good
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Any ls that can't supply you with basic merit buffs is @#%^ing retarded. You'd be better off getting a new group and not sucking.
*leaves every LS he's in*
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#22 Feb 08 2010 at 11:10 PM Rating: Excellent
Some of us have very limited play time and can't really pick a shell so much as find one that will put up with their schedule.
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#23 Feb 09 2010 at 4:43 AM Rating: Good
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I tend to be lucky to get a goddamn healer let alone COR and BRD in my dynamis runs.

Sara: These guys started up in just the past month and run evenings (6pm) CST. I like their 'more like a bowling league' summation of their attendance requirements.

I pulled their website from FFXIAH, looked around a bit, /searched their leaders one night, saw they were in Ru"aun Gardens, went up there and jumped in on their Dynamis: Jeuno while just hoping for a pearl.
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#24 Feb 09 2010 at 8:05 AM Rating: Excellent
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shintasama wrote:
offtopic again, but out of curiosity, how much do you get to abuse DRK JAs in party?
This isn't directed at me but I'll answer anyway.

I abuse the sh*t out of my Souleater (and LR is pretty much used on the timer). I play DRK so rarely that I just like to have fun when I do... and fun involves liberal usage of said ability. :D Of course I only do it when I have a bunch of bored mages though. Sometimes with WHM's, especially if its a friend, I let them know I'm about to drop X amount of HP and can work out a little insta-cure V after a SE+Guilly. Followed by meditate and another SE+Guilly/cureV. Then an ABS-TP, couple swings, for a third >:D

When I can do this, is when I use DRK ^ So deliciously powerful.

Damnit now I want to drag the DRK out again. Gotta find some event where I'll be allowed too!

ALSO FIX MY INTERNET GRRR D:<
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#25 Feb 20 2010 at 12:56 PM Rating: Excellent
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Raelix: Not quite correct on the analysis, as you left out the TP contribution of the melee swings. Going to redo slightly.

Absorb-TP cast time: 2 seconds, 3 seconds with Hasso.

Using the Dyn-Jeuno data:

Assuming TP overage averaging 10 TP (ie: extra swings, extra Meditate, extra Absorb-TP) netting an average TP per weaponskill of 110: 51 weaponskills means 5,610 TP.

24 Meditates = 1,440 TP
136 melee hits @ 16.6 each = 2,258 TP
51 weaponskills @ ~20(?) TP each = 1020 TP

5610 - (1440+2258+1020) = 892

24 Absorb-TP = 37 TP average per use

May be slightly lower due to TP from getting hit, but balanced out by possibility of higher over-TPing. Can't really say for certain, but close enough for now.


66% haste puts your swing time at 3 seconds, equalling the Absorb-TP cast time.

1 swing = 96 damage + 1/5.5 of a weaponskill (using TP overage value as the target), == 96 + 509/5.5 = 188 total damage value for that swing/time period. Need to factor accuracy into that as well, so really 179 or less.

37 TP out of 110 is 34%, so each Absorb-TP averages 509*.34 = 173 damage value. Roughly equal to the value of a melee swing at high end of haste.

13% haste has a 7.65 s swing time, so the damage value is 3/7.65 * 179 = 70 damage value for the time period. Absorb-TP is worth about 2.5 times as much for the same time interval.


However your post has motivated me to add info on Absorb-TP to one of the KParser pages. I was considering putting it in with the Spells on the Offense page, but I think I'll put it on the WS Rates page instead (need to update that one for ranged attacks anyway). That will be better than these rough estimations of the average return, and thus better show its value as a spell.

#26 Feb 21 2010 at 2:02 PM Rating: Excellent
I just want to say you're amazing Kin.
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#27 Feb 21 2010 at 7:20 PM Rating: Excellent
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1.4.16 of KParser released. WS Rates plugin has been updated, and now includes info on Absorb-TP usage. Raelix should check available parses to see if they conform with expectations about the spell usage.
#28 Feb 21 2010 at 8:45 PM Rating: Decent
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#29 Feb 22 2010 at 11:08 AM Rating: Decent
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My original estimate of 12 WS from Absorb-TP:
Weaponskill/TP Rates 
 
Total Weaponskills 
 
Player               Weaponskills 
Bentaxl                        20 
Blewout                        20 
Damocles                       15 
Decilies                       19 
Dorde                          26 
Evella                         26 
Gassroll                       33 
Glac                           56 
Gokussj                        21 
Joint                           4 
Raelia                         51 
Slickerd                       35 
 
 
Melee 
 
Player                 Total Hits    Min    Max     Mean    Median    Mode 
Bentaxl                       457     13     43    22.85        21      17 
Blewout                        64      0      9     3.20         2       0 
Damocles                      509     18     75    33.93        27      42 
Decilies                      527     15     46    27.74        25      28 
Dorde                         229      2     22     8.81         7       2 
Evella                        187      1     18     7.19         6       6 
Gassroll                      174      1     10     5.27         5       5 
Glac                          219      0      9     3.91         3       3 
Gokussj                       536      3     51    25.52        24      19 
Joint                          99     19     27    24.75        26      27 
Raelia                        136      0      7     2.67         2       2 
Slickerd                      181      0     13     5.17         4       3 
 
 
Ranged 
 
Player                 Total Hits    Min    Max     Mean    Median    Mode 
Bentaxl                        37      0      6     1.85         1       1 
Blewout                       110      2     10     5.50         5       5 
Damocles                        1      0      1     0.07         0       0 
 
 
Absorb-TP 
 
Player                    # Casts   # Failed    Total TP    Min    Max     Mean    Mean w/Failures 
Raelia                         24          0        1267      9     84    52.79              52.79

... was spot on.


Last night's Dynamis:
Weaponskill/TP Rates 
 
Total Weaponskills 
 
Player               Weaponskills 
Damocles                        3 
Decilies                       33 
Evella                         63 
Finality                       24 
Gokussj                        25 
Kell                           24 
Maerwynn                       15 
Neosephiroth                   15 
Raelia                         75 
Teedo                          21 
 
 
Melee 
 
Player                 Total Hits    Min    Max     Mean    Median    Mode 
Damocles                      154     25     73    51.33        25      25 
Decilies                      781     16     43    23.67        21      21 
Evella                        325      0     19     5.16         5       5 
Finality                      909     17    114    37.88        29      23 
Gokussj                       688     17     54    27.52        22      22 
Kell                          751     19     65    31.29        26      24 
Maerwynn                      639     17     84    42.60        37      28 
Neosephiroth                  577     14    174    38.47        25      15 
Raelia                        225      0      8     3.00         3       2 
Teedo                         557     16     76    26.52        22      16 
 
 
Ranged 
 
Player                 Total Hits    Min    Max     Mean    Median    Mode 
Finality                        1      0      1     0.04         0       0 
 
 
Absorb-TP 
 
Player                    # Casts   # Failed    Total TP    Min    Max     Mean    Mean w/Failures 
Raelia                         35          0        1791      0     88    51.17              51.17

This run was crazy. 17% total damage, 53% WS 34% Melee.

Awesome addition K-Man.

Most Dynamis's wind up being the same length, so WS rates should be farily comparable. Is anyone else willing to post a non-ATP-whoring parse? Just the WS Rate page, Edit - Copy as BBCode.

Edited, Feb 22nd 2010 10:49am by Raelix
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#30 Feb 22 2010 at 2:00 PM Rating: Decent
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Raelix wrote:
53% WS 34% Melee

Let's have some fun with this:
35 Absorb-TPs @ 3 sec
17 Drains @ 4.5 sec
19 Drain IIs @ 4.5 sec

Total: 352.5 seconds of 'wasted' time casting.

Theres no easy way to estimate total engaged time since so many fights overlap in Dynamis. I received Haste a measly five times and used Last Resort a lethargic ten times (Silly reason: I was tanking as often as the main assist already, opting to hit it pre-fight instead). At most thats twenty minutes out of three hours that I had 15% haste on top of my 14% in gear, or 11% @ +29 haste.

15.65% average haste. 7.42 sec/swing. 47.5 swings. 132 damage average (114 damage corrected for accuracy).

6270 damage (5454 with 87% acc, consider PD mobs) and 798 tp.

versus

10490 damage (from spells alone) and 1791 tp.

With 66% haste? 117.9 swings. Its too bad Haste doesn't halve the casting times.

15562 damage and 1980 tp.

This argument for not casting at high haste does hold some water, but at the same time, with reduced recasts, you could cast Absorb-TP and Drains twice as often at best or at the very least expect more of them. I can also contest that my Absorb-TP methods ready me a Weaponskill at the best possible time to use it; earlier in the fight when theres still something to hit with it, rather than being a crapshoot for when or if you'll get that sixth hit on a given mob.

I don't even cancel Seigan for casting, yet, but I'm currently working up a complex Spellcast+Cancel rule that will kill Seigan for casting any time its recast is under 15 seconds, and instead of using Seigan whenever Third Eye is invoked to instead save casting it only for when Seigan is down and needed.

Other funzies: Single 'intelligent' macros for Single-hit and Multihit-WS based on what weapon I have equipped, so I don't have to change macros between Scythe and GS, Ctrl+3 will simply mean "Spiral Hell or Spinning Slash" and Ctrl+4 is "Guillotine if Scythe or Vorpal Blade when farming with sword".

This is why I play Dark Knight. It is far more technical and skill-oriented than any other straight melee job.

Edited, Feb 22nd 2010 12:08pm by Raelix
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#31 Feb 22 2010 at 5:06 PM Rating: Decent
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got a G15 keyboard? sounds like what you're looking for.
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#32 Feb 22 2010 at 6:43 PM Rating: Decent
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Nah, all programmed in C# in Spellcast .xml files. Does all that sh*t (WS gear, double swaps on casting) automatically. Where have you bee-... orite Afghanistan :3

G15s are for scrubs, and can't read data from the game to pull off the same sh*t Spellcast does, lolhax.

Edited, Feb 22nd 2010 4:44pm by Raelix
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#33 Feb 22 2010 at 8:05 PM Rating: Good
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Raelix wrote:
I don't even cancel Seigan for casting, yet, but I'm currently working up a complex Spellcast+Cancel rule that will kill Seigan for casting any time its recast is under 15 seconds, and instead of using Seigan whenever Third Eye is invoked to instead save casting it only for when Seigan is down and needed.

Other funzies: Single 'intelligent' macros for Single-hit and Multihit-WS based on what weapon I have equipped, so I don't have to change macros between Scythe and GS, Ctrl+3 will simply mean "Spiral Hell or Spinning Slash" and Ctrl+4 is "Guillotine if Scythe or Vorpal Blade when farming with sword".
You are going to share this with us, right? This kind of xml would make me want to break out the drk/sam far more often. :O

We'll love you forever! <3 ^-^
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#34 Feb 22 2010 at 9:07 PM Rating: Decent
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i've never messed with keybinding. the rest of it's easy once you get spellcast down.
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shintasama wrote:
gigasnail wrote:
if everyone else followed your example, there'd be world peace and cake for all. you will find i am a generous god.

Don't listen to this! Giga is a cruel tentacle raping god!

lolgaxe wrote:
I voted for giga because I, for one, welcome our tentacled overlords.

His Excellency SillyXSara wrote:
We like our Bisexuals with tits, thank you.
#35 Feb 23 2010 at 12:00 PM Rating: Decent
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I mean to say the G15 is unnecessary at best and useless if you're expecting anything more than what you can already do. Its no different from having a joystick off to the side with the triggers and buttons bound to commands (I've done that).

Let me rephrase on the usefulness of the G15. With the G15 you can display your health, mana, and TP about six inches away from where they appear on screen already (particularly with TParty as well). Its just a $90 @#%^ing keyboard by the most overrated peripheral manufacturer on the planet.

Saitek ftw.
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
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