DMG:256 Delay:528 STR+12 DEX+12 Scythe skill +188 Parrying skill +188 "Double Attack"+3%
Coming from a player who quit when 80 was the max level, WHAAAAT. New FFXI is unrecognisable.
SE thinks that raising the level cap brought players back to the game, but (apparently?) found it impossible to continue raising the level cap. Instead, leveling up will now be done with gear.
But yeah, finuve, we have to create the ultimate hardcore players MMO which brutally and systematically crushes your spirit so thoroughly that the tiny gems you manage to achieve after grueling effort appear like golden relics, and where one could theoretically reach max level and promptly quit the game just because that in itself took half their life to complete.
...okay maybe not that brutal. But still. Something long and difficult, but rewarding to clever players and exquisite bouts of team-work.
I want an MMO that makes it impossible to accomplish anything alone and greatly rewards players for assisting others. Also, no warping. Warps are for pussies.
I'm not sure how serious you are, but I think warping and overuse of instances are what have killed a lot scale/scope in MMO world design. In FFXIV I find myself just warping everywhere because its completely unrestricted, and I've really lost all touch of where things are individually. I'd say to satisfy modern MMO gamers make it so you have faster mounts (can we come up with a different word? I've always liked in XI we only had one so people just say choco) and less warp points.
On the topic of mounts, I'm glad in XIV you cant use them in cities, it makes the cities feel more realistic.
I want to see the next MMO truly get grouping right, let people solo, but reward the people that party up. Faster XP would be a start, but then I would say have so if you are fighting mobs above your level, their loot pool is modified to drop gear for your level equal to what you would get by soloing quests.
Then make the world dangerous, I have been playing Xenoblade chronicles and I was killing some squirrels and a this hulking gorilla think just walked over and 1 shot pimp slapped me. I was like level 20, the mob was level 80. I still can;'t kill it, but you can be damn sure once I get up to that level, Im detouring back for revenge.
Which is my next point, make the whole world continue to matter. XIV 1.0 got this right, and it looks like ARR is going to as well, but the majority of MMOs I've played do not. Basically you follow a quest path and once you out level that area, screw it you will never see it again. It is amazing how the most open of genres created the most incredibly linear design. Then once you hit level cap its even worse, because all you do is hang out in town until the dungeon queue warps you to the entrance.
So now the thing about ESO that irks me the most. One developer was quoted as saying "The main story will be completely solo" so my question is, why the hell don't I just play skyrim then? Stories group content is some of the greatest moments I've had in any game. FFXI Chains of Promathia, great story, and great challenges for a group to overcome. Borderlands 2, 4 people teaming up to take down handsome jack.
I really hope I can find a game design job...trying to get in as a low level developer...I don't expect to ever head an MMO design though, I'm to willing to take risks.