Forum Settings
       
Reply To Thread

How useful are DRKs in endgame activities?Follow

#1 Dec 01 2009 at 9:07 PM Rating: Good
Sage
*
188 posts
It's the only job I'm interested in taking to 75, currently at 60, but I have heard that DRKs are all but useless in endgame content? Is there any truth to this?
#2 Dec 01 2009 at 9:09 PM Rating: Excellent
Avatar
****
6,478 posts
Mykha wrote:
Is there any truth to this?
no
____________________________
Quote:
I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#3 Dec 01 2009 at 9:10 PM Rating: Excellent
****
6,963 posts
To be DRK only in most (decent) endgame shells you'll need a pretty strong zerg build. (Merc kris, haste gear, HP gear etc) They're far from useless...but I'd say DRK is one of the more difficult jobs to make shine outside of zerg situations.
#4 Dec 01 2009 at 9:14 PM Rating: Good
Sage
*
188 posts
There's no way I would ever make enough money for stuff like a kraken club. Who the heck has millions and millions of gil lying around anyways.
#5 Dec 01 2009 at 9:20 PM Rating: Excellent
****
6,963 posts
Mykha wrote:
There's no way I would ever make enough money for stuff like a kraken club. Who the heck has millions and millions of gil lying around anyways.


Lots of people do. I did on occasion, but I had also been playing for quite some time. You don't need a kraken club for a zerg build anyone. M.kris will still outdamage all jobs (other than KC/OC DRK) in the time frame it's used.

The reason I suggested that build would be important to you is because you want to be DRK only. Usually melee jobs aren't in high demand with endgame shells so setting yourself apart helps your chances at being accepted/included in events. I think diversity is what most shells are looking for. Competence along with that diversity is also needed.

Tbh I really wouldn't worry too much about "endgame" at the point you're at. Have fun leveling your job and subjobs, playing with friends, maybe finding another job you enjoy as well. The game becomes much less enjoyable when you worry so much about things like this. Just let it happen.
#6 Dec 01 2009 at 9:47 PM Rating: Excellent
Avatar
****
6,478 posts
I would definitely recommend doing more social/lowman events before jumping into a big shell too. It allows you to hone your skills and get decent gear before moving on to high level mobs where player gear/skill discrepancies are higher.
____________________________
Quote:
I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#7 Dec 01 2009 at 11:07 PM Rating: Excellent
Sage
**
335 posts
As the leader of an endgame ls, I'd refer you to the thread in the endgame forum about DD only people. You'll probably be able to get into an entry-level endgame shell no problem but you'll need a mage job as well in the future if you want to get into more advanced endgame.

For almost all situations, DRK is about the same as any other DD job that you're going to want in an event. The only endgame activity drk in particular excels at is of course zerging....and a lower-tier endgame shell probably wont be doing much of that. Anything else it's generally not better or worse and it all depends on your gear/skill etc.
The one thing that does set DRK apart is the Stun spell so learn to love it and become a great stunner.

As far as zerging, there are plenty of budget zerg setups out there that will do you just fine.

Edited, Dec 2nd 2009 12:23am by luxv
#8 Dec 02 2009 at 12:42 AM Rating: Good
***
3,495 posts
stun. i had a full time lineup as a drk/only melee in everything we did because i wasn't a retard and knew how/what to stun long before i ever picked up the picksticker of doom. especially for a new shell, a good stunner is way more important than a zerg build.

and yes, blm can stun. problem is they generally suck at it, and they have better things to do.
____________________________
Having tenticle addiction issues?
HentaiAddictsAnonymous can help!
shintasama wrote:
gigasnail wrote:
if everyone else followed your example, there'd be world peace and cake for all. you will find i am a generous god.

Don't listen to this! Giga is a cruel tentacle raping god!

lolgaxe wrote:
I voted for giga because I, for one, welcome our tentacled overlords.

His Excellency SillyXSara wrote:
We like our Bisexuals with tits, thank you.
#9 Dec 02 2009 at 1:28 AM Rating: Excellent
***
3,959 posts
Having a backup Sleep can come in sorta handy for things like Limbus, too.

luxv wrote:
As far as zerging, there are plenty of budget zerg setups out there that will do you just fine.
Rune Chopper springs to mind almost instantly.
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#10 Dec 02 2009 at 1:30 AM Rating: Excellent
****
6,963 posts
Lucinus wrote:
Rune Chopper springs to mind almost instantly.


Doesn't work anymore. Fort axe wouldn't be terrible, but m.kris is still leaps and bounds ahead of it.
#11 Dec 02 2009 at 7:25 AM Rating: Good
**
779 posts
Just do what pretty much everyone else here as done, level PLD when you are finished lol. So on the few times when your DRK isn't as useful, you have a fall back. Because Siralin is right, there is no shortage of DDs. Even the guys you see running around as BRDs or WHMs to every event have other DD jobs leveled. I'm pretty much stuck on COR to everything, but it will work out in the end since I will get an Adaberk for my Drk. Thankfully this isn't WoW, you aren't chained to one job per character.
____________________________
Dreakon of Bismark
Drk90 Pld90 Cor90
Pirate Tea Party
#12 Dec 02 2009 at 11:02 AM Rating: Excellent
***
3,959 posts
Siralin wrote:
Lucinus wrote:
Rune Chopper springs to mind almost instantly.


Doesn't work anymore. Fort axe wouldn't be terrible, but m.kris is still leaps and bounds ahead of it.
I'm not saying you're wrong by any means, because you're absolutely right, but I was responding specifically to the word "budget". Choppa's only like 50K unless you're on Alexander or Ramuh, in which case it's ridiculously expensive (or Hades or Diabolos, in which case it's ridiculously cheap) -- that counts as pretty "budget" to me, prior to getting one's hands on a better zerg weapon.

Edited, Dec 2nd 2009 12:05pm by Lucinus
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#13 Dec 02 2009 at 11:07 AM Rating: Excellent
Avatar
****
6,478 posts
If you can find a shell with COR you'll be a great asset for improved Chaos roll, sleep/stun/etc. DRK is more complicated to play than say, bandwagonSAM, but if you take the effort to learn when to use what it's very desirable.
____________________________
Quote:
I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#14 Dec 02 2009 at 12:48 PM Rating: Good
****
6,963 posts
Lucinus wrote:
Siralin wrote:
Lucinus wrote:
Rune Chopper springs to mind almost instantly.


Doesn't work anymore. Fort axe wouldn't be terrible, but m.kris is still leaps and bounds ahead of it.
I'm not saying you're wrong by any means, because you're absolutely right, but I was responding specifically to the word "budget". Choppa's only like 50K unless you're on Alexander or Ramuh, in which case it's ridiculously expensive (or Hades or Diabolos, in which case it's ridiculously cheap) -- that counts as pretty "budget" to me, prior to getting one's hands on a better zerg weapon.


I don't even remember why it doesn't work anymore...Wasn't it something about hasso and such not stacking up past 80% anymore? In that case, would something like a low delay 1 attack per round dagger be more useful?
#15 Dec 02 2009 at 3:18 PM Rating: Good
**
724 posts
I think drk has a place in end game, and it is not just about zerg. In overall melee ability, most ppl would say SAM is the best for end game, due to 1 hit WS being accurate and Gekko having ratio bonus, and that meditate doesn't give tp to mob. However, as a Drk, if you have very good buff, merit, and food, a scythe build with proper use of Souleater and last resort can be just as good in total output, tho you do give the mob far more tp and you consume more MP for your damage but you have stun, and drain can be decent on certain mobs. Souleater is right up there with Meditate as being some of the top end game damage tools as it adds accuracy and pretty much non-lvl adjusted damage (damage based on your HP regardless of mob lvl, def, etc). Tho as mentioned by others, it requires a bit of work and gears to shine and obviously buff play a large part.

With little buff, you can always use GS and /sam (please don't link GS to /thf) and spam spinning slash. It is the closest Drk can get compare to SAM in low buff situation. The functionality is the same, you depend on an one hit WS with half the ratio bonus of Gekko and less str mod. The good thing is that it does have a higher ftp compare to gekko, and drk does have decent attack bonus which sort of offset the extra ratio bonus of gekko (sam/war with berserk will still have more attack). LR gives you extra TP and WS similar to an ungimp meditate, SE gives you boost to your damage similar to /war berserk that sam get. And you have higher base damage from your weapon etc. I have always been using GS for end game low buff situation so I know that if geared correctly with merit, you can at least be competitive if not the best.

As far as zerg, you don't need to feel like needing kclub, and never let other ppl tell you that you have to have one for zerg. MK does the job. Mathmatically, kclub is only 50% more damage than MK in term of zerg. Occasionally hit 2-8 time is really average at around 3.9 time per round as you only have 2% chance of hitting 8 time while MK is about 1.8 or 1.9 in average depends on your theory of hit distribution. Couple with much lower delay you are looking at about 50% damage difference.

Hope this helps.

Note: RC doesn't work anymore is because overall Haste cap is now 80%. No one knows if there used to be a cap of 95% or not (can't get more than 93.75%), but point is now you can't get higher to 80%, anymore haste will be wasted. Note that this also makes Apoc not what it used to be in term of zerg as Apoc and RC were the only two weapons that allows Drk to hit that 93.75% haste.

Edited, Dec 2nd 2009 4:25pm by pochenlai
____________________________
Returner - Dark Knight|Dragoon|Paladin|Black Mage|Red Mage

Caladbolg - 1/3/11

Creators of Rune Chopper Zerg - 6/26/2007
R.I.P Rune Chopper Zerg
#16 Dec 02 2009 at 11:47 PM Rating: Decent
Scholar
**
940 posts
I'm not going to lie to you, a large part of what defines your usefulness to a shell is their own perceptions. IF your leaders all have sam to 75 they tend to all rely on SAM as main DD for things and regulate other DDs (unless they have UBER gear) to back up DD partys where they don't get buffed etc. Keep your head down, bide your time, and eventually it pays off, however frustrating it might be
____________________________
I am the Ranger. I shoot the pointy things at the bad guys and they fall down.
RNG75 NIN75 RDM75 DRK75 PLD64 SAM52 WAR38 WHM38 DRG37 BLM37 SCH37 THF29 SMN22 MNK18 BST10 BLU6
#17 Dec 03 2009 at 12:35 AM Rating: Decent
***
3,495 posts
take the time, don't suck, and overcome the prejudice. that prejudice is there for a reason though: drk takes a lot of extra effort to stand out.

so don't suck!
____________________________
Having tenticle addiction issues?
HentaiAddictsAnonymous can help!
shintasama wrote:
gigasnail wrote:
if everyone else followed your example, there'd be world peace and cake for all. you will find i am a generous god.

Don't listen to this! Giga is a cruel tentacle raping god!

lolgaxe wrote:
I voted for giga because I, for one, welcome our tentacled overlords.

His Excellency SillyXSara wrote:
We like our Bisexuals with tits, thank you.
#18 Dec 03 2009 at 2:22 AM Rating: Good
***
3,959 posts
Siralin wrote:
Lucinus wrote:
Siralin wrote:
Lucinus wrote:
Rune Chopper springs to mind almost instantly.


Doesn't work anymore. Fort axe wouldn't be terrible, but m.kris is still leaps and bounds ahead of it.
I'm not saying you're wrong by any means, because you're absolutely right, but I was responding specifically to the word "budget". Choppa's only like 50K unless you're on Alexander or Ramuh, in which case it's ridiculously expensive (or Hades or Diabolos, in which case it's ridiculously cheap) -- that counts as pretty "budget" to me, prior to getting one's hands on a better zerg weapon.


I don't even remember why it doesn't work anymore...Wasn't it something about hasso and such not stacking up past 80% anymore? In that case, would something like a low delay 1 attack per round dagger be more useful?
Think that's more dependent on having 5/5 Desperate Blows, due to no Hasso. Granted, it's not unreasonable to consider at all, but it's less easy to hit the Haste cap (although still very possible; and yes, it's 80%). Think the fastest single-hit dagger you can use on DRK is Republic Dagger (168) with Cobra Knife a very close second at 171, but correct me if I'm wrong as I probably am. At the haste cap, both of them go to about 34 delay (Rep's just under, Cobra's slightly over) which is not bad at all. Dual Wielding two Reps with a Suppa, but let's assume no other DW gear for the sake of the numbers, brings it to just under 54 per round

At any rate I think the chopper would still make for a rudimentary entry-level zerg weapon if you're not rich or well-merited -- it's crap as zerg weapons go, we've established that, and the only real values it retains are its low AH price and easy way to hit the haste cap, but if you're new to the scene, it could give you a step up to see what all the fuss is about, and then move on to better stuff when you either get the money or do really well in Up In Arms/the chart thingy in Valkurm, or possibly tear Fafnir a new one if it's feasible to add Ridill to the mix.

long sentence is long when you're still in bed ; ;

Edited, Dec 3rd 2009 3:24am by Lucinus

Edited, Dec 3rd 2009 3:27am by Lucinus
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#19 Dec 03 2009 at 3:01 AM Rating: Good
*****
15,201 posts
Haha, Scholar.

edit: Aw lame. My profile is borked.

edit again: Ding 9k

Edited, Dec 3rd 2009 4:07am by Nilatai
____________________________
My Movember page
Solrain wrote:
WARs can use semi-colons however we want. I once killed a guy with a semi-colon.

LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH ;3
#20 Dec 03 2009 at 4:16 AM Rating: Decent
Scholar
Avatar
****
6,072 posts
Lucinus wrote:
Think that's more dependent on having 5/5 Desperate Blows, due to no Hasso.

Not sure if you were talking about Rune Chopper (which you would have Hasso for, no sense not being /SAM) but for the rest of your post, the situation is actually worse: Desperate Blows doesn't apply for one-handers either.

This is when a DNC main in your zerg party might be useful, if you can stand the sound of Haste Samba making your ears bleed for those thirty seconds. Fully merited is 10% and functions as JA haste, but theres no clarity yet on if it's under the 25% JA haste cap or not (likely, but someone claimed it isn't), but for one-handers it doesn't matter anyway.

So 43.75% from magical.

Turban 5%, Homam H/L/F 9%, Swift 4%. If you're one-handing you might as well sh*tcan any hope for accuracy without feint, so you can lose rings for Blitz's. Wyvern earring with /DRG is still an uphill argument to make against dual wielding Republics, but still works and is unequivocal for Merc Kris or The Club or if you don't have a Suppa, 5%.

25% haste from gear.

So with 68.75%, 10% from Haste samba for 78.75%, just 1-2% from cap then. You lose a party slot but get your Hasso back.

So really, by adding DNC and Haste Samba, SE pried the gap a little further open between KClub zerg and 2-hander zerg again, assuming your LS actually has a 75 DNC...
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#21 Dec 03 2009 at 4:44 AM Rating: Excellent
Avatar
****
4,313 posts
This might be a gigantic woosh but, you can't use both Haste Samba and Blood Weapon so it's rather irrelevant to DRK for the first 30seconds of the zerg. Unless you're implying not-using-BW. In which case, I hope you have a buttload of healers.
____________________________
drk = 80 sam = 76
pld = 79 thf= 80
nin = 80 drg = 75
mnk = 76 war = 52

Retired for now ^ Screw you Abyssea. FFXIV woo eh..
milich wrote:
buttfucking
#22 Dec 03 2009 at 5:17 AM Rating: Decent
***
3,495 posts
iirc doesn't work with souleater either, sorta negating the premise.
____________________________
Having tenticle addiction issues?
HentaiAddictsAnonymous can help!
shintasama wrote:
gigasnail wrote:
if everyone else followed your example, there'd be world peace and cake for all. you will find i am a generous god.

Don't listen to this! Giga is a cruel tentacle raping god!

lolgaxe wrote:
I voted for giga because I, for one, welcome our tentacled overlords.

His Excellency SillyXSara wrote:
We like our Bisexuals with tits, thank you.
#23 Dec 03 2009 at 6:40 AM Rating: Good
***
3,959 posts
Raelix wrote:
Lucinus wrote:
Think that's more dependent on having 5/5 Desperate Blows, due to no Hasso.

Not sure if you were talking about Rune Chopper (which you would have Hasso for, no sense not being /SAM) but for the rest of your post, the situation is actually worse: Desperate Blows doesn't apply for one-handers either.
Actually, the bit you quoted was about one-handed weapons, but I guess the rest of what I just quoted is functionally a wake-up call. This is why you're a DRK and why I just drink here -- completely forgot about Desperate Blows being two hands onry.

Far as I'm concerned, though, this does give the chopper some limited redeeming value if you don't have a multi-hit weapon, 'cos you're actually able to hit the haste cap (comfortably, I might add) at the expense of having a non-multi-attacking weapon. While I still accept that MK or KC are superior zerg weapons by quite a long shot, it looks to me like Rune Chopper's just gone from "basic entry-level" to "solid entry-level" due to removing single-swing daggers as contenders.

Would I be right, in this case, to assume the hierarchy looks a little like:
K.Club > Bahamut's Zaghnal > M.Kris > Ridill > Fort Axe + Stones > Choppa

Or would I be talking a load of bollocks?
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#24 Dec 03 2009 at 6:46 AM Rating: Good
**
779 posts
I would certainly prefer one over a republic dagger.
____________________________
Dreakon of Bismark
Drk90 Pld90 Cor90
Pirate Tea Party
#25 Dec 03 2009 at 9:06 AM Rating: Decent
**
724 posts
Pure damage output wise (in perfect situation), it is in this order:

K.club < MK < Ridill < BZ < Republic Dagger < Fortitude < Ferrera < Rune Chopper or any weapon really.

Rune chopper has absolutely no zerg value now so please don't use it :/ As of now, you do not need that 9% haste on the axe to reach any kind of haste cap, therefore, you are just using a weapon with B+ rank. You can however benefit from the 9% haste after LR wears. But at that point, it doesn't make a whole lot of difference.

BZ in situations where you find yourself /sam and getting only double march but no madrigal, it is a superior zerg tool than MK or Ridill (I always have it on me and MK). However, in perfect situation where you would get double madrigal and feint and /drg, it becomes as simple as what weapon can pour out the most hits.
____________________________
Returner - Dark Knight|Dragoon|Paladin|Black Mage|Red Mage

Caladbolg - 1/3/11

Creators of Rune Chopper Zerg - 6/26/2007
R.I.P Rune Chopper Zerg
#26 Dec 03 2009 at 4:11 PM Rating: Good
Avatar
****
6,478 posts
Quote:
removing single-swing daggers as contenders.
Why are you removing daggers? you may not hit haste cap, but you have a much lower delay to begin with and can get DW bonus w/ suppa.

even if you're not DWing though:

rune= 8.4s/swing base -> 1.68s/swing @capped haste (~18 swings in 30s)
RDagger= 2.8s/swing base -> 1.68s/swing@60% haste (~18 swings in 30s)


Not counting SJ stuff or samba, you can get 62.75% from magic/gear (72.75% w/ samba obviously), w/ /DRG you can get another 6% from gear (1.043 s/swing aka ~29swings in 30s w/o DNC) if you go /NIN w/suppa and another RD you can get ~36 swings in 30s (w/o DNC).

KC+/DRG being ~85 swings in 30s
MK+/DRG being ~57 swings in 30s
MK+RD /NIN being ~49 swings in 30s
BZ (easy capped haste) ~36 swings in 30s
Fer (easy capped haste) ~23 swings in 30s



K.club >>>> MK >>> BZ>RD >> Ferrera > Rune Chopper


If you're an a budget Republic Dagger (~30k each) should be your weapon of choice.

Edited, Dec 3rd 2009 5:23pm by shintasama
____________________________
Quote:
I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#27 Dec 03 2009 at 4:48 PM Rating: Good
***
3,959 posts
shintasama wrote:
Quote:
removing single-swing daggers as contenders.
Why are you removing daggers? you may not hit haste cap, but you have a much lower delay to begin with and can get DW bonus w/ suppa.
Something about Blood Weapon being incompatible with DNC, and Desperate Blows not liking single-handed weapons. I dunno.

Like I said, though, I'm not a DRK, I just drink here. I can't be expected to understand the ins and outs of everything right off the bat.

mmmm, bat soup
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#28 Dec 03 2009 at 6:03 PM Rating: Good
Avatar
****
6,478 posts
Lucinus wrote:
shintasama wrote:
Quote:
removing single-swing daggers as contenders.
Why are you removing daggers? you may not hit haste cap, but you have a much lower delay to begin with and can get DW bonus w/ suppa.
Something about Blood Weapon being incompatible with DNC, and Desperate Blows not liking single-handed weapons. I dunno.

Like I said, though, I'm not a DRK, I just drink here. I can't be expected to understand the ins and outs of everything right off the bat.
You don't need DB or DNC to get past the point where low delay single hit daggers beat capped haste 2h weapons
(not trying to be mean, Vlor told me not to, just trying to clarify for you).

Edited, Dec 3rd 2009 8:18pm by shintasama
____________________________
Quote:
I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#29 Dec 03 2009 at 11:19 PM Rating: Good
***
3,959 posts
shintasama wrote:
Lucinus wrote:
shintasama wrote:
Quote:
removing single-swing daggers as contenders.
Why are you removing daggers? you may not hit haste cap, but you have a much lower delay to begin with and can get DW bonus w/ suppa.
Something about Blood Weapon being incompatible with DNC, and Desperate Blows not liking single-handed weapons. I dunno.

Like I said, though, I'm not a DRK, I just drink here. I can't be expected to understand the ins and outs of everything right off the bat.
You don't need DB or DNC to get past the point where low delay single hit daggers beat capped haste 2h weapons
(not trying to be mean, Vlor told me not to, just trying to clarify for you).

Edited, Dec 3rd 2009 8:18pm by shintasama
Tiredness kills... just woke up, thankfully still in my own bed.
Should I assume, in that case, that it's all about getting Delay on that dagger below the point where the chopper's delay floors out, then?
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#30 Dec 03 2009 at 11:30 PM Rating: Decent
***
3,495 posts
the whole point of a zerg build is to get your delay as low as possible. it's your end-result delay that matters, who cares what your haste total is.
____________________________
Having tenticle addiction issues?
HentaiAddictsAnonymous can help!
shintasama wrote:
gigasnail wrote:
if everyone else followed your example, there'd be world peace and cake for all. you will find i am a generous god.

Don't listen to this! Giga is a cruel tentacle raping god!

lolgaxe wrote:
I voted for giga because I, for one, welcome our tentacled overlords.

His Excellency SillyXSara wrote:
We like our Bisexuals with tits, thank you.
#31 Dec 04 2009 at 3:55 AM Rating: Good
Scholar
Avatar
****
6,072 posts
LordFaramir wrote:
This might be a gigantic woosh but, you can't use both Haste Samba and Blood Weapon so it's rather irrelevant to DRK for the first 30seconds of the zerg. Unless you're implying not-using-BW. In which case, I hope you have a buttload of healers.

gigasnail wrote:
iirc doesn't work with souleater either, sorta negating the premise.

I realized this about ten minutes later while laying in bed, and sorta already vaguely knew it, it just didn't process last night.

I may also have been thinking that Drain Samba doesn't stack but Haste Samba still does. There isn't anything specific in the Sambas section of the wiki that says they don't.

I gotta stop posting at 2am.

Edit: I'd think I was drunk too, Blitz Ring is Rare.

Edited, Dec 4th 2009 2:02am by Raelix
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 14 All times are in CDT
Anonymous Guests (14)