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Absorb: Mp/HpFollow

#1 Dec 09 2006 at 7:53 PM Rating: Decent
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I was thinking of another Absorb spell they could add.


Effect: Adds between 30-75 mp and hp depending on how it is resisted to your max hp/mp. Also does a single amount of damage and the converted damage is then evenly distributed to both stats, 1 min recast and 2 second cast (after update)

Unlike aspir, it doesn't just drain the mp from the target, as the target may not have mp, this way we can still regain mp, depending on dark magic skill and how much is resisted.
#2 Dec 09 2006 at 8:14 PM Rating: Decent
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It's a cool idea, but that's all it is...theres no real reason to do it, considering it's just adding aspir and drain into one spell...and especially if it costs MP to cast, the drain MP, or the MP cost at all is redundant.

#3 Dec 09 2006 at 11:35 PM Rating: Good
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if we got some new spells, id like to see Drain II and Aspir II, and Absorb-Enhancement which lets u steal a buff or Absorb-Speed which would give the caster haste and the target an eqaul amount of slow, En-Drain, Drain Spikes, or Dark Holy (just bc divine magic gets a direct dmg spell but dark magic doesnt >.>) im sure no drk would complain if they received 1 of those spells.

it would never happen, but spells along those lines would 1) fit the drk persona, 2) actually be functional, 3) just be **** cool. of course some stick in the mud will come along and post about how stupid those ideas are >.>
#4 Dec 10 2006 at 2:02 AM Rating: Decent
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Quote:
if we got some new spells, id like to see Drain II and Aspir II, and Absorb-Enhancement which lets u steal a buff or Absorb-Speed which would give the caster haste and the target an eqaul amount of slow, En-Drain, Drain Spikes, or Dark Holy (just bc divine magic gets a direct dmg spell but dark magic doesnt >.>) im sure no drk would complain if they received 1 of those spells.


En spells and Spike spells are Enhancements, which is something DRK does not naturally have a skill in.

As for a direct Dark magic spell.....

Sup, drain!
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#5 Dec 10 2006 at 11:38 AM Rating: Decent
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Ultima would be the dark equivalent of Holy
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#6 Dec 10 2006 at 11:55 AM Rating: Decent
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So Blm's and Drk's Should have access to the Ultima Spell then
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#7 Dec 10 2006 at 11:56 AM Rating: Decent
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Ultima was never a dark based spell, it was non elemental.
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#8 Dec 10 2006 at 12:19 PM Rating: Decent
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Yes but out of Elemental Magic, Divine Magic, and Dark Magic, if you had to categorize it, it would go under Dark Magic
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#9 Dec 10 2006 at 1:47 PM Rating: Decent
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ABS-EXP
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#10 Dec 10 2006 at 1:59 PM Rating: Good
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ABS-EXP


Yes.

Also, can Squenix give us a spell along the lines of Absorb-MySpace which absorbs some of the friends off of one user page and adds them to your own? I think that'd totally rawk. (Note: Absorb-Facebook/Livejournal/Xanga should also fit along these lines, and maybe an Absorb-Karma spell for Allakhazam.) DRKs are really at a loss because our emo, self-mutilating nature spurns social interaction, which as we all know can be greatly damaging in a large social world as the one in FFXI. In fact, I daresay we are the weakest job in this besides for perhaps PUP, which has it's own doll to play with anyway. We don't get a dollie to play with, so we need a spell that gives us the shallowly-affected, self-effacing relationships that other jobs can get simply by not being emo. Otherwise the game is broken.
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#11 Dec 10 2006 at 5:35 PM Rating: Decent
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Quote:
Quote:
if we got some new spells, id like to see Drain II and Aspir II, and Absorb-Enhancement which lets u steal a buff or Absorb-Speed which would give the caster haste and the target an eqaul amount of slow, En-Drain, Drain Spikes, or Dark Holy (just bc divine magic gets a direct dmg spell but dark magic doesnt >.>) im sure no drk would complain if they received 1 of those spells.



En spells and Spike spells are Enhancements, which is something DRK does not naturally have a skill in.

As for a direct Dark magic spell.....

Sup, drain!


if u havent noticed, dark magic is the **** child of enhancing and enfeebling magic XD seriously, almost all of the spells benefit you while detrimenting your opponent. drks may not naturally have enhancing magis skill, but they do have dark magic, which i would consider all of my made up spells to belong to.

EnDrain damage formula could be: dark magic skill / 10, and make it only usable with 2handed weapons, that certainly seems reasonable.

Drain spikes would provide us with something we dont have: something at least resembling some sort of a self defense mechanism.

As for drain as a direct damage spell, i don't really consider it direct damage, idk y, i just dont, its just...different from ur normal direct damage spells.

And the reason i said we should get Dark Holy, is because people tend to think of Ultima as the uber overpowered 9999dmg spell. i people to misunderstand and think i want the job to be overpowered, i just want to see spells that well actually use. drks specialize in dark magic, its what seperates us and identifies us. when i play my drk i see so much potential not being used its sad.no1 sees a drk in the pt and asks for them to cast anything other than stun. in fact, ur more likely told not to waste mp on anything not absorb-tp or stun. and then theres idiots that still think a 0 drained hp drain did 0 dmg. i hate that drk is the "stun monkey." i know stun is the most important end game spell, but then rdms sub drk and use it better than us. so many drks, pt member, ls members, and random jerkoffs have given up on dark magic or call others stupid for wasting mp to absorb or drain. /endrant

dark magic is the most flexible category of magic. it enhaces and heals the user and damages and enfeebles the target. why not have more spells that take advantage of this flexibility?
#12 Dec 10 2006 at 6:40 PM Rating: Decent
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Arucaurd wrote:


dark magic is the most flexible category of magic. it enhaces and heals the user and damages and enfeebles the target. why not have more spells that take advantage of this flexibility?

because SE really doesnt give a ****
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#13 Dec 10 2006 at 9:21 PM Rating: Decent
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because SE really doesnt give a damn


wrong~

drgs whined and got a new 2hr,

plds whined and got shield mastery update

even more plds whined and they got still, another update.

drks whine and instantly the emo jokes come out >.>; ****
#14 Dec 10 2006 at 9:56 PM Rating: Decent
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plds whined and got shield mastery update

even more plds whined and they got still, another update.


More of a...

Quote:

TPBurns existed and pld got shield mastery update

even more TPBurns existed and they got still, another update.
#15 Dec 10 2006 at 10:55 PM Rating: Decent
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I meant SE doesnt give a **** about Drk. This is quite obvious by our latest update (which is nice and all but....) SE was probably working their **** off to make Plds happy and someone mentioned that Drks were still whining about updates for them, so SE was like "Oh well we'll just lower their cast time on absorbs, that should shut them up for a while"
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Character: Juib
Server: Carbuncle
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Race: Elvaan
SM10 / ZM15 / PM8-5
75 DRK / 75 WAR / 46 BRD / 46 THF / 37 SAM / 37 NIN / 31 MNK / 25 PLD / 24 WHM / 21 BLM / 18 BST /
#16 Dec 10 2006 at 11:11 PM Rating: Decent
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SE was probably working their **** off to make Plds happy and someone mentioned that Drks were still whining about updates for them, so SE was like "Oh well we'll just lower their cast time on absorbs, that should shut them up for a while"


I seriously doubt it. Everything I have seen SE do has been very metholodical, there is no roundable discussion and whoever has the best idea it gets implemented. I've never seen anything slap-dash from them, even the rng nerf was more about adding skill than just gimping the damage.

Lowering cast times on absorbs is a first step into making dark magic more viable. The mp cost is the hardest part, but with all the new gear and effects regaining mp has never been easier. Still, doesn't make me want to cast spells all pt, so I wouldn't be surprised if they lowered mp cost of absorb spells next update.

Honestly, anyone still expecting a scythe update (as opposed to a 2h damage revamp) is delusional. In the current state of the game we don't need it. Hell, we don't even need a 2h damage change anymore really. The biggest thing holding us back now is pulling hate with no defence abilities.
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#17 Dec 12 2006 at 2:44 AM Rating: Decent
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Quote:
More of a...


Quote:

TPBurns existed and pld got shield mastery update

even more TPBurns existed and they got still, another update.


i dont see how tp burns would be the reason plds got shield mastery. plds got it to compete with nin tanks by taking less dmg and increasing their participation in skillchains (something nin could do which increased their usefulness) by boosting their tp gain while using a shield (also ending the the era of stave plds).

if SE wanted to end TP burns they'd nerf 1 handed weapons, stop pussing out to players that **** about exp being slow and stop making "squishy" ToAU mobs, or nerf utsu, im not talking about shaving a shadow off of ni when subbed, im talking making utsu = blink

yes i know ToAU exp is faster, and yes id b happier with the slower exp. what use is getting exp if the players sk8ill doesn't grow with the character? im sure im not the only person whos noticed a distinct lack of skill in the post-ToAU release era. nowadays people obsess over 4 front line jobs a rdm/whm and a brd. healers r lazy and dont want to cure, DD all sub nin and cast utsu,engage and occasionally hit a WS macro, and if ur not war/nin mnk nin brd or rdm/whm, dont even put up ur flag, or lately, dont even try to start a pt or theyll look at ur job and either so no or pretend they're not there. and then the players with the -important- jobs get high and mighty. war./nin accepted invite, waited till i had 5/6 then said, "oh you're a drk, i'm sorry, i only pt with real DD" and disbanded. a brd left my pt after getting 9.2k in just under an hour saying the exp sucked. wtf... ill take the good old days of closing light in bibiki bay, moon, or sky, the times when "pt leader" meant more than "that guy that has to find a replacement for the Richardwad that just warped", the days when sams knew what WSs made what SCs...id take those good old days of slower exp that u actually worked together with a pt for over ToAU's fast, mindless, skilless, noob producing tp burns any day of the week.

and yes i know making utsu = blink would kill nin tanks and make /nin less useful. but i hate nin tanks and /nin (which i have never subbed and will never sub for drk) and i prefer plds to do the tanking, since they were designed for it and all.

also, the guy with the 39 drk that says 2handed weapons dont need a fix, wait till about 50-55 (subbed dual wield II, subbed DA, kick attacks, rampage, raging fists)and you'll see the difference when war/nins and mnks can h8it 2-4 times in 1 round for 80-100% of ur 1 swing dmg, and get this, with less delay, then tell me the dmg doesnt need fixed

/endrant

Edited, Dec 12th 2006 6:02am by Arucaurd
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